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" A boss fight feels too video gamey"


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#501
ZLurps

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Grubas wrote...

ZLurps wrote...

Grubas wrote...

If we just could diminish Cerberus role to a minimum. This reminds me just of this, that cerberus is the typical villain, known from most shooters, and therefore is aiming at the ever wider audience of casuals... sigh.


Yet first enemies we encounter are Reaper husks and Cannibals.

I weren't happy about how huge role Cerberus had in ME3 either, but maybe there was other motive behind that than appealing to casuals. Some sort of idea how we are after all our own worst enemies perhaps?. On combat side they are easy only because we don't encounter many Phantoms in SP campaign.



Are you going with art and a deeper meaning? Please dont. Just... Actually.
Why dont you start a "Depper meaning Thread" that will double and tripple interpret every storytwist and every obvious plothole for a deeper meaning. 

And then, when you cease to be usefull, BÄM! They close your 9000 pages thread and urges you not to restart it. Happy New Year everyone.. Chriss is back!


I didn't create ME3 Cerberus Empire and like I said, I didn't liked how big their role was. I didn't said your intepretion about appealing to casual gamer was wrong, just presented alternative reason why writers might decided to make Cerberus role so huge.

I can see you can frustrated with the moderation. That's not my problem, I don't moderate this forum so take your issues regarding that to Priestly. It would be much better idea than picking up a fight with me. I'm not paid to be nice and neutral.

#502
Grubas

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ZLurps wrote...

Grubas wrote...

ZLurps wrote...

Grubas wrote...

If we just could diminish Cerberus role to a minimum. This reminds me just of this, that cerberus is the typical villain, known from most shooters, and therefore is aiming at the ever wider audience of casuals... sigh.


Yet first enemies we encounter are Reaper husks and Cannibals.

I weren't happy about how huge role Cerberus had in ME3 either, but maybe there was other motive behind that than appealing to casuals. Some sort of idea how we are after all our own worst enemies perhaps?. On combat side they are easy only because we don't encounter many Phantoms in SP campaign.



Are you going with art and a deeper meaning? Please dont. Just... Actually.
Why dont you start a "Depper meaning Thread" that will double and tripple interpret every storytwist and every obvious plothole for a deeper meaning. 

And then, when you cease to be usefull, BÄM! They close your 9000 pages thread and urges you not to restart it. Happy New Year everyone.. Chriss is back!


I didn't create ME3 Cerberus Empire and like I said, I didn't liked how big their role was. I didn't said your intepretion about appealing to casual gamer was wrong, just presented alternative reason why writers might decided to make Cerberus role so huge.

I can see you can frustrated with the moderation. That's not my problem, I don't moderate this forum so take your issues regarding that to Priestly. It would be much better idea than picking up a fight with me. I'm not paid to be nice and neutral.


Yup sorry. 

Back to your topic, yes they went with this the enemy-is-within-ourranks theme for half of the game, which works fine for small TV episodes or low budget productions. Its just because of that, the reapers are reduced to be some spooky aliens that haunt the galaxy. ME2 hints at a lot more, but ME3 changed the focus. 

Exemplary is the final confrontation with TIM and the only bossfight that deserves its name (edit: Kai Leng of course.).

Modifié par Grubas, 07 janvier 2013 - 06:41 .


#503
ZLurps

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Grubas wrote...

ZLurps wrote...

Grubas wrote...

ZLurps wrote...

Grubas wrote...

If we just could diminish Cerberus role to a minimum. This reminds me just of this, that cerberus is the typical villain, known from most shooters, and therefore is aiming at the ever wider audience of casuals... sigh.


Yet first enemies we encounter are Reaper husks and Cannibals.

I weren't happy about how huge role Cerberus had in ME3 either, but maybe there was other motive behind that than appealing to casuals. Some sort of idea how we are after all our own worst enemies perhaps?. On combat side they are easy only because we don't encounter many Phantoms in SP campaign.



Are you going with art and a deeper meaning? Please dont. Just... Actually.
Why dont you start a "Depper meaning Thread" that will double and tripple interpret every storytwist and every obvious plothole for a deeper meaning. 

And then, when you cease to be usefull, BÄM! They close your 9000 pages thread and urges you not to restart it. Happy New Year everyone.. Chriss is back!


I didn't create ME3 Cerberus Empire and like I said, I didn't liked how big their role was. I didn't said your intepretion about appealing to casual gamer was wrong, just presented alternative reason why writers might decided to make Cerberus role so huge.

I can see you can frustrated with the moderation. That's not my problem, I don't moderate this forum so take your issues regarding that to Priestly. It would be much better idea than picking up a fight with me. I'm not paid to be nice and neutral.


Yup sorry. 

Back to your topic, yes they went with this the enemy-is-within-ourranks theme for half of the game, which works fine for small TV episodes or low budget productions. Its just because of that, the reapers are reduced to be some spooky aliens that haunt the galaxy. ME2 hints at a lot more, but ME3 changed the focus. 

Exemplary is the final confrontation with TIM and the only bossfight that deserves its name.


I have posted about this before, but one reason why I'm against TIM boss fight is that I already felt that they stretched his character too far when they put the final confrontation with him on Citadel. I for one didn't gave a flying *thing* about TIM when I was on Earth and then get on Citadel. What happened? more Cerberus, "What a lovely surprise, I know there is helluva lot of talent in that voice acting, but really, I'v had enough of this already, so why don't you just **** off and die already." that was my experience.

I can see why BW's made TIM a Reaper proxy, but IMO, it was a mistake to tie up and conclude that story arch on very last moments of game. We had so much Cerberus already that I think about everyone was happy to finally get to kick some Reaper ass, then we approach the finale, no, more Cerberus... That's why I hope BW would revamp Priority Earth where we actually fight against them. I'm not even against boss fights per se, just hope they are done well.

Modifié par ZLurps, 07 janvier 2013 - 06:41 .


#504
Grubas

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unstickied. :( there gos the hope ....

#505
GreyLycanTrope

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Grubas wrote...

unstickied. :( there gos the hope ....

Stickied than unstickied, IT thread closed.
It's like they don't know what they want us to speculate about anymore :lol:

Modifié par Greylycantrope, 07 janvier 2013 - 07:51 .


#506
DextroDNA

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Greylycantrope wrote...

Grubas wrote...

unstickied. :( there gos the hope ....

Stickied than unstickied, IT thread closed.
It's like they don't know what they want us to speculate about anymore :lol:

Quote from my thread:

The IT thread was stickied so people know it is closed and to use Groups to continue it.

"The Boss thread was an error.


Asked and answered.


LOCKDOWN!



Image IPB"

Whether it's true or a cover-up is your decision to make.

#507
chemiclord

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I can only imagine Priestly (or someone else) let this run for a few hours out of amusement, like a social experiment how people attribute some sort of intent to what is more easily explained as human error.

#508
GreyLycanTrope

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chemiclord wrote...

I can only imagine Priestly (or someone else) let this run for a few hours out of amusement, like a social experiment how people attribute some sort of intent to what is more easily explained as human error.

Like how they kept the IT thread around for months to begin with, yeah never seen them employ that tactic before :lol:

#509
Grubas

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What does the IT says about boss battles?

#510
Outsider edge

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Grubas wrote...

ZLurps wrote...

Grubas wrote...

ZLurps wrote...

Grubas wrote...

If we just could diminish Cerberus role to a minimum. This reminds me just of this, that cerberus is the typical villain, known from most shooters, and therefore is aiming at the ever wider audience of casuals... sigh.


Yet first enemies we encounter are Reaper husks and Cannibals.

I weren't happy about how huge role Cerberus had in ME3 either, but maybe there was other motive behind that than appealing to casuals. Some sort of idea how we are after all our own worst enemies perhaps?. On combat side they are easy only because we don't encounter many Phantoms in SP campaign.



Are you going with art and a deeper meaning? Please dont. Just... Actually.
Why dont you start a "Depper meaning Thread" that will double and tripple interpret every storytwist and every obvious plothole for a deeper meaning. 

And then, when you cease to be usefull, BÄM! They close your 9000 pages thread and urges you not to restart it. Happy New Year everyone.. Chriss is back!


I didn't create ME3 Cerberus Empire and like I said, I didn't liked how big their role was. I didn't said your intepretion about appealing to casual gamer was wrong, just presented alternative reason why writers might decided to make Cerberus role so huge.

I can see you can frustrated with the moderation. That's not my problem, I don't moderate this forum so take your issues regarding that to Priestly. It would be much better idea than picking up a fight with me. I'm not paid to be nice and neutral.


Yup sorry. 

Back to your topic, yes they went with this the enemy-is-within-ourranks theme for half of the game, which works fine for small TV episodes or low budget productions. Its just because of that, the reapers are reduced to be some spooky aliens that haunt the galaxy. ME2 hints at a lot more, but ME3 changed the focus. 

Exemplary is the final confrontation with TIM and the only bossfight that deserves its name (edit: Kai Leng of course.).


Well someone once made an inventory of the enemies you face per level in Mass Effect 3 and the endresult was like 14-16 in favour of Cerberus mooks or something. That's definately not a sidefaction in my book.

Modifié par Outsider edge, 08 janvier 2013 - 08:29 .


#511
Grubas

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Outsider edge wrote...

Well someone once made an inventory of the enemies you face per level in Mass Effect 3 and the endresult was like 14-16 in favour of Cerberus mooks or something. That's definately not a sidefaction in my book.


Yup. 
Cerberus, the videogamey faction. Fillermaterial for far to many missions.

#512
JBPBRC

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Grubas wrote...

Outsider edge wrote...

Well someone once made an inventory of the enemies you face per level in Mass Effect 3 and the endresult was like 14-16 in favour of Cerberus mooks or something. That's definately not a sidefaction in my book.


Yup. 
Cerberus, the videogamey faction. Fillermaterial for far to many missions.


Eh? I could've sworn the Reapers were the filler villains in ME3.

#513
CDRSkyShepard

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Bill Casey wrote...

Fur28 wrote...

Bill Casey wrote...

Harbinger could be an entire level...
He's giant inside, he can mess with your mind and he has a Leviathan Core, apparently...

Which would have been a great opportunity to better explain what the human reaper was, and why it looked like a Terminator...

ElSuperGecko wrote...
I voted other, because Harbinger is such a large enemy and potent threat, that it shouldn't be a "boss battle", but a series of interlinked missions in and of itself. Almost like the Suici9de Mission/Collector Base assault in ME2.

I could see it playing out along these lines:

Use Normandy to fly in close to Harbinger's hull, then shuttle down and land on the actual hull itself (think magboots on the Citadel tower in ME1).

Fight your way across Harbinger's hull, battling Collectors as you go until you reach an access point (Shadow Broker base in ME2)

Board Harbinger, and work your way to his central core while fighting off waves of Collectors and assigning squadmates to complete certain tasks (Suicide Mission, ME2). As you progress, you encounter dialogues with Harbinger which lead to indoctrination effects/hallucinations (think, Scarecrow Arkham Asylum/Eternal Darkness)

On reaching the core, you need to prime a series of dark matter charges while defending yourself from Collectors and Harbinger's core itself. As you prime the charges, Harbinger assumes control of your squadmates, and you fight them as well. Once the charges are primed and the core temporarily shut down, you can choose to use lethal force (less difficult), non-lethal force (more difficult) or talk them down (subject to relationship, influence and persuasion levels).

Then you have a free-running style escape sequence, as you race the clock and waves of enemies to the extraction point before the charges blow.

Throw in a few tough decisions, like having to make a choice between saving a squadmate and protectingt one of the charges, or having to leave someone behind to guard them (think Virmire), or potentially even staying behind yourself so your squadmates manage to escape, and you're golden.


social.bioware.com/social.bioware.com/forum/1/topic/355/index/12423268/4#12635384

Seven Months ago, Bill Casey wrote...

Thirteen stage Harbinger boss fight...

1. Opening verbal confrontation.
2. Normandy assault.
3. Shuttle turret suppressive fire.
4. Waves of enemies and dodging blasts before M-90 Cains are dropped.
5. Climbing and ripping through with an omni-blade while fighting off husks.
6. Entering Harbinger and war of words.
7.
Fighting waves of reapers and Cerberus remnants while traversing the
interior. Harbinger assumes direct control of any Marauder Shields.
8. Fighting off illusions.
9. Incapacitate indoctrinated team mates.
10. Final war of words with Harbinger's core.
11. Defeat Harbinger's core.
12. Escape Harbinger. You have enough time to carry one team mate out.
13. Spend the next eighteen months in a hospital bed.

:whistle:

THIS AND ALL OF THIS. I WANTED THIS.