You already fought an actual Reaper in ME2. And three times in ME3.
ME3's final boss, the Illusive Man, is original. You fight with your wits instead of your weapons.
So I say. Get over it.
someguy1231 wrote...
JBPBRC wrote...
spirosz wrote...
I don't think they should of used the words "too video gamey" because I actually agree with their mindset towards it. If it doesn't feel right to include it in their story (like Diana Allers, oh wait), then their would be no need to include it, but their is nothing wrong with boss fights because they can be done in varying ways, which can unique to the context of the story at hand.
This. Arkham City is a good example.
There's the "Punch them to death" bosses, and on occasion there's the "If you try to punch them to death they will proceed to manhandle you" bosses. Mr. Freeze was always my favorite boss fight in that game, because of the latter.
Agreed. Mr. Freeze was one of the best boss fights I've ever seen, on par with The End and The Boss in MGS3.
In fact, anyone who thinks bossfights are "too videogamey" or should be phased out of video games needs to play through those games. I'd like to see them say that then.
Dragoonlordz wrote...
someguy1231 wrote...
JBPBRC wrote...
spirosz wrote...
I don't think they should of used the words "too video gamey" because I actually agree with their mindset towards it. If it doesn't feel right to include it in their story (like Diana Allers, oh wait), then their would be no need to include it, but their is nothing wrong with boss fights because they can be done in varying ways, which can unique to the context of the story at hand.
This. Arkham City is a good example.
There's the "Punch them to death" bosses, and on occasion there's the "If you try to punch them to death they will proceed to manhandle you" bosses. Mr. Freeze was always my favorite boss fight in that game, because of the latter.
Agreed. Mr. Freeze was one of the best boss fights I've ever seen, on par with The End and The Boss in MGS3.
In fact, anyone who thinks bossfights are "too videogamey" or should be phased out of video games needs to play through those games. I'd like to see them say that then.
There is a major difference between thinking all games should have no boss fights and some games not having such. I have been reading your replies lately in here and you seem to think all games should have them. When you said "If they removed something you like from games wouldn't you kick up a stink" or something like and your recent posts too. You seemed to be coming from the direction of there being a sort of trend to removing the thing you like from gaming in general which is fallacy. There is nothing wrong with some games having boss fights and some not. Having a boss fight for the sake of a boss fight is more damaging to to any game.
sH0tgUn jUliA wrote...
I think a particular boss fight with TIM as a big monstrosity would have been too videogamey and wouldn't have made sense in keeping with the character. Here is what they could have done. Cronos -- no fight with Kai Leng. To the Beam: no blast from Harbinger takes out Shepard, but Shepard gets up there alone. Here's where Shepard takes on Kai Leng (and he's tough) in a full blown boss fight one on one. Larger area, you defeat Kai Leng, then you have your conversation with TIM who has Anderson, then you open the arms, Anderson dies, the crucible docks, you get picked up, the crucible fires. You're done. This would be in keeping with TIM. TIM has others do his dirty work.
sH0tgUn jUliA wrote...
How complete the Crucible is determines how much collateral damage is done.
sH0tgUn jUliA wrote...
However, the red, green, and blue ending was too much of a facepalm and a WTF, and depressing note on which to end the game. You get up to the end of the game. This kid says "Okay you win, but you have to die. Choose how you want to die, and choose what state you want to leave the galaxy, oh and no matter what you choose it's going to suck." -- March 2012.
Nice. Real nice. Five years I waited... for that? That is called the FY ending.
Modifié par ZLurps, 04 janvier 2013 - 09:21 .
someguy1231 wrote...
..snip...
Can anyone imagine something being removed from a film because it's "too cinematic"?
Modifié par ZLurps, 04 janvier 2013 - 09:20 .
I'll save that pic for future use on here.Master Che wrote...
le sigh
Master Che wrote...
le sigh
pic snipped
Modifié par nataleighjvr, 04 janvier 2013 - 09:45 .
nope, starbrat declares you a winner. After that i shoot him. Dumb liar. If Synthesis is the only solution that solves his problem, why does he offer me 2 other options, that are flawed?dorktainian wrote...
nah star brat was da bad boss.
someguy1231 wrote...
Dragoonlordz wrote...
someguy1231 wrote...
JBPBRC wrote...
spirosz wrote...
I don't think they should of used the words "too video gamey" because I actually agree with their mindset towards it. If it doesn't feel right to include it in their story (like Diana Allers, oh wait), then their would be no need to include it, but their is nothing wrong with boss fights because they can be done in varying ways, which can unique to the context of the story at hand.
This. Arkham City is a good example.
There's the "Punch them to death" bosses, and on occasion there's the "If you try to punch them to death they will proceed to manhandle you" bosses. Mr. Freeze was always my favorite boss fight in that game, because of the latter.
Agreed. Mr. Freeze was one of the best boss fights I've ever seen, on par with The End and The Boss in MGS3.
In fact, anyone who thinks bossfights are "too videogamey" or should be phased out of video games needs to play through those games. I'd like to see them say that then.
There is a major difference between thinking all games should have no boss fights and some games not having such. I have been reading your replies lately in here and you seem to think all games should have them. When you said "If they removed something you like from games wouldn't you kick up a stink" or something like and your recent posts too. You seemed to be coming from the direction of there being a sort of trend to removing the thing you like from gaming in general which is fallacy. There is nothing wrong with some games having boss fights and some not. Having a boss fight for the sake of a boss fight is more damaging to to any game.
I was referring to those who were speaking of bossfights in general, not bossfights specifically in ME3. Many here have said they don't like bossfights at all in any game and they'd like to see them gone. It's one thing to argue for that from a strictly gameplay point of view, but what really pisses me off is when someone claims that bossfights need to go in order for the video game medium to "grow up" or "be taken seriously" or "to become a true form of art". The implication is that bossfights are somehow inherently holding back video gaming as a storytelling medium and it's not possible for a game to tell a serious, excellent story if it has bossfights.
I believe the infamous "video-gamey" quote is an example of this. I know it was originally referring specifically to the TIM-as-Reaper scrapped idea, but I believe that quote encapsulated many of those types of objections. Can anyone imagine something being removed from a film because it's "too cinematic"? They seem to be holding video games to a double-standard with that kind of idea. Besides, they're also complete hypocrites for calling it "too video-gamey" and yet Kai Leng was just that.
Oh, and I don't think every game should have them. FPS games set in the modern era with a heavy emphasis on realism are one example (ie CoD, Battlefield, Arma).
There's nothing wrong with some games having bosses and some not. But, since ME1, ME2, and most of the DLC for both games did have bossfights, and since ME3 involves a clearly defined antagonist who most of us were expecting to confront (Harbinger), I think I'm perfectly justified in expecting ME3 to have a final bossfight with said antagonist.
By the way, if it's wrong to have a "bossfight for the sake of a bossfight", then it's equally wrong to have no bossfight solely for the sake of a pretentious and misguided belief in "art".
Grubas wrote...
nope, starbrat declares you a winner. After that i shoot him. Dumb liar. If Synthesis is the only solution that solves his problem, why does he offer me 2 other options, that are flawed?dorktainian wrote...
nah star brat was da bad boss.
Modifié par sH0tgUn jUliA, 04 janvier 2013 - 11:02 .
iakus wrote...
Master Che wrote...
le sigh
pic snipped
Whining about whining is unproductive.
Brovikk Rasputin wrote...
I'll save that pic for future use on here.
Modifié par David7204, 04 janvier 2013 - 11:54 .
Guest_Catch This Fade_*
Yeah after picking a few dialogue options and possibly an interrupt ME3 shore duz makes me feelz teh smartis for using my brainzThe Grey Nayr wrote...
You already fought a mutated thrall as the final boss in ME1. Saren. Rehashing it with the Illusive Man is pointless.
You already fought an actual Reaper in ME2. And three times in ME3.
ME3's final boss, the Illusive Man, is original. You fight with your wits instead of your weapons.
So I say. Get over it.
Modifié par J. Reezy, 05 janvier 2013 - 12:02 .
The Grey Nayr wrote...
You already fought a mutated thrall as the final boss in ME1. Saren. Rehashing it with the Illusive Man is pointless.
You already fought an actual Reaper in ME2. And three times in ME3.
ME3's final boss, the Illusive Man, is original. You fight with your wits instead of your weapons.
So I say. Get over it.
Modifié par anorling, 05 janvier 2013 - 12:53 .
J. Reezy wrote...
Yeah after picking a few dialogue options and possibly an interrupt ME3 shore duz makes me feelz teh smartis for using my brainzThe Grey Nayr wrote...
You already fought a mutated thrall as the final boss in ME1. Saren. Rehashing it with the Illusive Man is pointless.
You already fought an actual Reaper in ME2. And three times in ME3.
ME3's final boss, the Illusive Man, is original. You fight with your wits instead of your weapons.
So I say. Get over it.
sH0tgUn jUliA wrote...
@Zlurps -- It's not running at the tube and getting caught in that explosion that's the only problem. Look at the larger explosion immediately after. There is no way in hell to survive that even 10 m from ground zero.
Since the original boss fight was supposed to be against a monstrous TIM, and I think that would have been out of character for him, that's why I think a one v one w/ Kai Leng would have been appropriate. TIM isn't there to help him either. Too bad no bullet time. lol. It would have to be in a larger area on the Citadel. Not videogamey. In character.