Deerber wrote...
Turian stability. Usually doesn't work off-host.
This one, I can´t usually host so it bothers me a lot.
Deerber wrote...
Turian stability. Usually doesn't work off-host.
Interesting. I didn't know about this bug, just assumed the weapons were more unstable than I realized. Guess no more off-host TSol for me.Weto25 wrote...
Deerber wrote...
Turian stability. Usually doesn't work off-host.
This one, I can't usually host so it bothers me a lot.
stefbomb wrote...
Interesting. I didn't know about this bug, just assumed the weapons were more unstable than I realized. Guess no more off-host TSol for me.Weto25 wrote...
Deerber wrote...
Turian stability. Usually doesn't work off-host.
This one, I can't usually host so it bothers me a lot.
Sunspot01 wrote...Drell Characters - fire Geth SMG at full speed.
1. Well, that explains a great deal. I didnt know the source of this glitch.Sunspot01 wrote...
- Shield Boost - ten
dency to freeze all other players controls/powers (Hard Melee regains control)- Geth - Hunters shooting while meleeing, staggered, on the floor, lifted, or even stasied. Sometimes even after being killed.
Sunspot01 wrote...
Turian Characters - Stability evolutions for Armiger Legion and Turian Veteran do not work.
3XT3RM1N4TUS wrote...
Energy drain extra defence evo is not working off-host.
I've actually had greater issues with the Quarian's turret falling through the floor repeatedly - I'll throw, the turret is visible during the throw, and then it just falls through the floor. I've thrown it half a dozen times in a row because it just.wouldn't.set.up.Amusingthree93 wrote...
Also, geth turret power. Not sure if this only happens to me. Sometimes throwing the geth turret does nothing, almost like grenade lag issue where the character swings the arm but the grenade does go out. The FQI's turrets deploy just fine.
Modifié par MetalDeggial, 07 janvier 2013 - 05:31 .
Modifié par Thrasher91604, 07 janvier 2013 - 05:49 .
Modifié par NeoSimkin, 07 janvier 2013 - 07:32 .
NeoSimkin wrote...
So I ran into a bug a couple days ago. I was working on my Vanguard characters when I decided to switch to the Volus. It gave me a ton of Power points to apply so I did. I noticed I was nearly able to fill every last bar in the tree. I ran out just before I could apply the last one. I haven't played much of my Volus characters so I thought maybe this was just a perk due to their low health and shields.
Well the next day I got on and took a look at my powers and I saw this:
http://i16.photobuck...zps98b8b7df.jpg
http://i16.photobuck...zps84d4d990.jpg
Notice my negative power points, probably from all the extra I had applied before, which apparently I wasn't supposed to have. Has anyone else run into this problem?
Deerber wrote...
It's a known bug. Don't use that character or you may be banned for that. I think the solutions are promote the class or use a respec card.
NeoSimkin wrote...
Deerber wrote...
It's a known bug. Don't use that character or you may be banned for that. I think the solutions are promote the class or use a respec card.
Oh... crap. I'll do that first thing when I get home. No respec card unfortunately. Oh well, not worth getting banned, this is my favorite MP game.
Modifié par Xeraphas, 07 janvier 2013 - 08:09 .