Lazengan wrote...
Well Bioware perhaps you should make movies instead of video games, which you clearly hate
Scrap DA3
make it a movie
Agreed, it's utter nonsense. I hope the next DLC has a Harbinger boss battle. One can only hope.
Lazengan wrote...
Well Bioware perhaps you should make movies instead of video games, which you clearly hate
Scrap DA3
make it a movie
Bill Casey wrote...
If stupid was a recipe, it would look something like that...Belisarius25 wrote...
Yeah, I thought that line was specifically referring to a "Reaper-TIM" fight, which would have been a recipe for something stupid.
Scrapping the Illusive Boss was a good call...
Brovikk Rasputin wrote...
All I hear is "waaah waaah waaah".
You clearly just want video games to be trapped in some kind of time capsule where nothing ever evolves, but please don't try and tell Bioware what they should and shouldn't do. Cry less and deal with it.
David7204 wrote...
I would take the suggestions for a 'Harbinger boss battle' a lot more seriously if I saw a decent and thorough layout of how it could actually be done.
For the record, I didn't like the Reaper IFF mission much in ME 2. In fact, I would probably scrap if it I had the chance to redo things.
David7204 wrote...
That is crap. Plenty of decent games don't have boss battles.
Guest_vivaladricas_*
RiptideX1090 wrote...
Look, the point of a boss fight is make the gamer feel like they accomplished something. You fight through hordes of enemies, you beat all the levels, you get to the final guy, the big honcho, and you have your epic showdown, and when it's over, you feel like a mother****ing badass.
Modifié par vivaladricas, 03 janvier 2013 - 04:06 .
David7204 wrote...
I would take the suggestions for a 'Harbinger boss battle' a lot more seriously if I saw a decent and thorough layout of how it could actually be done.
David7204 wrote...
So why is there only one of these 'super-collectors'? Why wouldn't the Reapers create them en masse if they're so powerful? Is this escape sequence just a cutscene? Shepard is not the pilot.
liggy002 wrote...
David7204 wrote...
So why
is there only one of these 'super-collectors'? Why wouldn't the Reapers
create them en masse if they're so powerful? Is this escape sequence
just a cutscene? Shepard is not the pilot.
It could have been the "prime" collector aka progenitor or the first one created but it's creation proved inefficient to mass produce. It consumed too many resources because it was that powerful. Perhaps the same could be said of Harbinger since he is sort of a super Reaper himself. One could also think that Harbinger is arrogant and so deems to have his own personal collector that stands out from the rest. Think of the White Warg in the Hobbit.
As for the flight scene, it is player controlled mixed with cinematics and possible quick time events. Joker would be piloting and we had taken control of Joker in ME2 if you remember. It's nothing all that new.
Modifié par David7204, 03 janvier 2013 - 04:13 .
Guest_vivaladricas_*
RiptideX1090 wrote...
If you want to know how a Harbinger Boss battle would work, all you have to do is look at the Scarecrow boss battles from Arkham Asylum. Dodging Harbinger long enough for those reinforcements Hackett mentions but never show up to swoop in and start hammering Harbinger would have been enough.
David7204 wrote...
But of course, Harbinger the actual Reaper still needs to be killed somehow. And like I said, I really didn't care for Saren's death taking out Sovereign's shields.
David7204 wrote...
But of course, Harbinger the actual Reaper still needs to be killed somehow. And like I said, I really didn't care for Saren's death taking out Sovereign's shields.
someguy1231 wrote...
David7204 wrote...
I would take the suggestions for a 'Harbinger boss battle' a lot more seriously if I saw a decent and thorough layout of how it could actually be done.
Well, since you asked so nicely, I explained in detail how a Harbinger boss battle could work in this thread of mine a few months ago:
social.bioware.com/forum/1/topic/355/index/14763746
(warning: very long)
Looking back on it, I'd probably make a few changes now (you can now save some of your squadmates but not all of them), but otherwise I think it'd be an excellent final boss battle from both a story and gameplay perspective.
Modifié par David7204, 03 janvier 2013 - 04:49 .
David7204 wrote...
Because that's a stupid conclusion. They do not 'clearly hate' video games.
Modifié par Lazengan, 03 janvier 2013 - 05:30 .
That was way more video gamey then the human reaper thing at the collector base. The rannoch reaper was beyond annoying and is the only reason I can't get an insanity achievement since I turn it to narrative during the reaper battle cause I always die. D*** I hate that partxAmilli0n wrote...
ME3 didn't need a boss fight, but the fact that they used "it's too videogamey" as an excuse is ridiculous. Just look at the Rannoch reaper battle. Pretty much exact what they said they wanted to avoid.
Modifié par David7204, 03 janvier 2013 - 05:35 .