Will we see the Warden again in DAIII?
#26
Posté 04 janvier 2013 - 02:28
However I don't see why the same voice could not be used for all three races. And if several are needed they can just use the actors they have already hired, as the dialogue wouldn't have to be long.
I didn't realise until I read it somewhere that Sebastian and Seneschal Bran was voiced by the same actor. And it took several play troughs before I noticed Donnic and Seamus was the same as well.
Just my opinion.
#27
Posté 04 janvier 2013 - 02:34
oooh. i like it.. though id probably want my elf girl as a romance... but as for appearance why not let the player tweek it b4 the warden shows up.voteDC wrote...
Putting aside my personal preference for a moment. Dragon Age II told us that both the Warden and Hawke are incredibly important to the events to come, so for one or the other to not actually make an appearance would seem very wrong to me.
Would people accept a silent Warden if it meant the character being in the game? Such a thing could be accomplished by having the Warden survive an assassination attempt. A failed throat slitting could result in the Warden losing his/her voice.
#28
Posté 04 janvier 2013 - 02:38
voteDC wrote...
Putting aside my personal preference for a moment. Dragon Age II told us that both the Warden and Hawke are incredibly important to the events to come, so for one or the other to not actually make an appearance would seem very wrong to me.
Would people accept a silent Warden if it meant the character being in the game? Such a thing could be accomplished by having the Warden survive an assassination attempt. A failed throat slitting could result in the Warden losing his/her voice.
The voice isn't what concerns me. It's how the face of a customized Warden would look in a game with a totally different engine. I guess you could have the Warden wear a helmet or mask all the time due to a horrible disfigurement by boiling oil during a siege or something. Combine that with the slit throat...and voila!
In all seriousness, though, I would rather the Warden and Hawke merely be alluded to if it's going to be a pain for BioWare to have those characters appear again. They can be important to events in DA3 without actually having to pop in for an onscreen appearance, IMHO.
#29
Posté 04 janvier 2013 - 02:41
#30
Posté 04 janvier 2013 - 02:43
#31
Posté 04 janvier 2013 - 02:45
#32
Posté 04 janvier 2013 - 02:45
#33
Posté 04 janvier 2013 - 02:47
#34
Posté 04 janvier 2013 - 02:48
#35
Posté 04 janvier 2013 - 02:53
Tbh i want Bioware to do just that so that people will stop clamoring for the return of the Warden, Hawke, and companions from the previous game. Mind you i have no problem with side characters like Wade & Herren returning if it makes sense.Fisto The Sexbot wrote...
Bringing back the character as an NPC is a bad idea. You bring him back and, what then? 90% of people will be disappointed because he/she won't be anywhere near the character *they* created.
Modifié par The Hierophant, 04 janvier 2013 - 02:55 .
#36
Posté 04 janvier 2013 - 03:02
To justify that amount of effort the cameo should be really important and I don't know if I want my Warden to become that important again.
Hawke's cameo could be done in a much easier way. Voice is set, his personality is set and for the appearance you could use a cc right before he appears.
#37
Posté 04 janvier 2013 - 03:16
Shevy_001 wrote...
I hope not, because of the reasons others mentionend. The only way to make it right, imo, would be that the game lets you create your cameo warden right before s/he appears. So you could adjust her/his appearance at your will and maybe choose between different voices.
To justify that amount of effort the cameo should be really important and I don't know if I want my Warden to become that important again.
Hawke's cameo could be done in a much easier way. Voice is set, his personality is set and for the appearance you could use a cc right before he appears.
I don't understand the idea of the CC appearing in mid-game. It seems weird to change the apperance of the Warden which she/he might only have a quest or few dialogue lines and that's it. I spent too much time on CC and I really don't want to spent more of my time on my lovely warden or Hawke. I can't imagine how they would insert the CC for the Warden's cameo
#38
Posté 04 janvier 2013 - 03:36
I'll raise a point-what if Queen Anora died after Act 1 in DA2? You only get references to a King on the Anora/King Cousland path after Act 1, Anora isn't mentioned at all. If both of them are gone, you've got civil war in Ferelden(particularly if Alistair was executed).
#39
Posté 04 janvier 2013 - 04:11
Mila-banilla wrote...
Shevy_001 wrote...
I hope not, because of the reasons others mentionend. The only way to make it right, imo, would be that the game lets you create your cameo warden right before s/he appears. So you could adjust her/his appearance at your will and maybe choose between different voices.
To justify that amount of effort the cameo should be really important and I don't know if I want my Warden to become that important again.
Hawke's cameo could be done in a much easier way. Voice is set, his personality is set and for the appearance you could use a cc right before he appears.
I don't understand the idea of the CC appearing in mid-game. It seems weird to change the apperance of the Warden which she/he might only have a quest or few dialogue lines and that's it. I spent too much time on CC and I really don't want to spent more of my time on my lovely warden or Hawke. I can't imagine how they would insert the CC for the Warden's cameo
Well, it's the easiest way to implement them, if theirs cameos are necessary. You can create the Warden or Hawke like you think they would look at that time.
But hopefully we won't have to bother with that issue and BioWare leaves them out of the game.
#40
Posté 04 janvier 2013 - 07:40
- All that is customizable about the Warden would have to be removed, so as people have pointed out we're in for a knife to the throat, scarring beyond recognition, and possibly a coma to account for the lack of personality. The fans would inevitably go insane.
- It would be a standard warden, not the one you created. The fans would inevitably go insane.
Why? Because these things don´t carry over in the save files.
Also, them being mentioned by Cassandra in DA2 doesn't have to be a big deal. It just means that they may be used as plot devices in future games should BW choose to do so, the slate is clean so to speak.
#41
Posté 04 janvier 2013 - 09:17
#42
Posté 04 janvier 2013 - 09:48
#43
Posté 04 janvier 2013 - 09:57
That's just off the top of my head, surely someone more creative could come up with something better.
#44
Posté 04 janvier 2013 - 10:09
I've always thought this was a good idea. I half expected to see my warden hanging out with Alistair in the meeting in Act 2 of DA2. She didn't need to say anything. I'm attached to her and I'd like to see her again.cowoline wrote...
Actually one way to do it, would be for our new character to just meet their LI (if the warden has one) and have the conversation with them. Then at the end of the cameo just seeing that LI walking towards the warden who simply greets with a nod.
BW have said they won't do it unless they can do it right and it's something that adds to the game, not just because. I think that's a good policy. As for fugly translation from engine to engine, nothing could be scarier than what happened to Zevran (compared to him, Alistair got off easy with a few added pounds). I don't think I'd like to see the CC pop up mid game though. Maybe it's something that could be done at the very beginning? I guess then you know the Warden's going to show up at some point, but still not when.
#45
Posté 04 janvier 2013 - 10:15
I suddenly got a KotOR flashback...iSkelzor wrote...
We obviously don't know until the game is out, but the end of DA2 says that the Warden has gone missing
#46
Posté 04 janvier 2013 - 11:12
Having the Warden show up will cause more trouble than it's worth. Doing it wrong will wipe out any positive reaction fans of DAO would have to seeing the Warden again. And the potential to do it wrong is pretty high. Voice doesn't match what was "in your head"? It's wrong. Appearance doesn't look right? It's wrong. The Warden's personality doesn't match the one you gave her? It's wrong. And for what? A moment of nostalgia?
There have been some creative suggestions in this thread on how to handle it. I guess my questions is... Why do they need to handle it? When I realized that DA2 was not going to have the Warden... I let her go. I'm content to hear gossip/rumors/stories about her through other characters, codex entries, books, whatever. But Thedas is a big place, and I imagine she's quite busy.
Hopefully I didn't ****** anyone off. <3
#47
Posté 04 janvier 2013 - 12:17
That's very neat! Who would represent the Warden if they didn't romance anyone though? Depending on when the scene happens, I suppose Morrigan could be up for the task.cowoline wrote...
Actually one way to do it, would be for our new character to just meet their LI (if the warden has one) and have the conversation with them. Then at the end of the cameo just seeing that LI walking towards the warden who simply greets with a nod.
#48
Posté 04 janvier 2013 - 12:28
#49
Posté 04 janvier 2013 - 12:31
Hey, that's a good idea, and you could have the Warden theme from DA: Origins playing during that scene. For those few who may not know what I'm talking about check out the link below.
Oh, and I really miss your manga Liara avatar. It was cute.
#50
Posté 04 janvier 2013 - 12:45
Codex entries, companion cameos (if it makes sense) and random tidbits from bartenders would more than do for me if they are mentioned at all. I would be very surprised if they are not.





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