Sylvius the Mad wrote...
Rivalry isn't necessarily negative, but that means that there were no megaitive consequences in DA2 with regard to your companions. It wasn't possible to offend your companions to ill effect. All friendship/rivalry did was encourage players to game the system.LinksOcarina wrote...
It was a more realistic interpretation of how people behave, and I liked that a LOT over the approval system in the end, which only rewarded friendships.You gained rewards for rivalries too, and actually helped in the role-playing to make the characters belivable.
So yes, I liked it.
Another thing to add, real quick.
Is Rivalry truely negative?
But the approval system, if you take out the gifts, works really well. All it needed was some mechanism by which companions would leave upon reaching a certain level of disapproval.
See I think you describe approval over Friendship/Rivalry there. Even taking out the gifts it was all a scale of one to work on and forced you to be more blank as a character, gaming the system to get full approval.
And having no ill effects is honestly a good thing. Mechanical wise it allows the characters to stick around a bit longer, and story wise it allows them to be tested only at majer events. Look at act 3 for example where you are forced down certain paths based on choices and if you can't convince your companions to join you it is basically "offending" your companions that way based on beliefs.I also have to point out I quite like that fact that the negative consequences are tied to major events or personal issues, like say Fenris leaving to find his sister if you don't help him immediately.
Then again, this may be because I always found "alignment" systems to be contrived and artificical, but when you have complex characters who are more than just "i'm evil, i'm good" it allows for dynamism like this. Stuff like alignments were always bad for role-playing because it pigeon-holes people into behaving rigidly, instead of natrually.
Modifié par LinksOcarina, 04 janvier 2013 - 05:11 .





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