Mass Effect 4: What happens If they canonized an Ending?
#1
Posté 02 janvier 2013 - 06:15
Okay let say Mass Effect 4 they canonized a ending. One out of the four endings that they have in the current series. This is if they don't come out with other new endings or let us import. I know personally I be mad in some ways, I don't want a renegade ending to be the main ending, that ending were okay. I'm a paragon and I don't commit mass genocide. I picked control over the others because that who and what my character is, My character is a Paragon.I still wished we had other choices, where out character could of survived all of them.
If they picked Destroy ending which everyone wants, I guess too because Shepard lived. I be disappointed. That what I didn't work for in the Mass Effect trilogy, I'm not a renegade. I know I tried and played different ways but I'm a Paragon. I hope they either add new endings or they let you import your save games. I hope we get to play some species beside human, I don't want to play human again reall.. In Mass Effect 4 it no longer about Shepard but we should have our choices in the past matter for the future of the universe.
What about the rest of you, please be respectful and positive thank you. We know everyone play differently and have their own likes and opinions, people are allowed.
#2
Posté 02 janvier 2013 - 07:43
#3
Posté 02 janvier 2013 - 08:02
I see a Canonized ending to Justify ME4 as the final nail in the Coffin of the ME Franchise Frankly they should just man up admit they screwed up ME3 and fix it before jumping into a 4th game.
Modifié par Kanaris, 02 janvier 2013 - 08:03 .
#4
Posté 02 janvier 2013 - 08:05
#5
Posté 02 janvier 2013 - 08:07
PXXL wrote...
what if ME4 takes place before the trilogy?
Fans have made it quite clear they DO NOT want a Prequal to the ME games so if they do make it a Prequal then ME4 will probably be the worst selling ME game to date.
#6
Posté 02 janvier 2013 - 08:39
I think synthesis is too 'happy' as it removes all conflict from everything and makes the universe happy blah blah sunshines and rainbows etc... And control is something most fans hate as it isn't destroying the reapers, so I think destroy is likely to become the canon ending.
The ME trilogy is over. The series of games that carried your choices across is over. Time for Biore to pick an ending and stick with it.
Modifié par Cimeas, 02 janvier 2013 - 08:40 .
#7
Guest_Arcian_*
Posté 02 janvier 2013 - 08:47
Guest_Arcian_*
ME1:
Chose Anderson? Udina is councilor.
Chose Udina? He was going to be anyway.
Saved Council? They're ignoring you.
Sacrificed Council? Here's a new one. They're also ignoring you. They're also aliens even though ME1 said they would be all-human.
ME2:
Saved base? Here's some EMS.
Destroyed base? Here's some EMS, just slightly higher than if you saved it.
Saved everyone during the SM? Cameos.
Lost a bunch of people during the SM? Cameos by other characters.
And for the sake of speculative demonstration:
ME3:
Chose Destroy? You meet a geth that mentions it was built after the Reaper War. You also hear a news story about the anniversary of Shepard's natural death.
Chose Control? Random character mentions he is wondering where the Reapers have gone to.
Chose Synthesis? Random character not covered in green stuff mentions she's thinking about upgrading herself for the sake of her synthetic husband.
Everything else will be EXACTLY. THE. SAME. In case you hadn't noticed by now, BioWare doesn't really like choice and consequence anymore. It's just buzzwords they overuse in interviews to make gullible B.D's wet themselves and throw away the monetary contents of their wallets in unjustified excitement.
#8
Posté 02 janvier 2013 - 08:48
They can set it before or between the triology and have it irrelevant to the grander scheme of things, and yet be interesting for what it is, not what it's promised to cause. People might hate it for its lack of meta-value. There are many interesting stories to be told rather than Reaper Wars or something to attempt to out-epic ME3 scale-wise.
(meta = out of character; bad in an RPG. For instance: ME2's story is perfectly isn't irrelevant when one looks from the galaxy and Shep's perspective.)
Modifié par Gisle-Aune, 02 janvier 2013 - 08:48 .
#9
Posté 03 janvier 2013 - 02:19
#10
Posté 03 janvier 2013 - 03:16
#11
Posté 03 janvier 2013 - 06:09
Zakuspec089 wrote...
If they picked Destroy ending which everyone wants, I guess too because Shepard lived. I be disappointed. That what I didn't work for in the Mass Effect trilogy, I'm not a renegade. I know I tried and played different ways but I'm a Paragon. I hope they either add new endings or they let you import your save games.
Destroy is the paragon ending.
Anderson (a paragon) is the avatar for Destroy, and the best Destroy end is most easily achieved if the player chose to destroy the Collector Base (a paragon decision) in ME2.
In fact in an extremely low EMS playthrough, you'll only have one ending choice available to you. If you destroyed the Collector Base in ME2, only Destroy will be available. If you kept the Collector Base (a renegade decision), only Control will be available.
#12
Posté 03 janvier 2013 - 06:22
Arcian wrote...
You are pretty darn thick if you're expecting your ending choices to actually matter. Here's a bunch of ending choices in ME1 and ME2 and how much they mattered in the long run.
ME1:
Chose Anderson? Udina is councilor.
Chose Udina? He was going to be anyway.
Saved Council? They're ignoring you.
Sacrificed Council? Here's a new one. They're also ignoring you. They're also aliens even though ME1 said they would be all-human.
ME2:
Saved base? Here's some EMS.
Destroyed base? Here's some EMS, just slightly higher than if you saved it.
Saved everyone during the SM? Cameos.
Lost a bunch of people during the SM? Cameos by other characters.
And for the sake of speculative demonstration:
ME3:
Chose Destroy? You meet a geth that mentions it was built after the Reaper War. You also hear a news story about the anniversary of Shepard's natural death.
Chose Control? Random character mentions he is wondering where the Reapers have gone to.
Chose Synthesis? Random character not covered in green stuff mentions she's thinking about upgrading herself for the sake of her synthetic husband.
Everything else will be EXACTLY. THE. SAME. In case you hadn't noticed by now, BioWare doesn't really like choice and consequence anymore. It's just buzzwords they overuse in interviews to make gullible B.D's wet themselves and throw away the monetary contents of their wallets in unjustified excitement.
You're confusing results with choices. You DO have choices, That they don't change anything is a result of the fact that Bioware didn't want to make a seperate game for every possible choice you can make in the game. Sure, it'd be nice if they did. Course, we'd still be waiting for them to finish writing ME2, and it would probably have filled a terrabyte HD....
There's an old saying, "It's the journey that matters, not the destination." In LOTR Gandalf could have had the Eagles fly Frodo over Mount Doom to destroy the ring before it had a good grasp on him. That would have been a crappy, and short, book. More like a short story. The JOURNEY is what mattered, what made the books worth reading and the movies worth watching. Same thing with the ME trilogy. The Journey is what is important, not the destination.
In any case, this is a game. You're upset because your choices in a GAME don't matter? I dunno about you, but I play games to have fun, not validation of my worth. That's what real life is for. Perhaps you haven't done anything in real life that was important; if so that explains why you want a game to be 'meaningful'.
#13
Posté 03 janvier 2013 - 06:27
Kanaris wrote...
PXXL wrote...
what if ME4 takes place before the trilogy?
Fans have made it quite clear they DO NOT want a Prequal to the ME games so if they do make it a Prequal then ME4 will probably be the worst selling ME game to date.
THIS. So much THIS...
#14
Posté 03 janvier 2013 - 07:02
#15
Posté 03 janvier 2013 - 07:05
For a good genre compatible example, try watching a bit of Doctor Who. Absolute proof that less canon adherence = better.
Modifié par BongMong, 03 janvier 2013 - 07:16 .
#16
Posté 03 janvier 2013 - 08:33
There's a couple things they can do like expand on the whole Dark Matter problem (introduced in ME2) or expanding/exploring other galaxies ect.
#17
Posté 03 janvier 2013 - 10:00
VLX11387 wrote...
Honestly... I'd rather bioware simply not acknowledge the original trilogy in any way shape or form. maybe one or two lines concerning the reaper war, if it's set further in the future, but that's it. I don't want to be reminded of the broken ending; I just want to focus on the new and improved universe because maybe then Bioware has a chance to redeem themselves.
There's a couple things they can do like expand on the whole Dark Matter problem (introduced in ME2) or expanding/exploring other galaxies ect.
I tend to agree, I figure they will ignore it as much as is feasible. All the races will stick around (Rachni mysteriously absent from reference) and specifics will be omitted like the Krogan might be free from the genophage regardless as a cure was not far off when the choice came up in ME3.
#18
Posté 03 janvier 2013 - 11:02
#19
Guest_Arcian_*
Posté 03 janvier 2013 - 11:47
Guest_Arcian_*
Oh please stuff that hivemind BS somewhere else. Meaningful choice and consequence have been marketed as core features of the game since it was announced. It is well within my goddamn rights to expect something that has been promised. You see, people just doesn't hold out their hands and take whatever crap is given. Only slaves and fools do.Wolfva2 wrote...
Arcian wrote...
You are pretty darn thick if you're expecting your ending choices to actually matter. Here's a bunch of ending choices in ME1 and ME2 and how much they mattered in the long run.
ME1:
Chose Anderson? Udina is councilor.
Chose Udina? He was going to be anyway.
Saved Council? They're ignoring you.
Sacrificed Council? Here's a new one. They're also ignoring you. They're also aliens even though ME1 said they would be all-human.
ME2:
Saved base? Here's some EMS.
Destroyed base? Here's some EMS, just slightly higher than if you saved it.
Saved everyone during the SM? Cameos.
Lost a bunch of people during the SM? Cameos by other characters.
And for the sake of speculative demonstration:
ME3:
Chose Destroy? You meet a geth that mentions it was built after the Reaper War. You also hear a news story about the anniversary of Shepard's natural death.
Chose Control? Random character mentions he is wondering where the Reapers have gone to.
Chose Synthesis? Random character not covered in green stuff mentions she's thinking about upgrading herself for the sake of her synthetic husband.
Everything else will be EXACTLY. THE. SAME. In case you hadn't noticed by now, BioWare doesn't really like choice and consequence anymore. It's just buzzwords they overuse in interviews to make gullible B.D's wet themselves and throw away the monetary contents of their wallets in unjustified excitement.
You're confusing results with choices. You DO have choices, That they don't change anything is a result of the fact that Bioware didn't want to make a seperate game for every possible choice you can make in the game. Sure, it'd be nice if they did. Course, we'd still be waiting for them to finish writing ME2, and it would probably have filled a terrabyte HD....
There's an old saying, "It's the journey that matters, not the destination." In LOTR Gandalf could have had the Eagles fly Frodo over Mount Doom to destroy the ring before it had a good grasp on him. That would have been a crappy, and short, book. More like a short story. The JOURNEY is what mattered, what made the books worth reading and the movies worth watching. Same thing with the ME trilogy. The Journey is what is important, not the destination.
In any case, this is a game. You're upset because your choices in a GAME don't matter? I dunno about you, but I play games to have fun, not validation of my worth. That's what real life is for. Perhaps you haven't done anything in real life that was important; if so that explains why you want a game to be 'meaningful'.
#20
Posté 03 janvier 2013 - 12:13
Destroy leaves teh galaxy in bad shape, Reapers are gone, Leviathans are a threat, geth are gone, almost every race has to rebuild their civilisation. A lot of opportunities here, which makes the destroy ending the best for a sequel.
They can create next game following its events, but they doesn't have to say it's the only real outcome of ME trilogy. Certain things just does not happen after synthesis and control.
#21
Posté 03 janvier 2013 - 07:05
For instance:
- You killed all the Quarians. -----> ME4 has a quarian character -----> If Quarians killed -----> Minor dialogue change. "I was the descendant of the last quarian ship..."
- You chose to destroy the reapers -------> ME4 needs a meeting with the reapers -------> Leviathans stand in, use same voice actor with different sound bites. [If that.]
Even synthesis can be handwaved in dialogue. I am not saything this is a good thing. But it is what people should be expecting if we go into this as a sequel that honors the past game. The only endings that wouldn't carry over would be refuse and low EMS destroy.
#22
Posté 03 janvier 2013 - 07:32
Han Shot First wrote...
Zakuspec089 wrote...
If they picked Destroy ending which everyone wants, I guess too because Shepard lived. I be disappointed. That what I didn't work for in the Mass Effect trilogy, I'm not a renegade. I know I tried and played different ways but I'm a Paragon. I hope they either add new endings or they let you import your save games.
Destroy is the paragon ending.
Anderson (a paragon) is the avatar for Destroy, and the best Destroy end is most easily achieved if the player chose to destroy the Collector Base (a paragon decision) in ME2.
In fact in an extremely low EMS playthrough, you'll only have one ending choice available to you. If you destroyed the Collector Base in ME2, only Destroy will be available. If you kept the Collector Base (a renegade decision), only Control will be available.
By every account it's a Renegade option. You are prepared to do anything and sacrifise people to get what you want, revenge. If a few billion dies as a side effect it's still worth it, because you get the result you wanted. Death penalty for the Reapers.
It may very well be what you set out to do, but it turned out to have previously unknown consequences. Destroyign the Geth is also Renegade, since you decide a species doesn't deserve to live even if all they did was defend themselves. We can't judge what they might have done a few hundred years ago when they, yet again, defended themselves as someone else was trying to kill them off. That Geth in that old recordign didn't want to get turned off or die.
A mass effect without the geth would loose some of it's appeal to me.
Modifié par shodiswe, 03 janvier 2013 - 07:38 .
#23
Posté 03 janvier 2013 - 07:37
Synthesis, my second favrite option also carries more permanent changes, and it's hard to judge if that future can give rise to an interesting story.
Control, is the option that stops the slaughter and restores galactic civilization and the relays.
#24
Posté 03 janvier 2013 - 08:01
#25
Posté 03 janvier 2013 - 11:30





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