I don't want to hoard their Friendship and Rivalry points like it's the second most important thing after the Blight. Switching teams so as their causes do not conflict with my intended course of action, and carefully checking the wiki before every mission to see who's planning to hit me with disapproval if I say the wrong thing. Because, Maker forbids, the MAIN HERO of the story offends the refined ideologies of his helping hands and screws up an entire progress on the approval bar.
I resent the fact that getting my companions to like me in DA2 had become a purpose in itself. And no, I can't just skip it if I don't like it, not when there's extra dialogue and bonuses attached to it.
But maybe that's just me and I'm wrong about it. How about you? Do you want the Friendship/Rivalry system to make a comeback in DA:I?
Modifié par - Songlian -, 04 janvier 2013 - 12:59 .





Retour en haut







