Not that I don't think it could use work, but no. I liked it.
Modifié par bleetman, 04 janvier 2013 - 03:18 .
Modifié par bleetman, 04 janvier 2013 - 03:18 .
hoorayforicecream wrote...
I would rather they improve the friendship/rivalry system than go back to/improve the old approval/disapproval system.
bleetman wrote...
I never really saw it as particularly different to the approval/disapproval system from DA:O, with the exception of being smaller in scope (to the point where I could generally cap out my companjions one way or another without necessarily having to take them with me) and rivalry not being presented as inherently negative. Disapproving/not-high-enough-approval companions would still ditch/attack you in Origins under certain circumstances. Rivalry is at least an equally viable path.
Not that I don't think it could use work, but no. I liked it.
Modifié par Kloreep, 04 janvier 2013 - 03:33 .
Guest_Trista Faux Hawke_*
Dhiro wrote...
I do.
hoorayforicecream wrote...
I would rather they improve the friendship/rivalry system than go back to/improve the old approval/disapproval system.
thats1evildude wrote...
The system isn't perfect and it does need some refinement. For instance, you can free every Circle mage that comes your way, but if you rival Anders, he acts like you give out free handjobs to templars. And I think we need to call it something other than "Friendship/Rivalry", since that seems to stick in people's minds as "Good/Bad" for some reason.
Ultimately, however, I think it leads to more nuanced relationships and helps the re-play value of the game.
Mungolian_ wrote...
The Friendship/Rivalry system basically turned the entire first act of DA2 into the Pander to or Frustrate Isabela Game, which totally broke immersion because I spent most of my time checking whether I had the necessary points for either. Assuming I wanted to keep her, that is. I wouldn't mind so much as long as keeping a companion didn't depend on it.
Mungolian_ wrote...
The Friendship/Rivalry system basically turned the entire first act of DA2 into the Pander to or Frustrate Isabela Game, which totally broke immersion because I spent most of my time checking whether I had the necessary points for either. Assuming I wanted to keep her, that is. I wouldn't mind so much as long as keeping a companion didn't depend on it.
Modifié par thats1evildude, 04 janvier 2013 - 06:38 .
It's not arbitrary, neither in the case of DAO or DA2. Both of those systems had certain checkpoints that were required for events in the relationships to proceed. With DA2, some players have done exactly what you stated and gone with what their character would want. In some cases that can leave followers yo-yoing the entire time. In addition, the DA2 system had the additional factor of changing your interaction with a given companion based on friendship or rivalry. This also determines which followers side with you at the end, with the potential to have your numbers significantly reduced.Ponendus wrote...
I am not sure why you feel you need to go to that much effort? It is an arbitrary indicator of your current 'standing' with the companion at a given point throughout the game.
Modifié par nightscrawl, 04 janvier 2013 - 09:27 .