Sylvius the Mad wrote...
I wonder if the paraphrase system is what keeps Jimmy from recognising these events in DA2. Since the player doesn't actually get to choose Hawke's responses, the extent to which the player can express his character's design through them is severely limited.
I don't think so. You either have choices that are inconsequential, such as telling Varric what your reaction to the ogre was, or you don't. The three personality responses to Varric's question were all paraphrased and were within the DA2 system of dialog.
If anything, I think the personality choices, and not the paraphrases, is what might make people not recognize these events, specifically in relation to
the icons. In DAO we had a list, and as has been mentioned in other threads, the list does provide personality variation as well as investigative options. While we might say something in our head in DAO in a nice, snarky, or aggressive way, we cannot determine how the companion will react. Most of the time, the companion's response is reflective of what the writer's intent for the line be, regardless of what the player thought when clicking on it.
Other than one dialog with Anders in Act 3 -- and this is a rival Anders who was starting to lose it anyway -- I can't think of any companion's responses that didn't fit with the tone icon (ie they were pleased with a blue choice and upset with a red choice).
A strong DAO example for me is when Alistair first informs you of his parentage. You can say, "So... you're not just a bastard, but a royal bastard?" To me this is not a nice thing to say, nor is it something that I
would say. However, it is the writer's intent that the line be humorous, and Alistair takes it as such, the result being that you get approval points and an amused response by him.
You as the player might have certain intent when clicking the line, but the writer's intent is already pre-recorded in the game.