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Does Bioware has writing quality control?


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#126
KevShep

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Sonashi wrote...

GimmeDaGun wrote...

I'm curious how would you react if someone demanded you to completely change something you created and like as it is. 

Purchasing a piece of intellectual product is not the same as buying a car. You can't just go and say... "hey I don't like this and that... change it!" Investing time in something does not make you entitled to have a say in the creative process... by buying it, investing time and emotions on it, you took a risk by your own free will. That was your choice, your responsibility not theirs. You also had the chance to ask for a refund, if you wished to do that. Why do people put the blame solely on the other party? We all should know that two is needed for a dance... one of them is us. 


Yeah...but BioWare used to be something more than usual game producer. But something happened. Something opposite than what was said in ME 3. Instead of inevitable synthesis we split into two groups. They are now Organics and we - the fanbase (not all of it) are Synthetics. They created us - the fanbase, by making fantastic games for us and WITH us. And we rebelled against them lol!

They've been showing a huge respect to players - their fans, who were emotionally invested with all that hard work. But guess what happened. But their started to take that kind of line of defense like you wrote. We were the only one to blame for the things that happened coz of ME 3. And because we weren't intelligent enough to understand their vision, they meet us half-way through with the EC.

This hurts me even today. Not the endings - I accepted them (hell I finished my 8th playthrough two days ago - I enjoy that game despite its flaws), but that attitude, like they stopped caring about our opinion. We aren't a family anymore. That's how I see it personally.

PS.  we, us, they, - It makes me easier to describe MY personal feelings towards whole situation. I can't speak for everybody and that wasn't my intention. 


I think that Bioware sacrificed Mass Effect 3 for SWTOR. Even the top writer( Drew K.) on Mass Effect was sent to do SWTOR instead of ME3. Bioware killed SWTOR and ME3 in a single blow.

Modifié par KevShep, 03 janvier 2013 - 11:35 .


#127
Kildin_of_the_Volus

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Drew moved and then decided it wasn't best or fair too continue to fill such an important role long distance.

#128
Maxster_

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GimmeDaGun wrote...
I was always amused by this kind of "I know better" attitude while it's evident that each of our opinion is just another one of the million.

I do know better, at least than you.

Quality of writing is objective you two say. Yes, it is, while you Maxter state that DA:O is high quality and ME:3 is low quality while they are on the very same level: pulp fiction with no real artistic quality to them, they can be technically creative, smart and nicely executed full of isnpiration, but that's about it. In that regard none of them are bad. But quality...

Pathetic.
Thing is Ninja Stan said that quality of writing is entirely subjective, and therefore can not be measured in any way, even like something being lower or higher quality.
And i said, that it is false.
And you just agreed with me.

Dosztojevszkij, Proust, Goethe, Bulgakov, Babits, Mann, Losa, Shakespear etc. etc. ... those guys are high quality my friend. On this low level we are talking about, we can't even utter the word "quality" and yeah, down here it is very much up to subjective preferences wether you find something good or bad. This kind of writing is merely for entertainment without literal values. It's not quality...

Okay, now you judging quality of writing by value of it's entertainment. If it has more "literal values"(what's that exactly? another asspull you made just to "prove" your "point" i guess) and less entertainment - than this is a quality writing?
Lol.
Fictional literature is entertainment. Shocking, i know.
I guess you never read Bugakov or Shakespear. :lol:

And this is of course completely beside the point, because games, although they could never reach quality level of brilliant examples of human's literature - differs by quality of writing of their stories. Especially actual for RPGs.
Shocking, i know.
There are brilliant examples like Planescape:Torment, Witcher, good examples like DA:O, ME1, - and there is garbage like ME3.

So, if we set a bar of high quality on Planescape, good quality on ME1 - we will see that ME3 is far below in writing quality.

As for ME and "retcons":

ME1 still works perfecty fine with the ME3 story line, just like as it worked with the ME2 one, because nothing final is truly revealed in there, only a few minor details about the reapers and their methods, but nothing is explained really. We know nothing about them, their motives, how they work etc.. The only thing we know is that the mass relays and The Citadell are their creations and that there's a cycle of harvest in every 50 thousand years, there's a vanguard who's been trying to start the present cycle but was unable to do so, because of the protheans' mischief (by disableing the Citadell's systems... it could be the dormant Catalyst's control over the station...why not?), so it had to try to get close to the Citadel somehow... that's why it looked for "allies" or pawns to get help for doing it "manually" (waking up the Catalyst?)... etc. etc. ... Most of the info we get is from an indoctrinated pawn (Saren), a single reaper who does not tell us anything really, only intimidatin us and a simple prothean VI (and as we know it the protheans didn't know too much of the reapers themselves... more than us, but not their real secrets) ...so as you can see it it's not retconning at all, only they took an unexplained idea further and built upon it, expanded it. But there's no direct contradiction there or retconning.

Yes, yes, Catalyst just sat on Citadel watching for Sovereign continued fails. For lulz.
Reapers sat in dark space for thousands of years of Sovereign's machinations, when they could just fly into a galaxy in 0.5-3 years losing completely nothing - because Catalyst ordered them, he just wanted to watch Sovereign's fails for lulz.
Crucible is plain nonsense and can not be designed.

And all that is high quality writing on par with ME1 and DA:O because there is more high quality writing in human literature, and therefore, compared to that literature, ME1 and ME3 quality of writing is on same level - thus ME3's quality of writing is the same as ME1.

Wow doesn't even cover that © smudboy.

So you basically took works of fiction that are not in sci-fi or fantasy genre, which are obviously entertainment genres, to prove that sci-fi and fantasy genres have no measurements of quality writing, because classical literature is actually better.
That's just.. pathetic.
Of course, there are quaility difference in genres like sci-fi and fantasy, and games we discussing are part of those genres.
Anyway, your "point" about games having no quality of writing compared to a classical literature and, therefore, all games quality of writing is the same(very low) is void.

The prothean statues on Ilos? Retcon? Well, yes, most probably they were meant to be ancient prothean statues, but it wasn't written or stated anywhere. They only used it in the codex entry... but the codex is full of the galaxy's "current knowledge... like the Citadell being the prothean's creation" and that was the closest thing we could call a prothean at the time... later they decided to take a different direction with the protheans (first the collectors, later Javik), so they gave an explanation for those statues in one of the convos with Javik of them being of inussanon origin. 

So, because codex is full of "current galaxy's knowledge" - this is now justification of crap writing like Crucible and catalyst?
Suure.

Even Cerberus is revealed slowly as you go showing more and more of it. If you dislike it because you had an idea about them before, that's you. Nobody said anywhere that Cerberus is only a small organisation... by seeing what they are capable of doing, it is pretty evident that they have a huge amount of resources, influence and support. EDI shares some info, but it is kind of off (and when I look at magnitude of Cerberus' projects it does not add up)... I found it curious that TIM would tell her info about his highly secret organisation. It could be just the surface or false info to cover their real nature and magnitude. So again, nothing is set in stone or revealed really. 

Ok, now you discarding information because it doesn't fit your headcanon.
Now, suddenly, Cerberus was always a space empire with entire fleets, bases throughout the galaxy, unlimited resources.
No civilization in Shepard's cycle had any clue about such massive entity.

Anyway, it directly contradicts ME books, which are, for fans of "twitter storytelling" like you is unbreakable canon.


Udina was always an Earht firs guy and one who never really seen eye to eye with the Council when it came to human interests. When Earth is attacked he could get so desperate that he took his influence and contacts in order to make contact with Cerberus (human extremists) to put the Council out of the way and use the advantage of the consequential chaos for using his own influence as the only remaining Councilor for an expedition for saving Earth - and it all happens way after the beginning of the invasion agains Earth, and as Coucilor it's him who gets all the news and intel of what monstrous things are going on on the mother planet (it kind of has an affect on people)... is his move crazy and desperate? Yes. Out of character? Given what we know of Udina, and the given circumstances, not so much.

Yes, yes, he was part of the council and then he decided to betray himself as a councillor, by removing council, leaving himself as only suspect, and suspected of having ties with Cerberus, which all council races are loving so much.
All that to apply to a leaders of such races in hope that they will provide him with fleets to free Earth(especially funny when such things said by those who oppose possibility of conventional victory, like EAWare defenders).

Riight.
Image IPB

And that crap comes from someone who just spoke about quality of classical literature...

Again: nothing is set in stone until the ending of a story (just think about the more simple Star Wars movies... in Ep. IV you couldn't tell that Vader was Luke's father at all...maybe he wasn't meant to be it at that time, but later they took that direction and it worked): you can always expect new revelations, details to surface as you go, and if it works within the dynamics of the story, then it's fine. Yeah, some of the things and directons they decided to take you might dislike (I don't like a few myself), but still it does not mean that it's crap or that they absolutely had know idea of what they were doing. Only you wanted something else or expected something else... that's your problem (I use here the royal you, not personally you).

Yes, they had no idea what they doing. Yes, they have no quality control(or it is not working, irrelevant).
Yes, ME3 story is pure garbage, which nullifies its prequels.
Yes, ME3 as itself written horrible, examples being earth:intro, Crucible, Cerberus Empire, citadel's coup, and Catalyst.
Yes, ME3 is objectively badly written, it writing quality far below even ME2, and of course ME1 and DA:O.

#129
Ninja Stan

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KevShep wrote...

Then maybe they need to be fans of the series instead of just writers.

Isn't that the old "if you're not a professional writer, then you can't criticize the writing" argument in reverse? I can attest through personal experience and interaction with members of the ME3 team that most of them are fans. But developers have to be more than that in order to do their jobs. They have to be able to take all of the awesome ideas that are brought up and develop them into the game content that the fans will eventually experience. And at no time, is anyone guaranteeing that everyone will love what they come up wtih.

The best the dev team can do is guess, infer and assume what people are going to like. They would sacrifice something they think is cool for something the fans think is cool in a heartbeat, if they could easily include it in the game and it fits with everything else they're doing. Because they're not making the game for their own enjoyment. They're making the game to be sold to and enjoyed by gamers! Making a game that sells well is pretty much their only goal!

 If you guys had fans under contract to view the games content then you could have avoided this mess. 

I disagree. A fan can only give you one point of view. A fanbase can give you a more accurate view, but even then, the range of opinions is limited to only those who explicitly express an opinion. And not all of the fanbase expresses an opinion where it can be gathered and analyzed.

This is, of course, not mentioning the fact that you can't develop a game by committee with the fanbase. Even in this community, if you ask 10 people to describe their perfect ending, you would get 10 different answers. And then how do you choose which ending to actually make? You will always be disappointing someone. And how disappointed will they be? Is there an ending that only mildly disappoints some while being okay for most? Or is one tragically disappointing to some but super awesome for others? Between the two scenarios, which is better?

And if the fans were involved throughout the process, nothing would ever be decided. That's why Casey and Mac are being blamed: because they're the ones in charge and they're the ones who are presumed to have made the final decisions on how everything in the game turned out. Do you really think more fans blaming other fans is a better solution? We're already seeing fans blaming other fans for presuming to like something that "should" be hated, since that will just "encourage" BioWare to do more of the same, right? If you can't stop blaming people for simply holding a different opinion, how well do you think you'd be able to handle the belief that some fan was ultimately responsible for "ruining" a game you like?

Edit: btw...it does not matter how good a writer is, if they are not into it like the fans then no matter what they write it will not be that good. The current( and on going) fan rage is prove of this.

I disagree.

Stephen King is not a huge Stephen King fan eagerly squeeing over his next release. He is a professional writer who works hard to craft stories that are sellable, enjoyable, and interesting for the reader. He doesn't employ fans to help him write or come up with ideas, he doesn't obsess over the worlds he creates after they've been created. He does, however, have a great passion for writing, and is very disciplined in how he works. That's his job. It's how he makes a living.

Similarly, BioWare developers develop games for a living. They work very hard to craft stories and worlds that gamers will enjoy. They are gamers as well, and may also be huge fans of the franchises on which they're working but, unlike fans, they have to know when something isn't worth the trouble of obsessing over. If a fan spends 10 months discussing the game's ending, he has lost nothing. If a development team obsesses over an aesthetic issue for 10 months, progress slows, which means a lot of money is being spent for very little benefit.

Fans have the luxury of time and lack of risk. Content creators do not have such luxury when they have to sell product in order to continue working. It helps if you're a Mass Effect fan working on Mass Effect. It is not, however, required. I'd like to know what you thought of Mass Effect 1's writing, though, since no fan of the series would have existed at that point.

#130
GimmeDaGun

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KevShep wrote...

GimmeDaGun wrote...



Yeah, but from the point you start to employ them they lose their "only hardcore fan" status and become invested in different ways and would be a lot more in the loop. So they might accept the direction the actual writers take a lot easier, because they would get a lot more context. I don't think that would work either. And as far as I know. Gaming companies indeed pay for testers to give feedback about their games in production before release... and those are fans too with an NDA.


Iam not talking about testers.

I want these so called awesome writers to tell me why they thought it was a good idea to change the ENTIRE plot during the last game the caused ME2 to have no holding on the plan to stop the reapers at all(seriously,ME2 should have been a DLC then if we are not planning for the reapers).

They could have used ME2 to intruduce the crucible!

Why the hell did they then go with a copy cat ending of Deus Ex that had the SAME EXACT ending? these are top of the line writers? 



Well, fans who you pay for feedback, become testers... I don't know what should I call them really. 


There was no plot to be changed really... the only plot was: "the reapers are on the way, we got to figure out how to stop them". But nothing is changed. If you refer to this whole "dark energy" thing... it was a minor concept with no real role or effect in ME2... it wasn't even explained or connected the the reapers at all in the game. We only know of it from interviews and from and early script leak... and it wouls still have the reaper intelligence a slightly controversial reaper origin concept and a streamlined two option ending. 

As for ME 2: it never really had any relevant role in the series as a story... but we already knew that when we finished playing it's story. I mean destroying or preserving the Collector base wouldn't make that huge of a difference about the reaper war, but it revealed a few more details about the reapers themselves, gave us Cerberus and showed what it's capable of and what it's real colours are. It also was to make you more familiar with the universe, in that regard it succeded: there was lots of exploration. And my first sentence is not entirely true. There are things that actually have a significant effect on things in ME3 (Rannoch and Tuchanka arc). The search for the Crucilbe was subtly hinted in Lair of The Shadow Broker where Liara said that the Broker was looking for something to defeat the reapers and that he may have found a few clews... Liara kept searching, using the time Shepard gave them by destroying the alpha relay and  by the beginning of ME3 she finds something that could work. But I'm pretty sure that they came up with the Crucible (as an actual concept) during ME3's production.

Well about the Deus Ex copy. It would be unfair to say that they are the exact same. It is evident that they took a huge amount of inspiration from it and the actual decisions play out similarly, but it actually makes sense in the context of ME 3. And lets not forget that ME 3 is the longest chapter of the trilogy and just as relevanr as the other two story-wise. You can reveal things there. Why not? 

And they are not "awesome writers"... these guys are script-writers. They do what they do and they do it with care and passion, even if you might not like the initial result of their work. Who would you want to write ME? Asimov? :lol: It's just a game pal... not a piece of classic literature.

Modifié par GimmeDaGun, 04 janvier 2013 - 12:19 .


#131
GimmeDaGun

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Maxster_ wrote...


I do know better, at least than you.



I read your answer because you put lots of effort into it, but here I stopped taking you seriously... :lol::lol::lol: Sorry. I let it fly... "you win". ;)

On a side note though: Bulgakov is one of my personal favorites, and I love Shakespeare, just like the others, so I read their their (even if not all of them) books, dramas etc..

You take this a bit too personal as far as I see, while I just try to debate, chit-chat if you like and at some places I fear you didn't really get what I was trying to say. This was amusing though, so you are right, be happy, good night! :)

Modifié par GimmeDaGun, 04 janvier 2013 - 12:00 .


#132
Outsider edge

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Well time is probably the issue. All the feedback and discussion that went on for the past 10 months is more aimed at potential future releases then the current Mass Effect 3. Bioware did what could be done without having too resort too extensive rewriting with the EC and Leviathan. All the narrative issues still left that causes all the heated debates would require said rewrites. And you have too be a realist that's not going too happen.

So all the discussions and observations, feedback if u will is aimed at future projects. A character like the Catalyst if planned in future projects is likely too get alot of scutiny because of the feedback that was given for Mass Effect 3. And that's good enough for me cause it will lead too a better product that's more too my taste.

#133
Maxster_

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Ninja Stan wrote...

...
Maxster_, for one, vehemently disagrees with me, but I'm not sure he's quite gotten my point. I'm saying that one should recognize one's own biases and preferences and tolerances, and not use them to trash things one simply doesn't like. It is entirely possible to dislike something while still acknowledging it as valid, like I do with Big Bang Theory. It's also possible to do the opposite. I love a lot of old Saturday morning cartoons, but they're pretty bad.

I just said, that quality of writing is objective, and liking or disliking work of fiction is subjective.
Somehow, ME series ended with much lower quality of writing than it started with. 
And that is the reason why this topic was created.

#134
Maxster_

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:ph34r:[I respectfully disagree with you, GimmeDaGun.]:ph34r:

Modifié par Ninja Stan, 04 janvier 2013 - 12:03 .


#135
Ninja Stan

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GimmeDaGun wrote...

And they are not "awesome writers"... these guys are script-writers. They do what they do and they do it with care and passion, even if you might not like the initial result of their work. Who would you want to write ME? Asimov? :lol: It's just a game pal... not a piece of classic literature.

I take issue with this statement, GimmeDaGun, unless I'm merely misinterpreting your meaning.

The writers I worked with at BioWare were awesome writers. They were also script-writers. They were also novelists, comic book writers, RPG developers, etc. This isn't a piece of classic literature, no, but "just a game" wouldn't be so important to so many people.

#136
GimmeDaGun

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:ph34r:[As I respectfully disagree with you, Maxster.]:ph34r:

Modifié par Ninja Stan, 04 janvier 2013 - 12:04 .


#137
Outsider edge

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Maxster_ wrote...

Ninja Stan wrote...

...
Maxster_, for one, vehemently disagrees with me, but I'm not sure he's quite gotten my point. I'm saying that one should recognize one's own biases and preferences and tolerances, and not use them to trash things one simply doesn't like. It is entirely possible to dislike something while still acknowledging it as valid, like I do with Big Bang Theory. It's also possible to do the opposite. I love a lot of old Saturday morning cartoons, but they're pretty bad.

I just said, that quality of writing is objective, and liking or disliking work of fiction is subjective.
Somehow, ME series ended with much lower quality of writing than it started with. 
And that is the reason why this topic was created.


Well the Drayfish discussion was interesting in that regard. They discussed Mass Effect 3's story on merits associated with literature works. It was a fascinating discussion too follow. And many points were raised why ME3's story was objectively as a literature work weak.

But ME's story isn't going for a Pulitzer prize or a Nobel price for literature. So it's tough too put any weight on it.

#138
Maxster_

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 2 Ninja Stan

That was actually funny, especially respectfully part.
Thanks :D

#139
KevShep

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Ninja Stan and GimmeDaGun...

I understand what you guys are saying, however what Iam saying is that the direction that they( writers) took was not smart at ALL and is amazing they did not see it.

Drew K had already set the base line stroy and ME1 and ME2 went along with it, However (since Drew moved to SWTOR) the main plot changed to basically ruled out ME2's underline plot of a human reaper/collector base being a key to stopping the reapers. ME3 made THAT very plot of a human reaper/collector base nothing more then a foot note worthy of only a DLC instead of a full game.

Also copying a games plot machanics(crucible/machina) and ending (massEffect/DeusEx) is just plan bad writing.

Point being is that there WAS a HUGE mistake in the writing that could have been avioded had they realised that. The point is is that it WAS the easiest thing to catch.

Modifié par KevShep, 04 janvier 2013 - 12:10 .


#140
GimmeDaGun

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Ninja Stan wrote...

GimmeDaGun wrote...

And they are not "awesome writers"... these guys are script-writers. They do what they do and they do it with care and passion, even if you might not like the initial result of their work. Who would you want to write ME? Asimov? :lol: It's just a game pal... not a piece of classic literature.

I take issue with this statement, GimmeDaGun, unless I'm merely misinterpreting your meaning.

The writers I worked with at BioWare were awesome writers. They were also script-writers. They were also novelists, comic book writers, RPG developers, etc. This isn't a piece of classic literature, no, but "just a game" wouldn't be so important to so many people.



Well, but it is "just" a game. No matter how much we like it. Just as my favorite band Metallica is "just" a metal-hard rock band, if you know what I mean. And don't take my post as an insult, but no matter how "awesome" these guys are in their own merit (I for one like what they did in the ME-trilogy), they are not top writers, authors with literary significance, but script-writers, talented entertainers, story tellers. I think that art has some kind of objective (well I hate to use this word, because art undeniably has very, very subjective qualities too) levels of quality. For instance you can't compare Wagner to Godsmack, because Wagner is something infinitely greater... while I dig Godsmack as hell, the same goes to writing, film making, sculpting, painting etc. etc..  

#141
GimmeDaGun

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Maxster_ wrote...

 2 Ninja Stan

That was actually funny, especially respectfully part.
Thanks :D


I guess both of us have been respectfully ninjad.:D j\\k

#142
Maxster_

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Outsider edge wrote...

Maxster_ wrote...

Ninja Stan wrote...

...
Maxster_, for one, vehemently disagrees with me, but I'm not sure he's quite gotten my point. I'm saying that one should recognize one's own biases and preferences and tolerances, and not use them to trash things one simply doesn't like. It is entirely possible to dislike something while still acknowledging it as valid, like I do with Big Bang Theory. It's also possible to do the opposite. I love a lot of old Saturday morning cartoons, but they're pretty bad.

I just said, that quality of writing is objective, and liking or disliking work of fiction is subjective.
Somehow, ME series ended with much lower quality of writing than it started with. 
And that is the reason why this topic was created.


Well the Drayfish discussion was interesting in that regard. They discussed Mass Effect 3's story on merits associated with literature works. It was a fascinating discussion too follow. And many points were raised why ME3's story was objectively as a literature work weak.

But ME's story isn't going for a Pulitzer prize or a Nobel price for literature. So it's tough too put any weight on it.

May you point me to that discussion? If i remember correctly, i read some parts of it but then lost the link(or maybe it was other thread with Drayfish).

Anyway, i doubt any game could ever be compared to classical literature. But there is different quality in works of fiction in specific genres like sci-fi or fantasy. And works of fiction of those genres judged by their quality.
You saying that games in RPG genre should not be judged by quality of their writing?

#143
Sonashi

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Ninja Stan wrote...

I invite you to try and release your version of Mass Effect 3 commercially. Or even publish your Shepard's preferred story and ending as a commerical novel. It's your game and your story, isn't it?


And then I would go to jail. What if I would do with all of the ME characters, music, gameplay but with different plot? For free of course? Could it still be illegal? 

Ninja Stan wrote...
Now, take into account your reaction to someone telling you, essentially, that the game experience you just had didn't matter. How strongly did you feel about that?

The Mass Effect games allow you to weave your own story of your own Shepard. You identify with the character because you've imbued a bit of yourself into him/her, and when Shepard experiences his/her story, it also becomes your story. Because you want it to be. Because it's awesome! It's the same feeling we get when we read about Frodo's rtrek to Mount Doom with the One Ring. It's the same feeling we get when we see James Bond jumping off a train to avoid an explosion.



I'm sorry but autodialog can't let me get this feeling. But I see your point mr Stan.

Ninja Stan wrote...
In that way, especially with interactive media where the user gets to create the character, make the choices, and exert his power to act through that character, yeah, it is your game and your story.


A dialog wheel with only two options isn't really helping, in my opinion

Ninja Stan wrote...
In a strict legal and practical sense, when talking about who does all the work, it's a slightly different story. I understand what Brovikk Rasputin is saying, and wish he would say it in a less confrontational way, but it's true. Whatever you experience in a game is limited by what is programmed into the game. To get more of that experience, to see more of the ME universe and follow different stories, it really is up to BioWare to determine how that happens.

And you may not like what they do. That's always a risk when you get emotionally invested in a setting, product, or franchise. I myself have bought many things that I thought were just bad. Well crafted or not, I didn't like them or I thought they didn't fit. That's a little different than the "no, it's bad and BioWare should feel bad" type arguments that get thrown around.


But this sounds like that famous line - "Don't like it? Don't buy it.". Ugh...well, what can I say? I really tried to understand that kind of approach but I failed. I know a lot of people here weren't exactly helpful with their behaviour and all but we should be like a family. And I hope game companies some day understand that. Just look at the team who made Final Fantasy VI and VII.

#144
KevShep

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Ninja Stan wrote...

I invite you to try and release your version of Mass Effect 3 commercially. Or even publish your Shepard's preferred story and ending as a commerical novel. It's your game and your story, isn't it?


Its only Bioware's game as far as money wise. Anyone can create a bioware game or novel as long as its free. The moment that they get money for that work it becomes a crime.

Mass Effect is OUR series made for US.

#145
spirosz

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Ninja Stan wrote...
The Mass Effect games allow you to weave your own story of your own Shepard. You identify with the character because you've imbued a bit of yourself into him/her, and when Shepard experiences his/her story, it also becomes your story.


My Shepard in ME3 is not one I can identify with at all.  Also, it's never been "our" story.

#146
Ninja Stan

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GimmeDaGun wrote...

Well, but it is "just" a game. No matter how much we like it. Just as my favorite band Metallica is "just" a metal-hard rock band, if you know what I mean. And don't take my post as an insult, but no matter how "awesome" these guys are in their own merit (I for one like what they did in the ME-trilogy), they are not top writers, authors with literary significance, but script-writers, talented entertainers, story tellers. I think that art has some kind of objective (well I hate to use this word, because art undeniably has very, very subjective qualities too) levels of quality. For instance you can't compare Wagner to Godsmack, because Wagner is something infinitely greater... while I dig Godsmack as hell, the same goes to writing, film making, sculpting, painting etc. etc..  

I understand what you're saying now. Thank you.

#147
Ninja Stan

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KevShep wrote...

Its only Bioware's game as far as money wise. Anyone can create a bioware game or novel as long as its free. The moment that they get money for that work it becomes a crime.

Oh no, you're sorely mistaken. Outside of Fair Use (which has specific legal definitions), copyright and trademark infringement occurs even if the infringer distributes his work for free. The amount of money received in exchange for the work is immaterial.

#148
The Spamming Troll

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Ninja Stan wrote...

KevShep wrote...

Casey and Walters should have taken a page from George Lucas's notes of NOT writing a whole scriped by your self, because 10 times out of 10 a single writer will f*ck it up.

You need a team of writers in order to have them keep you in check.

Good thing ME3 had a whole team of writers, then, isn't it? Go on, check your game credits. You'll find more than just two writers listed, and I'm pretty sure Casey isn't even one of them.

And I'm reasonably certain there are plenty of writers who write entire scripts by themselves. Some of them are even good enough to write whole books by themselves! Whole series of books, even! Imagine, J.R.R. Tolkien was such a good writer, he didn't need anyone to keep him in check! I guess that's why he's so popular. :P


didnt you notice people baffled when you said something like "hundreds of people check it over hundreds of times." maybe you should hire more employees then. try a thousand times next time.

are hudson and walters capable of writing like hemmingway and tolstoy? no. thats an easy one to answer. ive read better calvin and hobbs strips.

Modifié par The Spamming Troll, 04 janvier 2013 - 12:42 .


#149
GimmeDaGun

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Ninja Stan wrote...

GimmeDaGun wrote...

Well, but it is "just" a game. No matter how much we like it. Just as my favorite band Metallica is "just" a metal-hard rock band, if you know what I mean. And don't take my post as an insult, but no matter how "awesome" these guys are in their own merit (I for one like what they did in the ME-trilogy), they are not top writers, authors with literary significance, but script-writers, talented entertainers, story tellers. I think that art has some kind of objective (well I hate to use this word, because art undeniably has very, very subjective qualities too) levels of quality. For instance you can't compare Wagner to Godsmack, because Wagner is something infinitely greater... while I dig Godsmack as hell, the same goes to writing, film making, sculpting, painting etc. etc..  

I understand what you're saying now. Thank you.



No problem. ;) Now I go and get some sleep because tomorrow is going ot be a long day for me. <_< Good night everyone! :)

#150
xsdob

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Don't know if this has been brought up yet but it's goddamn halarious that a thread titled "Does Bioware has writing quality control?" is complaining about bad writing.

But to get on point, the answer is yes. They do have a quality control department and probably peer review that goes on in the writing departments. More is always better though but having everything come down to a single person yay or nay decision on what is or isn't good writing just smells of bad ideas and over-control from corporate to me.