Can someone please explain to me what was so horrible about the ME3 ending?
#76
Posté 03 janvier 2013 - 11:37
The original endings were horrible because they were basically "Destroy the universe in RGB" (no, I don't mean destroy as in everything goes supernova, but destroy the ME universe as a cohesive fictional setting). The implication of that crash on an uninhabited garden world as all civilization around was fragmented was depressing. and all three options felt basically the same.
The EC repaired a lot of the damage but couldn't repair the glaring narrative inconsistencies and didn't repair some of the nonsensical elements like Shepard's sacrifice in Synthesis. I like the outcome and that's why I'm ok with things as they are now, but parts of the Catalyst dialogue still insult my intelligence, and I won't forget that any time soon.
#77
Posté 03 janvier 2013 - 11:49
#78
Posté 03 janvier 2013 - 11:54
#79
Posté 03 janvier 2013 - 12:04
#80
Posté 03 janvier 2013 - 12:11
the plotholes
the fixing the plotholes with plotholes
The "hey im going to kill you because he's going to kill you so im saving you from him killing you by killing you" logic (read that over and tell me if you like that)
The ABC endings before (its ABCD now such a BIG change)
The reapers didn't need a reason they could have been something we couldn't comprehend they were "beyond our comprehension" (mm!)
I wanted 16 different endings they said we was going to get not 3 endings with slight difference and 1 that makes me the bad guy (wth!)
#81
Posté 03 janvier 2013 - 12:28
Basically, I feel like many aspects of ME3's story weren't as good as they could be. After the first 2 Mass Effect games, I expected something much more impressive to conclude the story. Don't get me wrong, there were parts of the game, like the Tuchanka+Genophage story, which surpassed my expectations, but for the most part, I felt ME3 was substandard, and as a result, the ending suffered for it, imo.
#82
Posté 03 janvier 2013 - 12:47
IMNOTCRAZYiminsane wrote...
The "hey im going to kill you because he's going to kill you so im saving you from him killing you by killing you" logic (read that over and tell me if you like that)
It sounds stupid when its summarised in a manner that is completely different to what happened in the actual game.
FWIW the catalyst never mentioned anything about saving "you" or anyone specific which is how you are making it sound.
The catalyst intends to preserve organic life from being completely destroyed, by killing off a advanced civilisations. that is all.
#83
Posté 03 janvier 2013 - 12:49
fine BiowEAre...you can imagine my 60$ for your next game and also speculate as per why I am getting it used
#84
Posté 03 janvier 2013 - 12:56
The crucible is just plain dumb and contrived, a fact Bioware is trying to retcon using new Leviathan lore.
The strategy employed in the final battle is, well, not even a strategy.
Every decision you agonized over up to that point turns out to be practically worthless.
The ground assault is boring combat-wise, but even more importantly it features absolutely no tough decisions. Remember how cool it was in ME2 to assign roles to your team members? Or in ME1 where you had to decide how long you could risk talking to vigil or whether or not to save the Destiny Ascension? That's how a roll playing game works. ME3 abandoned roll playing completely by the end. It was just another boring shooter.
The priority earth mission didn't feel like Shepard leading a multi-species army numbering in the hundreds of thousands in a last ditch effort to save the galaxy. It felt like Shepard shooting his way through another baddie infested level.
The entire attempt to take down the destroyer was just dumb. "Oh noes! another miss, more hacking EDI!"
Joker didn't get his shining moment of awesomeness. I don't know how you can have the biggest space battle in galactic history, where one of the best pilots in human history is flying the most advanced ship in the alliance arsenal and the does NOTHING COOL! Unless you consider him breaking off space combat, entering earths atmosphere and touching down a few hundred yards from a reaper in the span of less than 5 seconds cool, but I would consider that INCREDIBLY STUPID!!!!!
The beam run sequence is another example of horrible strategy. I mean, it was like pickets charge if the union army had been armed with lasers. Didn't Anderson study the civil war?
Shepard shouldn't have survived an attack like that
The inside of the citadel was just bad level design and annoying
The conversation with TIM is the most overrated piece of dialogue in the series. The only reason it even seems good is because at that point most people were dying to play something that seemed like role playing.
I'm just going to stop here. I don't want to think about it anymore. I may add more later, but for now I am just too frustrated with the horrible writing.
#85
Posté 03 janvier 2013 - 01:13
BleedingUranium wrote...
It's odd that with IT there are no narrative inconsistencies, no bad writing, (in fact, quite the opposite) and no anything that people love to hate about the "ending", and yet, people dismiss it anyway.
With IT there is no closure - and no reason to expect any, ever. Shep beats indoc, and the trilogy and story end. Why would bioware continue the story when the literal interpretation has it ending?
With literal endings we get some closure but the finale is left in utter nonsense, contrivances, and retcons.
Bioware left us to choose which poison we would like.
#86
Posté 03 janvier 2013 - 01:18
Ithurael wrote...
BleedingUranium wrote...
It's odd that with IT there are no narrative inconsistencies, no bad writing, (in fact, quite the opposite) and no anything that people love to hate about the "ending", and yet, people dismiss it anyway.
With IT there is no closure - and no reason to expect any, ever. Shep beats indoc, and the trilogy and story end. Why would bioware continue the story when the literal interpretation has it ending?
With literal endings we get some closure but the finale is left in utter nonsense, contrivances, and retcons.
Bioware left us to choose which poison we would like.
IT reminds me of the great pink floyd song "comfortably numb".
sometimes it is better to seek comfort in a theory - sadly, i cant do that.
Modifié par Dr_Extrem, 03 janvier 2013 - 01:19 .
#87
Posté 03 janvier 2013 - 01:20
But we sacrifice him just to quench bloodthirst of Old Machine and to satisfy that strange kind of players that really think that Shepard should die at the end, like classic hero from ancient myths.
In my opinion Bioware should provide us with one true, but unobvious option and many false paths (Catalyst suggestions). I think that destruction of Citadel would be great way to end this trilogy, because it fits situation on two levels:
- Story: as we know from ME1, Citadel is large booby trap for thousands of generations. And as we know from ME3 ending: it's more, than that, it's the Center of Evil, home for Mastermind behind all of this. Destuction of the Citadel would delete main link from the chain and also set Reapers free from Catalyst's tyranny, which matches with one of the main themes of ME: free will. Or just turn them off if they can't exist without him.
- Cymbolic: Citadel is one of the most recognizable ME symbols, like N7 logo, Shepard's armor and main musical theme. It's a representation of social inequality in galactic society, blindness of it's
authorities and complete unavailability to be responsible for many sins. ME3 destructs all of that to say us that first trilogy had come to an end.
But instead of this we see something unusual to ME Universe and Shepard's character. It's the biggest problem of ending: unauthenticity. Previous two games provide you with two options:
- Choose the same thing that you would choose by yourself in real life.
- Make choice on the assumption of your Shepard's character (roleplay).
So I would never agree with bad copy of HAL 9000 and all of my roleplayed Shepards too. Most likely we would try to find some way to destroy only him and let other synthetics be.
#88
Posté 03 janvier 2013 - 01:21
Dr_Extrem wrote...
Ithurael wrote...
BleedingUranium wrote...
It's odd that with IT there are no narrative inconsistencies, no bad writing, (in fact, quite the opposite) and no anything that people love to hate about the "ending", and yet, people dismiss it anyway.
With IT there is no closure - and no reason to expect any, ever. Shep beats indoc, and the trilogy and story end. Why would bioware continue the story when the literal interpretation has it ending?
With literal endings we get some closure but the finale is left in utter nonsense, contrivances, and retcons.
Bioware left us to choose which poison we would like.
IT reminds me of the great pink floyd song "comfortably numb".
sometimes it is better to seek comfort in a theory - sadly, i cant do that.
That's a great song though!
#89
Posté 03 janvier 2013 - 01:26
#90
Posté 03 janvier 2013 - 01:28
Outsider edge wrote...
Dr_Extrem wrote...
Ithurael wrote...
BleedingUranium wrote...
It's odd that with IT there are no narrative inconsistencies, no bad writing, (in fact, quite the opposite) and no anything that people love to hate about the "ending", and yet, people dismiss it anyway.
With IT there is no closure - and no reason to expect any, ever. Shep beats indoc, and the trilogy and story end. Why would bioware continue the story when the literal interpretation has it ending?
With literal endings we get some closure but the finale is left in utter nonsense, contrivances, and retcons.
Bioware left us to choose which poison we would like.
IT reminds me of the great pink floyd song "comfortably numb".
sometimes it is better to seek comfort in a theory - sadly, i cant do that.
That's a great song though!
without a doubt.
#91
Posté 03 janvier 2013 - 01:33
Evo_9 wrote...
IMNOTCRAZYiminsane wrote...
The "hey im going to kill you because he's going to kill you so im saving you from him killing you by killing you" logic (read that over and tell me if you like that)
It sounds stupid when its summarised in a manner that is completely different to what happened in the actual game.
FWIW the catalyst never mentioned anything about saving "you" or anyone specific which is how you are making it sound.
The catalyst intends to preserve organic life from being completely destroyed, by killing off a advanced civilisations. that is all.
im giving an example to show how stupid it is maybe i worded it too stupid but thats what i was going for
The catalyst intends to preserve advance organic life from being destroyed by synthetics, this is by killing off advanced organics who created the synthetics to save them from synthetics
Created will always rebel against their creators
The reapers are created to save organics from synthetics by preserving (killing) organics so they won't make new synthetics to kill organics
Im going to kill you (im perserving *killing* advance organics) because he will kill you (because synthetics will kill organics)so to save you (so to save advance organics) from him killing you (from synthetics killing advance organics) im going to kill you (im going to preseve advance organics)
Its fine if you don't get it I'm not here to make you or anyone look at the ending the way i did I'm here to express why i thought it was horrible
Modifié par IMNOTCRAZYiminsane, 03 janvier 2013 - 01:34 .
#92
Posté 03 janvier 2013 - 01:34
EnvyTB075 wrote...
This is what BioWare would have you believe as "The Best Ending".
*Hideous pic edited out*
Thanks, now I'll have nighmares for a week.
#93
Posté 03 janvier 2013 - 01:34
EnvyTB075 wrote...
This is what BioWare would have you believe as "The Best Ending".
omfg! guess am not going for synthesis
#94
Posté 03 janvier 2013 - 01:38
#95
Posté 03 janvier 2013 - 01:39
#96
Posté 03 janvier 2013 - 01:49
Next
#97
Posté 03 janvier 2013 - 01:50
#98
Posté 03 janvier 2013 - 01:51
#99
Posté 03 janvier 2013 - 01:58
IMNOTCRAZYiminsane wrote...
Evo_9 wrote...
IMNOTCRAZYiminsane wrote...
The "hey im going to kill you because he's going to kill you so im saving you from him killing you by killing you" logic (read that over and tell me if you like that)
It sounds stupid when its summarised in a manner that is completely different to what happened in the actual game.
FWIW the catalyst never mentioned anything about saving "you" or anyone specific which is how you are making it sound.
The catalyst intends to preserve organic life from being completely destroyed, by killing off a advanced civilisations. that is all.
im giving an example to show how stupid it is maybe i worded it too stupid but thats what i was going for
The catalyst intends to preserve advance organic life from being destroyed by synthetics, this is by killing off advanced organics who created the synthetics to save them from synthetics
Created will always rebel against their creators
The reapers are created to save organics from synthetics by preserving (killing) organics so they won't make new synthetics to kill organicsugh i feel like im going in circle
Im going to kill you (im perserving *killing* advance organics) because he will kill you (because synthetics will kill organics)so to save you (so to save advance organics) from him killing you (from synthetics killing advance organics) im going to kill you (im going to preseve advance organics)
Its fine if you don't get it I'm not here to make you or anyone look at the ending the way i did I'm here to express why i thought it was horrible
I get you but youre complicating something that doesnt need to be complicated.
The reapers were created to harvest advanced civilisations in order to preserve organic life forms. They do this to prevent these advanced civilisations from creating a synthetic race that will ultimately destroy all life.
Not that complicated.
Anyone can complicate the simplest things, for example:
"Im going to take my car to the mechanic for a service, so i will have to use another car to get to work"
How to complicate it
"Im going to take my car to the mechanic so i can keep driving my car but i will have to use another car in order to keep using my car so i can get my car fixed in order to go to work and not have to use my car, but i can use another car so i dont have to worry about using my car, so im going to the mechanic to use this car."
Modifié par Evo_9, 03 janvier 2013 - 02:00 .
#100
Posté 03 janvier 2013 - 02:30
It feels out of place and seems to copy to concept of Deus Ex almost word for word.
Modifié par Greylycantrope, 03 janvier 2013 - 02:32 .





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