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Cryo Blast - It sucks


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#51
Deerber

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Air Quotes wrote...

sparkz69 wrote...

Air Quotes wrote...

Cryo Blast CD doesn't matter if it doesn't do ANYTHING to Phantoms or Dragoons or any shielded target. I can kill with Proxy mine and it ignores walls and LOS. Plus I can pre-place it. 


Not true.  It forces Phantoms to put up their hand-of-denial (i.e. easy one hit headshots) and slows down Dragoons to less than FTL speeds which you are then able to outrun (or just kill them since they are now debuffed).

Edit...Doh:bandit:

 

I solo often. And it sucks against Dragoons. Phantom bubble is not as consistent as with proxy mine. 


Not true. It only depends on the distance between you and the Phantom. At long range, they bubble. At short range, they dodge.


I still do not understand how you can call 25% more damage "nothing", by the way :whistle:

Modifié par Deerber, 04 janvier 2013 - 05:55 .


#52
Feneckus

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Air Quotes wrote...

And it sucks against Dragoons.


Headshot -> They'll roll -> Cryo Blast -> Finish them off

#53
Caligno

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Air Quotes wrote...

Caligno wrote...

Air Quotes wrote...

Deerber wrote...

Air Quotes wrote...

On a Human Infiltrator and Havoc Soldier and only a little better on a QFE

1. Even with Radius and fired from cloak get's dodged ALL THE TIME 
2. Deals NO DAMAGE up front, in fact it deals no damage at all. I think getting hit by a -200 decree ice blast would hurt a bit. No DOT either
3. Doesn't stagger. 
4. Does nothing to shields or barriers
5. The slow down evo is barely noticeble and you have to sacrifice a damage boost for it 
6. Has LONG travel time. 
7. Does't freeze Phantoms - A BIG ONE  
8. That 25% armor debuff is nothing special. There are plenty of much better ones around. 

Buff? Please? 


 


I'm sorry man, I disagree completely. You just forgot something... You know... That little...

25% debuff? No, not the armor. The actual debuff.

Don't use it on mooks, they'll be dead in half a second anyway. It's a debuff power, use it on bosses.

 

Compared to Proxy mine? Or Recon Mine? Or Overload? It's meh at best. 


Cryo Blast, just from taking the extra evolutions, gets 25% extra damage and 25% extra slow at a ridiculously low cooldown. It doesn't even matter half the time if Cryo Blast misses since you can have another one going by the time the enemy's roll is finished.

Proximity Mine has a longer cooldown and has the same debuff as Recon Mine, but you have to choose between the two. You can't take both.
Recon Mine takes a year and a half to set up. You have to choose the debuff over doing damage to armored targets. Even then, it's 25% extra and 30% slow.
Overload isn't even a debuff power. You can make a case for neural shock, but it's probably the single most useless one I can think of, since it actually makes getting headshots harder if you're specifically going for those.

I'd say Cryo Blast is better than all 3.

 

They stagger. A Dragoon will take your Cryo Blast all day. A Phantom will laught at your Cryo Blast all day. 


This is a useless point on FQE. Dragoons get affected by the debuff, and your cooldown will be back so fast that you will be able to use incinerate for the stun almost immediately.

It's not meant to be anti-phantom. It's meant to be anti-armor. Treat it as such.

#54
tatski

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I think Cryo Blast is fine but I wouldn't mind a buff though.. It is a good debuff with a quick cooldown. Last time I remember it can stagger shielded enemies. It saved my **** many times when Im about to die and I retreat to an area and get surpised by an enemy(shielded) unit...
CB really sucks on a Sniper HI but I think HI's are meant to be CQC SG to the face Infiltrators.. All his other powers are more effective close quarters. Stickies are imposible to aim when your enemies are across the map.
Cloak get into the target's face>Stickies>CryoDebuff>Shoot Claymore>Stickes explode = massive damage and really satisfying combo...

Modifié par tatski, 04 janvier 2013 - 06:06 .


#55
Nitrocuban

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Good for debuffing, used it Turian Havoc and it works pretty good.

#56
Zjarcal

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While I agree it needs a buff (mostly due to how snap freeze outshines it)...

It sure does stagger!

Also, the armor debuff isn't a big deal imo, but the overall damage debuff sure is. 25% multiplicative damage bonus against all defenses is nothing to scoff at.

Modifié par Zjarcal, 04 janvier 2013 - 05:57 .


#57
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Feneckus wrote...

Air Quotes wrote...

And it sucks against Dragoons.


Headshot -> They'll roll -> Cryo Blast -> Finish them off

 

Headshot - proxy - dead. 

Proxy -  headshot - dead

Less steps. 

Modifié par Air Quotes, 04 janvier 2013 - 06:03 .


#58
iOnlySignIn

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Air Quotes wrote...

1. Every enemy that can dodge - dodges it all the fkn time.  
2. Overload strips shields and makes up to 3 targets immobile and unable to shoot. Even shielded and armored ones.
3. That stagger is inconsistent.
4. Supoose to. How Acolyte? I'm a HFI or a Havoc. I have no other powers to strip them. And if I strip them, they're dead anyway. I don't need Cryo Garbage.   And that slow down is only 15% if you go for damage. 
5. Brutes are walking sponges. Don't care about them. I want to really slow down targets that can shoot me. And those don't care much. 
6. I'm a sniper. 
7. True. But still. if I hit an unshielded Phantom with it should fkn FREEZE.  
8. NO. 

1. Like I said, it's a problem with Cerberus, not with Cryo Blast. Maybe you should play other factions more - I know I find other factions more enjoyable.

Also, sometimes you *want* enemies to dodge. A dodging enemy is one that will not shoot you. This is especially useful against Marauders, Centurions, Dragoons, and Cerberus Troopers, since they have very long dodge animations.

2. Overload does nothing to Armored enemies and you know it. Ever seen it immbolize a Brute or an Atlas? Its damage is also negligible on Gold+.

3. It is if you land it. If not, a dodge can still help you. See 1.

4. 1 shot from my Wraith/Black Widow/gun of choice. And I find the stagger vs. Marauders very useful.

5. Like I said, don't play vs. Cerberus and expect your projectile powers to work. It's not Cryo Blast's problem. It's Cerberus.

6. This game is all about CQC in my experience. Even for snipers. 

8. YES if you trust Cyonan. I trust Cyonan.

Modifié par iOnlySignIn, 04 janvier 2013 - 06:01 .


#59
LemurFromTheId

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Air Quotes wrote...

1. Every enemy that can dodge - dodges it all the fkn time. 


This isn't actually such a bad thing. Every time an enemy dodges, it's extremely easy to anticipate where they're going to stand up again and line up a perfect headshot. I do this all the time with my Claymore Ice Queen.

#60
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Caligno wrote...

Air Quotes wrote...

Caligno wrote...

Air Quotes wrote...

Deerber wrote...

Air Quotes wrote...

On a Human Infiltrator and Havoc Soldier and only a little better on a QFE

1. Even with Radius and fired from cloak get's dodged ALL THE TIME 
2. Deals NO DAMAGE up front, in fact it deals no damage at all. I think getting hit by a -200 decree ice blast would hurt a bit. No DOT either
3. Doesn't stagger. 
4. Does nothing to shields or barriers
5. The slow down evo is barely noticeble and you have to sacrifice a damage boost for it 
6. Has LONG travel time. 
7. Does't freeze Phantoms - A BIG ONE  
8. That 25% armor debuff is nothing special. There are plenty of much better ones around. 

Buff? Please? 


 


I'm sorry man, I disagree completely. You just forgot something... You know... That little...

25% debuff? No, not the armor. The actual debuff.

Don't use it on mooks, they'll be dead in half a second anyway. It's a debuff power, use it on bosses.

 

Compared to Proxy mine? Or Recon Mine? Or Overload? It's meh at best. 


Cryo Blast, just from taking the extra evolutions, gets 25% extra damage and 25% extra slow at a ridiculously low cooldown. It doesn't even matter half the time if Cryo Blast misses since you can have another one going by the time the enemy's roll is finished.

Proximity Mine has a longer cooldown and has the same debuff as Recon Mine, but you have to choose between the two. You can't take both.
Recon Mine takes a year and a half to set up. You have to choose the debuff over doing damage to armored targets. Even then, it's 25% extra and 30% slow.
Overload isn't even a debuff power. You can make a case for neural shock, but it's probably the single most useless one I can think of, since it actually makes getting headshots harder if you're specifically going for those.

I'd say Cryo Blast is better than all 3.

 

They stagger. A Dragoon will take your Cryo Blast all day. A Phantom will laught at your Cryo Blast all day. 


This is a useless point on FQE. Dragoons get affected by the debuff, and your cooldown will be back so fast that you will be able to use incinerate for the stun almost immediately.

It's not meant to be anti-phantom. It's meant to be anti-armor. Treat it as such.

 

As I said - it's better on the FQE. But only because of Incinerate - Cryo combos. On other 2 it's pretty meh. 

#61
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Aedolon wrote...

Air Quotes wrote...

1. Every enemy that can dodge - dodges it all the fkn time. 


This isn't actually such a bad thing. Every time an enemy dodges, it's extremely easy to anticipate where they're going to stand up again and line up a perfect headshot. I do this all the time with my Claymore Ice Queen.

 

That waiting till they get up will get you killed sometimes. 

#62
Caligno

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Air Quotes wrote...

Caligno wrote...

Air Quotes wrote...

Caligno wrote...

Air Quotes wrote...

Deerber wrote...

Air Quotes wrote...

On a Human Infiltrator and Havoc Soldier and only a little better on a QFE

1. Even with Radius and fired from cloak get's dodged ALL THE TIME 
2. Deals NO DAMAGE up front, in fact it deals no damage at all. I think getting hit by a -200 decree ice blast would hurt a bit. No DOT either
3. Doesn't stagger. 
4. Does nothing to shields or barriers
5. The slow down evo is barely noticeble and you have to sacrifice a damage boost for it 
6. Has LONG travel time. 
7. Does't freeze Phantoms - A BIG ONE  
8. That 25% armor debuff is nothing special. There are plenty of much better ones around. 

Buff? Please? 


 


I'm sorry man, I disagree completely. You just forgot something... You know... That little...

25% debuff? No, not the armor. The actual debuff.

Don't use it on mooks, they'll be dead in half a second anyway. It's a debuff power, use it on bosses.

 

Compared to Proxy mine? Or Recon Mine? Or Overload? It's meh at best. 


Cryo Blast, just from taking the extra evolutions, gets 25% extra damage and 25% extra slow at a ridiculously low cooldown. It doesn't even matter half the time if Cryo Blast misses since you can have another one going by the time the enemy's roll is finished.

Proximity Mine has a longer cooldown and has the same debuff as Recon Mine, but you have to choose between the two. You can't take both.
Recon Mine takes a year and a half to set up. You have to choose the debuff over doing damage to armored targets. Even then, it's 25% extra and 30% slow.
Overload isn't even a debuff power. You can make a case for neural shock, but it's probably the single most useless one I can think of, since it actually makes getting headshots harder if you're specifically going for those.

I'd say Cryo Blast is better than all 3.

 

They stagger. A Dragoon will take your Cryo Blast all day. A Phantom will laught at your Cryo Blast all day. 


This is a useless point on FQE. Dragoons get affected by the debuff, and your cooldown will be back so fast that you will be able to use incinerate for the stun almost immediately.

It's not meant to be anti-phantom. It's meant to be anti-armor. Treat it as such.

 

As I said - it's better on the FQE. But only because of Incinerate - Cryo combos. On other 2 it's pretty meh. 


Human Infiltrator uses it effectively to do huge amounts of damage to armor, and the slow can help with headshots.
Turian Havoc is irrelevant. The kit as a whole is awful.

#63
Fortack

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Air Quotes wrote...

On a Human Infiltrator and Havoc Soldier and only a little better on a QFE

1. Even with Radius and fired from cloak gets dodged ALL THE TIME 


CB cannot be dodged at close range.

2. Deals NO DAMAGE up front, in fact it deals no damage at all. I think getting hit by a -200 degree ice blast would hurt a bit. No DOT either


To be able to one-shot Ravangers with Claymore is quite good and 25% bonus damage from all sources for everyone is even better.

3. Doesn't stagger.


CB staggers almost every non-boss enemy in the game.

4. Does nothing to shields or barriers


Who cares? Besides, your weapons will do 25% more damage.

5. The slow down evo is barely noticeble and you have to sacrifice a damage boost for it


True, I personally find the CB tree rather one-dimensional.

6. Has LONG travel time.


Like I said. CB is best used at close range.

7. Does't freeze Phantoms - A BIG ONE


That makes no sense, but Cryo Ammo and SF don't freeze Phantoms either.

8. That 25% armor debuff is nothing special. There are plenty of much better ones around.


You mean the 75% armor debuff? And which are better? All other debuffers have (at least) twice CB's cooldown and / or are single target and /or do not stagger anything and / or have an insanely long cast animation.

Buff? Please?


Not needed. CB is an excellent power particularly due to its non-existent cooldown and it is effective against every single enemy (except to some degree Phantoms) in the game. It staggers, debuffs, freezes, doubles Incinerate's damage and sets up CE and you can still cast it between every shot even when you use weapons like the Claymore or Black Widow or something.

Modifié par Fortack, 04 janvier 2013 - 06:06 .


#64
Feneckus

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Air Quotes wrote...

Feneckus wrote...

Air Quotes wrote...

And it sucks against Dragoons.


Headshot -> They'll roll -> Cryo Blast -> Finish them off

 

Headshot -proxy - dead. 

Proxy -  headshot - dead

Less steps. 


Depends on your weapon. My tactic works if you have an automatic weapon.

If you have a Claymore or a sniper rifle, Cryo Blast --> Roll -> Easy headshot(s).

It's an awesome power, even if it doesn't hit.

#65
Stahlhammer

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iOnlySignIn wrote...
2. It's not the point. Overload does practically no damage either.

GE's overload OHKs Gold Phantom's barrier, making her retreat immediately instead of impaling you.. wouldn't call that 'no damage'

#66
solidprice

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Yukari Yakumo wrote...

If it worked like Snap Freeze and still effected stuff with shields/barriers it'd be good, but no.
Buff it.



#67
LemurFromTheId

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Air Quotes wrote...

Aedolon wrote...

Air Quotes wrote...

1. Every enemy that can dodge - dodges it all the fkn time. 


This isn't actually such a bad thing. Every time an enemy dodges, it's extremely easy to anticipate where they're going to stand up again and line up a perfect headshot. I do this all the time with my Claymore Ice Queen.

 

That waiting till they get up will get you killed sometimes. 


You don't have to just stand there. You can move around, dodge yourself, shoot something else... point is: knowing the exact spot where the enemy will be in future is extremely useful - if you're able to take advantage of it.

#68
Caligno

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solidprice wrote...

Yukari Yakumo wrote...

If it worked like Snap Freeze and still effected stuff with shields/barriers it'd be good, but no.
Buff it.


You're using it wrong.

#69
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I know Cryo is good with a Claymore. But that's not saying much. A lot of things are good with the Claymore.

#70
MisterEFQ

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Cryo blast rules. It is pretty rare that somebody dodges it when I use it.

#71
Stahlhammer

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Air Quotes wrote...

I know Cryo is good with a Claymore. But that's not saying much. A lot of things are good with the Claymore.

Yeah, the all weapon-damage-all-the-nice-consumables HI can 2 shot a Scion, but i care not about HI, they have cloak, so it's just about QFE for me. 

#72
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I only see Cryo Blast on QFE. Never on Havoc. Rarely on HI.

#73
Caligno

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Air Quotes wrote...

I only see Cryo Blast on QFE. Never on Havoc. Rarely on HI.


I don't understand what you mean here. If you're saying that you see most people on those classes spec out of it, then that's... wow.

#74
Grunt_Platform

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It seriously does need at least one of the following:

- Stronger slow effect.
- Slightly stronger damage vulnerability.
- Cryo Explosions primed on chilled targets.

It's not Pull, but the power has problems.

#75
Sir_Alan_

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I don't think it sucks but i don't think it's amazing either. It needs to be adjusted slightly, especially where shields and barriers are concerned, these are the two things that i think severely reduce it's effectiveness.

I use CB with high damage weapons like the Black Widow sniper and the Raider shottie, on bosses with no shields/barriers, you definitely notice the benefits of using it.