Has Mass Effect 3 Destroyed Your "Trust" in Bioware?
#451
Posté 05 janvier 2013 - 04:01
#452
Posté 05 janvier 2013 - 04:06
Thaa_solon wrote...
txgoldrush wrote...
Thaa_solon wrote...
I blame Bioware for the loss of my trust for listening to retards like txgoldrush when in the making of the ME3+EC+Leviathan.
If Bioware stopped their pandering to the retard-side of the fanbase, then we wouldn't be here 10 months later arguing about this RIGHT?
/thread
No, the retards want a consquence and pain free ending where Shepard destroys the Reapers than has blue children with Liara, happily ever after.
The retards want to force Bioware to tell the story their way, because they are too stupid to see what really worked and what didn't.
Retards want Bioware to make the same game with the same formula over and over again, killing the company's creativity.
And retards simply ignore the narrative and draw the wrong conclusion to an event in the game because they did not bother to pay attention.
1: Yes because the ondisc material didn't have an "ending"
2: Nope, I just sent some cupcakes
3: What creativity? a "deus ex" clone-type ending
4: Nope, the narrative got broken just from the start of the game
So sorry, you sir have NO valid points
1. At least its fixed...and Bioware isn't the only company to screw up its ending, requiring a new version.
2. And it was stupid.
3. More creative than a LoTR ripoff set with KOTOR's formula.
4. The narrative is just fine, its you that is broken.,
Modifié par txgoldrush, 05 janvier 2013 - 04:07 .
#453
Posté 05 janvier 2013 - 04:11
Both sides need to realize that people like it and people don't and one side is not more right then the other as it's an opinion and nothing more. One of my friends liked the ending and we have had some interesting debates that have at times left us annoyed at each other.
This thread is not about how good ME3 was or wasn't it's about those people who feel they have lost their "trust" in Bioware to deliver a worthwhile product for them to buy.
For once we have a Mod asking as what would take to earn back our trust and engaging in dialogue with us about how some of us feel. And people derail it into yet another back and forth of who is right.
If you want to have this kind of debate please take it outside this thread.
#454
Posté 05 janvier 2013 - 04:14
txgoldrush wrote...
Thaa_solon wrote...
txgoldrush wrote...
Thaa_solon wrote...
I blame Bioware for the loss of my trust for listening to retards like txgoldrush when in the making of the ME3+EC+Leviathan.
If Bioware stopped their pandering to the retard-side of the fanbase, then we wouldn't be here 10 months later arguing about this RIGHT?
/thread
No, the retards want a consquence and pain free ending where Shepard destroys the Reapers than has blue children with Liara, happily ever after.
The retards want to force Bioware to tell the story their way, because they are too stupid to see what really worked and what didn't.
Retards want Bioware to make the same game with the same formula over and over again, killing the company's creativity.
And retards simply ignore the narrative and draw the wrong conclusion to an event in the game because they did not bother to pay attention.
1: Yes because the ondisc material didn't have an "ending"
2: Nope, I just sent some cupcakes
3: What creativity? a "deus ex" clone-type ending
4: Nope, the narrative got broken just from the start of the game
So sorry, you sir have NO valid points
1. At least its fixed...and Bioware isn't the only company to screw up its ending, requiring a new version.
2. And it wa sstupid.
3. More creative than a LoTR ripoff set with KOTOR's formula.
4. The narrative is just broken, its you that is Awesome.,
And here we go again...
1: nope it didn't get "fixed", more questions were raised
2: Don't you mess with cupcakes, the orphans enjoyed them
3: Still no creativity, as in NOTHING new
4: Fixed that one for you
POW!
Your turn
#455
Posté 05 janvier 2013 - 04:19
#456
Posté 05 janvier 2013 - 04:24
Thaa_solon wrote...
txgoldrush wrote...
Thaa_solon wrote...
txgoldrush wrote...
Thaa_solon wrote...
I blame Bioware for the loss of my trust for listening to retards like txgoldrush when in the making of the ME3+EC+Leviathan.
If Bioware stopped their pandering to the retard-side of the fanbase, then we wouldn't be here 10 months later arguing about this RIGHT?
/thread
No, the retards want a consquence and pain free ending where Shepard destroys the Reapers than has blue children with Liara, happily ever after.
The retards want to force Bioware to tell the story their way, because they are too stupid to see what really worked and what didn't.
Retards want Bioware to make the same game with the same formula over and over again, killing the company's creativity.
And retards simply ignore the narrative and draw the wrong conclusion to an event in the game because they did not bother to pay attention.
1: Yes because the ondisc material didn't have an "ending"
2: Nope, I just sent some cupcakes
3: What creativity? a "deus ex" clone-type ending
4: Nope, the narrative got broken just from the start of the game
So sorry, you sir have NO valid points
1. At least its fixed...and Bioware isn't the only company to screw up its ending, requiring a new version.
2. And it wa sstupid.
3. More creative than a LoTR ripoff set with KOTOR's formula.
4. The narrative is just broken, its you that is Awesome.,
And here we go again...
1: nope it didn't get "fixed", more questions were raised
2: Don't you mess with cupcakes, the orphans enjoyed them
3: Still no creativity, as in NOTHING new
4: Fixed that one for you
POW!
Your turn
1. And what questions would that be? Oh wait, everything has to be spoonfed to you.
2. Yet its another stupid stunt by the whiney fanbase.
3. And yet Deus Ex wasn't original either.
4. Nope, the narrative established and stayed true to its theme....unlike other Bioware games...Jade Empire and DAO for example.
#457
Posté 05 janvier 2013 - 04:40
txgoldrush wrote...
Thaa_solon wrote...
txgoldrush wrote...
Thaa_solon wrote...
txgoldrush wrote...
Thaa_solon wrote...
I blame Bioware for the loss of my trust for listening to retards like txgoldrush when in the making of the ME3+EC+Leviathan.
If Bioware stopped their pandering to the retard-side of the fanbase, then we wouldn't be here 10 months later arguing about this RIGHT?
/thread
No, the retards want a consquence and pain free ending where Shepard destroys the Reapers than has blue children with Liara, happily ever after.
The retards want to force Bioware to tell the story their way, because they are too stupid to see what really worked and what didn't.
Retards want Bioware to make the same game with the same formula over and over again, killing the company's creativity.
And retards simply ignore the narrative and draw the wrong conclusion to an event in the game because they did not bother to pay attention.
1: Yes because the ondisc material didn't have an "ending"
2: Nope, I just sent some cupcakes
3: What creativity? a "deus ex" clone-type ending
4: Nope, the narrative got broken just from the start of the game
So sorry, you sir have NO valid points
1. At least its fixed...and Bioware isn't the only company to screw up its ending, requiring a new version.
2. And it wa sstupid.
3. More creative than a LoTR ripoff set with KOTOR's formula.
4. The narrative is just broken, its you that is Awesome.,
And here we go again...
1: nope it didn't get "fixed", more questions were raised
2: Don't you mess with cupcakes, the orphans enjoyed them
3: Still no creativity, as in NOTHING new
4: Fixed that one for you
POW!
Your turn
1. And what questions would that be? Oh wait, everything has to be spoonfed to you.
2. Yet its another stupid stunt by the whiney fanbase.
3. And yet Deus Ex wasn't original either.
4. Nope, the narrative established and stayed true to its theme....unlike other Bioware games...Jade Empire and DAO for example.
1: Clarify spoonfed, by whom? the writers? If you cannot explain yourself here then let's move on to #2
2: And by what right do you claim this stupid, a collective of minds from around the world forged a masterplan to send 400 cupcakes to BW HQ with a message of goodluck to finishing the EC and hoping for the best.
I bet you couldn't look up the word "dullard" in the dictionary, because on that page would be a mirror
3: Neither was picking a color in MS paint, what is wrong with you?
4: NONONO, The theme changed it didn't stay the course. Immersion was gone "zipnullnada".
#458
Posté 05 janvier 2013 - 04:47
Thaa_solon wrote...
1: Clarify spoonfed, by whom? the writers? If you cannot explain yourself here then let's move on to #2
2: And by what right do you claim this stupid, a collective of minds from around the world forged a masterplan to send 400 cupcakes to BW HQ with a message of goodluck to finishing the EC and hoping for the best.
I bet you couldn't look up the word "dullard" in the dictionary, because on that page would be a mirror
3: Neither was picking a color in MS paint, what is wrong with you?
4: NONONO, The theme changed it didn't stay the course. Immersion was gone "zipnullnada".
1. No, the retard fanbase can't accept that things can be ambigious, that not everything, like Shepards survival, has to be explained.
2. And it was pointless.
3. The concept of the ending, a classic deus ex machina in reverse, is more original. And if you want to claim Deus Ex ripoff, was Helios the villian, or was it an AI created by the villian that ended up helping JC? Whiile th emechanic may be similiar to its prequel, the implications aren't.
4. No, the themes were constant, its just that you weren't paying attention.
#459
Posté 05 janvier 2013 - 04:48
#460
Posté 05 janvier 2013 - 05:05
txgoldrush wrote...
Thaa_solon wrote...
1: Clarify spoonfed, by whom? the writers? If you cannot explain yourself here then let's move on to #2
2: And by what right do you claim this stupid, a collective of minds from around the world forged a masterplan to send 400 cupcakes to BW HQ with a message of goodluck to finishing the EC and hoping for the best.
I bet you couldn't look up the word "dullard" in the dictionary, because on that page would be a mirror
3: Neither was picking a color in MS paint, what is wrong with you?
4: NONONO, The theme changed it didn't stay the course. Immersion was gone "zipnullnada".
1. No, the retard fanbase can't accept that things can be ambigious, that not everything, like Shepards survival, has to be explained.
2. And it was pointless.
3. The concept of the ending, a classic deus ex machina in reverse, is more original. And if you want to claim Deus Ex ripoff, was Helios the villian, or was it an AI created by the villian that ended up helping JC? Whiile th emechanic may be similiar to its prequel, the implications aren't.
4. No, the themes were constant, its just that you weren't paying attention.
For starters
1: ME plot was never intended to end ambigious, BW left it that way with the EC to please the majority of the "no thinkers" (like yourself), while the rest of us got next to nothing but a few silly slides in the end.
2: nope it wasn't pointless, alot of orphans rejoiced that day. With a few cupcakes humanity was restored
3: You just don't get it, DO YA?
4: Double NO right back at ya, the theme changed gameplaywise, compare the beginning of ME2 and ME3, now Imagine you're back on priority Earth getting hit by harby, -oh what happend.......did the THEME of the gameplay change?
So sorry Adrian, no valid points yet again.
Peace:police:
Thaa_solon signing off
#461
Posté 05 janvier 2013 - 05:08
drayfish wrote...
Ninja Stan wrote...
This kinda leads to another question that I'm reticent to ask, but it's related:
This kind of sentiment is brought up quite a bit, and more power to you for doing so. But for people who claim to be huge fans who had faith in the company and trusted them to release product that you wouldn't be disappointed in, sometimes all it takes is one bad product to make you change your mind.
I know I won't get a complete answer right now, but if the next Mass Effect game does what the marketing claims, is as good as the hype says it is, receives many top marks, and is said by fans to be pretty darn good, would that be enough to change your mind and restore that trust you once had? Would ME3 (and maybe DA2, if you lean that way) then be seen as statistical anomalies in BioWare's gameography, or has the trust been well and truly severed and each good, worthy game becomes but a stepping stone to restoring that faith?
@Ninja Stan's several questions:
Considering the substantial, and rather worrying cognitive dissonance many fans (myself included) perceived between the numerous pre-release promises and what was actually delivered; considering the disparity between the near-universally gushing review scores and what actually appeared in the game (the bugs, the narrative railroading, the utterly required multiplayer despite repeated assurances to the contrary, and the muddled, obscure ending – almost none of which was addressed in reviewer analysis); and taking into account the near industry-wide condemnation of any fans who dared voice their displeasure at the game; I would argue that the confidence you place in any future alignment between the press and customer satisfaction is a little fantastical.
I have many issues with Bioware and Mass Effect 3 (which I will get to in a moment), but a good deal of other worrying issues extend into the 'games journalism' field itself, and the uncomfortable relationship that developers such as Bioware have with those people who should be holding publishers to greater account. The fact that your equation for future player satisfaction still relies upon some alignment between review scores and player experience, without anyone actually bothering to examine and correct what created such a glaring discrepancy this time around, suggests that very little – if indeed nothing – has been learned from this experience.
As for Bioware itself, although I am not sure I would categorise the sensation as the 'destruction' of some blind 'trust' I had in the company (they are, after all, a business, and I a consumer), what I did have faith in was a certain standard of product – both mechanically and narratively. Previous to ME3, every Bioware game I had played impressed me as a work of depth and expanse. Characters were well-rounded, plots (for the limitations of an RPG structure) were branching and surprising, design and programming were impeccable, all of which created an immersive world that the player could invest in. From the freedom to explore of ME1, to the multiplicity of choice and backstory and endgame in Dragon Age: Origins, to the depth of character and emotional resonance of ME2. There seemed to be a ratio of developer care to player investment that always suggested this was a team that would not cynically rush a product to market.
And so, what rather shocked me at first about ME3 was the lack of polish.
As I said, one of the traits of Bioware games I had put faith in was a level of presentational and structural finesse. It probably goes without saying at this point that I had (and have) not played Dragon Age 2 – so when I started ME3, the animation glitches, face import failure, and frequent dismissals of major choices from the previous games rather took me by surprise. It struck me as the kind of rushed work I attributed to other developers – not Bioware.
That the game was suddenly dismissing major decisions from the previous games (who was councillor; the death of the Racchni; the Collector Base; Shepard's entire character backstory, etc), a central component of the RPG elements continuously touted by Bioware to be at the centre of this experience for half a decade; that the game was suddenly dictating who the character of Shepard was to me, contrary to my personal input (she cares so much about 'random kid in the universe' that she will be haunted by him in naff dreams; she loved Kaiden and lamented his death, apparently); that the game severely truncated the speech options and had whole swaths of uninterrupted auto-dialogue; that it stripped away legitimate side-missions in favour of obscure, unfulfilling fetch-quests and a wholly linear narrative with little to no variation in level progression – all indicated that this game operated very differently from those that had come before it. Indeed, this was so evident that despite the frequent narrative call-backs presented, it was difficult to align this with the two games that had preceded it; with the exceptions of the Genophage arc and a good portion of the Rannoch missions, this entry seemed streamlined and narrowed to the point of losing all of the qualities that define a reactive, immersive Mass Effect experience entirely. (That there was an 'Action mode' only cemented this feeling further.)
But all of this only disappointed me. What horrified me was the ending.
And I am not talking about the cut corners, the deus ex machina, the illogical narrative leaps that needed to be spackled over in the EC, or the ham-fistedly on the nose religious metaphor of Shepard's sacrifice. I am talking about the moment in which it was made clear that Bioware – I presume in some misguided attempt to load an artless gravitas into the final decision tree – advocated the application of either an act of genocide, eugenic purgation, or becoming a totalitarian god.
And it is not enough to argue, as some people have, that 'the player did not have to do any of those things – they were choices', because the game was engineered so that it could only be completed if one of those choices was made. The conflict of the entire Mass Effect sage has been about racial conflict – metaphorically presented in the violence between synthetic and organic – and the only way to end it is to employ one of three war crimes. There is no way to work together, no way to have faith in your fellow allies, no way to talk the enemy of the game down from their intolerant hate-screed. You just have to do what they ask: exterminate a race of beings because their lives are worth less than yours; ascend to the arrogant position of an unstoppably dictatorial monster; or mutate every life in the universe to have the same DNA - because that's the only way to 'peace'.
Bioware decided to use their trilogy to send a nihilistic message about to futility of struggle and hope: you can't win by believing in stupid things like diversity and inclusivity. War can only be overcome by being the one to employ the war crime for your agenda (whatever that might be). Bigotry can only be overcome by forcing your will upon others: wiping them out, forcing them to get along, or violating them to become all genetically the same.
I have literally never seen a more horrifying message offered by a piece of popular entertainment in my life. And the fact that Bioware not only published such a hateful world-view in their fiction (perverting an otherwise hopeful and wondrous narrative in the process), but then after the fact became so aggressively protective of it – announcing themselves bewildered that fans could not appreciate their cynical vision and conceding only to expand the point they had made without explanation or compromise, has led me to believe that either Bioware is so blinded by hubris that they are incapable of actually taking responsibility for the implications of their fiction, or truly do have a vision of the world that stands fundamentally and profoundly opposed to my own.
Either way though, it is near impossible to see that gaping fissure being overcome by a few good reviews from fans and press next time (they were hardly indicative this time around anyway). To me the company Bioware is either narcissistically blind or so filled with a need to spout angsty, intolerant drivel, that their future texts will ultimately have little I want to engage with to say anyway.
Drayfish sums up pretty well (and in a much better worded manner) the main problems I had with ME3. However, just a couple of parts where our stories would differ:
First off, I did play DA2 (preordered it actually), and it was the first Bioware game that really left me questioning where they were trying to go with their product. It put me off of pretty much anything coming from the DA team, but at this point, I still had some faith that the ME team would see the constructive feedback as to how the fans thought they failed and do their best to avoid those pitfalls (and I distinctly remember the eavesdropping fetch quests as a big complaint after release). If nothing else, I thought that they would at least try to avoid these pitfalls to not have to face the blind hatred that many of the "fans" threw the devs way (note: I'm not trying to excuse the hatred and venom from the fans with this statement, as it was certainly uncalled for, but merely offering a reason as to why they would want to avoid controversy with ME3).
Second, before the Extended Cut, my main problem with the ending was that the Crucible in general, and the Catalyst in particular, was a giant Deus ex Machina (or Diabolos ex Machina, MacGuffin, or whatever you want to call it). I could have been fine with the Crucible as a massive weapon to beat the Reapers, but the Catalyst character being introduced at the last moment just broke the immersion for myself, and clearly for a lot of others as well, as it seemingly made the entire plot of ME1 pointless and also, for me, really caused me to wonder why the keepers were ever necessary for the Reapers. The original "Continue Shepard's story with DLC" after the end didn't help either.
After the Extended Cut, I will admit the endings were much more palatable, and with a bit of headcanon, almost tolerable for me. However, it really seems (bolded so that people realize that this is my opinion) that the staff at Bioware didn't listen, at least at anything more than a surface level. The other big thing that really broke the immersion for me at the end, besides the Catalyst character, was the ham-fisted extra sacrifice added on just for the sake of it. Why should I have to sacrifice Shepard to control the Reapers or sythesize life? And for that matter, why would I want to control the Reapers after Shep spent the entire game arguing against this point (through autodialog no less, if an opportunity to still agree with Cerberus was in the game, then this could have been more palatable, and would have please Cerberus fans as well)? Also, exactly how is sythesis accomplished? It seems to be one giant handwave in a fictional universe that has always sought to explain the science in it in some way. Saren only barely touched on this possibility in ME1. And finally, why does destroy have to target the geth and EDI as well as the Reapers? Is it because of the fact that Shepard can possibly survive in this choice? Why doesn't control also target the geth and EDI? If the geth were helping build the Crucible, wouldn't they have recognized that something in it's design might harm them as well (since we are building it to, you know, DESTROY the Reapers)?
Anyway, sorry for all of the rambling above! As others have pointed out though, previous products in the series kind of directed fan expectations to have all possibilities of a "fail" ending (which, btw, I am glad we have the opportunity for this in the EC) all the way to a "happy" ending (where the protaganist lives, without having to commit genocide, with the remainder of his team -> see ME2 and DA:O). The pre-release quotes given by Casey and others was also a major contributer in this "loss of trust", specifically the "no A, B, C" endings quote. I know others have said that this quote was taken out of context, but still, at worst, it was a flat out lie and at best, it was severly misleading.
#462
Posté 05 janvier 2013 - 05:13
Maxster_ wrote...
You are saying this as if we have some means of forcing them.Syroel13 wrote...
Not the Mass Effect Team. I'm not a fan of the KOTOR Team but I like the mass effect guys.
I don't think making a bad ending and not doing everything the fans ask is a good basis to hate a company. I mean it is their game. Their dream and ideas were brought into it I dont know how its out business to force them to do something they dont like.
They may deserve some tough love sometimes but I dont think you should hate them if they don't do everything you say.
Anyway, ME3's writing is a pure garbage, from start to finish, their handling of fans outrage was horrible - therefore, they deserve everything they got in return, hate included.
And people wonder why they get called entitled whiners.
#463
Guest_magnetite_*
Posté 05 janvier 2013 - 05:22
Guest_magnetite_*
KotorEffect3 wrote...
And people wonder why they get called entitled whiners.
Entitlement is usually a trait brought on by pampering your kids too much and spoon feeding them everything. However, entitlement goes away if you make people actually work for things and earn their rewards.
Entitlement based society=Rewarded for bad behavior
Merit based society=Rewarded for hard work and effort
#464
Posté 05 janvier 2013 - 05:30
Thaa_solon wrote...
txgoldrush wrote...
Thaa_solon wrote...
1: Clarify spoonfed, by whom? the writers? If you cannot explain yourself here then let's move on to #2
2: And by what right do you claim this stupid, a collective of minds from around the world forged a masterplan to send 400 cupcakes to BW HQ with a message of goodluck to finishing the EC and hoping for the best.
I bet you couldn't look up the word "dullard" in the dictionary, because on that page would be a mirror
3: Neither was picking a color in MS paint, what is wrong with you?
4: NONONO, The theme changed it didn't stay the course. Immersion was gone "zipnullnada".
1. No, the retard fanbase can't accept that things can be ambigious, that not everything, like Shepards survival, has to be explained.
2. And it was pointless.
3. The concept of the ending, a classic deus ex machina in reverse, is more original. And if you want to claim Deus Ex ripoff, was Helios the villian, or was it an AI created by the villian that ended up helping JC? Whiile th emechanic may be similiar to its prequel, the implications aren't.
4. No, the themes were constant, its just that you weren't paying attention.
For starters
1: ME plot was never intended to end ambigious, BW left it that way with the EC to please the majority of the "no thinkers" (like yourself), while the rest of us got next to nothing but a few silly slides in the end.
2: nope it wasn't pointless, alot of orphans rejoiced that day. With a few cupcakes humanity was restored
3: You just don't get it, DO YA?
4: Double NO right back at ya, the theme changed gameplaywise, compare the beginning of ME2 and ME3, now Imagine you're back on priority Earth getting hit by harby, -oh what happend.......did the THEME of the gameplay change?
So sorry Adrian, no valid points yet again.
Peace:police:
Thaa_solon signing off
1. Waaah Waah Waah....kinda ironic that you call me a "no thinker" when you want the "no thinker" ending.
2. But it didn't do a thing but annoy Bioware, deal with it.
3. Tell me, what other story does a God of the Machine need the protagonists help to solve its problem?
4. Wrong again....hell ME2 shows that Shepard is willing to give his life for the mission or his friends.
#465
Posté 05 janvier 2013 - 05:49
Thaa_solon wrote...
I blame Bioware for the loss of my trust for listening to retards like txgoldrush when in the making of the ME3+EC+Leviathan.
If Bioware stopped their pandering to the retard-side of the fanbase, then we wouldn't be here 10 months later arguing about this RIGHT?
/thread
No offense, but who the hell says you decide which group is "retarded" or not.
That just comes off as elitist to me, because you disagree with one groups reaction to what they prefer stylistically. That, in the end, makes you even less releveant thant what txgoldrush is saying.
#466
Posté 05 janvier 2013 - 05:51
Poetry.drayfish wrote...
In any case, you are free to think what you want (the best that can be said of the ME3 endings is that they offer you that luxury). But I don't think it's very helpful, or speaks very profitably to your critical capacity, to swagger about on a forum declaring that people are too stupid to appreciate your headcanon.
Modifié par devSin, 05 janvier 2013 - 06:24 .
#467
Posté 05 janvier 2013 - 06:01
I still have faith in Bioware... even if they don't address anything I want changed in ME3.
I think on the one hand, let it go. On the other hand, I have hope for change.
#468
Posté 05 janvier 2013 - 06:04
txgoldrush wrote...
1. Waaah Waah Waah....kinda ironic that you call me a "no thinker" when you want the "no thinker" ending.
2. But it didn't do a thing but annoy Bioware, deal with it.
3. Tell me, what other story does a God of the Machine need the protagonists help to solve its problem?
4. Wrong again....hell ME2 shows that Shepard is willing to give his life for the mission or his friends.
1 Wait, who's elitist now?
2) I think in the long run, Bioware's the ones that will have to deal with it, the next time they try to sell us a video game
3) There was a trilogy of movies, the names escapes me somehow, began with an "M" started a guy named Keanu. I think Aria was in it...
4) "I'll do whatever it takes to stop the Collectors, but I plan to live to tell about it":D
#469
Posté 05 janvier 2013 - 06:10
Massa FX wrote...
I have purchased more Bioware games than any other developer. I enjoyed nearly every one of them. Even DA2 and ME3. DA2 didn't elicit a huge emotional attachment, but the ME series... its my favorite of all time.
I still have faith in Bioware... even if they don't address anything I want changed in ME3.
I think on the one hand, let it go. On the other hand, I have hope for change.
It's a new year after all.
#470
Posté 05 janvier 2013 - 06:23
The EC was okay, I think it wasn't entirely necessary in hindsight, but I won't fault Bioware for making the effort. My only regret, the only thing I can be sad about, is that Shepard's story, and the story of his or her comrades, is over now.
All the attachments I had to the development of the squadmates, all the trials and tribulations, have finally reached their grand conclusion. And that we will likely never see them again for any future games, is a thing of sadness.
#471
Posté 05 janvier 2013 - 06:25
However, if they ever mislead me again I am done with them.
#472
Posté 05 janvier 2013 - 06:46
iakus wrote...
txgoldrush wrote...
1. Waaah Waah Waah....kinda ironic that you call me a "no thinker" when you want the "no thinker" ending.
2. But it didn't do a thing but annoy Bioware, deal with it.
3. Tell me, what other story does a God of the Machine need the protagonists help to solve its problem?
4. Wrong again....hell ME2 shows that Shepard is willing to give his life for the mission or his friends.
1 Wait, who's elitist now?
2) I think in the long run, Bioware's the ones that will have to deal with it, the next time they try to sell us a video game
3) There was a trilogy of movies, the names escapes me somehow, began with an "M" started a guy named Keanu. I think Aria was in it...
4) "I'll do whatever it takes to stop the Collectors, but I plan to live to tell about it":D
1) And yet you want "classic Bioware"...more "no thinker"...and for the record Avellone >>>> Karpyshyn....because Avellone doesn't have to spoon feed everything and actually develops his characters.
2) Yet over 4 million copies sold, 93 Metacritic, over 70 perfect scores, over 20 GOTY awards....its the haters that have to "deal with it".
3) Yet that doesn't fit. And even there, the ending was fine, the whole Matrix trilogy was badly flawed to begin with.
4) And yet Shepard died to save his friend, he has proven that when the time comes, he is willing to give his or her life.
Modifié par txgoldrush, 05 janvier 2013 - 06:47 .
#473
Posté 05 janvier 2013 - 07:03
2) How many copies returned or exchanged? How many reviewers no longer taken seriously? Four million sure sounds like a lot of customers. How many feel satisfied and how many feel conned?
3) Well as long as you say it's fine, I guess it's fine. Who am I to argue with logic like that?
4) And is proved more often to be willing to fight for that life and win
#474
Posté 05 janvier 2013 - 07:05
#475
Posté 05 janvier 2013 - 07:10




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