squee365 wrote...
Shadow of The Colossus was a game of nothing but exploration and boss fights, and it didn't feel "video gamey"
Dark/Demon Souls big moments are boss fights and they're extremely rewarding and emotional at times.
Metal Gear Solid 4's best moment was its final boss fight, it wrapped up the series perfectly, in a BOSS FIGHT.
The First Mass Effect has one of my favorite boss fights of all time.
Boss Fights are what separate the great games from the good games. ME3 was short of Great for many reasons, including lack of a boss fight. Bioware doesn't understand what makes good games anymore. They're strictly focused on giving "experiences", not necessarily "gaming experiences". Its unfortunate, but they've made it clear they're not in it for making good video games anymore.
Bioware has stated from day one they create stories the gameplay aspect is just a method for telling those stories.
I also very much disagree with your principle of great game needs a boss fight, to me a final boss fight does not make a great game and often takes a great game and makes it worse.





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