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"OFFICIAL" Known Bugs and Glitches thread


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#51
ytfeL

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AngryBobH wrote...

ytfeL wrote...

What about the Paladin's Energy Drain? It seems to be a 50/50 shot of actually getting shields when you're supposed to, and you usually get a quarter to half of your shields instead of the full thing even with the shields restored evolution.


If you are getting shot while the shields are recharging from ED, it seems to stop the regen. Kinda lame considering getting shot is one of the main reasons to use ED.


Is this true on the Paladin or on the skill in general? Because Energy Drain on my Salarian Infiltrator/Engineer works exactly as it's described, while the Paladin's seems to be the only one that does that.

#52
Revi-Dragon

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i remember a match on condor ware my batarien soldier sudenly stopped doing damage whit weapons cold not pick up ammo or hit anyone whit melee, also i did not take damage nor be synkilld by phantoms nor cold i use consumabels all i cold do was walking around as a meat shield it was not fun at all:unsure:

#53
hjgfjg

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I was playing hazard reactor and some guy was glitched so half of his body was in the ground, I killed him in the core and some sound glitch occurred. Scared the poop out of me and almost blew out my speakers. It stopped, once I turned off my PS3.

#54
hawkera_prime

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on firebase ghost hazard on the screen that pops up after extraction it says firebase dagger

#55
hawkera_prime

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volus'es bug out and get extra skill points

#56
hawkera_prime

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lag that causes a 5th device to spawn and need to be activated/deactivated

#57
thelonelycyclist

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 I have fallen through the level several times and had invisible enemies and sometimes I either can't throw grenades or pick them up and I hate the random things in store for your hard up points such as upgrades for weapons you never use and crashes that make you re sign in again but take away your upgrades.

Modifié par thelonelycyclist, 04 janvier 2013 - 03:40 .


#58
ynski

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Condor:
-invisible enemies
-can't join match in progress (connecting . . . . . .)
-ammo boxes

#59
Sunspot01

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Awesome, the list has been updated. And this has to be one of the screwiest post editors ever. It keeps indenting with no options to edit.

#60
Alijah Green

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9 is a lie, has nothing to do with shield boost

#61
GriM_AoD

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Hazard reactor doors, enemies moving/shooting through them, and the doors getting stuck.

Nobody mentioned Snap Freeze priming things it shouldn't?
Before I get the usal crap I do when I mention it...

Cryo Explosion Power Combo
- Like Biotic Explosion or Tech Burst combos, this combo can now occur without killing the target.
- The target must still be fully frozen to be detonated.
- Damage increased from [50-125] to [75-200]
- Impact radius decreased from [3-5] meters to [2-4] meters


2nd point in bold.
Snap freeze is bugged, and will probably be fixed/nerfed.... dealwithit.jpg

Modifié par GriM_AoD, 04 janvier 2013 - 04:15 .


#62
Sunspot01

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Alijah Green wrote...

9 is a lie, has nothing to do with shield boost


I've repeatedly had it happen to me when my teammates use shield boost.  Like 1 out of 8 uses, my character locks up.  I've had it happen to me when getting out of cover as well, but in my experience (and mentioned elsewhere in this topic and forum), shield boost seems to be a trigger for it.


And Grim, are you saying that currently, if snap freeze just slows an enemy that counts as a prime for cryo explosion?

#63
stefbomb

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doozerdude wrote...

JG The Gamer wrote...

N7 Shadow can't Shadow Strike an Atlas.



Not a glitch, intentional

No, it's not. BW already said it was an "unfortunate oversight', i.e. a bug.

#64
Mgamerz

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Money and missile glitching is not a bug. It's an oversight. It's like saying reload cancelling is a bug.

#65
stysiaq

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Retaliation Batarians have human voices.

#66
megawug

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Please add Praetorian magnet grabs. They're the pre-patch Banshee grabs.

And I hope the Huntress bug and workaround become the actual fix. More power damage and less weapon damage makes her different.

#67
Deerber

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 Some changes/additions:

N7 Paladin Sentinel: snap freeze primes protected enemies for Cryo explosions. Probably a bug. Also, any kind of explosions detonated by said skill occurs on the player's character. Probably a bug as well.

N7 Paladin Sentinel: sometimes energy drain will nor work right off-host.

Blade Armor: damage returned evo works right. It's the ability itself which is not working right on gold/platinum (reference: http://social.biowar.../index/14414699).

Biotic Charge: occasionally will get you killed at the end of the charge. Also plenty of other problems. Most bugged power in the entire game. There's more than a thread about that, can't find them now though.

Annhilation field: sometimes it will get reversed, and that's a pain in the ass.

Collectors: I don't think Praetorians having a big sync-range is a problem/bug. Not at all. You should remove that.

Geth - Rocket Troopers shooting two (or even three) rockets at once.

Geth - Hunters shooting while meleeing, staggered, on the floor, lifted, or even stasied. Sometimes even after being killed.

Dagger (Hazard) - On Platinum On any difficulty, it gives half as much ammo/grenades as other maps.



It's pretty much all I can think of right now. If I come up with something more, I'll write here.

Edit: crap, we forgot something important. The Drone glitch. Sometimes that objective gets bugged and you have to quit the mission/make the host quit and restart the wave. Very annoying.

Edit 2:

Phantom DR only working on host.

Sound: sometimes it will get glitched, and I won't hear sounds for the entire match. I cannot seem to find any dependence on map/difficulty/enemy.

Electrical slash: the evolution which gives bonus to the damage of combos is broken.

Edit 3:

Turian stability. Usually doesn't work off-host.

Modifié par Deerber, 04 janvier 2013 - 05:04 .


#68
xxArgyle

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So... Am I the only one that consistently has Annihilation Field bugging out? Legit, I've had the effects reversing mid-wave. I can have Annihilation Field on, have the movement speed bonus, but it won't prime enemies, leech shields, or do damage. I turn Annihilation Field /off/ and the damage, priming, and shield leeching are on...

#69
Grayson52

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mi6o wrote...

i dont know if you can say this as a glitch or bug
but on firebase white hazard + krogan in rage the screen becomes ultra white, you can barely see sh*t


This is also a problem with stim packs and geth hunter mode, but atleast with hunter mode you can see the enemies

#70
Guest_Flies_by_Handles_*

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Damn. Seeing this thread depresses me. It's hard to keep up with all the changes and lack of fixes over the game's cycle and so I am learning a couple of new things. Will have to reference this when resetting builds.....

#71
Grayson52

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xxArgyle wrote...

So... Am I the only one that consistently has Annihilation Field bugging out? Legit, I've had the effects reversing mid-wave. I can have Annihilation Field on, have the movement speed bonus, but it won't prime enemies, leech shields, or do damage. I turn Annihilation Field /off/ and the damage, priming, and shield leeching are on...


This as well.

what happens is for some reason the person using annihilation field has it flipped.
Meaning you see it as on and its off and vice versa.  this can sometimes flip back mid match.

only way you know your annihilation field is on for sure is to prime someone with it or ask other players in the game if they can see it.

#72
N7-RedFox

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Cryo ammo doesn't appear to weaken armor at all

#73
N7Dropout1

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Cerberus phantoms host DR issue and cobra missiles going through the floor and doing nothing are ones that come to mind.

#74
Astreon

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- On-host Phantom DR

- Host vs. non-host recoil: a weapon like the Hurricane can have very different recoil on certain setups when comparing host to non-host

#75
Wingheaven7

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Waiting for other players after a match is done. If you wait long enough, you can get pulled into the next game and hear all the sound effects of that game in progress, including you dying, wave completes etc. if you keep pressing any button, the game won't kick you and you can extract again. That is, if you have people willing to go all the way with you going down every wave and contributing 0 to the game.

Paladin fire shield explosion happens on the paladin.

Ppr and collector sniper rifle do not always recharge to full capacity.

Grenade is consumed but no bang. Like it went through the floor.

Turrets fall through reactors floors in the center and ramps.

Fury and slayer forward teleport/dodge only goes a few inches to a foot forward. Back and side always go full distance.

Combat drone appears right in front of you even though you have a enemy targeted, does not happen often, my guess is latency issue but happens on and off host.

Drell fire geth smg at full speed all the time, no wind up. Not sure about the typhoon.

Shockwave distance evo is bugged. Visually will travel out to max range, but will not always hit the target, I'm guessing latency on this as well.

Ammo powers apply to sticky grenades, not sure if this is intentional, but the effect or damage bonus from the power is reduced when thrown while having a sniper rifle equipped but not scoped in. Or I other words, the grenades suffer from the snipers hip fire penalty.

Explosive rounds don't seem to do much of anything...not really a glitch I guess...

Poor weapon and power descriptions... I am nit picking now....

Disconnecting from ea servers, not often anymore, but when it does happen, its during good matches late in, around wave 8-10, or right at the start when you are hosting.

No creds, xp or host migration if host disconnects on extraction wave. Kicks you back out to mp lobby.

That's all I got that's not already covered.