SP: Best AR for Insanity (Soldier)
#1
Posted 03 January 2013 - 07:11 AM
Which is the better AR to use during insanity?
Particle Rifle, N7 Typhoon, Cerberus Harrier or another AR?
#2
Posted 03 January 2013 - 09:23 AM
On my insanity Soldier run, I used PPR for half and Harrier for half (didn't have Typhoon at the time). Absolutely wrecked with both guns and explosive incendiary ammo.
Used to use PPR on squaddies, but am trying the Typhoon (on squaddies) out on my current run (Drone Master engi, Insanity). I sometimes have to tell James/Garrus to switch away from the Typhoon so I can get some kills in. Even if you don't use it, it's a phenomenal squaddie weapon.
I see some disdain on the forums for the soldier class, but sometimes some good old fashioned run and gun hits the spot. And the solider delivers.
#3
Posted 03 January 2013 - 10:00 AM
but most epic gun for soldier is the one and only harrier, personally i call her jennifer. id give up everything for one more mission with this ****ty old rifle in post reaper galaxy
#4
Posted 03 January 2013 - 01:03 PM
If you want something fun without being too easy try a Geth Pulse Rifle with Explosive Incendiary ammo, a magazine upgrade, and the high-velocity barrel.
#5
Posted 03 January 2013 - 03:45 PM
Harrier is a very solid weapon if you have a little aim. It would be my choice out of the three.
I do not like the Particle Rifle, although it is effective.
All three are good with Incendiary Explosive Burst ammo. If we are talking about best for weight, it might be hard to beat the Punisher, although it is an SMG.
Not exactly.ZombieGambit wrote...
They're all good. I'm not even kidding here, enemies on Insanity have about the same amount of health as enemies on Silver in MP,
At release, they would start at about Silver level when Shepard is at Level 1, but as you go up they got the same HP as on Gold by Level 60. So most of the time they were skewed towards Gold, given that most would play Insanity with an Import or NG+.
But MP balance changes have upped the HP of some units on Gold, so it is a little different now. Then again they also dropped the shieldgate in MP to only 75%...
Edited by capn233, 03 January 2013 - 03:46 PM.
#6
Posted 03 January 2013 - 05:59 PM
capn233 wrote...
I don't have the Typhoon for SP, and I don't particularly miss the bugged recoil version.
Harrier is a very solid weapon if you have a little aim. It would be my choice out of the three.
I do not like the Particle Rifle, although it is effective.
All three are good with Incendiary Explosive Burst ammo. If we are talking about best for weight, it might be hard to beat the Punisher, although it is an SMG.Not exactly.ZombieGambit wrote...
They're all good. I'm not even kidding here, enemies on Insanity have about the same amount of health as enemies on Silver in MP,
At release, they would start at about Silver level when Shepard is at Level 1, but as you go up they got the same HP as on Gold by Level 60. So most of the time they were skewed towards Gold, given that most would play Insanity with an Import or NG+.
But MP balance changes have upped the HP of some units on Gold, so it is a little different now. Then again they also dropped the shieldgate in MP to only 75%...
Yeah I agree on the Punisher. I don't leave home without my Punisher since I got the DLC. Been using it as a secondary on my Soldier and now my Engineer (w/recoil mod). It definitely did the trick whenever my Soldier's Harrier ran out of ammo.
My Soldier had me craving thermal packs. MP taught me to be quite effective with grenades, but I didn't feel that there were enough refills to use them as conisistently as I would've liked. So between that and the Harrier...
Also interesting about the enemy HP levels. It must be something else then (Pause 'n Play, Shepard bonuses, new MP enemy units, etc.) because Insanity really feels like somewhere in between Bronze and Silver to me. Again purely anecdotal observation.
Edited by CapnCruuunch, 03 January 2013 - 06:00 PM.
#7
Posted 03 January 2013 - 09:13 PM
I think it mostly has to do with enemy composition and how mulptiplayer is horde-based.CapnCruuunch wrote...
Also interesting about the enemy HP levels. It must be something else then (Pause 'n Play, Shepard bonuses, new MP enemy units, etc.) because Insanity really feels like somewhere in between Bronze and Silver to me. Again purely anecdotal observation.
Basically, Bronze and Silver in MP are mostly spamming lower-tier units at you with higher-tier units appearing in later waves but never at great numbers. On Gold you start getting higher-tier units much sooner and they appear in much greater numbers.
It is pretty much the same thing in SP, except the enemy composition is always the same and you are never overwhelmed with higher-tier units, and you are never really bombarded by waves or hordes of enemies like you are in MP. I think the most Phantoms you face at any one time is 2 or 3, and you never face more than 2 Banshees at once. Only once do you face 3 Geth Primes, but you also have 3 Geth Spitfires to take them out as well.
#8
Posted 03 January 2013 - 11:47 PM
#9
Posted 03 January 2013 - 11:56 PM
RedCaesar97 wrote...
I think it mostly has to do with enemy composition and how mulptiplayer is horde-based.CapnCruuunch wrote...
Also interesting about the enemy HP levels. It must be something else then (Pause 'n Play, Shepard bonuses, new MP enemy units, etc.) because Insanity really feels like somewhere in between Bronze and Silver to me. Again purely anecdotal observation.
Basically, Bronze and Silver in MP are mostly spamming lower-tier units at you with higher-tier units appearing in later waves but never at great numbers. On Gold you start getting higher-tier units much sooner and they appear in much greater numbers.
It is pretty much the same thing in SP, except the enemy composition is always the same and you are never overwhelmed with higher-tier units, and you are never really bombarded by waves or hordes of enemies like you are in MP. I think the most Phantoms you face at any one time is 2 or 3, and you never face more than 2 Banshees at once. Only once do you face 3 Geth Primes, but you also have 3 Geth Spitfires to take them out as well.
Yeah, that all makes good sense to me.
#10
Posted 04 January 2013 - 12:03 AM
#11
Posted 04 January 2013 - 12:25 AM
The Cerberus Harrier is also good, but I found myself running very close to or completely out of ammunition to much for my liking.
#12
Posted 04 January 2013 - 01:23 AM
and they certainly don't leave any lack of ammo during the campaign. After me2, they kind of owed it to us...
So definitely go harrier (as it does the most all-around damage). If you're worried about running out of ammo, bring a hurricane along just incase.
#13
Posted 04 January 2013 - 09:15 AM
1. Harrier
2. Cerberus SMG or AT-12 Raider or N7 Piranha
You pretty much obliterate anything on ur path
#14
Posted 04 January 2013 - 01:46 PM
2. Harrier
3. Revenant/Geth rifle/Particle rifle + Explosive ammo.
or you may equip you squadies with Typhoons and do nothing.
#15
Posted 04 January 2013 - 07:07 PM
#16
Posted 04 January 2013 - 08:02 PM
#17
Posted 06 January 2013 - 02:52 PM
#18
Posted 06 January 2013 - 03:45 PM
kw0lf wrote...
Typhoon + clip size + high velocity barrel is my favorite combo. Add incendiary ammo with the explosive burst upgrade and it gets pretty sick. I think Particle Rifle is best for squaddies.
Normally I'd agree with you but in SP the Typhoon still has that nasty recoil bug. Its recoil goes up by 100% everytime you buy the next rank of it. At rank X it is basically unusable without a stability mod. I believe someone posted a fix for it if you play on PC but otherwise I would suggest going stability and extended mags. The gun will still just absolutely melt enemies on a soldier Shep.
Also I just noticed you said high velocity barrel and not extended barrel. I personally prefer the EB on the typhoon (assuming you have no recoil issue). The HVB is good but in SP you simply don't face that much armor and the typhoon already has native .25M cover penetration. And when you do face armor, soldier already has Incendiary ammo and Shep can have insane amounts of extra weapon damage to make up for the enemy's armor damage reduction. Neither barrel is a wrong choice but I personally feel that the typhoon gets more use out of the EB.
#19
Posted 06 January 2013 - 08:11 PM
Ammo could be an issue but most of the time there is plenty of it around and stuff dies so quick that you don't need to worry about that.
A sidearm with Ultra Light Materials Mod (e.g. the Hurrican) just to be save is fine, too.
#20
Posted 07 January 2013 - 12:02 AM
#21
Posted 07 January 2013 - 01:31 AM
ofarrell wrote...
The Harrier hands down. Extended Mag and Extended Barrel mods.
Piercing mod is more versatile (like shooting enemies behind cover) and gives you an advantage vs armored enemies i.e. all bosses. The HVB even more.
So as long as you ain't gonna use Garrus' AP ammo, put a Piercing Mod on the Harrier.
#22
Posted 07 January 2013 - 01:54 AM
N7 Typhoon for James, Garus and Ashley
#23
Posted 07 January 2013 - 09:18 PM
The Cerberus Harrier & Particle Rifle have been the best loadout.
Does the increased ammo capacity on the armor do anything for Particle Rifle? I haven't tried it yet, I'm assuming no.
Also any way to increase the capacity even more on the particle Rifle after the Magazine Upgrade V mod? I'm currently at 180.
#24
Posted 07 January 2013 - 09:52 PM
#25
Posted 08 January 2013 - 03:17 AM
What is the best mods for Particle Rifle?
Some suggest High-Velocity Barrel (Once Omega is Complete) + Magazine Upgrade.





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