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Can someone please explain to me what was so horrible about the ME3 ending?


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#176
Mr.Racoon

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This. Among other things.

#177
Giga Drill BREAKER

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Mr.Racoon wrote...

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This. Among other things.

fix your pic

Modifié par DinoSteve, 04 janvier 2013 - 02:23 .


#178
Mr.Racoon

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DinoSteve wrote...

Mr.Racoon wrote...

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This. Among other things.

fix your pic

whaddaya mean

#179
Dean_the_Young

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KevShep wrote...

Dean_the_Young wrote...

but ME2 thought it would be great to allow the player to blow up the base, and so the Vital Information was probably going to have to come from somewhere else. ME2 did develop the means, and so ME3 had to and did from somewhere players couldn't complain about having already blown up.


There was no pre-planned path for how to get to the end of ME3 until ME3 itself. The Collector Base and the Human Reaper were possibilities, not firm intents.




This is the other thing that I have a problem with.The story was supposed to arc into different endings such as saving the council or killing them and blowing up the collector base/or keeping it. There was only one narrative and one ending and only one path that did not take into account you past actions. The best past action that I can think of is that I keeped the krogan cure in ME2 and it went off of that and had a impact( i think, I never saw what happend if you picked something else in ME2).

*Citation needed.

Given that Bioware's never even attempted a major branching narrative game before (and, honestly, few RPGs have: the Witcher 2 and Fallout: Vegas are the only recent two that occur to me), this screams far more of assumed expectation than actualy Bioware intent. Certainly I've never seen any dev comment or material to indicate that branching narratives were intended.

Bioware (for better and worse) treated its ending-choices like it treated all the other Big Decisions: potentially interesting decision points that might or might not be used in future installments. Personally, I think that was a mistake, but it certainly fits well within their self-admitted lack of forward planning for how their decisions (which doubtless seemed cool at the time) would factor in.

If ME3 was going to use the crucible then they should have use ME2 to introduce it. Since they did not then the...Crucible like device...should have come from something in ME2 such as with cerberus or the collector base( if it was destroyed).

Except ME2 didn't develop such a plot thread, so it was left to ME3 to create one out of a context ME2 didn't develop. The Collector Base never needed to be that lead, and thanks to the Destroy/Preserve choice and also-intended Cerberus antagonist there wasn't really anything else from ME2 to serve.

ME3 was going to use the Crucible (or some similar superweapon/technological gambit) as a matter of course because that was all ME3 was left with besides a political solution to the Reapers. Both were undeveloped by ME2 to the point that it was always going to have to be up to ME3 to decide how those factors played out.

The underlining plot of destroying the reapers WAS the underlining plot as countless people ingame(and narrative) have made that clear.

And how that would be (in lore and in game design) was not planned out in advance by the Mass Effect writers. All of them, across the franchise.

#180
KevShep

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Dean_the_Young

Where is the plan to stop the reapers in ME2?

Why did they wait untill ME3 then to show us a plan to stop them(crucible) when there was time before?

How come there was no mention of such tech(crucible) before?

It was rushed and de-railed thanks to Drew having to leave for SWTOR. I prefer Drew's dark energy story over casey's plot.

They did promise us 16 endings btw.

#181
moater boat

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Han Shot First wrote...



I'm glad that Mass Effect 3 contained no references to humanity's supposed genetic diversity.

As a species, we are actually not very genetically diverse at all. About 70,000 years ago there was a supervolcano eruption in Indonesia that greatly altered the Earth's climate, and nearly drove humanity into extinction. This created a genetic bottleneck, and as a result we are one of the least genetically diverse species on our own planet.

If we are not even close to being the most genetically diverse species on our own world, why we would be the most genetically diverse space faring civilization in the galaxy?

The whole 'humanity is special' plot line was awful, and never should have been introduced in Mass Effect 2.


Couldn't agree more. One of the great things about ME1 was that humanity was just a small part of something so much bigger and far more grand. Just another member of a vast galactic community. Then we find ourselves in ME3 with everyone, humans, turians, krogan, asari, all fighting for Earth. Seemed like nonsense.

#182
PsiMatrix

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aM1ty wrote...

 Please keep in mind I beat ME3 for the first time ever with the Extended Cut DLC Installed.

I just basically did a suicide run over the past week playing ME1, 2 and 3 in a row. It has quickly become my favourite video game series of all time. One of the things I loved about Mass Effect was the conclusion it had. Shepard died a hero, at least from the "major decision" I picked, and had to sacrifice everything he's built and loved in order to save Humanity. Please tell me what was so horrible about that? Why was that worth changing? Is it only because I played the Extended Cut that I actually enjoyed the conclusion to the Shepard trilogy?

I need answers!

Firstly - the original endings in one video, side-by-side.

As you can see; there was barely any variance to them, running cohesively at least 3 at a time and no epilogue. No idea what happened to anyone as we all got was the grandpa scene at the end.

There were also gaping plotholes brought on by apparent ignorance of the series' Lore by the developers like:
  • the physiology of Turians and Quarians needing dextro-amino based foodstuffs and being trapped in the Sol system where resources will be extremely limited
  • the destruction of a relay being a very bad thing for the system it was in most notably in the ME2 prelude-to-ME3 DLC Arrival
  • the appearance of your squadmates on the ship when they'd previously been behind you during the beam run
  • Joker 'running away' and looking over his shoulder like he was in a car
  • the Normandy crashing no matter what you pick and raising the question of how Tali and Garrus would survive with limited foodstuffs if they were around
  • no matter how many war assests you bring to the final battle; you make one of up to 3 choices in the decision chamber regardless
And while I do like they got Buzz 'second-guy-on-the-moon-freaking' Aldrin to do the voice of the grandpa; it came with the message 'you can expand Shepard's adventures through further purchase of DLC' right after which felt kinda cheap after you'd supposedly been victorious over the Reapers.


Now I'd ignored all the media that talked about it, I didn't follow any of the interviews because I wanted it to be a first-hand experience. I kept an open mind despite the slight disclosure of MP, 'choices that matter across the 3 games' and then War Assets which I thought was a great way to ensure everyone, Paragon or Renegade, got a fair shot at a good ending. I was cautiously optimistic.

But then I got to the end and was left wondering "what just happened?". A sea of colour washed over the galaxy and left me thinking that "Had I just wiped out all space-faring life?". It was quite depressing. I thought I must've missed something, some vital dialogue, some line that TIM was talking about but no, there was nothing. No after-party, no wake for the fallen, no "10 years later" showing that they'd survived it all and were re-opening the relay network, no Krogan babies, no drink in Rio, nothing.

I'd picked Destroy on the first run and looking at the other two; they were so divergent that I couldn't see a follow-on that wouldn't either cheapen two out of three choices OR make all three superfluous/meaningless.

The EC added a lot to the follow-on. We do rebuild, the relays don't explode so utterly in higher EMS endings and we see the aftermath. Okay, still no drink in Rio but a lower requirement to see the worst remaining part of Shepard's story - 'the breath scene'. It really ticks me off because it's a cliffhanger right at the end like a show that's cancelled leaving us hanging with 'what happens next?' just like the Sopranos.

#183
DukeOfNukes

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Frankly didn't think the endings were as bad as everyone made them out to be. Wasn't a fan of them, but never really understood the anger.

And then some of the BioWare staff came out and called us stupid for not understanding their artistic vision.

#184
aM1ty

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After looking into various bits of information and actually thinking about the endings properly I can safely say the Destroy ending is the only ending I'm satisfied with.

I'm not going to lie here I loved the control ending when I received it and even shed a few tears because of what Shepard had to sacrifice. I thought about the Ghost Kid a little more and I can't exactly say I like the idea of him popping out of nowhere and changing the whole "end game".

But after looking into things and knowing that EMS only really effects the Destroy ending and seeing that Shepard survives if you pick Destroy it gives me a relieving feeling that after that ending it was entirely possible for Shepard to be reunited with everyone, retire as a soldier and settle down with whoever he romanced with.

#185
Pantanplan

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Brovikk Rasputin wrote...

Because some people can't except that the ending didn't turn out to be exactly how they imagined it. Just ignore them. They're a vocal minority and thankfully Bioware knows that.

They're not a vocal minority. Polls prove that. Why do you keep perpetuating this lie every chance you get? A large part of the fanbase was unsatisfied with the endings, deal with it.

#186
EnvyTB075

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Because this is supposed to be a good thing

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#187
Someone With Mass

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Pantanplan wrote...

Brovikk Rasputin wrote...

Because some people can't except that the ending didn't turn out to be exactly how they imagined it. Just ignore them. They're a vocal minority and thankfully Bioware knows that.

They're not a vocal minority. Polls prove that. Why do you keep perpetuating this lie every chance you get? A large part of the fanbase was unsatisfied with the endings, deal with it.


Hell, EC proves that.

Also, those puny polls that have a few thousand voters at best aren't really representing the opinion of any group of significance, considering that the game has sold millions of copies.

But I guess some people are just too occupied with going all "lol, ur a hater, gtfo" to realize that.

#188
Yate

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Pantanplan wrote...

Brovikk Rasputin wrote...

Because some people can't except that the ending didn't turn out to be exactly how they imagined it. Just ignore them. They're a vocal minority and thankfully Bioware knows that.

They're not a vocal minority. Polls prove that. Why do you keep perpetuating this lie every chance you get? A large part of the fanbase was unsatisfied with the endings, deal with it.


sample bias

the majority of people who hang around these forums hate the endings because hate is infectious, so is depression, and you all love to spread your gloom around

I know I don't hang around here as often as I'd like to because of the crushing atmosphere of hate and negativity.

majority of fans were cool with the EC

and EVERYONE else has moved on and is OVER IT, except for a small group of BSN posters who have deluded themselves into thinking that they can change the endings if only they COMPLAIN ENOUGH

it's not even intelligent, thoughtful critique, just ENDINGS SUCK and LIARA SUCKS and WAH EA IS EVIL

#189
The Night Mammoth

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I'm fairly certain the group who think the ending was poor is larger than the group who thinks the ending was ace.

But I'm also fairly certain there's another group who simply don't care as much, don't talk about it, and have no strong, vocal opinion either way, that is also many times larger than either of the other two.

Regardless, how many people hold the same opinion as you shouldn't matter, and the size of a certain group certainly doesn't, or shouldn't, affect the credibility or legitmacy of anyone's opinion. 

Modifié par The Night Mammoth, 04 janvier 2013 - 04:15 .


#190
gert56nom

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for me what ruins the ending is the starkid, edit him out & have the destroy, control etc ending be chosen by your ems & war assets aquired during the game

#191
Blooddrunk1004

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Because the ending goes agianst everything what Mass Effect is + developers even confirmed that we won't have this type of ending. In original you picked a decision, Crucible goes ape****, Reapers are destroyed or they leave the battle, Crucible explosion pulls Normandy and leaves it at some random planet.

You recieve only a scene where your craw walks out of the Normandy and Stargazer scene.
No clue or scene of what happens to your crew, to species, to fleets who got stranded in Sol and anywhere else cause Mass Relays get blowned up. No speech from Shepard, Hackett or EDI neither. Just jumps to credits. EC fixed a few stuff.

I somehow managed to ignore Starbrat but the only real ending for me is in MEHEM (Happy ending mod).
Nothing made me more happy and sad when i saw Shepard putting Anderson's name plate on memory stone and then hugging with his/her LI.

#192
AlanC9

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gert56nom wrote...

for me what ruins the ending is the starkid, edit him out & have the destroy, control etc ending be chosen by your ems & war assets aquired during the game


I see this sort of post a lot; you should be locked into your ending by your choices, ehich I guess would mean that a perfect game would force Synthesis. Are people really hostile to choice itself?

Modifié par AlanC9, 04 janvier 2013 - 05:18 .


#193
AlanC9

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moater boat wrote...

Couldn't agree more. One of the great things about ME1 was that humanity was just a small part of something so much bigger and far more grand. Just another member of a vast galactic community. Then we find ourselves in ME3 with everyone, humans, turians, krogan, asari, all fighting for Earth. Seemed like nonsense.


Well, except that Earth turns out to be the only place where the Reapers can be defeated, and the humans are the only force with a plan to do it. But that doesn't excuse some of the early dialogue, not at all.

#194
Robhuzz

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AlanC9 wrote...

gert56nom wrote...

for me what ruins the ending is the starkid, edit him out & have the destroy, control etc ending be chosen by your ems & war assets aquired during the game


I see this sort of post a lot; you should be locked into your ending by your choices, ehich I guess would mean that a perfect game would force Synthesis. Are people really hostile to choice itself?


No, people (including me) hate the starchild. They hate the idea of some random god like being (as someone stated 3(!) years ago) is in control of everything. They hate the fact it tries to change the plot of the entire series to a downplayed organics vs. synthetics plot (which we already solved in the Quarian/Geth storyline - or not - your choice). It wasn't forshadowed and it shouldn't even be there.

They hate its 'choices', they hate the fact that all of its lines are complete nonsense. Why can't I tell it there is no chaos? How does killing entire civilisations and turning them into a space milkshake then pumping them into a reaper shell, which is then used a slave to kill more people... and repeat the entire cycle...solve anything? How is it better? How does controlling the reapers solve his made up chaos? How does destroying the reapers solve the made up chaos? Where the hell did synthesis come from? How does it work? Why would we even pick it?

That and several dozen more thingswere just so wrong with that short 5 minute scene alone, I cannot ignore so much rubbish. The EC did nothing to fix that, it only added more BS, which is why I still think the ending is just garbage.

Modifié par Robhuzz, 04 janvier 2013 - 05:29 .


#195
Grubas

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aM1ty wrote...

 Please keep in mind I beat ME3 for the first time ever with the Extended Cut DLC Installed.

I just basically did a suicide run over the past week playing ME1, 2 and 3 in a row. It has quickly become my favourite video game series of all time. One of the things I loved about Mass Effect was the conclusion it had. Shepard died a hero, at least from the "major decision" I picked, and had to sacrifice everything he's built and loved in order to save Humanity. Please tell me what was so horrible about that? Why was that worth changing? Is it only because I played the Extended Cut that I actually enjoyed the conclusion to the Shepard trilogy?

I need answers!


What was so bad about the vanilla ending? 

If you watched all 3 endings in colorblind mode, you couldn't distinguish them. 
So the culmination of all your personal decisions was the same ending everybody got, no matter what.

Apparently,  everyones canon Love Interest was Liara, no matter who you had instead.  

It was terribly short and followed an Anti-climax, you seldom come to see in a AAA game.

Thats just the superficial part of the endings. And im not going into more detail.

But im glad you liked the Trilogy as such. 
Maybe there is still hope for Mass Effect.

Modifié par Grubas, 04 janvier 2013 - 05:52 .


#196
Grubas

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This is so beautiful. Did you show it Seival yet?

EnvyTB075 wrote...

Because this is supposed to be a good thing

Posted Image


Modifié par Grubas, 04 janvier 2013 - 05:54 .


#197
Dean_the_Young

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KevShep wrote...

Dean_the_Young

Where is the plan to stop the reapers in ME2?

There wasn't. Hence why it was introduced in ME3.

Why did they wait untill ME3 then to show us a plan to stop them(crucible) when there was time before?

Because the Game of the Year that was ME2 didn't, at which point it was a necessity.

How come there was no mention of such tech(crucible) before?

Becaquse the means by which the Reapers would be beaten were not developed before.

It was rushed and de-railed thanks to Drew having to leave for SWTOR. I prefer Drew's dark energy story over casey's plot.

It was

They did promise us 16 endings btw.

Ending states, perhaps, but that was a media-hype that was always dependent on how you defined an ending. I've seen people (not Bioware either) try and say that ME2 has a multitude of outcomes based on the Suicide Mission.

#198
Epique Phael767

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Go to youtube and watch the Angry Joe review for the ending.

#199
AlanC9

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Robhuzz wrote...

AlanC9 wrote...

gert56nom wrote...

for me what ruins the ending is the starkid, edit him out & have the destroy, control etc ending be chosen by your ems & war assets aquired during the game


I see this sort of post a lot; you should be locked into your ending by your choices, ehich I guess would mean that a perfect game would force Synthesis. Are people really hostile to choice itself?


No, people (including me) hate the starchild. They hate the idea of some random god like being (as someone stated 3(!) years ago) is in control of everything. They hate the fact it tries to change the plot of the entire series to a downplayed organics vs. synthetics plot (which we already solved in the Quarian/Geth storyline - or not - your choice). It wasn't forshadowed and it shouldn't even be there.

They hate its 'choices', they hate the fact that all of its lines are complete nonsense. Why can't I tell it there is no chaos? How does killing entire civilisations and turning them into a space milkshake then pumping them into a reaper shell, which is then used a slave to kill more people... and repeat the entire cycle...solve anything? How is it better? How does controlling the reapers solve his made up chaos? How does destroying the reapers solve the made up chaos? Where the hell did synthesis come from? How does it work? Why would we even pick it?

That and several dozen more thingswere just so wrong with that short 5 minute scene alone, I cannot ignore so much rubbish. The EC did nothing to fix that, it only added more BS, which is why I still think the ending is just garbage.


Yeah, yeah, heard it before. I'm just asking about the italed part in thhe initial quote, which I should have marked for clarity.

#200
AlanC9

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Dean_the_Young wrote...

They did promise us 16 endings btw.

Ending states, perhaps, but that was a media-hype that was always dependent on how you defined an ending. I've seen people (not Bioware either) try and say that ME2 has a multitude of outcomes based on the Suicide Mission.


They didn't even promise that. The whole 16 endings thing seems to have come from a bit in the strategy guide which lays out the 16 different decision and EMS combinations that determine what ending you'll get. And of course, that was simply true. It's the fans, helped by a misleading IGN headline (the IGN article itself was also simply true), who somehow convinced themselves that there would be 16 endings.

If Bioware did anything wrong there it's that they failed to crush the 16 endings meme after it escaped confinement.

Modifié par AlanC9, 04 janvier 2013 - 06:45 .