ZLurps wrote...
1). I know lot of people wanted to destroy Harbinger. As it is, your
option would require revamping EC. If we had something to distract
Harbinger in the final run to beam sequence, we would get some sort of
reason why it didn't blasted Normandy & co. to hell when they were
standing right under it's nose.
2). Something like that was
speculated on forums before people knew about the Crusible at all. BW
didn't took that route and I don't think they are going to do that after
EC.
3). BW tried to implement this, but it was dropped because
of technical reasons. Then what is TIM controlling Shepard and Anderson
but acting as proxy for Reapers?
4). I fail to see how Catalyst survival would be dependant of a hologram.
5). Those who started with ME3 wouldn't have any idea what VS is.
6, 7, 8). Now you are just venting, aren't you?
Okay.....
I'm just stating options for end bosses based on past experiences. A boss fight is in most games because it gives the game a sense of conclusion. A sense that you accomplished something, which for the most part is noticeable in its absense. It was the main flaw I had with Uncharted 3.... I didn't know I'd finished the game until I saw the credits. Keep in mind, I'm just objectively stating my personal experience, the whole Catalyst/Crucible/RBG/Ghost kid thing is so ridiculously stupid to me, I'm just never going to accept it. I understand a writer's desire for constructive criticism, but it'd be easier for me to justify fascism than those elements of the game. I just don't like "space magic", badly rendered battle stratagy in a war game and non sequitors. So I'm not asking for a tack on of Boss Battle to the game, I'm just stating endings that would have worked better off the top of my head. The ending is already a baren wasteland of nonsense.... best to move on.
1. Or.... maybe.... you defeat Harbinger.... which is the beginning of the turn for the war. Who cares? You set up a villain in 2, but you never fight that villain is anticlimactic.
2. And the game is worse for it.
3. I don't think scientific logic of the universe was considered very much in the planning in the first place. The whole ghost kid thing is so bad it made me look back at the Matrix's Architect scene with fondness. That said, TiM could try to indoctrinate you or, after he died, the Reapers would do the Reaping.
4 Does it matter? If it's awesome and entertaining, the brain will make
it make sense. If it's annoying or badly made.... obviously we'll
complaing about it for going on 10 months now.
5. So? They don't know who Wrex is, Morlun is, Legion is, Liara... Tali.... no one knows anyone before they experience a story. They're introduced, their story is overviewed, then you fight. Like the kid, I didn't know who the kid was, I didn't care who the kid was, I was hoping it was Indoctrinated Theory the whole way through, that would've made me care.... but effectively, it was Anikin Skywalker from Phantom Menace annoying.
6. It's a staple in gaming, which couldn've been used to great effect.
7. No, I would've prefered it.
8 Teen Titans Go. They broke the 4th Wall at the end and talked to the player directly accusing them of controlling them through the whole game. It wasn't that good a game, but I loved that ending for its attempt at trolling the gamer. It was light hearted and I got respect for the for doing it.
Modifié par thefallen2far, 07 janvier 2013 - 08:19 .