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Does Bioware has writing quality control?


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#76
xAmilli0n

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Femlob wrote...

Killdren88 wrote...

Yeah for the most part they just look for grammar issues. But what I wanna to know is why didn't the player testers say anything? I mean did the not have any concerns that this ending would be a problem?


I'm assuming they were happy enough to still have a job in these trying times.


I do wonder how much say play tester have without risking their jobs.  I can imagine it might cause some conflict.

#77
angol fear

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Dr_Extrem wrote...

angol fear wrote...

Dr_Extrem wrote...

GimmeDaGun wrote...

Dr_Extrem wrote...

GimmeDaGun wrote...

Dr_Extrem wrote...

every publisher has editors. those editors do not only find and correct grammar and typos - they also look for plot inconsistancies and errors.

some even criticise the content, if it does not fit ti the publishers policy.


there is off course no real quality control .. but editors and test audiences.



Yeah, of course editors can point out very obvious mistakes and inconsistences, but they don't have a say in the creative direction or decisions. 


no .. they just say, that the publisher will not publish it, in this form. Image IPB


if i look at the plot of mass effect 3, it seems, that neither editors or control/test groups were involved at all.


That they can do of course. :lol: But that does not make them "story quality controll", only they don't want to give their name to the "shlte" you want them to publish for you. :D


off course  there is no official content-police out there. but the writing teams of a game/movie/series are in a different position than novelists.

a novelist writes his/her story and give it to a publisher. the publisher accepts it and if it sells well, they offer the novelist a contract, to write more books of this kind.

the writers of games ect. are contracted, to write a story for a certain setting. if you plan to write a series of stories, lets say a trilogy, you have to write 4 stories. one for the overarching plot and one for each individual part. your main goal is, to write a consistans story, that does not contradict itself every five pages.


biowares writing team was not successful to create an overarching plot, that survives the games. the only shared parts are the reapers (who need to be stopped) and shepard+crew.

 

 No, you don't know how it works. Working for video game is like working for movies. There's a "director", someone who decide how it will be (the others can give their ideas but they do not decide if it will be like this). If everyone would work like you said no video game would be playable. 


the directors job is the presentation of the story - not the story. the director can go to the writer and tell him, that his scrips is bad or that he cant present it. if the writer rewrites the passages, he does so, to make it presentable.



That's what I was saying. There's someone who overlook things. Anyway, even with a bad scnario (not a script), a movie can become a masterpiece. The most important person is this one who choose and decide things.

edit : yes the producer always have the final word.

Modifié par angol fear, 03 janvier 2013 - 05:23 .


#78
ZLurps

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Outsider edge wrote...

Nerevar-as wrote...

ZLurps wrote...

@OP

I guess Hudson and Walter had very much creative freedom, so I don't think this was much of an quality control issue, but a matter of their vision and also too tight production schedule. Release of ME3 was delayed once to give BW more time to finish the product and I guess asking even more time wasn't either possible or reasonable to BW.


They had time for EC, and while it retconned the galactic colapse and Tali and Garrus´s death along witth the Normandy stranding, everything else was the same nonsense. Really, without metagaming, how many wouldn´t pick Refuse? Why should I believe anything the creator & leader of the Reapers say?


The EC wasn't planned. The planned DLC cycle before the furore likely was gonna start with Leviathan. But the fallout was so enormous and couldn't be contained by PR tactics they opted too delay the DLC cycle too create the EC. This as an olivebranch too the fanbase.


The issues people felt with ME3 were delivered to Better Business Bureau which sided with the consumers and then there was also complain filed to Federal Trade Commission (FTC). I think EA saw many reasons to get EC out of the door.

#79
crimzontearz

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On topic.

They USED to. On the DA boards one of the devs explained how the writing process and peer reviews happens. BUT....that was all thrown out the window by Mac and Casey

#80
Giga Drill BREAKER

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To answer op's question, the main plot and its subsequent endings, would suggest that, no Bioware does not have someone to check the quality of the main plot line, you would imagine though that it is part of Casey Hudson's job to do this.

#81
Galbrant

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No OP, the Lead Writer is above such petty concerns like quality control.

#82
Grubas

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I think the financial control beats quality control when it comes to squeeze even more money from the game.

#83
Sovereign330

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Pro Enders and Anti Enders both have a sizable following these days since EC. Either way, I win. I'm content with the current status of the end but if they do more, I get more Mass Effect. I can't complain.

#84
thehomeworld

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Well they certainly didn't when they wrote the endings with space boy, his backwards logic, and the synthesis ending

#85
LTKerr

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Robhuzz wrote...

Yes, but they only had time to check the Tuchanka and Rannoch storylines:D

Sad but true :'D

#86
liggy002

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Teddie Sage wrote...

liggy002 wrote...

Harbinger rules and the Star Child can suck it.


By suck it, you mean its logic, right?


Yeah, he's an evil little Space Hitler.  And a poor excuse for a final boss.  Even if he represents Harbinger that's a lame way to represent him.  It's too artsy of an ending for me.  I understand it but I just don't like it.

Modifié par liggy002, 03 janvier 2013 - 06:23 .


#87
sH0tgUn jUliA

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Kira Sierra Cyrus wrote...

Basically what it is in the title: does Bioware has some kind of writing quality control? Or people like Mac Walters are free to use whatever nonsense they can come up with?

Yes, I'm partularly talking about the absurdity of endings (Star Child concept). I reinstalled ME3 not a long time ago, hoping that Extended Cut brought something actually new to the table, but it only expanded on the overall failure of original concept.

Spoiler
 


Mac didn't write what he wanted. Mac wrote a scene, then was told to "keep it high level." Mac got to be the fall guy. The end scene the way we got it was this other guy's idea.

Go into the disk and look at the hidden dialogue between Anderson and Shepard. It got cut to three lines by UKNOWHO.

There was no peer review of the original ending.

#88
ZLurps

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crimzontearz wrote...

On topic.

They USED to. On the DA boards one of the devs explained how the writing process and peer reviews happens. BUT....that was all thrown out the window by Mac and Casey


Do you recall which month it was when this supposedly happened?

Because IIRC it happened very late in production leaving them very little room to manouver. They could write anything, but graphical assets, voice acting, etc. isn't going to produce itself. Maybe they just needed to hack together something from what they had with as little man hours as possible put to programming, creating graphics, audio, etc.

Modifié par ZLurps, 03 janvier 2013 - 06:44 .


#89
Maxster_

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Kira Sierra Cyrus wrote...

Basically what it is in the title: does Bioware has some kind of writing quality control? Or people like Mac Walters are free to use whatever nonsense they can come up with?

Yes, I'm partularly talking about the absurdity of endings (Star Child concept). I reinstalled ME3 not a long time ago, hoping that Extended Cut brought something actually new to the table, but it only expanded on the overall failure of original concept.

Spoiler
 

Otvet sokryt v voprose. :wizard:
ME3 ne bolee chem bezsvyaznyi bred, ne imeyushii otnosheniya k predydushim igram. 
Anyway, how could that garbage(=ME3) even pass any quality control(if there were any) remains a mistery. So, even if there was quality control, result are the same as if there were no quality control. :D

#90
Ninja Stan

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Disagreeing with a story does not necessarily make it "low-quality." Thinking the writing is bad or doesn't fit with the rest of the trilogy also doesn't necessarily make it "low-quality," anymore than believing everything you like and agree with is necessarily "high-quality."

Story development is done by the project management, which includes Mac (as lead writer), Casey (as executive producer), and other high-level project personnel. Once the story is decided upon, actual writing duties fall to the writing department. Along the way, artistic and technical concerns of the story are brought up by the writing department, project management, editors, and QA (mostly for testability issues).

While anyone can provide feedback on the content of the writing, plots, romances, etc., the lead writer and project management ultimately decide how to proceed, not just because they "know better," but because it's their job to keep the project moving forward. On DA:O, for example, one origin story went through complete rewrites from the ground up several times, only to ultimately be removed from the game and not used. Others went through significant rewrites before reaching the state in which they appeared in the final game.

It's easy to blame Mac and Casey for the parts of the game you don't like, but consider that no matter what was written, it had to pass through many hands, be edited more than once, and be looked at by many people hundreds of times before appearing in the final game.

#91
Steelcan

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Ninja Stan wrote...

It's easy to blame Mac and Casey for the parts of the game you don't like, but consider that no matter what was written, it had to pass through many hands, be edited more than once, and be looked at by many people hundreds of times before appearing in the final game.

The scariest thought of all

#92
Dr_Extrem

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Steelcan wrote...

Ninja Stan wrote...

It's easy to blame Mac and Casey for the parts of the game you don't like, but consider that no matter what was written, it had to pass through many hands, be edited more than once, and be looked at by many people hundreds of times before appearing in the final game.

The scariest thought of all


yes .. the term "tunnel view" just popped up in my mind.

#93
Fur28

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Seival wrote...

Kira Sierra Cyrus wrote...

Basically what it is in the title: does Bioware has some kind of writing quality control? Or people like Mac Walters are free to use whatever nonsense they can come up with?

Yes, I'm partularly talking about the absurdity of endings (Star Child concept). I reinstalled ME3 not a long time ago, hoping that Extended Cut brought something actually new to the table, but it only expanded on the overall failure of original concept.

Spoiler
 


There is no nonsence in ME3.

...But BSN clearly needs some kind of face control already, because it's overflowed by people who are unable understand what the game and its developers tell them.

The problem is not in the ending concept. The problem is in your understanding of this concept.

Actually the concept it´s pretty simple. The problem is that it was presented pretty bad.....oh and it also sucks(metaphoracly:happy:)

#94
Teddie Sage

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I guess if we wouldn't be so passionate about this franchise, there wouldn't be so many debates and I understand how hard it must be for writers, moderators and administrators to come online and try to communicate with people on BSN. It has become toxic to come here for many users, to the point it's easy to accuse people of something and clean their hands from it when they're done with their own personal massacres. It's just speaking generally, but I've observed both sides and a lot abandoned ship because they were all tired from all this fighting. I don't like when people personally attack the Retake Movement because I'm part of it, but I'm not going to spit on people just because they like the endings alone. I will go Renegade, though, if they verbally assault me with an unfair type of treatment because it's just how I was raised. I was raised to never back off my bullies and to put them in their places, very young. I know I am rude and I apologize for this, but I'm so passionate about my fandoms that sometimes, it feels right to defend my people and my fellow Retakers.

Modifié par Teddie Sage, 03 janvier 2013 - 07:58 .


#95
Maxster_

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Ninja Stan wrote...

Disagreeing with a story does not necessarily make it "low-quality." Thinking the writing is bad or doesn't fit with the rest of the trilogy also doesn't necessarily make it "low-quality," anymore than believing everything you like and agree with is necessarily "high-quality."

Thinking the writing is great and deep, doesn't actually make it so, or make it high-quality writing, anymore than believe everything you wrote is a high-quality by default.
That kind of "defense" you displayed will never work. 

Literature have standarts, means to determine quality of a writing. Quality of writing is not subjective, as you pretending, it is objective.
Things like narrative coherence(things like details, story contradicting itself, story making no sense in established context) and characters motivation play role in that determination process.
For example, ME3 flat out retcons ME1 with Catalyst and reapers arrival, making ME1 story nonsensical. It means, that overarching narrative coherence is broken.
Therefore, to not get into too much details, ME3 writing is a very low-quality, either you accept it or pretend that there is no thing as writing quality.

Story development is done by the project management, which includes Mac (as lead writer), Casey (as executive producer), and other high-level project personnel. Once the story is decided upon, actual writing duties fall to the writing department. Along the way, artistic and technical concerns of the story are brought up by the writing department, project management, editors, and QA (mostly for testability issues).

That's of course fine, but why exactly Bioware needs to check quality of the story, when you just said that there is no such thing as objective writing quality?
Funny how you are contradicting yourself.

While anyone can provide feedback on the content of the writing, plots, romances, etc., the lead writer and project management ultimately decide how to proceed, not just because they "know better," but because it's their job to keep the project moving forward. On DA:O, for example, one origin story went through complete rewrites from the ground up several times, only to ultimately be removed from the game and not used. Others went through significant rewrites before reaching the state in which they appeared in the final game.

That's of course great.
And when we compare writing quality of DA:O and ME3, we'll notice, that DA:O writing quaity is very close to high(with greatly written characters like Loghain for example), and ME3(with Udina suddenly betraying himself with absolutely no reason) writing quality is very low.
Something suddenly broken with that beautiful quality control concept of yours?

It's easy to blame Mac and Casey for the parts of the game you don't like, but consider that no matter what was written, it had to pass through many hands, be edited more than once, and be looked at by many people hundreds of times before appearing in the final game.

An implausible excuse.
It is irrelevant how many people had their hands in quality control of writing, if result of that quality control is a very low quality.

Modifié par Maxster_, 03 janvier 2013 - 08:32 .


#96
Maxster_

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Steelcan wrote...

Ninja Stan wrote...

It's easy to blame Mac and Casey for the parts of the game you don't like, but consider that no matter what was written, it had to pass through many hands, be edited more than once, and be looked at by many people hundreds of times before appearing in the final game.

The scariest thought of all

Just accept that, like i did:wizard:

#97
Neizd

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The game had to go through many hands and people...It's obvious that Casey and Mac took the hit for this, instead whole BW team, to somehow protect the company...the only question left is:
How did an ending like that could happen? No...whole priority:earth. There must have been a reason for it.

#98
Brovikk Rasputin

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Neizd wrote...

The game had to go through many hands and people...It's obvious that Casey and Mac took the hit for this, instead whole BW team, to somehow protect the company...the only question left is:
How did an ending like that could happen? No...whole priority:earth. There must have been a reason for it.

Because that's how they wanted to do it?

#99
Teddie Sage

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Brovikk Rasputin wrote...

Neizd wrote...

The game had to go through many hands and people...It's obvious that Casey and Mac took the hit for this, instead whole BW team, to somehow protect the company...the only question left is:
How did an ending like that could happen? No...whole priority:earth. There must have been a reason for it.

Because that's how they wanted to do it?


Even so, they didn't take in consideration about all the fans and this caused the backlash. When you make a trilogy that has this kind of following (a huge fanbase), you don't simply kill off a character and write him out of character at the middle of the game simply because you're sick and tired of it. Shepard didn't feel like "our" character for most of the people I'm hanging out with on the Retake groups and I agree with them. For me Shepard stopped being my Shepard after Thessia's mission. It wasn't a role playing game anymore, just an interactive movie with lots of action. While I understand you're trying to defend their decision, it wasn't the best one for everyone. I personally felt this game lost its charms because of Drew's departure. His writing style could be felt in both ME1 and ME2 and I missed him dearly for the third game.

Modifié par Teddie Sage, 03 janvier 2013 - 09:27 .


#100
archangel1996

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Sure they have
Image IPB