
This. Among other things.

fix your picMr.Racoon wrote...
This. Among other things.
Modifié par DinoSteve, 04 janvier 2013 - 02:23 .
whaddaya meanDinoSteve wrote...
fix your picMr.Racoon wrote...
This. Among other things.
*Citation needed.KevShep wrote...
Dean_the_Young wrote...
but ME2 thought it would be great to allow the player to blow up the base, and so the Vital Information was probably going to have to come from somewhere else. ME2 did develop the means, and so ME3 had to and did from somewhere players couldn't complain about having already blown up.
There was no pre-planned path for how to get to the end of ME3 until ME3 itself. The Collector Base and the Human Reaper were possibilities, not firm intents.
This is the other thing that I have a problem with.The story was supposed to arc into different endings such as saving the council or killing them and blowing up the collector base/or keeping it. There was only one narrative and one ending and only one path that did not take into account you past actions. The best past action that I can think of is that I keeped the krogan cure in ME2 and it went off of that and had a impact( i think, I never saw what happend if you picked something else in ME2).
Except ME2 didn't develop such a plot thread, so it was left to ME3 to create one out of a context ME2 didn't develop. The Collector Base never needed to be that lead, and thanks to the Destroy/Preserve choice and also-intended Cerberus antagonist there wasn't really anything else from ME2 to serve.If ME3 was going to use the crucible then they should have use ME2 to introduce it. Since they did not then the...Crucible like device...should have come from something in ME2 such as with cerberus or the collector base( if it was destroyed).
And how that would be (in lore and in game design) was not planned out in advance by the Mass Effect writers. All of them, across the franchise.The underlining plot of destroying the reapers WAS the underlining plot as countless people ingame(and narrative) have made that clear.
Han Shot First wrote...
I'm glad that Mass Effect 3 contained no references to humanity's supposed genetic diversity.
As a species, we are actually not very genetically diverse at all. About 70,000 years ago there was a supervolcano eruption in Indonesia that greatly altered the Earth's climate, and nearly drove humanity into extinction. This created a genetic bottleneck, and as a result we are one of the least genetically diverse species on our own planet.
If we are not even close to being the most genetically diverse species on our own world, why we would be the most genetically diverse space faring civilization in the galaxy?
The whole 'humanity is special' plot line was awful, and never should have been introduced in Mass Effect 2.
Firstly - the original endings in one video, side-by-side.aM1ty wrote...
Please keep in mind I beat ME3 for the first time ever with the Extended Cut DLC Installed.
I just basically did a suicide run over the past week playing ME1, 2 and 3 in a row. It has quickly become my favourite video game series of all time. One of the things I loved about Mass Effect was the conclusion it had. Shepard died a hero, at least from the "major decision" I picked, and had to sacrifice everything he's built and loved in order to save Humanity. Please tell me what was so horrible about that? Why was that worth changing? Is it only because I played the Extended Cut that I actually enjoyed the conclusion to the Shepard trilogy?
I need answers!
They're not a vocal minority. Polls prove that. Why do you keep perpetuating this lie every chance you get? A large part of the fanbase was unsatisfied with the endings, deal with it.Brovikk Rasputin wrote...
Because some people can't except that the ending didn't turn out to be exactly how they imagined it. Just ignore them. They're a vocal minority and thankfully Bioware knows that.
Pantanplan wrote...
They're not a vocal minority. Polls prove that. Why do you keep perpetuating this lie every chance you get? A large part of the fanbase was unsatisfied with the endings, deal with it.Brovikk Rasputin wrote...
Because some people can't except that the ending didn't turn out to be exactly how they imagined it. Just ignore them. They're a vocal minority and thankfully Bioware knows that.
Pantanplan wrote...
They're not a vocal minority. Polls prove that. Why do you keep perpetuating this lie every chance you get? A large part of the fanbase was unsatisfied with the endings, deal with it.Brovikk Rasputin wrote...
Because some people can't except that the ending didn't turn out to be exactly how they imagined it. Just ignore them. They're a vocal minority and thankfully Bioware knows that.
Modifié par The Night Mammoth, 04 janvier 2013 - 04:15 .
gert56nom wrote...
for me what ruins the ending is the starkid, edit him out & have the destroy, control etc ending be chosen by your ems & war assets aquired during the game
Modifié par AlanC9, 04 janvier 2013 - 05:18 .
moater boat wrote...
Couldn't agree more. One of the great things about ME1 was that humanity was just a small part of something so much bigger and far more grand. Just another member of a vast galactic community. Then we find ourselves in ME3 with everyone, humans, turians, krogan, asari, all fighting for Earth. Seemed like nonsense.
AlanC9 wrote...
gert56nom wrote...
for me what ruins the ending is the starkid, edit him out & have the destroy, control etc ending be chosen by your ems & war assets aquired during the game
I see this sort of post a lot; you should be locked into your ending by your choices, ehich I guess would mean that a perfect game would force Synthesis. Are people really hostile to choice itself?
Modifié par Robhuzz, 04 janvier 2013 - 05:29 .
aM1ty wrote...
Please keep in mind I beat ME3 for the first time ever with the Extended Cut DLC Installed.
I just basically did a suicide run over the past week playing ME1, 2 and 3 in a row. It has quickly become my favourite video game series of all time. One of the things I loved about Mass Effect was the conclusion it had. Shepard died a hero, at least from the "major decision" I picked, and had to sacrifice everything he's built and loved in order to save Humanity. Please tell me what was so horrible about that? Why was that worth changing? Is it only because I played the Extended Cut that I actually enjoyed the conclusion to the Shepard trilogy?
I need answers!
Modifié par Grubas, 04 janvier 2013 - 05:52 .
EnvyTB075 wrote...
Because this is supposed to be a good thing
Modifié par Grubas, 04 janvier 2013 - 05:54 .
There wasn't. Hence why it was introduced in ME3.KevShep wrote...
Dean_the_Young
Where is the plan to stop the reapers in ME2?
Because the Game of the Year that was ME2 didn't, at which point it was a necessity.Why did they wait untill ME3 then to show us a plan to stop them(crucible) when there was time before?
Becaquse the means by which the Reapers would be beaten were not developed before.How come there was no mention of such tech(crucible) before?
It wasIt was rushed and de-railed thanks to Drew having to leave for SWTOR. I prefer Drew's dark energy story over casey's plot.
Ending states, perhaps, but that was a media-hype that was always dependent on how you defined an ending. I've seen people (not Bioware either) try and say that ME2 has a multitude of outcomes based on the Suicide Mission.They did promise us 16 endings btw.
Robhuzz wrote...
AlanC9 wrote...
gert56nom wrote...
for me what ruins the ending is the starkid, edit him out & have the destroy, control etc ending be chosen by your ems & war assets aquired during the game
I see this sort of post a lot; you should be locked into your ending by your choices, ehich I guess would mean that a perfect game would force Synthesis. Are people really hostile to choice itself?
No, people (including me) hate the starchild. They hate the idea of some random god like being (as someone stated 3(!) years ago) is in control of everything. They hate the fact it tries to change the plot of the entire series to a downplayed organics vs. synthetics plot (which we already solved in the Quarian/Geth storyline - or not - your choice). It wasn't forshadowed and it shouldn't even be there.
They hate its 'choices', they hate the fact that all of its lines are complete nonsense. Why can't I tell it there is no chaos? How does killing entire civilisations and turning them into a space milkshake then pumping them into a reaper shell, which is then used a slave to kill more people... and repeat the entire cycle...solve anything? How is it better? How does controlling the reapers solve his made up chaos? How does destroying the reapers solve the made up chaos? Where the hell did synthesis come from? How does it work? Why would we even pick it?
That and several dozen more thingswere just so wrong with that short 5 minute scene alone, I cannot ignore so much rubbish. The EC did nothing to fix that, it only added more BS, which is why I still think the ending is just garbage.
Dean_the_Young wrote...
Ending states, perhaps, but that was a media-hype that was always dependent on how you defined an ending. I've seen people (not Bioware either) try and say that ME2 has a multitude of outcomes based on the Suicide Mission.They did promise us 16 endings btw.
Modifié par AlanC9, 04 janvier 2013 - 06:45 .