Scrap DA3
make it a movie
You view video games as a medium to tell stories. Why bother? you hate making video games, interaction, and gameplay. Don't stress yourself over this, might as well focus your efforts on making movies to tell your stories.
An example:
The uncharted series. I watched all 3 games on youtube titled "uncharted the movie" and it actually works as a movie. As for the gameplay itself, it's crap. Stupid actions like press awesome button to do awesome cutscene flips and ladder climbing. Primitive unchallenging puzzles. Mediocre shooting. How they won game of the year simply tells me that modern gamers have lost sense of what a game truly is. An activity in where ambigious desicions are made in order to reach/fullfill a goal. If the main focus is story, why bother with gameplay, make a movie.
I fully enjoyed uncharted more as a movie than as a video game, and there is absolutely nothing wrong with that.
Mass Effect 3 was an interactive movie with mediocre shooting combat segments in between. Just save us the trouble of more "artistic integrity" bs and make Dragon Age 3 a movie. If you are not going to give us no choices to begin with, might as well make it what you see fit, in the form of a MOVIE which is MEANT to have 0 interaction
The Mass Effect Movie sounds like a much better idea to me now, since storytelling (though recently this has come into question) is one of Bioware's fortes. I would really like to see the product of Bioware channeling their full resources into a medium that truly fits their philosophy
Regarding the 'boss fight', Portal is a great example of how to do a fitting en-game boss. It's not a bullet sponge, to get to the next stage of the fight you only have to succeed once, and you're using the mechanics you've learned previously.
The problem with Mass Effect, is that you can't have a boss like that, because the mechanics aren't all that interesting or deep. Playing on Insanity isn't challenging, it's just frustrating. To every fight there is one clear 'solution' that you have to get through trial-death-loading screen. Having an end-game indoctrinated TIM as a boss fight would have been appropriate. That's the big issue, that it's appropriate.
Bioware games never had great gameplay, and they never really cared much about gameplay either. But what they do well is telling character driven stories. The main plots of their games tend to suck, but that's because they're driven by the player character, who has to be a non-character and there are far too many variables to consider. But the side-missions with the characters, those are pretty darn gripping.
So why not distill the things Bioware cares about and is good at making from the things Bioware doesn't care for? Why even have player interactivity, when you can tell a much more gripping, well crafted, well paced story that allows the character to really tell us her story?
Every good story BioWare told with Mass Effect, they weren't telling it with gameplay. Nothing was improved by adding it in, yet they spent time and money on it. Does that seem right to you?
late edit: however I did enjoy multiplayer, as it felt like a very well developped and unique game.
Modifié par Lazengan, 07 janvier 2013 - 03:22 .





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