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" A boss fight feels too video gamey"


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#1
Lazengan

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Well Bioware perhaps you should make movies instead of video games, which you clearly hate

Scrap DA3

make it a movie

You view video games as a medium to tell stories. Why bother? you hate making video games, interaction, and gameplay. Don't stress yourself over this, might as well focus your efforts on making movies to tell your stories. 

An example:

The uncharted series. I watched all 3 games on youtube titled "uncharted the movie" and it actually works as a movie. As for the gameplay itself, it's crap. Stupid actions like press awesome button to do awesome cutscene flips and ladder climbing. Primitive unchallenging puzzles. Mediocre shooting. How they won game of the year simply tells me that modern gamers have lost sense of what a game truly is. An activity in where ambigious desicions are made in order to reach/fullfill a goal. If the main focus is story, why bother with gameplay, make a movie. 

I fully enjoyed uncharted more as a movie than as a video game, and there is absolutely nothing wrong with that. 

Mass Effect 3 was an interactive movie with mediocre shooting combat segments in between. Just save us the trouble of more "artistic integrity" bs and make Dragon Age 3 a movie. If you are not going to give us no choices to begin with, might as well make it what you see fit, in the form of a MOVIE which is MEANT to have 0 interaction 

The Mass Effect Movie sounds like a much better idea to me now, since storytelling (though recently this has come into question) is one of Bioware's fortes. I would really like to see the product of Bioware channeling their full resources into a medium that truly fits their philosophy

Regarding the 'boss fight', Portal is a great example of how to do a fitting en-game boss. It's not a bullet sponge, to get to the next stage of the fight you only have to succeed once, and you're using the mechanics you've learned previously.
The problem with Mass Effect, is that you can't have a boss like that, because the mechanics aren't all that interesting or deep. Playing on Insanity isn't challenging, it's just frustrating. To every fight there is one clear 'solution' that you have to get through trial-death-loading screen. Having an end-game indoctrinated TIM as a boss fight would have been appropriate. That's the big issue, that it's appropriate.
Bioware games never had great gameplay, and they never really cared much about gameplay either. But what they do well is telling character driven stories. The main plots of their games tend to suck, but that's because they're driven by the player character, who has to be a non-character and there are far too many variables to consider. But the side-missions with the characters, those are pretty darn gripping.


So why not distill the things Bioware cares about and is good at making from the things Bioware doesn't care for? Why even have player interactivity, when you can tell a much more gripping, well crafted, well paced story that allows the character to really tell us her story?


Every good story BioWare told with Mass Effect, they weren't telling it with gameplay. Nothing was improved by adding it in, yet they spent time and money on it. Does that seem right to you?

late edit: however I did enjoy multiplayer, as it felt like a very well developped and unique game. 

Modifié par Lazengan, 07 janvier 2013 - 03:22 .


#2
Mr.Racoon

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This is an outrage!

#3
Animositisomina

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Modifié par Animositisomina, 02 janvier 2013 - 07:02 .


#4
Onpoint17

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I thought what I was buying was a video game. No wonder I didn't like the game as a whole. It was way too dark and sad and not fun to play at all.

#5
Lazengan

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Onpoint17 wrote...

I thought what I was buying was a video game. No wonder I didn't like the game as a whole. It was way too dark and sad and not fun to play at all.


it was more of an interactive movie

#6
xAmilli0n

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ME3 didn't need a boss fight, but the fact that they used "it's too videogamey" as an excuse is ridiculous. Just look at the Rannoch reaper battle. Pretty much exact what they said they wanted to avoid.

Modifié par xAmilli0n, 02 janvier 2013 - 07:01 .


#7
Animositisomina

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:ph34r:

Modifié par Animositisomina, 02 janvier 2013 - 07:49 .


#8
Mello

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Cause a boss fight is WAY worst than the ending we got. Goodjob Bioware.

#9
Reorte

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A boss type is a rather story-feeble videogame cliche so there's nothing at all wrong in wanting to avoid it. The fact that we got something far worse is beside the point.

#10
iOnlySignIn

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Onpoint17 wrote...

I thought what I was buying was a video game. No wonder I didn't like the game as a whole. It was way too dark and sad and not fun to play at all.

Shut up and appreciate the Artistic Integrity.

#11
ATiBotka

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Well... the Human Reaper boss fight in ME2 was bad.

#12
Liamv2

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Boss fights are always bad i don't know why people want them. It is the best thing ME3 did

#13
GreyLycanTrope

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ATiBotka wrote...

Well... the Human Reaper boss fight in ME2 was bad.

Fights against the shadow broker and the Rannoch reaper weren't

Modifié par Greylycantrope, 02 janvier 2013 - 07:16 .


#14
clarkusdarkus

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Metal Gear solid doesn't need boss's but yet still manages to tell a story whilst being a videogame...

LOTSB proves boss's can be fun experiances.

#15
Bill Casey

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To be fair, the boss fight they were planning was indeed too video gamey...

Posted Image

I mean look at that...
It's like Resident Evil and Final Fantasy had a baby...

Modifié par Bill Casey, 02 janvier 2013 - 07:20 .


#16
Belisarius25

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Yeah, I thought that line was specifically referring to a "Reaper-TIM" fight, which would have been a recipe for something stupid.

Not that they didn't make the same mistake anyway (Human Reaper, Kai Leng (other issues there too), Rannoch Reaper), but I was glad I didn't have to fight some reaperized TIM.

Modifié par Belisarius25, 02 janvier 2013 - 07:26 .


#17
Thane64

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I love how they said that about the Illusive Man encounter, when not 2 hours prior they made us have a boss fight with Kai Leng.

Oh Bioware, you crack me up xD

#18
Rotacioskapa

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 Posted Image
fc07.deviantart.net/fs71/f/2012/365/e/d/mass_effect___ending_option_4_by_the_joeblack-d5pufyw.jpg

#19
Bill Casey

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Belisarius25 wrote...

Yeah, I thought that line was specifically referring to a "Reaper-TIM" fight, which would have been a recipe for something stupid.

If stupid was a recipe, it would look something like that...
Scrapping the Illusive Boss was a good call...

#20
sH0tgUn jUliA

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Lazengan wrote...

Onpoint17 wrote...

I thought what I was buying was a video game. No wonder I didn't like the game as a whole. It was way too dark and sad and not fun to play at all.


it was more of an interactive movie


Hey you! Get out of my movie! -- Casey

#21
Dragoonlordz

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There is no reason to have a boss fight at the end of every game outside of some people's individual preference for it.

Myself and vast amount of others in past on here leading up to release of ME3 actually asked for no final boss fight because we did not want one. In this instance we got our way while others did not like how I did not get my way about the Mako but others did between ME1 and ME2. Sometimes you get the things you want and sometimes someone else does.

Modifié par Dragoonlordz, 02 janvier 2013 - 07:29 .


#22
jtav

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They said having a boss fight for the sake of a boss fight was too videogamey. And I agree with them. Bosses should flow organically out of the story, not shoved in "because we have to have a bossfight here."

#23
RocketManSR2

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As opposed to MP and every battle being nothing but a horde mode? Whatevs, BioWare.

#24
someguy1231

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xAmilli0n wrote...

ME3 didn't need a boss fight, but the fact that they used "it's too videogamey" as an excuse is ridiculous. Just look at the Rannoch reaper battle. Pretty much exact what they said they wanted to avoid.


Even better, look at Kai Leng. That statement alone is infuriating enough, but the Kai Leng bossfights also make them complete hypocrites since they're pretty much textbook examples of how not do bossfights in a video game.

#25
someguy1231

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Liamv2 wrote...

Boss fights are always bad i don't know why people want them. It is the best thing ME3 did


Really? Seriously? I wonder how you became a gamer in the first place then.