Why does Bioware refuse to deny the Indoctrination Theory?
#1
Posté 04 janvier 2013 - 09:10
However, some still believe BW is hiding something or saving the IT for a future DLC. Since none of that is happening unfortunately, why doesn't BW simply make a statement, saying that it isn't true? Just a simple tweet would suffice, anything.
#2
Posté 04 janvier 2013 - 09:12
#3
Posté 04 janvier 2013 - 09:13
S-P-E-C-U-L-A-T-I-O-N.
The endings were supposed to be vague, and they are certainly doing their best at keeping it that way.
#4
Posté 04 janvier 2013 - 09:19
#5
Posté 04 janvier 2013 - 09:21
Then BW really is a bunch of ********. They use negativity and fan desperation to gain fame through "speculation".anorling wrote...
Well... The Indoctrination Theory certainly involves lots and lots of speculation. And that is what Bioware wanted after all. So it would be kind of stupid to officially go out and deny the Indoctrination Theory when the IT people are doing just what Bioware wanted them to do.
#6
Posté 04 janvier 2013 - 09:37
#7
Posté 04 janvier 2013 - 09:39
Modifié par Daniel_N7, 04 janvier 2013 - 09:40 .
#8
Posté 04 janvier 2013 - 09:41
#9
Posté 04 janvier 2013 - 09:43
#10
Posté 04 janvier 2013 - 09:43
Modifié par Galbrant, 04 janvier 2013 - 09:44 .
#11
Posté 04 janvier 2013 - 09:46
Leaving your fans dissatisfied is not exactly the way to a successful business.AllThatJazz wrote...
They wanted the game to be open-ended enough to encourage debate, theories and yes, speculation - presumably to keep interest in the game going well after release. Despite the negative bias of much of that debate (particularly before the EC), they've pretty much succeeded in that, though probably not in the manner they would have wished. Declaring a sizeable number of fans 'wrong' wouldn't do anyone any good at this point.
#12
Posté 04 janvier 2013 - 09:51
#13
Posté 04 janvier 2013 - 10:00
Ishiken wrote...
Leaving your fans dissatisfied is not exactly the way to a successful business.AllThatJazz wrote...
They wanted the game to be open-ended enough to encourage debate, theories and yes, speculation - presumably to keep interest in the game going well after release. Despite the negative bias of much of that debate (particularly before the EC), they've pretty much succeeded in that, though probably not in the manner they would have wished. Declaring a sizeable number of fans 'wrong' wouldn't do anyone any good at this point.
I did say 'probably not in the manner they would have wished'
Regardless, I still see more threads popping up about ME3 on various gaming forums than most other, more recent titles. Yes, much of the interest is negative. But it's still there - and it's possible they could turn it around, I'm waiting until the end of the dlc cycle to be absolutely sure ...
#14
Posté 04 janvier 2013 - 10:12
#15
Posté 04 janvier 2013 - 10:13
Hm, for me it's pretty clear that the Bioware-intentionally-keeps-the-true-ending-a-secret is wishful thinking. It was unlikely to begin with and it's getting more unlikely with each passing minute.
In my book Bioware was clear enough that this wasn't where they were going. The EC is a pretty strong hint. However, if someone is dead set on holding tight onto that particular straw, even now that we're slowly getting closer to the one year mark, so be it. The Bioware guys are not so cruel as to rob them of their illusions. After all they go on and on about how awesome the ending is and willingly gobble up whatever Bioware releases, hoping that this will prove IT.
Modifié par klarabella, 04 janvier 2013 - 10:14 .
#16
Posté 04 janvier 2013 - 10:20
- The writers wanted us to speculate.
- Originally the intention was that there would be no sequel, so no problem with continuity over different endings. The ending can literally be whatever you imagine it to be. And whatever you choose, the final epilogue confirms that ultimately there are no more harvests. Any future Mass Effect would be set either during or before the conflict (whether they have changed their minds over this is anyone's guess)
- Originally it was the intention to actually have the player lose control of Shepard's movements towards the end, as though the Reapers had gained some sort of control over Shepard. This was not possible to implement and still allow dialogue choices apparently but with thinking running along those lines, it is entirely legitimate to think that what happens at the end involves some degree of attempted indoctrination, even if Shepard isn't actually indoctrinated or that the player's choice is indicative of whether that attempt succeeded either wholly or partly.
Whilst it would be interesting to know exactly what the writers intended, it would also likely invalidate many people's personal idea of what happened. Would that make the final result any better?
Modifié par Gervaise, 04 janvier 2013 - 10:21 .
#17
Posté 04 janvier 2013 - 10:23
if IT is true, the plot is not concluded - the reapers are still reaping and its up to shepard to stop them. otherwise, there would be no reason to resist indoctrination in the first place.
imo, they will wait until the last moment to conclude the story - if they do it at all. i believe, that bioware is happy, that some fans dug out a bone and think its the "solution of striking simplicity".
if me4 is going to be a sequel, we will know what happened - if we are still here.
Modifié par Dr_Extrem, 04 janvier 2013 - 10:24 .
#18
Posté 04 janvier 2013 - 10:57
Final Hours seems to imply that they didn't miss it entirely. The player losing control of Shepard/controlling an indoctrinated Shepard are pretty much po-tay-toe/po-tah-toe.Daniel_N7 wrote...
Why? Maybe it's because the Indoctrination Theory is better than what MW and CH came up with. If you ask me, it's possibly the greatest plot twist in the history of not only video games but science fiction. And BioWare missed it...
#19
Posté 04 janvier 2013 - 11:05
#20
Posté 04 janvier 2013 - 11:14
#21
Posté 04 janvier 2013 - 11:16
IT was undestandable before the EC, in response to the not-so-good endings, being a mean to deny everything that happened. That is not the case anymore.
Modifié par davishepard, 04 janvier 2013 - 11:17 .
#22
Posté 04 janvier 2013 - 11:18
Kyrene wrote...
Final Hours seems to imply that they didn't miss it entirely. The player losing control of Shepard/controlling an indoctrinated Shepard are pretty much po-tay-toe/po-tah-toe.Daniel_N7 wrote...
Why? Maybe it's because the Indoctrination Theory is better than what MW and CH came up with. If you ask me, it's possibly the greatest plot twist in the history of not only video games but science fiction. And BioWare missed it...
I'm assuming BioWare missed it based on the notion that they are not [likely] going to change or expand the ending in any way. Still, I'm in the hopeful section as well.
#23
Posté 04 janvier 2013 - 11:40
So the alternative is it's false. And Bioware hasn't ruled either way, strange but in-line with their "don't say anything about the ending" attitude.
And who the hell pronounces it 'po-tah-toe'?
#24
Posté 04 janvier 2013 - 11:43
#25
Posté 04 janvier 2013 - 11:44
I hear you. If some form of plot twist (perhaps even indoctrinating the player to now accept choices given by a known enemy) were MaCasey's Artistic Integrity all along, they could have been a little bit more balsier with it. Including perhaps explaining or confirming it, rather than just defending it.Daniel_N7 wrote...
Kyrene wrote...
Final Hours seems to imply that they didn't miss it entirely. The player losing control of Shepard/controlling an indoctrinated Shepard are pretty much po-tay-toe/po-tah-toe.Daniel_N7 wrote...
Why? Maybe it's because the Indoctrination Theory is better than what MW and CH came up with. If you ask me, it's possibly the greatest plot twist in the history of not only video games but science fiction. And BioWare missed it...
I'm assuming BioWare missed it based on the notion that they are not [likely] going to change or expand the ending in any way. Still, I'm in the hopeful section as well.





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