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" A boss fight feels too video gamey"


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#26
Clayless

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Belisarius25 wrote...

Yeah, I thought that line was specifically referring to a "Reaper-TIM" fight, which would have been a recipe for something stupid.


It was.

People like lying and taking things out of context, because in their mind that makes then (funny/intelligent/right) and they don't see how lying and taking things out of context isn't actually (funny/intelligent/right).

#27
AlanC9

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And the Saren-hopper fight was bad. So Bio's batting, what, 50%?

I've always found boss fights to be a silly convention. Do one if the mission's about killing a single creature, sure. Otherwise, don't.

#28
cydoniawarrior

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Rotacioskapa wrote...

 Posted Image
fc07.deviantart.net/fs71/f/2012/365/e/d/mass_effect___ending_option_4_by_the_joeblack-d5pufyw.jpg


Is it wrong to laugh at this? A adult essentially beating the crap out of a child.

#29
Optimus J

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Bill Casey wrote...

To be fair, the boss fight they were planning was indeed too video gamey...

Posted Image

I mean look at that...
It's like Resident Evil and Final Fantasy had a baby...

Too videogame, yeah, I can agree with that. What do you do?
A) Make the Illusive man a stronger version of the cerberus husks, give him the looks he got anyway and put him in control of some machinery with a reaper-class shield, much like Saren. So you have a boss-fight where you eat the shield by destroying the guns TIM remotely controls, while you keep cover from his control powers that make you vulnerable for some seconds.
B) Scrap the fight and release the game anyway. Just leave a blank.

Modifié par Optimus J, 02 janvier 2013 - 07:45 .


#30
someguy1231

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cydoniawarrior wrote...

Rotacioskapa wrote...

 Posted Image
fc07.deviantart.net/fs71/f/2012/365/e/d/mass_effect___ending_option_4_by_the_joeblack-d5pufyw.jpg


Is it wrong to laugh at this? A adult essentially beating the crap out of a child.


When that child represents everything that is wrong with the Mass Effect franchise, no, it is not. :devil:

#31
Liamv2

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someguy1231 wrote...

Liamv2 wrote...

Boss fights are always bad i don't know why people want them. It is the best thing ME3 did


Really? Seriously? I wonder how you became a gamer in the first place then.



What do you mean i have always hated boss fights even back when i played ratchet and clank as well as spyro

#32
Giga Drill BREAKER

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We doing this thread again?

#33
Optimus J

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DinoSteve wrote...

We doing this thread again?

Yeah, it NEVER gets old.

#34
someguy1231

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Dragoonlordz wrote...

There is no reason to have a boss fight at the end of every game outside of some people's individual preference for it.

Myself and vast amount of others in past on here leading up to release of ME3 actually asked for no final boss fight because we did not want one. In this instance we got our way while others did not like how I did not get my way about the Mako but others did between ME1 and ME2. Sometimes you get the things you want and sometimes someone else does.


Show. Me. These. Posts.


I've searched throughout BSN using both Google site search and BSN's own search function to find these people you claim asked for no final boss fight, but I've barely been able to find any. The closest I found was a few people complaining that the final boss of ME2 (the human Reaper) was "cheesy" or "out-of-place", and threads speculating about the final boss of ME3, and I found few posters who said there should be no final boss at all. It's also worth noting that the two boss battles in LotSB were far better received.

Frankly, it sounds to me like you're just trying to retroactively justify the lack of a final boss in ME3.

#35
cydoniawarrior

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someguy1231 wrote...

cydoniawarrior wrote...

Rotacioskapa wrote...

 Posted Image
fc07.deviantart.net/fs71/f/2012/365/e/d/mass_effect___ending_option_4_by_the_joeblack-d5pufyw.jpg


Is it wrong to laugh at this? A adult essentially beating the crap out of a child.


When that child represents everything that is wrong with the Mass Effect franchise, no, it is not. :devil:


I think the best solution when I play this is to just mute the volume and imagine harbingers voice in my head when the kid speaks

#36
Linkenski

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I didn't expect a boss battle at the end, and i think Casey was right, even though his choice of words were terrible.

By "too video-gamey" he simply meant that it would be too distracting to the actual story/make little sense in context to what happens, and that it is a cliché in video games that isn't always necessary. As he said "...where you have an end boss just for the sake of having an end boss."

I agree with him completely and i'd hate ME3's ending a million times more, if we'd had to fight husk-TIM like they had originally planned. It would just throw you out of the experience, because it's almost as ridiculous as the stupid child.

#37
Kel Riever

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cydoniawarrior wrote...

Rotacioskapa wrote...

 Posted Image
fc07.deviantart.net/fs71/f/2012/365/e/d/mass_effect___ending_option_4_by_the_joeblack-d5pufyw.jpg


Is it wrong to laugh at this? A adult essentially beating the crap out of a child.


No.  Its humor, and you obviously wouldn't do this to a real child.

The only thing wrong with this picture is really that the child isn't made of light.  Because it is once the kid turns into starbrat and starts talking that it should be punted.  And at that point, it isn't a child anyway, but a mega old @ssH@le

#38
Optimus J

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someguy1231 wrote...
Frankly, it sounds to me like you're just trying to retroactively justify the lack of a final boss in ME3.


Why I'm thinking on Leviathan and the upcoming Citadel DLC after reading this?
(we know why)

#39
Kel Riever

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Oh, and to note. A boss fight isn't inherently bad or good. But if you don't have a boss fight, your ending should have choices that actually matter and also not completely fail in making sense.

Modifié par Kel Riever, 02 janvier 2013 - 07:58 .


#40
Magiking117

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xAmilli0n wrote...

ME3 didn't need a boss fight, but the fact that they used "it's too videogamey" as an excuse is ridiculous. Just look at the Rannoch reaper battle. Pretty much exact what they said they wanted to avoid.

Completely agree.

#41
Sheepie Crusher

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By saying "Too VideoGamy" they are implying that:
1. Video Games are inferior to other mediums
2. They are doing something different for the sake of being different and not because they think a boss fight is inappropriate

#42
AlanC9

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Kel Riever wrote...

Oh, and to note. A boss fight isn't inherently bad or good. But if you don't have a boss fight, your ending should have choices that actually matter and also not completely fail in making sense.


We certainly got that.

#43
Linkenski

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Sheepie Crusher wrote...

By saying "Too VideoGamy" they are implying that:
1. Video Games are inferior to other mediums
2. They are doing something different for the sake of being different and not because they think a boss fight is inappropriate

I agree on that, and again i think it was just a poor choice of words rather than a bad intent.
If the endings would have actually benefit from having an end boss, they would have added it, and unless it was harbinger (yeah shepard alone, wounded vs a sovereign-class reaper) it would just suck.

Modifié par Linkenski, 02 janvier 2013 - 08:09 .


#44
ZLurps

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someguy1231 wrote...

Dragoonlordz wrote...

There is no reason to have a boss fight at the end of every game outside of some people's individual preference for it.

Myself and vast amount of others in past on here leading up to release of ME3 actually asked for no final boss fight because we did not want one. In this instance we got our way while others did not like how I did not get my way about the Mako but others did between ME1 and ME2. Sometimes you get the things you want and sometimes someone else does.


Show. Me. These. Posts.


I've searched throughout BSN using both Google site search and BSN's own search function to find these people you claim asked for no final boss fight, but I've barely been able to find any. The closest I found was a few people complaining that the final boss of ME2 (the human Reaper) was "cheesy" or "out-of-place", and threads speculating about the final boss of ME3, and I found few posters who said there should be no final boss at all. It's also worth noting that the two boss battles in LotSB were far better received.

Frankly, it sounds to me like you're just trying to retroactively justify the lack of a final boss in ME3.


I never recalled demanding anything but I made several posts about how I felt boss fights started to feel bit outdated  after ME2.

I also speculated about replacing boss fights with "hold the line" kind of scenarios. I don't recall if I ever said anything about mini-bosses, however my main inspiration was one N7 Rachni mission from ME1, where we need to defend marines from Rachni attacks and then head for Rachni hive, where in the end we need to defeat couple of "Hive Guardian" Rachni's which were tougher than other Rachni.

Other inspiration was one Splinter Cell game, end fight is essentially putting one bullet in villains head, that's it, and that was great.

These things were discussed on ME2 forums, but no wonder they are hard to find, they are very old because the closer the ME3 release became topics about space battles, Reaper strenghts and how to beat them, if there's going to be trial etc. naturally became more popular.

Personally, I don't see how boss fight against TIM would have added anything in ME3.
I have some issues with TIM appearing on Citadel, but if his story arch needs to end there I wished we had a short cut. Soon after TIM starts his speech * Renegade Interrupt * "I'm sick and tired of your stupid stories." BLAM! bullet between TIM's eyes and that's it.

#45
AlanC9

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Sheepie Crusher wrote...

By saying "Too VideoGamy" they are implying that:
1. Video Games are inferior to other mediums
2. They are doing something different for the sake of being different and not because they think a boss fight is inappropriate


Really? I read it as the video-game genre is being held back because people keep insist on doing boss fights, for no better reason than that video games are supposed to have boss fights.

#46
Dragoonlordz

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someguy1231 wrote...

Dragoonlordz wrote...

There is no reason to have a boss fight at the end of every game outside of some people's individual preference for it.

Myself and vast amount of others in past on here leading up to release of ME3 actually asked for no final boss fight because we did not want one. In this instance we got our way while others did not like how I did not get my way about the Mako but others did between ME1 and ME2. Sometimes you get the things you want and sometimes someone else does.


Show. Me. These. Posts.


I've searched throughout BSN using both Google site search and BSN's own search function to find these people you claim asked for no final boss fight, but I've barely been able to find any. The closest I found was a few people complaining that the final boss of ME2 (the human Reaper) was "cheesy" or "out-of-place", and threads speculating about the final boss of ME3, and I found few posters who said there should be no final boss at all. It's also worth noting that the two boss battles in LotSB were far better received.

Frankly, it sounds to me like you're just trying to retroactively justify the lack of a final boss in ME3.


There was many threads during the time of ME2 which talked about the element of final boss fights in ME3 what people wanted and of that myself and others specifically said inside them I recall we do not want a final boss fight because both previous ones we considered to be lackluster and the idea or a pew pew to win the game when conflict is as large as a galactic war would be out of place and we did not want such. We did not want another Saren pew pew or Terminator pew pew, any pew pew would of been as lackluster and annoying as those in ME3 because the scale of conflict was too great to pissing content with another character.

Just like how you should not win the game arguing with catalyst, it would be to me as annoying if could win by bickering with it, the way spend whole game building the weapon which will defeat the Reapers and forces to hold off the Reapers while you board and make use of that weapon, the one which give you choices was good enough and the catalyst was an exposition tool to explain tose choices at it's most basic level of which on another level was the reason why the cycles exist along with the Leviathans who are to blame for creating it.

As for whether you found enough such examples in your search thats down to how hard you searched and how well you look plus how many examples you think is enough for you personally. Just because you only found a few such ones in a limited search does not mean those are the only ones during that period that existed. As for whether or not it is an important enough point to have me trolling through thousands of threads to find more examples for you, it is not important enough to me to do so. Believe me or don't that's your choice but I feel no need to prove anything to you.

Modifié par Dragoonlordz, 02 janvier 2013 - 08:21 .


#47
Dean_the_Young

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It's not like a boss fight for the sake of a boss fight worked well for DA2, either. Between Mereidith and Orisino, the Terminator, and Geth-Hopper-Abuse-Broken-Biotics Saren, Bioware certainly got criticism for some of its more recent boss fights.

#48
squee365

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Shadow of The Colossus was a game of nothing but exploration and boss fights, and it didn't feel "video gamey"
Dark/Demon Souls big moments are boss fights and they're extremely rewarding and emotional at times.
Metal Gear Solid 4's best moment was its final boss fight, it wrapped up the series perfectly, in a BOSS FIGHT.
The First Mass Effect has one of my favorite boss fights of all time.

Boss Fights are what separate the great games from the good games. ME3 was short of Great for many reasons, including lack of a boss fight. Bioware doesn't understand what makes good games anymore. They're strictly focused on giving "experiences", not necessarily "gaming experiences". Its unfortunate, but they've made it clear they're not in it for making good video games anymore.

#49
Reorte

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Sheepie Crusher wrote...

By saying "Too VideoGamy" they are implying that:
1. Video Games are inferior to other mediums
2. They are doing something different for the sake of being different and not because they think a boss fight is inappropriate

Video games are inferior to other mediums if they're bound by such conventions. Breaking away from those is admirable (if they come up with something better). Mass Effect (before 3) was about the first time I realised that games could be an entirely different valid medium for telling a story with its own strengths over others, instead of having a bit of story shoved in to give shape to a bit of playing.

I worry that (2) might be at least partially right. Different purely for the sake of it is never a good reason for anything IMO.

#50
Fnork

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I think there just needs to be some kind of climax towards the end of a game. A boss fight fits that bill well but I'm open to other options. But between all the heroic limping, Tim's hissy fit and he who shall not be named and his color coded platform it didn't feel like much of a climax at all.