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" A boss fight feels too video gamey"


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#251
sH0tgUn jUliA

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Brovikk Rasputin wrote...

Why has this awful thread been stickied?


Blame the mods. Don't blame us. I feel like a hater now. I'm not. I like the story.

#252
Outsider edge

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Well this quote was in correlation with an originally planned TIM bossfight. A direct bossfight wouldn't have fit that character so Bioware going with a verbal confrontation was the right decision.

Asfor taking it litteral you won't find much more "videogamey"as the Kai Leng confrontations. The character itself is a jrpg knockoff and both the Thessia as the Cronos station fights are extremely lacklustre and "by the book".

Ending ME3 with a bossfight could always have been a possibility. Especially Harbinger looked like THE character groomed up too be the final faceoff. Untill he got phased out.

Story and boss encounters can go together when executed properly. The encounters in ME3 (or more or less the encounters with Kai Leng) feel on the other hand too be seperated from the story. Especially the Chronos segment felt like it was a last ditch attempt too tie up the loose end called Kai Leng.

Modifié par Outsider edge, 04 janvier 2013 - 08:44 .


#253
Grubas

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Ok i got a minigame where we use the normandy and some of ships out of our warassets to stop harbinger from reentry into the atmosphere.

Modifié par Grubas, 04 janvier 2013 - 08:51 .


#254
LieutenantSarcasm

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I was reminded recently of a interesting point. The dragon age team had to go back in testing and add bosses, as the gameplay flow was borked otherwise. Similarly, the flow is messed up in game in ME3. You have the climax in the story, but no climax in gameplay. Just waves and waves of easily killed mooks, including a notoriously pointless turret section.

Bosses add weight to gameplay. Take the example of Kai Leng. Although I dislike the guy in ME3 on a multitude of levels, it would have been far worse if we just talked him to death with no fight. With just cannon fodder as enemies at the end, there is no real reason to even have that gameplay. After all, most of what you are doing is just walking from cutscene to cutscene, with the fights just to slow you down. I'd highly appreciate it if more cutscenes were put into place instead of this foolishness, as at least they aren't pretending to have meaningful player actions here.

#255
Jadebaby

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Brovikk Rasputin wrote...

Why has this awful thread been stickied?


Why have you been stickied?

#256
LieutenantSarcasm

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Brovikk Rasputin wrote...

Why has this awful thread been stickied?


I for one, welcome our new sticky overlords. And in all honesty, it should stop the endless cycle of similar threads. I've seen this same thread going on for months now, a new one popping up as the old one dies. It does make more since from a moderation viewpoint to just make one central thread.

#257
Peranor

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Jade8aby88 wrote...

Brovikk Rasputin wrote...

Why has this awful thread been stickied?


Why have you been stickied?



Remember that only Brovikk approved threads are allowed on this forum.

#258
Outsider edge

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Grubas wrote...

Ok i got a minigame where we use the normandy and some of ships out of our warassets to stop harbinger from reentry into the atmosphere.


Doesn't have too be a minigame. The possibilities were numerous. From a fight against a thrall like with Sovereign too a last level entirely onboard Harbinger.

#259
Brovikk Rasputin

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Jade8aby88 wrote...

Brovikk Rasputin wrote...

Why has this awful thread been stickied?


Why have you been stickied?

You never cease to amaze me with your amazingly tame sense of humor. I mean this in combination with that... thing... in your sig. Goddam.

#260
Kataphrut94

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Yeah, stickying this thread kind of gives it a bit too much credibility, especially since the original post is highly stupid.

On the subject of Harbinger, the problem was that they set him up as boss fight material, but he's just not suited as a boss for this type of game, since there is absolutely no way Shepard can fight him in standard gameplay. They can't fall back on the possessed husk angle again, since that would be a retread of Sovereign and Harbinger would be even less special since we've fought him in that method about 30 times previously. If anything, it would raise questions as to why the particular husk he's chosen is so much more powerful and climactic than all the boring mini-bosses we kept fighting on Horizon.

#261
liggy002

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That's pure bull****. They can and should have a Harbinger fight. You don't build up tension in your narrative towards an epic final show down and not have it. And boss battles are great devices for video games. They give you a great feeling of satisfaction and accomplishment. They are what you work towards and they are the reason you build your character up, especially in RPGs. They are not too "videogamey."

#262
liggy002

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I wonder... did they sticky this thread because that is the message they are trying to convey?   I certainly hope not because that is an extremely stupid message.

Modifié par liggy002, 04 janvier 2013 - 10:07 .


#263
Brovikk Rasputin

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liggy002 wrote...

I wonder... did they sticky this thread because that is the message they are trying to convey?   I certainly hope not because that is an extremely stupid message.

No it's not.

#264
Ieldra

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liggy002 wrote...
I wonder... did they sticky this thread because that is the message they are trying to convey?   I certainly hope not because that is an extremely stupid message.

I rather think that a mod may have abused his privileges. There have been such things before.

@topic:
I don't mind the absence of boss fights. All too often boss fights are stupid and contrived to be difficult in most nonsensical ways, a video game convention I'd rather leave behind. A boss confrontation, certainly, but I appreciate that ME3 didn't make its two boss encounters into a fight.

#265
99DP1982

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Not sure what ppl are complaining... FO:NV did a perfect job with the last encounter.. you could have ended it without a fight.

#266
Grubas

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Outsider edge wrote...

Grubas wrote...

Ok i got a minigame where we use the normandy and some of ships out of our warassets to stop harbinger from reentry into the atmosphere.


Doesn't have too be a minigame. The possibilities were numerous. From a fight against a thrall like with Sovereign too a last level entirely onboard Harbinger.


In the cutscene where Harbinger departs from combat, he takes some reapers with him. 
But when he lands next to the beam, he is all alone. 

Maybe they have been shoot down.
Maybe cut content???

#267
UJN

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I think they made the right decision.

The first time I played ME1 I thought it was amazing that I could actually talk down Saren to avoid a boss fight. Sadly, they ruined that by forcing me to fight him a few minutes later anyway.
The human reaper at the end of ME2 was also a really bad boss fight.

I would, however, have liked if they would have let us defeat Harbinger before entering the beam. Something like the end of Rannoch, but having the whole fleet fire simultaneously on Harby instead (result depending on war assets maybe).

#268
JBPBRC

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99DP1982 wrote...

Not sure what ppl are complaining... FO:NV did a perfect job with the last encounter.. you could have ended it without a fight.


The Legate's voice...shame he was a character that isn't even seen until the end game. Such an epic voice.

#269
Scottus4

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I thought the human reaper was alright.

Way better than the Rannoch Reaper. That... was purely video gamey and bad. I would have taken Illusive Man Husk over that any day, any day. Although I don't actually mind how they had Illusive Man as a dialogue driven conflict, fit his character. Still, one of the Illusive's Man beliefs was that humanity was evolving to reach its next stage, and so transforming himself into his vision of the future wouldn't have been out of character either IMO.

#270
JBPBRC

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liggy002 wrote...

I wonder... did they sticky this thread because that is the message they are trying to convey?   I certainly hope not because that is an extremely stupid message.


One has to wonder why this thread is stickied and not the old ME3 user review thread. The DA2 user review thread is still up and running.

#271
Grubas

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The whole game is videogamey. Lets remove the combat altogether. Plays to much like a Call of Duty Clone.

#272
Peranor

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Grubas wrote...

The whole game is videogamey. Lets remove the combat altogether. Plays to much like a Call of Duty Clone.



I agree. The combat should be completely cut out of the game in favor of more dialogue.

#273
Mr.Spo

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Ah, yes, "boss fights", the allegedly 'videogamey' characters waiting at the end of Mass Effect 3. We have dismissed that claim.

As much as I didn't like Priority: Earth (a linear, no-choice, wave-after-wave slog for the end of the trilogy? anti-climax much) I preferred the verbal sparring with the Illusive Man to any kind of boss fight with him.

Now, if there was an option for some kind of fight after that, then sure, maybe. The only possible outcome with the game as it stands would be a boss-fight with the Starchild, perhaps the Starchild taking on a different form and using the machinery around it to attempt to fight you off, but that won't ever happen.

As it is, I thought that the two boss-fights in Shadow Broker were quite decent, particularly the Broker himself. When there IS a villain like that to go toe-to-toe with, boss fights make perfect sense in a videogame, but when was there ever any indication we would need to fight the Illusive Man physically? We verbally spar with him throughout Mass Effect 2 and 3. As I said, I would have like a decent boss fight, but not against the Illusive Man.

#274
Fredvdp

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They said they didn't want a boss fight for the sake of a boss fight and I agree with them. Having a final boss fight after Marauder Shields would have taken away the drama.

#275
Jadebaby

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Brovikk Rasputin wrote...

Jade8aby88 wrote...

Brovikk Rasputin wrote...

Why has this awful thread been stickied?


Why have you been stickied?

You never cease to amaze me with your amazingly tame sense of humor. I mean this in combination with that... thing... in your sig. Goddam.


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