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DAO Editing Key Plot Cut-scene (Spoilers)


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#1
Lord Spartan

Lord Spartan
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Hi
everyone, I recently played trough dragon age origins and I realised that some cutscene
weapons are not following game mods.

For exemple, in the Landsmeet when Loghain get executed or in the
climax when the Arch demon gets slain, those weapons are in my point of view,
not representative of the warden progression.

Because I was the warden with custom armor and weapons, I would have destroyed Loghain and cut his head with at least the
family sword. If you are using Tmp7704 or TommyIrianto Warden mods, then you
would use Edge of Song and Glory to decapitate him or TommyIrianto great sword
model to cut the Arch demon. At least, those would be my choices.

So I’ve
checked the cutscenes in DA Toolset and found this:

Landsmeet
chamber:

1 - den600cs_loghain_execution

     - plc_wpnsword_01_0

2 - den600cs_loghain_execution2

     - plc_wpnsword_01_0

Climax:

3 - cli220cs_archdemon_slain

      - bdc140im_everd_sword1.uti

      - bdc140im_everd_sword.uti

But I don't know how to edit cut-scene and I am not even sure about making a module so, how can I
change this without screwing up the game?:?

#2
alschemid

alschemid
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Hi Lord Spartan,

I have no idea how the Loghain's execution scene plays... :P
But I think you will need a script to check if the player has the weapon you want him/her to use and force him/her to equip before running the cutscene, in the cutscene remove the original weapon if there is a default weapon there and make the charater draw the equiped weapon you give him/her by the script.

Bearbeitet von alschemid, 27 Januar 2013 - 09:42 .