" A boss fight feels too video gamey"
#101
Posté 02 janvier 2013 - 11:07
You clearly just want video games to be trapped in some kind of time capsule where nothing ever evolves, but please don't try and tell Bioware what they should and shouldn't do. Cry less and deal with it.
#102
Posté 02 janvier 2013 - 11:21
It's the reason saren's confrontation is worse than the illusive mans in my eyes. You confront him, you can fight him or talk him into attoning for what he's done and stopping himself.
Than saren hopper happens and ruins what is a very good villian death, completely, and negates the choice you made in handling saren, just so you can get stuff to shoot at and everyone elses games did it.
#103
Posté 02 janvier 2013 - 11:23
ARGH
ARRRRRRRRRGH
#104
Posté 02 janvier 2013 - 11:28
#105
Posté 02 janvier 2013 - 11:32
A boss fight with Harbinger? Ridiculous. On Harbinger? Now that would have been a different story, if they had it as the reaper General and not as a mere pawn of the Catalyst. Then you could do the TIM > Crucible as a finishing touch and fire it and leave the Catalyst out of the thing altogether. This would have required a different set up.
I would have liked some battle music on earth to build more tension.
On the other hand I felt ME3 went to the other extreme. 45 minutes of helplessness didn't feel right. Whatever. I've got MEHEM now. I'm not going to whine. Just mention my critique.
I will say this is the first game I've ever played where I've seen an attempt to indoctrinate the player.
Modifié par sH0tgUn jUliA, 02 janvier 2013 - 11:33 .
#106
Posté 02 janvier 2013 - 11:34
#107
Posté 02 janvier 2013 - 11:36
Like, Vasir was fun because BIOTIC CHAAARGE, but there's no really good boss fight in ME. They're good at setting atmosphere is all.
#108
Posté 02 janvier 2013 - 11:45
at least it's not an ending thread....and come on, telling someone to deal with it makes you look a right tw@t yourself....Brovikk Rasputin wrote...
All I hear is "waaah waaah waaah".
You clearly just want video games to be trapped in some kind of time capsule where nothing ever evolves, but please don't try and tell Bioware what they should and shouldn't do. Cry less and deal with it.
#109
Posté 02 janvier 2013 - 11:47
sH0tgUn jUliA wrote...
A boss fight has to make sense in the context of a story. If it's there for the sake of being there I'm not a fan. It shouldn't feel like a boss fight, but should flow with the game. I'm not a fan of a ridiculously overpowered end boss that takes like 90 minutes to beat on normal, and they used to be out there.
A boss fight with Harbinger? Ridiculous. On Harbinger? Now that would have been a different story, if they had it as the reaper General and not as a mere pawn of the Catalyst. Then you could do the TIM > Crucible as a finishing touch and fire it and leave the Catalyst out of the thing altogether. This would have required a different set up.
I would have liked some battle music on earth to build more tension.
On the other hand I felt ME3 went to the other extreme. 45 minutes of helplessness didn't feel right. Whatever. I've got MEHEM now. I'm not going to whine. Just mention my critique.
I will say this is the first game I've ever played where I've seen an attempt to indoctrinate the player.
Even if took place on Harbinger you still have a poor quality fight (imho). You have been inside a derelict Reaper before and seen that all you need to do is run to the core and shoot it, the internal workings of Harbinger I doubt would be any different. I have no issue with verbal confrontation with him but a pew pew fight to me seems silly. Even with your ship such a fight would be one sided in favor of Harbinger because of his shields and unlike Sovereign he won't lower them for you. Using the catalyst to take their shields offline is a big no no for me and doesn't change issue that I did not want a final boss fight at end of ME3, I wanted something different for a change.
So then all your left with is having to take your fleet away from fighting other Reapers to fight this one and that would leave an opening to get you all wiped out because the other Reapers are hardly going to say "Oh look they heading for Harbinger lets sit here and wait while their backs are turned on us". You would still be left with the reality of you took your ships to fight one single Reaper while entire galaxy is at war which defies belief to me especially given even if killed him the rest would not simply poof into thin air or surrender, another Reaper would else would take over and you would still be at war minus the planet that got wiped out when you took your fleets off to fight a single Reaper ship leaving the planet to the other Reapers.
Modifié par Dragoonlordz, 02 janvier 2013 - 11:49 .
#110
Posté 02 janvier 2013 - 11:48
Yate wrote...
WAH I'M GOING TO RANDOMLY COMPLAIN ABOUT SOMETHING
ARGH
ARRRRRRRRRGH
#111
Posté 02 janvier 2013 - 11:49
#112
Posté 03 janvier 2013 - 01:15
Brovikk Rasputin wrote...
All I hear is "waaah waaah waaah".
You clearly just want video games to be trapped in some kind of time capsule where nothing ever evolves, but please don't try and tell Bioware what they should and shouldn't do. Cry less and deal with it.
Nice strawman, Brovikk. I'm never going to apologize for defending one of my favorite elements of gaming, and you're never going to convince me that it's "outdated" or "holding back the medium". Tell me, how would you like it if one of your favorite things about gaming was being pushed aside in the name of "art" or "expanding the medium"? Would you just shrug your shoulders and accept it? I think not.
And telling Bioware what they should and shouldn't do is precisely our duty as fans. The day we stop doing that, is the day we just become mindless drones accepting whatever Bioware throws our way.
#113
Posté 03 janvier 2013 - 01:21
Brovikk Rasputin wrote...
All I hear is "waaah waaah waaah".
You clearly just want video games to be trapped in some kind of time capsule where nothing ever evolves, but please don't try and tell Bioware what they should and shouldn't do. Cry less and deal with it.
You clearly want all videogames striped of all its features and call it art- Brovikk at its best.
Im not telling bw what they should and shouldn't do, im voicing my opinion. Please dont derail the thread any further with your pointless rumblings.
#114
Guest_vivaladricas_*
Posté 03 janvier 2013 - 01:26
Guest_vivaladricas_*
Brovikk Rasputin wrote...
All I hear is "waaah waaah waaah".
You clearly just want video games to be trapped in some kind of time capsule where nothing ever evolves, but please don't try and tell Bioware what they should and shouldn't do. Cry less and deal with it.
I know Bioware went to 2006 with Gears of War combat. Damn time capsules.
2009 for Horde mode, poor EPIC needs likeness rights being ripped so hard. Although Gears combat was used in Killswitch I believe, but EPIC refined that. Unless chubby cheek lisper at the end is some kind of evolution.
#115
Posté 03 janvier 2013 - 01:43
Modifié par thefallen2far, 03 janvier 2013 - 01:44 .
#116
Posté 03 janvier 2013 - 02:00
Bill Casey wrote...
To be fair, the boss fight they were planning was indeed too video gamey...
I mean look at that...
It's like Resident Evil and Final Fantasy had a baby...
Is this official concept art? That's what The Illusive Man was supposed to look like in the boss fight??? Jesus christ.
Don't get me wrong, I would have liked some sort of boss fight at the end (something suicide mission-esque would have been perfect) but i'm really glad they didn't follow through with this. It would have been laughable.
#117
Posté 03 janvier 2013 - 02:01
Batman vs Joker(TDK)
Batman vs Bane(TDKR)
Ripley vs The Queen(Alien's)
Luke vs Darth Vader(SW:TESB)
Luke vs Darth Vader(SW:ROTJ)
Mclain vs East German Col(Die Hard:WAV)
Lucian vs Viktor(Underworld:ROTL)
Selene vs Markus(Underworld:E)
Spiderman vs Green Goblen(Spiderman)
Spiderman vs Dr Octopus(Spiderman 2)
Neo vs Agent Smith(The Matrix)
Neo/Machine Leader vs The Smiths(The Matrix;Rev)
John Conner/Marcus vs T-800(Terminator:S)
Jake/Neteri vs the Col(Avatar)
Even in movies, things culminate with a fight with one powerful figure that is smarter/stronger than the protagonists average enemy. And video games are just interactive movies, There is nothing wrong with the Soverignized Saren fight in ME1 or the Protoreaper fight in ME2.
there are 2 such figures in ME3, TIM and Harbinger,Harbinger makes a cameo in EC, and TIM can be killed through conversation, and the boss fight is replaced with a multiple choice question!!
#118
Posté 03 janvier 2013 - 02:05
Give them a supposed to lose mini boss fight instead.
#119
Posté 03 janvier 2013 - 02:19
Hippocrite. Hehe, that should be a meme.
#120
Posté 03 janvier 2013 - 02:27
The final boss in ME3 is Harper. Or he was supposed to be. Originally, there was supposed to be an epic battle where he hulks out and turns into a big monster you have to kill. However, they instead turned it into a far more appropriate battle. One where you talk with him. Why is this so much better than fighting a hulked Illusive Man? Because it's a more fitting fight. Harper isn't a soldier, he's a man of ideas. And the idea that you can beat him at the end only if you took all the right dialogue choices through the game was a really good one!
The problem is this never feels like a boss fight, even in the sense that you are fighting for your ideals because there is none of that pay off at the end. Anderson dies no matter what, and Harper and Anderson are left behind to deal with the real, hidden antagonist, Starbrat. All of your arguing with Harper before is a complete waste because it amounts to nothing. You're given your three choices, and that's the end of it, it was a pointless waste of time.
#121
Posté 03 janvier 2013 - 02:34
This one understands.RiptideX1090 wrote...
Look, the point of a boss fight is make the gamer feel like they accomplished something. You fight through hordes of enemies, you beat all the levels, you get to the final guy, the big honcho, and you have your epic showdown, and when it's over, you feel like a mother****ing badass.
The final boss in ME3 is Harper. Or he was supposed to be. Originally, there was supposed to be an epic battle where he hulks out and turns into a big monster you have to kill. However, they instead turned it into a far more appropriate battle. One where you talk with him. Why is this so much better than fighting a hulked Illusive Man? Because it's a more fitting fight. Harper isn't a soldier, he's a man of ideas. And the idea that you can beat him at the end only if you took all the right dialogue choices through the game was a really good one!
The problem is this never feels like a boss fight, even in the sense that you are fighting for your ideals because there is none of that pay off at the end. Anderson dies no matter what, and Harper and Anderson are left behind to deal with the real, hidden antagonist, Starbrat. All of your arguing with Harper before is a complete waste because it amounts to nothing. You're given your three choices, and that's the end of it, it was a pointless waste of time.
#122
Posté 03 janvier 2013 - 02:54
#123
Posté 03 janvier 2013 - 03:00
I totally agree. Also it all felt like it was completely out of character. The Illusive Man was portrayed as beyond saving throughout the entire game.RiptideX1090 wrote...
The problem is this never feels like a boss fight, even in the sense that you are fighting for your ideals because there is none of that pay off at the end. Anderson dies no matter what, and Harper and Anderson are left behind to deal with the real, hidden antagonist, Starbrat. All of your arguing with Harper before is a complete waste because it amounts to nothing. You're given your three choices, and that's the end of it, it was a pointless waste of time.
Saren could be talked around, he displayed doubts everytime you tried to convince him in Mass Effect, to realise what was going on. Saren didn't believe entirely in Sovereign, at his core he was just another victim of the Reapers, and the fact you were able to convince him to see sense at the end in the Citadel Tower felt natural, and most of all logical and sensible.
TIM has been simply shrugging off your warnings and everyones elses the entire two games, he was even numb to his own horrific inflictions on studying indoctrination, but all of a sudden as he is about to achieve his goal, Shepard is magically able to completely change his mind and have him shoot himself, (it also says something about the writing when you even have to recycle ideas from your own franchise five years ago).
I never wanted a generic 1v1 with some hulk-ified Illusive Man, but the way it was just:
Shep: You're Indoctrinated
TIM: K *shoots self*
Was just lame, underwhelming and above all else, unfaithful to the entire canon.
Modifié par Rosstoration, 03 janvier 2013 - 03:01 .
#124
Posté 03 janvier 2013 - 03:33
care to explain about that ninja who jumping around the room at cronos station?
#125
Posté 03 janvier 2013 - 03:46
The introduction is bad? Why, it's because there's not enough dialogue. All BioWare cares about is shooty mcbangbang CoD gearz of war. They should put the trial in. They should have been dialogue with the squadmates in. It's so obvious.
The ending is bad? Why, it's (partly) because there's no boss fight! Other video games have them! Let's forget the fact that none of us have so much as a half-good suggestion of what the boss fight could be. A conversation isn't satisfying. BioWare hates video games. It's so obvious.
Modifié par David7204, 03 janvier 2013 - 03:47 .





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