Lunch Box1912 wrote...
johnnythao89 wrote...
Because it' was never intentional for the IT to exist. I do like the IT though, and I do believe in it, but whatever...nothing's cannon anyways....
It exists to an extent just not to the level everyone was hoping Bioware would confirm it exist.
The way that the story is written and even with the most custom dialogue..
You can play ME3, Action Mode, New File, Soldier (or whatever), Default ShepLoo... and it's a totally different story imo. Compared to what I think is a more myseriously toned or heavy feeling trilogy run.
-Pick all Renegade interrupts then and its a purely War Against Machines game. Ignore the weirdness of the ending and shoot the tube and move on. Many did this.
-Pick all Paragon interrupts and feel the feels of so many (SO many) being dead (remember, default file...), and so many dying during ME3. This is what the writers wrote these dream scenes for...
Feel the need to save everyone. Go for Control, or if you did everything you could in a default file (+ maybe MP), pick Synthesis.
-Orr....... you could... not do any interrupts. Play it ALL like watching a movie, with NO interruption in ANY of the flow. Let it all play out...
You'd be amazed how well it fits with Synthesis, as long as you make sure to do all sidequests and still metagame the best result you can make from it. Just walk into the beam... it is your destiny, truly.
Anyway, Default Action Mode stories (for new players) really more starkly illustrate the choices and what they mean for Shepards. With our imports, we are armed with more INFORMATION but we also have more baggage and our own preconceptions of story. We may need to drop those in order to understand the actual narrative happening. Or nevermind, because I think it's all a virtual universe by the end. LOL.
EDIT: Anyway, what I'm saying is that you can PRETTY EASILY play your own Shepard's story as if Indoc isn't playing a role at all. You can wave away even 'TIM's' weird powers at the end. You can completely ignore anything like this (and many players did), and just make your MORAL choice at the end.
You don't NEED all the answers, all the information, all the lore, all the explanations. On that, I seem to agree with Bioware people.
But at the same time, information can POTENTIALLY help you out. Provide context. Provide insight, both into the protagonist, and into even the antagonists, and even the larger POV beyond either of them.
We don't even know the future of the series. It could go in very surprising ways. What we do know is what we've been presented so far, which seems to be enough to make informed decisions. And this doesn't require an indoctrination dream, just as Dragon Age decisions don't require you to know the entire secret history of Thedas and the Fade etc etc blah blah.
If Shepard is under indoctrination, in the narrative, it barely matters. If he's under indoc, it's far more likely to be of a very balanced kind that more opens Shepard up to options, than shuts them down for him. That even empowers him to defeat the Reapers, instead of falling utterly to them. He is Shepard, and like that damn claw game, he's gonna win SOMETHING. Or like the Vorcha hustler game, he's gonna lose something. Or both. Depends on point of view
This is the company that even has us working with Darkspawn once in a while. And the story still continues. And the franchises still continue. We'll be OK. Maybe Shepard won't, but he did his best.
Modifié par SwobyJ, 02 janvier 2014 - 10:17 .





Retour en haut




