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" A boss fight feels too video gamey"


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#151
Lazengan

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David7204 wrote...

No. They aren't. Moves have some advantages to telling stories and some drawbacks. Books have some advantages to telling stories and some drawbacks. Video games have some advantages to telling stories and some drawbacks. That's true for every medium, and certain types of stories fit better with some mediums than others.

A good storyteller needs to recognize those advantages and disadvantages with their chosen medium. Recognizing those disadvantages is not disrespect.


The entire point of Bioware's games has been to tell a story

the reason for a video game medium is to give the player choices to change the story's direction and maybe ending. 

I don't see why they had to go all their trouble to make a video game when they could have made a choose your own adventure book. 

#152
David7204

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Would you have rather played a video game or read a 'choose your own adventure' book?

#153
Lazengan

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Bill Casey wrote...

To be fair, the boss fight they were planning was indeed too video gamey...

Image IPB

I mean look at that...
It's like Resident Evil and Final Fantasy had a baby...


Oh, that's cute

you see yourself as a "mature adult" because clearly creatures that look like this appeal to younger dimwitted immature audiences. As much as the ghost kid and the call-of-duty-esque dream sequences were a far better element for more "Refined" gamers

Because you are obviously "too old" for a boss fight. Games like final fantasy and resident evil are for "losers" and "children", But Bioware makes stories for more "mature audiences". Such ridicolous designs don't belong "in a real video game"

Seriously, get over yourself. 

#154
Lazengan

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David7204 wrote...

Would you have rather played a video game or read a 'choose your own adventure' book?


if I had the choice of playing a bioware game or read a choose your own adventure book

a choose your own adventure book

because it actually gives me choices

I have other video games for actually good gameplay. And books for much better stories

Modifié par Lazengan, 03 janvier 2013 - 05:44 .


#155
David7204

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So why are you here?

#156
Lazengan

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I liked Dragon Age 2 as a story

Also Mass effect 3 multiplayer is a good game as halfed assed as it is. Perhaps if Bioware spent more resources on it, it would be a much better experience than it already is

don't try the "If you don't like it don't play it" arguement

that isn't an arguement, that's just fanboy scrub butthurt response

Modifié par Lazengan, 03 janvier 2013 - 05:49 .


#157
David7204

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No, that's just logic.

If you think movies are for stories and video games are for shooting things, fine. That's your choice. There's plenty of games that cater to you.

#158
thepimpto

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The market is flooded with Halo clones, realistic FPS clones, not-so-much GTA clones anymore but they're still there, essentially we keep getting the same turds just more polished.

The Mordin dialogue about technology's impact on culture comes to mind. Perhaps the technology of video games has surpassed its need and the culture of video games has become stagnant. Boss Fight too videogamey invent false-choice ending.

#159
Lazengan

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I don't care for or against the boss fight

What Casey said simply reflects Bioware's views on what they think a game is

#160
thepimpto

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I get your point. I agree you should not say "We're going to make a video game, but withhold elements of a video game because we don't want it to be like a video game." But the world of games is changing, I grew up with point-and-click adventure games and side-scrollers, those are almost non existent today, so if video games eventually become moving an avatar to the next section of a cinematic slide show it shouldn't be surprising that it happened, at least not to me.

#161
Guest_Rubios_*

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Lazengan wrote...

Well Bioware perhaps you should make movies instead of video games, which you clearly hate

Scrap DA3

make it a movie


Oh god NO, Paragon Lost 2.

I don't want to live in this universe anymore.

Modifié par Rubios, 03 janvier 2013 - 06:37 .


#162
liggy002

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thepimpto wrote...

I get your point. I agree you should not say "We're going to make a video game, but withhold elements of a video game because we don't want it to be like a video game." But the world of games is changing, I grew up with point-and-click adventure games and side-scrollers, those are almost non existent today, so if video games eventually become moving an avatar to the next section of a cinematic slide show it shouldn't be surprising that it happened, at least not to me.


Actually, point and click adventure games are very much alive and there is still a niche market for them.  That's what my company does:  we create point and click adventure games.

#163
Guest_Rubios_*

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thepimpto wrote...

I get your point. I agree you should not say "We're going to make a video game, but withhold elements of a video game because we don't want it to be like a video game." But the world of games is changing, I grew up with point-and-click adventure games and side-scrollers, those are almost non existent today, so if video games eventually become moving an avatar to the next section of a cinematic slide show it shouldn't be surprising that it happened, at least not to me.


They didn't disappear for no reason, 3D and all that stuff came to the scene and provided a much better gameplay for those stories. That is not the case now, making a cheesy movie with generic CoD shooter mechanics and glorified corridors in between "scenes" does not improve videogame storytelling in any way.

Also, P&C and sidescrollers are kinda making a comeback thanks to touchscreens.

Modifié par Rubios, 03 janvier 2013 - 06:46 .


#164
thepimpto

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liggy002 wrote...

thepimpto wrote...

I get your point. I agree you should not say "We're going to make a video game, but withhold elements of a video game because we don't want it to be like a video game." But the world of games is changing, I grew up with point-and-click adventure games and side-scrollers, those are almost non existent today, so if video games eventually become moving an avatar to the next section of a cinematic slide show it shouldn't be surprising that it happened, at least not to me.


Actually, point and click adventure games are very much alive and there is still a niche market for them.  That's what my company does:  we create point and click adventure games.


Well I know Telltale still does, because I am a big fan of Sam & Max: Hit the Road, and when they brought 3D Freelance police back from the dead I was pleased, but nothing beats the old LucasArts point and click games to me. 

and Rubios I know the Monkey Island point and click series was redone for LiveArcade as well. So I concede my arguement.

Modifié par thepimpto, 03 janvier 2013 - 06:45 .


#165
Lazengan

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thepimpto wrote...

I get your point. I agree you should not say "We're going to make a video game, but withhold elements of a video game because we don't want it to be like a video game." But the world of games is changing, I grew up with point-and-click adventure games and side-scrollers, those are almost non existent today, so if video games eventually become moving an avatar to the next section of a cinematic slide show it shouldn't be surprising that it happened, at least not to me.


This thread has almost nothing to do with Games

The facts remain that Bioware has always been focused on telling a story. Why add all these other unecessary gimmicks?

Why not just focus on pure storytelling? 

#166
Guest_Rubios_*

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Lazengan wrote...

thepimpto wrote...

I get your point. I agree you should not say "We're going to make a video game, but withhold elements of a video game because we don't want it to be like a video game." But the world of games is changing, I grew up with point-and-click adventure games and side-scrollers, those are almost non existent today, so if video games eventually become moving an avatar to the next section of a cinematic slide show it shouldn't be surprising that it happened, at least not to me.


This thread has almost nothing to do with Games

The facts remain that Bioware has always been focused on telling a story. Why add all these other unecessary gimmicks?

Why not just focus on pure storytelling?


Because videogames.

If you ignore that part you end up with a mediocre piece of cheap entertaintment (at best) because the average book spits all over the DA/ME story. The level involvement gameplay provides is what makes you really care about liara's tentacles and Anders's cat, no other medium can match that.

#167
TheWerdna

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Whats more facepalmy is that after that statement he goes on to say that they didn't want to have us fight some big tenticled creature that would come out of nowhere to be the boss of the game.

*looks at Harbinger appearing out of nowhere for the beam run*.

/facedesk

#168
thepimpto

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The gimmicks ultimately add depth. They allow the consumer greater explanation and exposition should they seek it as apposed to forcing on them or completely withholding it. Read or not read the codex, descriptions of powers, weapons, etc., journal entries, or how deep to take conversations if you talk to certain people at all.

Optional exploration, they can tell the story while still giving access to information insignificant to overall narrative. Just a guess.

#169
liggy002

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thepimpto wrote...

liggy002 wrote...

thepimpto wrote...

I get your point. I agree you should not say "We're going to make a video game, but withhold elements of a video game because we don't want it to be like a video game." But the world of games is changing, I grew up with point-and-click adventure games and side-scrollers, those are almost non existent today, so if video games eventually become moving an avatar to the next section of a cinematic slide show it shouldn't be surprising that it happened, at least not to me.


Actually, point and click adventure games are very much alive and there is still a niche market for them.  That's what my company does:  we create point and click adventure games.


Well I know Telltale still does, because I am a big fan of Sam & Max: Hit the Road, and when they brought 3D Freelance police back from the dead I was pleased, but nothing beats the old LucasArts point and click games to me. 

and Rubios I know the Monkey Island point and click series was redone for LiveArcade as well. So I concede my arguement.


If you like point and click adventure games, check out Cognition: An Erica Reed Thriller.  You can check out a review on it.  It won game of the year on IncGamers and its a choice based adventure game with an old school flavor to it.

#170
AchesOfDoom

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someguy1231 wrote...

cydoniawarrior wrote...

Rotacioskapa wrote...

 Image IPB
fc07.deviantart.net/fs71/f/2012/365/e/d/mass_effect___ending_option_4_by_the_joeblack-d5pufyw.jpg


Is it wrong to laugh at this? A adult essentially beating the crap out of a child.


When that child represents everything that is wrong with the Mass Effect franchise, no, it is not. :devil:


I would execute this kid in cold blood. He has no right to be alive! :devil: ( a magazine into his head should suffice )
( Providing that this is just a videogame character which is EVIL! )

Modifié par AchesOfDoom, 03 janvier 2013 - 09:11 .


#171
Jadebaby

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I hated on this in the early days. But now I'm actually relieved that they didn't. Just look at Kai Leng and other elements of this game. Having a boss battle just for the sake of it would have made the ending that much worse.

Plus, if they had of. We wouldn't have Marauder Shields. And by extention.. Koobismo's amazing work.

#172
xsdob

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I suspect that in DA3 we will get a horrible and tacked on boss fight at the end that shouldn't be there at all due to fan complaints on these forums.

And it will be complained about, mocked, and referenced with just as much gusto as the too videogamey line.

Also when you bring up that fans demanded more boss fights, you'll get shouted with tons of post from fans who are like "I didn't specifically request this, you shouldn't generalize, blah blah blah" and than immediately generalize you, your views, and bioware.

Because internet.

#173
Jadebaby

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Someone's in a bad mood today...

#174
Kataphrut94

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People took this quote WAAAY out of context. It's not saying "all boss fights are too videogamey, let's scrap 'em", as that would make no sense. Bioware has used boss fights heaps of times in games, including this one. Sure there weren't many (Kai Leng, the Harvesters, the Rannoch Destroyer and arguably the Banshees, Brutes, Atlas' & Geth Primes), but it would be hypocritical for a video game developer to denounce one of the most basic video game tropes that they themselves are known for using.

Rather, they were specifically referring to the idea of the Illusive Man (a non-action villain if there ever was one) transforming Resident Evil-style into a cliched hulking monstrosity. This is a well-worn video game cliche that dates as far back as the SNES and it's inclusion as a way to artificially pad out the climactic confrontation would not have benefitted the game in the slightest. Instead they made him a purely dialogue-based boss, and while it wasn't as well-done as the dialogue boss battles of Deus EX:HR or LA Noire, it was still effectively tense and a good send-off for the character.

The action climax of the game came with the final missile defence sequence on Earth, which contained a Destroyer, a Harvester, multiple Banshees and Brutes and a modest batallion of Marauders, Cannibals and Husks. That's your video-gamey boss rush finale right there and everything after that is just wrapping up the story.

#175
Optimus J

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Jade8aby88 wrote...

Someone's in a bad mood today...

What do you mean by "someone" and "today"?
Bad mood abound for months.