Enigma SS wrote...
When something is "cliche" there's a reason it's cliche, it has worked countless times in the past. Video games usually have boss fights because they are the the true climax of the game, the "boss" is the symbol of everything you have fought for and sacrificed to get to and a good boss fight is epitome of gaming. The game just wouldn't be the same without it, having hordes come at you in the final fight like ME3 is just....underwhelming.
A boss fight doesn't have to be the traditional big monster fight but it's very difficult to do. MGS4 did a wonderful job of having a great final boss fight without a massive monster/mech at the end. Something similar could have been done with the Illusive Man without him having to transform.
Instead of trying to make the boss itself unique, if you want to be original then make the fight itself unique. Do something fun/challenging that no one else has done in a final fight; hordes of enemies coming at you is not fun at all.
I don't think there's much game breaking regarding Horde mode and fighting actual Reapers before London.
London Reaper fight/ horde mode leaves lot to be desired. IMO it doesn't
fall short because of Reaper destroyer and Horde mode is actually the most desperate in game, but rather because we don't
really feel scale of what is happening there. It feels unpolished and
indeed "video gamey".
Kai Leng doesn't work IMO because character is stretched way too much, and when we finally get rid of him, many of us are getting rid of something that presents negative aspects of ME3 boss fights. Our satisfaction doesn't come necessarily from beating challenging antagonist, but irritiating game play element.
Overall, ME series IMO handled boss fights rather well, and for very reason that those sequences fit well in the game world and don't take us out from our immersion, which is important for many who play Adventure/RPG hybrid like ME saga.
Examples:
ME1:
Getting to Fist on Citadel, fighting his thugs in Chora's Den worked really well at that stage of the game.
Therum, Krogan mercenary with his band. It could be a really tough fight with low level party and if you haven't optimised your characters. Still, it was just very tough Krogan, totally plausible and it didn't felt "too video gamey" to me at least. It just worked.
Geth Armatures, supported with other troops could be tough on foot, especialy if they got troops supply from Geth drop ships. Again, very plasible scenarios.
Saren confrontation on Virmire. Even player couldn't kill Saren in that sequence, it still just worked, which is huge contrast to Kai Leng confontrations in ME3, which really feel very video gamey indeed, and not in a good way.
Final battle against robo-Saren was bit here and there, but ultimately, I think it worked, not because it was a boss fight per se, but our journey to that point was engaging enough for us to be very motivated in that fight.
Thresher Maws, there were perhaps too many of them.
Fighting Rachni Hive Guardians on one N7 mission.
ME2.
Krogans on Omega during Mordins recruiting mission. They are tough, nothing ridiculous here.
Mording recruitment mission final battle against Vorchas worked well IMO, even I don't like some design desicions regarding Vorcha.
Turian in the end of Jack's recruiting mission. Very tough Turian, I can easily imagine anyone in his position would be tough.
Thresher Maw on Tuchanca.
Fighting Bloodpack on Tuchanca, scene where we have option to use Renegade interrupt.
Fighting against enemy Gunships on Omega, Thessia and Kasumi DLC.
Suicide mission * was imo great.
* Excluding that Terminator clone. Damn thing could have wiped us all to hell from the platform, but it didn't, because we needed time to shoot those tubes and eyes or whatever. There were many things wrong with it, beyond it's visual design.
ME3
Banshees, Brutes, Geth Primes and Atlas are fine IMO. Harvesters are real special enemy type and I wish they were used a bit more, not to the point where we get tired of them, though. Fighting against two Harvesters on Thessia was really great.
For me it looks like that more BW tries to adapt something that doesn't fit well in the setting, Terminator or Kai Leng for example, less satisfying "boss fights" we get.
Modifié par ZLurps, 06 janvier 2013 - 08:36 .





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