Ninja Stan wrote...
Disagreeing with a story does not necessarily make it "low-quality." Thinking the writing is bad or doesn't fit with the rest of the trilogy also doesn't necessarily make it "low-quality," anymore than believing everything you like and agree with is necessarily "high-quality."
Thinking the writing is great and deep, doesn't actually make it so, or make it high-quality writing, anymore than believe everything you wrote is a high-quality by default.
That kind of "defense" you displayed will never work.
Literature have standarts, means to determine quality of a writing. Quality of writing is not subjective,
as you pretending, it is objective.
Things like narrative coherence(things like details, story contradicting itself, story making no sense in established context) and characters motivation play role in that determination process.
For example, ME3 flat out retcons ME1 with Catalyst and reapers arrival, making ME1 story nonsensical. It means, that overarching narrative coherence is broken.
Therefore, to not get into too much details, ME3 writing is a very low-quality, either you accept it or pretend that there is no thing as writing quality.
Story development is done by the project management, which includes Mac (as lead writer), Casey (as executive producer), and other high-level project personnel. Once the story is decided upon, actual writing duties fall to the writing department. Along the way, artistic and technical concerns of the story are brought up by the writing department, project management, editors, and QA (mostly for testability issues).
That's of course fine, but why exactly Bioware needs to check quality of the story, when you just said that there is no such thing as objective writing quality?
Funny how you are contradicting yourself.
While anyone can provide feedback on the content of the writing, plots, romances, etc., the lead writer and project management ultimately decide how to proceed, not just because they "know better," but because it's their job to keep the project moving forward. On DA:O, for example, one origin story went through complete rewrites from the ground up several times, only to ultimately be removed from the game and not used. Others went through significant rewrites before reaching the state in which they appeared in the final game.
That's of course great.
And when we compare writing quality of DA:O and ME3, we'll notice, that DA:O writing quaity is very close to high(with greatly written characters like Loghain for example), and ME3(with Udina suddenly betraying himself with absolutely no reason) writing quality is very low.
Something suddenly broken with that beautiful quality control concept of yours?
It's easy to blame Mac and Casey for the parts of the game you don't like, but consider that no matter what was written, it had to pass through many hands, be edited more than once, and be looked at by many people hundreds of times before appearing in the final game.
An implausible excuse.
It is irrelevant how many people had their hands in quality control of writing, if result of that quality control is a very low quality.
Modifié par Maxster_, 03 janvier 2013 - 08:32 .