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Does Bioware has writing quality control?


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#151
EnvyTB075

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Ninja Stan wrote...

I invite you to try and release your version of Mass Effect 3 commercially. Or even publish your Shepard's preferred story and ending as a commerical novel. It's your game and your story, isn't it?


Ninja Stan wrote...
The Mass Effect
games allow you to weave your own story of your own Shepard. You
identify with the character because you've imbued a bit of yourself into
him/her, and when Shepard experiences his/her story, it also becomes
your story.


So first you belittle those who do indeed believe they have some ownership over their story, but then you flat out support the idea.

This two faced approach to promoting the game is good half of why most fans are angry. You guys (i.e the only employees willing to say anything) spruik the game as our story, shoot down those who claim it is, limit the amount of options a player can make as Shepard and then say that that is enough to identify with that character when it clearly isn't.

For example. My Shepard (because it is MY Shepard, with MY qualities, according to you) wanted to agree with Joker after Thessia, however i was given the option between going ape **** and going ape ****. And don't tell me that its meant to show Shepard breaking down, the Shepard i know wouldn't be so cut up over Kai Leng, let alone Thessia.

The game disproves the vast majority of your assertions regarding the players attachment to their character, its a fact.

#152
Maxster_

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The Spamming Troll wrote...

Ninja Stan wrote...

KevShep wrote...

Casey and Walters should have taken a page from George Lucas's notes of NOT writing a whole scriped by your self, because 10 times out of 10 a single writer will f*ck it up.

You need a team of writers in order to have them keep you in check.

Good thing ME3 had a whole team of writers, then, isn't it? Go on, check your game credits. You'll find more than just two writers listed, and I'm pretty sure Casey isn't even one of them.

And I'm reasonably certain there are plenty of writers who write entire scripts by themselves. Some of them are even good enough to write whole books by themselves! Whole series of books, even! Imagine, J.R.R. Tolkien was such a good writer, he didn't need anyone to keep him in check! I guess that's why he's so popular. :P


didnt you notice people baffled when you said something like "hundreds of people check it over hundreds of times." maybe you should hire more employees then. try a thousand times next time.

are hudson and walters capable of writing like hemmingway and tolstoy? no. thats an easy one to answer. ive read better calvin and hobbs strips.

Somehow that reminded me of this.
Infinite_monkey_theorem

#153
Giga Drill BREAKER

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Ninja Stan wrote...

KevShep wrote...

Its only Bioware's game as far as money wise. Anyone can create a bioware game or novel as long as its free. The moment that they get money for that work it becomes a crime.

Oh no, you're sorely mistaken. Outside of Fair Use (which has specific legal definitions), copyright and trademark infringement occurs even if the infringer distributes his work for free. The amount of money received in exchange for the work is immaterial.


Mass Effect 3 needs to be sweded

#154
KevShep

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Ninja Stan wrote...

KevShep wrote...

Its only Bioware's game as far as money wise. Anyone can create a bioware game or novel as long as its free. The moment that they get money for that work it becomes a crime.

Oh no, you're sorely mistaken. Outside of Fair Use (which has specific legal definitions), copyright and trademark infringement occurs even if the infringer distributes his work for free. The amount of money received in exchange for the work is immaterial.


Then maybe you guys should change the name of Mass Effect 3 to Mess Effect 3 so we can call OUR  Mass Effect game that has less mess and more mass in it like we deserve.Image IPB

#155
Iakus

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Ninja Stan wrote...

The Mass Effect games allow you to weave your own story of your own Shepard. You identify with the character because you've imbued a bit of yourself into him/her, and when Shepard experiences his/her story, it also becomes your story. Because you want it to be. Because it's awesome! It's the same feeling we get when we read about Frodo's rtrek to Mount Doom with the One Ring. It's the same feeling we get when we see James Bond jumping off a train to avoid an explosion.

In that way, especially with interactive media where the user gets to create the character, make the choices, and exert his power to act through that character, yeah, it is your game and your story.


And it's with that very interactive media that games are set apart from books and movies.  Since I got to weave the story within the limits of the game, I have something of an investment in what happened.  I may identify with a character in a book or a film, but in an RPG, I put a bit of myself in the main character.

And when I'm forced to sit and watch that character burn and die horribly, doing some final act that I'm not so sure is better than letting the Reapers win, what happened to that emotional investment?  That was a character I took not through one game but three, over a period of several years.

I didn't just see Frodo dive into Mount Doom after the One Ring, I was Frodo, forced to do that!

And it's the fact that the writers and developers do not understand why people feel that way which really bugs me.  The story that I was successfully weaving for 2.9 games, is rendered invalid.  

#156
Dean_the_Young

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EnvyTB075 wrote...

Ninja Stan wrote...

I invite you to try and release your version of Mass Effect 3 commercially. Or even publish your Shepard's preferred story and ending as a commerical novel. It's your game and your story, isn't it?


Ninja Stan wrote...
The Mass Effect
games allow you to weave your own story of your own Shepard. You
identify with the character because you've imbued a bit of yourself into
him/her, and when Shepard experiences his/her story, it also becomes
your story.


So first you belittle those who do indeed believe they have some ownership over their story, but then you flat out support the idea.

This two faced approach to promoting the game is good half of why most fans are angry. You guys (i.e the only employees willing to say anything) spruik the game as our story, shoot down those who claim it is, limit the amount of options a player can make as Shepard and then say that that is enough to identify with that character when it clearly isn't.

For example. My Shepard (because it is MY Shepard, with MY qualities, according to you) wanted to agree with Joker after Thessia, however i was given the option between going ape **** and going ape ****. And don't tell me that its meant to show Shepard breaking down, the Shepard i know wouldn't be so cut up over Kai Leng, let alone Thessia.

The game disproves the vast majority of your assertions regarding the players attachment to their character, its a fact.

Well, way to go in demonstrating that you don't understand what he's saying. Kudos, I suppose?

It's not really that hard. Computer games, by their nature, have to be programmed in advance. They have a finite number of options and data. Computer-RPGs simply provide you a wider selection of progression mechanics than non-RPGs, but the number of options is still going to be limited within a pre-defined scope. The story scope is already written.

Being 'your Shepard' has never meant Shepard is a total blank slate character that could do anything. Shepard, as a C-RPG protagonist, has always had a limitation on expressible views and attitudes. That these limits exist doesn't mean it's not your experience, or your story... you just aren't the one writing it (because all variables have already been pre-written). Your story is just one that falls within the pre-programmed scope of available story space.

You choose your story experience and you choose your Shepard, but you don't write either. You choose them from what has already been written.

#157
Dean_the_Young

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KevShep wrote...

Ninja Stan wrote...

KevShep wrote...

Its only Bioware's game as far as money wise. Anyone can create a bioware game or novel as long as its free. The moment that they get money for that work it becomes a crime.

Oh no, you're sorely mistaken. Outside of Fair Use (which has specific legal definitions), copyright and trademark infringement occurs even if the infringer distributes his work for free. The amount of money received in exchange for the work is immaterial.


Then maybe you guys should change the name of Mass Effect 3 to Mess Effect 3 so we can call OUR  Mass Effect game that has less mess and more mass in it like we deserve.Image IPB

As a member of the all-important fanbase, I veto.

#158
KevShep

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Dean_the_Young wrote...

KevShep wrote...

Ninja Stan wrote...

KevShep wrote...

Its only Bioware's game as far as money wise. Anyone can create a bioware game or novel as long as its free. The moment that they get money for that work it becomes a crime.

Oh no, you're sorely mistaken. Outside of Fair Use (which has specific legal definitions), copyright and trademark infringement occurs even if the infringer distributes his work for free. The amount of money received in exchange for the work is immaterial.


Then maybe you guys should change the name of Mass Effect 3 to Mess Effect 3 so we can call OUR  Mass Effect game that has less mess and more mass in it like we deserve.Image IPB

As a member of the all-important fanbase, I veto.


Iam kidding of course

#159
Bayonet Hipshot

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Bower don't need quality control...They just need better writers..rather Drew should not have left

#160
huntrrz

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GimmeDaGun wrote...

As for ME and "retcons":

ME1 still works perfecty fine with the ME3 story line, just like as it worked with the ME2 one, because nothing final is truly revealed in there, ...

I disagree.  The lead in to ME3 is inconsistant with ME.  In ME we were told that disabling the Keepers to prevent them from opening the Citadel relay "trapped" the Reapers in deep space.  The signal was sent out by Sovereign and ignored, and the Rachnai wars were one of his attempts to seize control of Citadel space so he could take control of the Citadel directly.  That was over 1000 years in the past.

In ME3, we learn that the Reapers were within less than 1 year's crusing distance of the galaxy the entire time.  It is inexplicable that it would take over 1000 years for the Reapers to decide to go with "plan B" - every delay in starting the harvest increased the chances that someone would develop an innovation that could threaten the Reapers' superiority.

#161
Iakus

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Dean_the_Young wrote...

It's not really that hard. Computer games, by their nature, have to be programmed in advance. They have a finite number of options and data. Computer-RPGs simply provide you a wider selection of progression mechanics than non-RPGs, but the number of options is still going to be limited within a pre-defined scope. The story scope is already written.

Being 'your Shepard' has never meant Shepard is a total blank slate character that could do anything. Shepard, as a C-RPG protagonist, has always had a limitation on expressible views and attitudes. That these limits exist doesn't mean it's not your experience, or your story... you just aren't the one writing it (because all variables have already been pre-written). Your story is just one that falls within the pre-programmed scope of available story space.

You choose your story experience and you choose your Shepard, but you don't write either. You choose them from what has already been written.


And ME3 wreapped up with a very very narrow window of variables for Shepard: burned, electrocuted, space magicked or just there like a doofus and bleed out.

I played rpgs in the '90s with more variety than that.

#162
ZLurps

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iakus wrote...

And ME3 wreapped up with a very very narrow window of variables for Shepard: burned, electrocuted, space magicked or just there like a doofus and bleed out.

I played rpgs in the '90s with more variety than that.


It's basically shooter/adventure/RPG hybrid. RPG part being mostly inventory and character stats (some people think those make an RPG). Then, I don't think everything marketed as RPG (Whoa, so it's like DIABLO, COOL!) actually is really RPG.

#163
silverexile17s

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GimmeDaGun wrote...

Maxster_ wrote...

Ninja Stan wrote...

Disagreeing with a story does not necessarily make it "low-quality." Thinking the writing is bad or doesn't fit with the rest of the trilogy also doesn't necessarily make it "low-quality," anymore than believing everything you like and agree with is necessarily "high-quality."

Thinking the writing is great and deep, doesn't actually make it so, or make it high-quality writing, anymore than believe everything you wrote is a high-quality by default.
That kind of "defense" you displayed will never work. 

Literature have standarts, means to determine quality of a writing. Quality of writing is not subjective, as you pretending, it is objective.
Things like narrative coherence(things like details, story contradicting itself, story making no sense in established context) and characters motivation play role in that determination process.
For example, ME3 flat out retcons ME1 with Catalyst and reapers arrival, making ME1 story nonsensical. It means, that overarching narrative coherence is broken.
Therefore, to not get into too much details, ME3 writing is a very low-quality, either you accept it or pretend that there is no thing as writing quality.

Story development is done by the project management, which includes Mac (as lead writer), Casey (as executive producer), and other high-level project personnel. Once the story is decided upon, actual writing duties fall to the writing department. Along the way, artistic and technical concerns of the story are brought up by the writing department, project management, editors, and QA (mostly for testability issues).

That's of course fine, but why exactly Bioware needs to check quality of the story, when you just said that there is no such thing as objective writing quality?
Funny how you are contradicting yourself.

While anyone can provide feedback on the content of the writing, plots, romances, etc., the lead writer and project management ultimately decide how to proceed, not just because they "know better," but because it's their job to keep the project moving forward. On DA:O, for example, one origin story went through complete rewrites from the ground up several times, only to ultimately be removed from the game and not used. Others went through significant rewrites before reaching the state in which they appeared in the final game.

That's of course great.
And when we compare writing quality of DA:O and ME3, we'll notice, that DA:O writing quaity is very close to high(with greatly written characters like Loghain for example), and ME3(with Udina suddenly betraying himself with absolutely no reason) writing quality is very low.
Something suddenly broken with that beautiful quality control concept of yours?

It's easy to blame Mac and Casey for the parts of the game you don't like, but consider that no matter what was written, it had to pass through many hands, be edited more than once, and be looked at by many people hundreds of times before appearing in the final game.

An implausible excuse.
It is irrelevant how many people had their hands in quality control of writing, if result of that quality control is a very low quality.



I was always amused by this kind of "I know better" attitude while it's evident that each of our opinion is just another one of the million.

Quality of writing is objective you two say. Yes, it is, while you Maxter state that DA:O is high quality and ME:3 is low quality while they are on the very same level: pulp fiction with no real artistic quality to them, they can be technically creative, smart and nicely executed full of isnpiration, but that's about it. In that regard none of them are bad. But quality...

Dosztojevszkij, Proust, Goethe, Bulgakov, Babits, Mann, Losa, Shakespear etc. etc. ... those guys are high quality my friend. On this low level we are talking about, we can't even utter the word "quality" and yeah, down here it is very much up to subjective preferences wether you find something good or bad. This kind of writing is merely for entertainment without literal values. It's not quality...

As for ME and "retcons":

ME1 still works perfecty fine with the ME3 story line, just like as it worked with the ME2 one, because nothing final is truly revealed in there, only a few minor details about the reapers and their methods, but nothing is explained really. We know nothing about them, their motives, how they work etc.. The only thing we know is that the mass relays and The Citadell are their creations and that there's a cycle of harvest in every 50 thousand years, there's a vanguard who's been trying to start the present cycle but was unable to do so, because of the protheans' mischief (by disableing the Citadell's systems... it could be the dormant Catalyst's control over the station...why not?), so it had to try to get close to the Citadel somehow... that's why it looked for "allies" or pawns to get help for doing it "manually" (waking up the Catalyst?)... etc. etc. ... Most of the info we get is from an indoctrinated pawn (Saren), a single reaper who does not tell us anything really, only intimidatin us and a simple prothean VI (and as we know it the protheans didn't know too much of the reapers themselves... more than us, but not their real secrets) ...so as you can see it it's not retconning at all, only they took an unexplained idea further and built upon it, expanded it. But there's no direct contradiction there or retconning.

The prothean statues on Ilos? Retcon? Well, yes, most probably they were meant to be ancient prothean statues, but it wasn't written or stated anywhere. They only used it in the codex entry... but the codex is full of the galaxy's "current knowledge... like the Citadell being the prothean's creation" and that was the closest thing we could call a prothean at the time... later they decided to take a different direction with the protheans (first the collectors, later Javik), so they gave an explanation for those statues in one of the convos with Javik of them being of inussanon origin. 

Even Cerberus is revealed slowly as you go showing more and more of it. If you dislike it because you had an idea about them before, that's you. Nobody said anywhere that Cerberus is only a small organisation... by seeing what they are capable of doing, it is pretty evident that they have a huge amount of resources, influence and support. EDI shares some info, but it is kind of off (and when I look at magnitude of Cerberus' projects it does not add up)... I found it curious that TIM would tell her info about his highly secret organisation. It could be just the surface or false info to cover their real nature and magnitude. So again, nothing is set in stone or revealed really. 

Udina was always an Earht firs guy and one who never really seen eye to eye with the Council when it came to human interests. When Earth is attacked he could get so desperate that he took his influence and contacts in order to make contact with Cerberus (human extremists) to put the Council out of the way and use the advantage of the consequential chaos for using his own influence as the only remaining Councilor for an expedition for saving Earth - and it all happens way after the beginning of the invasion agains Earth, and as Coucilor it's him who gets all the news and intel of what monstrous things are going on on the mother planet (it kind of has an affect on people)... is his move crazy and desperate? Yes. Out of character? Given what we know of Udina, and the given circumstances, not so much.

Again: nothing is set in stone until the ending of a story (just think about the more simple Star Wars movies... in Ep. IV you couldn't tell that Vader was Luke's father at all...maybe he wasn't meant to be it at that time, but later they took that direction and it worked): you can always expect new revelations, details to surface as you go, and if it works within the dynamics of the story, then it's fine. Yeah, some of the things and directons they decided to take you might dislike (I don't like a few myself), but still it does not mean that it's crap or that they absolutely had know idea of what they were doing. Only you wanted something else or expected something else... that's your problem (I use here the royal you, not personally you).

This. Finally, someone that can see that ME3's plot isn't as "nonsensical" as people like _Maxster think it is. I mean, compaired to the "giant living starships coming to wipe us out" plot of ME1, and the "protheans are suddenly alive and making Reapers from our DNA" plot of ME2, not to mention others like the "Shepard being ressurected from clinical brain death" or "the geth are good guys" plot-twists, the plots of ME3 don't seem that silly. And that it failing to be up to par is a matter of opinion.

Modifié par silverexile17s, 04 janvier 2013 - 02:40 .


#164
Iakus

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ZLurps wrote...

iakus wrote...

And ME3 wreapped up with a very very narrow window of variables for Shepard: burned, electrocuted, space magicked or just there like a doofus and bleed out.

I played rpgs in the '90s with more variety than that.


It's basically shooter/adventure/RPG hybrid. RPG part being mostly inventory and character stats (some people think those make an RPG). Then, I don't think everything marketed as RPG (Whoa, so it's like DIABLO, COOL!) actually is really RPG.


Given I've seen Borderlands advertised as an RPG, I think you have a point there...

#165
silverexile17s

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Ninja Stan wrote...

KevShep wrote...

Casey and Walters should have taken a page from George Lucas's notes of NOT writing a whole scriped by your self, because 10 times out of 10 a single writer will f*ck it up.

You need a team of writers in order to have them keep you in check.

Good thing ME3 had a whole team of writers, then, isn't it? Go on, check your game credits. You'll find more than just two writers listed, and I'm pretty sure Casey isn't even one of them.

And I'm reasonably certain there are plenty of writers who write entire scripts by themselves. Some of them are even good enough to write whole books by themselves! Whole series of books, even! Imagine, J.R.R. Tolkien was such a good writer, he didn't need anyone to keep him in check! I guess that's why he's so popular. :P

Sorry, but that doesn't prove anything from what I can see.
Those credits never specified which spicific writers worked on which spicific points, so there is no difinitive proof in those credits that proves what you say. Just because their names were all grouped together, doesn't mean they all worked on every single inch of the story. Or that they had a part in the ending's writing.
Regardless, there still are rumors that Walters and Hudson worked on the ending by themselves exclusively. So far, there isn't anything that disproves that.
I assume you'd know otherwise, but many still don't. And most likely never will, short of seeing a videotape that proves that the entire writing team had a hand in the creation of the ending. Sad but true. Although, frankly, I don't think it matters at this point, does it?

Modifié par silverexile17s, 04 janvier 2013 - 02:49 .


#166
Dubozz

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i'd say ME3 main plot could be 10 times better without this "starbrat crucible rbg thingy" what we saw in the end its just rip off deus ex ending without proper adaptation and clarification, nothing more. And yeah, its bad. Awful.

#167
StarcloudSWG

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Bioware does have a process in place to assure quality control and consistency of writing. It's called 'peer review meetings' where the writers get together and review each other's work, regularly.

The problem is, this depends on the writer in question submitting his work to BE peer reviewed. When the lead writer, Mac Walters, and the project lead, Casey Hudson, got together and wrote the ending sequences, they didn't bother or care to submit their work for peer review, to make sure it fit the entire rest of the game and series. And no one could force them to, because they were the bosses, the ones in charge.

#168
Dean_the_Young

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iakus wrote...

Dean_the_Young wrote...

It's not really that hard. Computer games, by their nature, have to be programmed in advance. They have a finite number of options and data. Computer-RPGs simply provide you a wider selection of progression mechanics than non-RPGs, but the number of options is still going to be limited within a pre-defined scope. The story scope is already written.

Being 'your Shepard' has never meant Shepard is a total blank slate character that could do anything. Shepard, as a C-RPG protagonist, has always had a limitation on expressible views and attitudes. That these limits exist doesn't mean it's not your experience, or your story... you just aren't the one writing it (because all variables have already been pre-written). Your story is just one that falls within the pre-programmed scope of available story space.

You choose your story experience and you choose your Shepard, but you don't write either. You choose them from what has already been written.


And ME3 wreapped up with a very very narrow window of variables for Shepard: burned, electrocuted, space magicked or just there like a doofus and bleed out.

I played rpgs in the '90s with more variety than that.

I played an ME3 with more variety than that as well.

Modifié par Dean_the_Young, 04 janvier 2013 - 02:53 .


#169
silverexile17s

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Maxster_ wrote...

GimmeDaGun wrote...
I was always amused by this kind of "I know better" attitude while it's evident that each of our opinion is just another one of the million.

I do know better, at least than you.

Quality of writing is objective you two say. Yes, it is, while you Maxter state that DA:O is high quality and ME:3 is low quality while they are on the very same level: pulp fiction with no real artistic quality to them, they can be technically creative, smart and nicely executed full of isnpiration, but that's about it. In that regard none of them are bad. But quality...

Pathetic.
Thing is Ninja Stan said that quality of writing is entirely subjective, and therefore can not be measured in any way, even like something being lower or higher quality.
And i said, that it is false.
And you just agreed with me.

Dosztojevszkij, Proust, Goethe, Bulgakov, Babits, Mann, Losa, Shakespear etc. etc. ... those guys are high quality my friend. On this low level we are talking about, we can't even utter the word "quality" and yeah, down here it is very much up to subjective preferences wether you find something good or bad. This kind of writing is merely for entertainment without literal values. It's not quality...

Okay, now you judging quality of writing by value of it's entertainment. If it has more "literal values"(what's that exactly? another asspull you made just to "prove" your "point" i guess) and less entertainment - than this is a quality writing?
Lol.
Fictional literature is entertainment. Shocking, i know.
I guess you never read Bugakov or Shakespear. :lol:

And this is of course completely beside the point, because games, although they could never reach quality level of brilliant examples of human's literature - differs by quality of writing of their stories. Especially actual for RPGs.
Shocking, i know.
There are brilliant examples like Planescape:Torment, Witcher, good examples like DA:O, ME1, - and there is garbage like ME3.

So, if we set a bar of high quality on Planescape, good quality on ME1 - we will see that ME3 is far below in writing quality.

As for ME and "retcons":

ME1 still works perfecty fine with the ME3 story line, just like as it worked with the ME2 one, because nothing final is truly revealed in there, only a few minor details about the reapers and their methods, but nothing is explained really. We know nothing about them, their motives, how they work etc.. The only thing we know is that the mass relays and The Citadell are their creations and that there's a cycle of harvest in every 50 thousand years, there's a vanguard who's been trying to start the present cycle but was unable to do so, because of the protheans' mischief (by disableing the Citadell's systems... it could be the dormant Catalyst's control over the station...why not?), so it had to try to get close to the Citadel somehow... that's why it looked for "allies" or pawns to get help for doing it "manually" (waking up the Catalyst?)... etc. etc. ... Most of the info we get is from an indoctrinated pawn (Saren), a single reaper who does not tell us anything really, only intimidatin us and a simple prothean VI (and as we know it the protheans didn't know too much of the reapers themselves... more than us, but not their real secrets) ...so as you can see it it's not retconning at all, only they took an unexplained idea further and built upon it, expanded it. But there's no direct contradiction there or retconning.

Yes, yes, Catalyst just sat on Citadel watching for Sovereign continued fails. For lulz.
Reapers sat in dark space for thousands of years of Sovereign's machinations, when they could just fly into a galaxy in 0.5-3 years losing completely nothing - because Catalyst ordered them, he just wanted to watch Sovereign's fails for lulz.
Crucible is plain nonsense and can not be designed.

And all that is high quality writing on par with ME1 and DA:O because there is more high quality writing in human literature, and therefore, compared to that literature, ME1 and ME3 quality of writing is on same level - thus ME3's quality of writing is the same as ME1.

Wow doesn't even cover that © smudboy.

So you basically took works of fiction that are not in sci-fi or fantasy genre, which are obviously entertainment genres, to prove that sci-fi and fantasy genres have no measurements of quality writing, because classical literature is actually better.
That's just.. pathetic.
Of course, there are quaility difference in genres like sci-fi and fantasy, and games we discussing are part of those genres.
Anyway, your "point" about games having no quality of writing compared to a classical literature and, therefore, all games quality of writing is the same(very low) is void.

The prothean statues on Ilos? Retcon? Well, yes, most probably they were meant to be ancient prothean statues, but it wasn't written or stated anywhere. They only used it in the codex entry... but the codex is full of the galaxy's "current knowledge... like the Citadell being the prothean's creation" and that was the closest thing we could call a prothean at the time... later they decided to take a different direction with the protheans (first the collectors, later Javik), so they gave an explanation for those statues in one of the convos with Javik of them being of inussanon origin. 

So, because codex is full of "current galaxy's knowledge" - this is now justification of crap writing like Crucible and catalyst?
Suure.

Even Cerberus is revealed slowly as you go showing more and more of it. If you dislike it because you had an idea about them before, that's you. Nobody said anywhere that Cerberus is only a small organisation... by seeing what they are capable of doing, it is pretty evident that they have a huge amount of resources, influence and support. EDI shares some info, but it is kind of off (and when I look at magnitude of Cerberus' projects it does not add up)... I found it curious that TIM would tell her info about his highly secret organisation. It could be just the surface or false info to cover their real nature and magnitude. So again, nothing is set in stone or revealed really. 

Ok, now you discarding information because it doesn't fit your headcanon.
Now, suddenly, Cerberus was always a space empire with entire fleets, bases throughout the galaxy, unlimited resources.
No civilization in Shepard's cycle had any clue about such massive entity.

Anyway, it directly contradicts ME books, which are, for fans of "twitter storytelling" like you is unbreakable canon.


Udina was always an Earht firs guy and one who never really seen eye to eye with the Council when it came to human interests. When Earth is attacked he could get so desperate that he took his influence and contacts in order to make contact with Cerberus (human extremists) to put the Council out of the way and use the advantage of the consequential chaos for using his own influence as the only remaining Councilor for an expedition for saving Earth - and it all happens way after the beginning of the invasion agains Earth, and as Coucilor it's him who gets all the news and intel of what monstrous things are going on on the mother planet (it kind of has an affect on people)... is his move crazy and desperate? Yes. Out of character? Given what we know of Udina, and the given circumstances, not so much.

Yes, yes, he was part of the council and then he decided to betray himself as a councillor, by removing council, leaving himself as only suspect, and suspected of having ties with Cerberus, which all council races are loving so much.
All that to apply to a leaders of such races in hope that they will provide him with fleets to free Earth(especially funny when such things said by those who oppose possibility of conventional victory, like EAWare defenders).

Riight.
Image IPB

And that crap comes from someone who just spoke about quality of classical literature...

Again: nothing is set in stone until the ending of a story (just think about the more simple Star Wars movies... in Ep. IV you couldn't tell that Vader was Luke's father at all...maybe he wasn't meant to be it at that time, but later they took that direction and it worked): you can always expect new revelations, details to surface as you go, and if it works within the dynamics of the story, then it's fine. Yeah, some of the things and directons they decided to take you might dislike (I don't like a few myself), but still it does not mean that it's crap or that they absolutely had know idea of what they were doing. Only you wanted something else or expected something else... that's your problem (I use here the royal you, not personally you).

Yes, they had no idea what they doing. Yes, they have no quality control(or it is not working, irrelevant).
Yes, ME3 story is pure garbage, which nullifies its prequels.
Yes, ME3 as itself written horrible, examples being earth:intro, Crucible, Cerberus Empire, citadel's coup, and Catalyst.
Yes, ME3 is objectively badly written, it writing quality far below even ME2, and of course ME1 and DA:O.

1. WOW. I cannot even BEGIN to attempt to measure the shear arrogance of that statement.
This convinces me that you are just trolling out of shear spite. I mean, saying "I know better" yet not offering anything that actually proves that statement?
You really aren't making a good case for yourself.

2. Again, saying that they're wrong and your right, yet offering nothing to prove it. Just saying "I'm right" doesn't make you right.
Again, you are Blueprotoss 2.0.
Just because you personally didn't enjoy ME3's plot, doesn't mean that's true of others. I've seen just as many posts on this page saying they enjoyed the game as there have been posts that decryed it.

3. People like you are exactally why threads get shut down. Instead of offering constrcutive critisism, you make asspulls while accusing others of doing so. Again, Blueprotoss 2.0.
BOTH can be considered aspects of quality writing. Literal Values can be good Entertainment, and vice versa. There is NO DIFFERENCE between them. And quality writing is subjective.
You can learn that by reading Shakespere:whistle:

4. Did you even read what he wrote?

He offered up the possibilaty that whatever the protheans did to the Citidel rendered the Catalyst dormant, and that Sovergien was trying to wake it back up.
Also, waiting for Sovergien to re-open the Citidel gate is called the "path of least resistance." It's quicker and easier then treaking all the way from dark space "on foot."
Also, I point you to the living starships that are created by absorbtion of DNA. That doesn't seem any less unlikely then the Crucible. Nither does reviving someone from brain-death.

Also, I remind you that a giant Reaper-killing doomsday weapon was no more or less rediculas then the prospect of the Reapers themselves. Or the Collectors and what they are doing. The skill of exicution may have varried on them, but the plots themselves are all on the same level of pontental absurdness or believeabilaty. Weather or not they are inferiour or superiour is a matter of opinion.

5. It proves that retcons are possible to do without drasticlly altering, or in the best case, even ever touching the story, since they work to never show anything that diffinitively proves one thing or another until the big reveal.
And again, Crucible and Catalyst are no more "crap writing" then the Reapers themselves are.

6. No. That's YOU. Or you are just ignoring it because it doesn't fit your preconceptions.
I remind you that between the massive human population on Omega to recrut from, and the good publicity they built up from fighting the Collectors, the fact that their recrutement went up like 600% isn't as far-fetched as you think.
Also, making several billion a year? Over 30+ years? That builds up quite a bit. We never saw the true extent of Cerberus before. Who's to say they haven't been biding their time all along? Building up ships for the possibilaty of alien attack, to help humanity fight back? The ships and bases they have are a good number for a group with that kind of funding over three decades.

Also, I remind you that the galaxy had no clue about the strength of the geth, or of the existance of the Collectors and the Reapers. Given the Councils actions in-game, them not having a clue about Cerberus' strength is par for the course if you ask me.

Also, the books aren't perfect cannon, as Deception's retcon proves.

7. Earth was burning, and the Council was just going to stand by and watch, letting the Reapers harvest Earth so that they could regroup and defend their own worlds. They were basically marytring Earth, and the core of his entire race, right in front of him.
What would you do in that position? If you had a chance to svae them when seemingly no one else gave a damn, wouldn't you take the chance?
Combine those above points with his humanity first thought-process, and the distain he had for the Council's policies, and it wasn't really that surprising that he worked with Cerberus.
And your points about Udina's Cerberus ties would have been completely null and void had the coup suceeded.

8. ME3's devs having no clue what they were doing is a matter of opinion. And you have no diffinitive proof of such.
Quality control has no real impact on good or bad games. Just look at Mindjack, Sonic: Free Riders and Steel Batallion: Heavy Armor.
ME3's plot is no more or less garbage then it's predessors, as ME1's plot (giant living spaceships that wipe out all advanced life every 50,000 years) and ME2's plot (Protheans are alive, and making Reapers out of our DNA, which is detached from the main Reaper-fighting storyline) are no worse then ME3's plot (Reaper-killing doomsday weapon). If anything, ME3's plot is downright sane compaired to the storylines that came before.
Again, the story being bad is a matter of opinion, and as shown on this very thread, people enjoied it regardless of the game's flaws. After all, I doubt that there is a game that doesn't have flaws.
And if anything, ME2 is the one with the most nonsensical plot (Shepard get's brought back to life? Protheans are still alive? Reapers are made from liquid DNA? Geth are the good guys? What does any of this have to do with the plot of the last game?). If anything, ME3's writing is right on par with ME2. And at least ME3 stays with the original plot of fighting the Reapers.

Modifié par silverexile17s, 04 janvier 2013 - 07:03 .


#170
silverexile17s

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Maxster_ wrote...

Outsider edge wrote...

Maxster_ wrote...

Ninja Stan wrote...

...
Maxster_, for one, vehemently disagrees with me, but I'm not sure he's quite gotten my point. I'm saying that one should recognize one's own biases and preferences and tolerances, and not use them to trash things one simply doesn't like. It is entirely possible to dislike something while still acknowledging it as valid, like I do with Big Bang Theory. It's also possible to do the opposite. I love a lot of old Saturday morning cartoons, but they're pretty bad.

I just said, that quality of writing is objective, and liking or disliking work of fiction is subjective.
Somehow, ME series ended with much lower quality of writing than it started with. 
And that is the reason why this topic was created.


Well the Drayfish discussion was interesting in that regard. They discussed Mass Effect 3's story on merits associated with literature works. It was a fascinating discussion too follow. And many points were raised why ME3's story was objectively as a literature work weak.

But ME's story isn't going for a Pulitzer prize or a Nobel price for literature. So it's tough too put any weight on it.

May you point me to that discussion? If i remember correctly, i read some parts of it but then lost the link(or maybe it was other thread with Drayfish).

Anyway, i doubt any game could ever be compared to classical literature. But there is different quality in works of fiction in specific genres like sci-fi or fantasy. And works of fiction of those genres judged by their quality.
You saying that games in RPG genre should not be judged by quality of their writing?

Correct.
FPS aren't solely reviewed on the shooter elements. The story is integral to it as much as the combat. Same here.
RPG games need to be judged on a combination of story writing, character writing, combat, gameplay, narrative, and exicution. If it fails in one when it nails the others, that makes it a horrible game? That doesn't seem fair.

Modifié par silverexile17s, 04 janvier 2013 - 06:59 .


#171
nevar00

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Our_Last_Scene wrote...

nevar00 wrote...

Our_Last_Scene wrote...

Teddie Sage wrote...

Yes it is arrogant when you assume that only the OP hated the endings. You love your game so much that you spit on the people who were hurt because of the endings. That is arrogance. Plus, you know nothing about the Retake movement so I'd retire that statement of yours if I were you.


Retake movement, they gave us the EC and donated 80k to charity. The charity had to stop taking donations when a high number of people asked for their donations back when they realised they weren't paying for a new ending.

So I guess they did achieve two really good things, it was just unfortunately surrounded by so much bad.


That never happened, the charity stopped taking donations when they decided not to get 'political' (despite them being fine with getting involved with political reasons any other time, and considering this was a gaming charity site some things were suspicious) then a few people wanted to redonate to a charity that would not shut down a successful drive for such hypocritical reasons.  I'm prettty sure the guys behind the charity said the amount of people who asked for a refund because the ending wasn't going to be change was around 2.

Anyway back on topic, the writing and out of character moments in Mass Effect 3 on a whole plus stuff like Deception have made it clear they don't (and neither does the OP ironically based from that title, lulz)


That's not what they said at all.


Yet they're perfectly fine with allowing corporations to donate money then plaster a badge all over their website.

Unless you were referring to something else in which case I'm not following. 

#172
Grubas

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Brovikk Rasputin wrote...

Neizd wrote...

The game had to go through many hands and people...It's obvious that Casey and Mac took the hit for this, instead whole BW team, to somehow protect the company...the only question left is:
How did an ending like that could happen? No...whole priority:earth. There must have been a reason for it.

Because that's how they wanted to do it?


Brovikk not everyone likes mindless pew pew. You got Gears of War for this kind of genre. 

#173
Grubas

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Our_Last_Scene wrote...


That's not what they said at all.


Yes they did. 
www.forbes.com/sites/davidthier/2012/03/23/why-childs-play-stopped-taking-donations-from-retake-mass-effect/

#174
GimmeDaGun

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silverexile17s wrote...

snipped



Let it go. I don't think that Maxter truly took it that seriously, also I have a feeling that he didn't really pay attention to what I wrote, clearly he doesn't care (of course he doesn't, since I'm just an "ignorant asspull" :lol:). If he thinks he is always right about everything and knows better, it's his right to do so, he is entitled to that. Just like I have the right to avoid debating with him or bickering with him, because it does not make sense from mine point of view. He would call me an ignorant clown anyway... which I find funny and amusing, but quite useless. 

Modifié par GimmeDaGun, 04 janvier 2013 - 06:12 .


#175
Kel Riever

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I think it is pretty obvious that BioWare has more quality control problems than writing, but writing is right up there. Probably second only to BioWare actually not understanding the point of making the game.