Cryo Blast - It sucks
#126
Posté 04 janvier 2013 - 06:50
#127
Guest_Air Quotes_*
Posté 04 janvier 2013 - 06:51
Guest_Air Quotes_*
Deerber wrote...
Air Quotes wrote...
Deerber wrote...
Grumpy Old Wizard wrote...
Fortack wrote...
DHKany wrote...
I'd take proxy and recon mine over this anyday.
But it still is a pretty nice power. I'll gladly take a buff.
So you think powers with a double or quadruple cooldown are better?
Funny, since the damage of both mines is pretty much negligible on gold+.
I'll take CB any time.
Hah, recon mine will wipe out a lot of mooks if you spam it, especially on the Drell infiltrator. Then just leave it up to debuff bosses. Not to mention the wall hack sight. Recon mine is waaaaaaaaay better than cyro blast.
Not at all, not even in the slightiest, in no universe that is true.
Just no.
Well I agree. It's a multi-debuff with a huge radius. It does everything Cryo does at a larger scale. And can be detonated.
And you need to wait 3 seconds for it to work. 3 seconds are a loooooooong time. Looooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooong.
And you also can only have 1 active at a time.
It might be debatable,you might like one more than the other, but in no universe recon mine is way better than cryo blast.
Edited for moar long
Well I've seen Feneckus Vol Engineer. And Xcal's Drell Infiltrator. And play them myself. Recon mine - freakin awesome.
12 meter radius slow down, 25% more damage and 2000 more damage when exploded. And a wallhack for the whole team.
#128
Posté 04 janvier 2013 - 06:52
Air Quotes wrote...
Deerber wrote...
Grumpy Old Wizard wrote...
Fortack wrote...
DHKany wrote...
I'd take proxy and recon mine over this anyday.
But it still is a pretty nice power. I'll gladly take a buff.
So you think powers with a double or quadruple cooldown are better?
Funny, since the damage of both mines is pretty much negligible on gold+.
I'll take CB any time.
Hah, recon mine will wipe out a lot of mooks if you spam it, especially on the Drell infiltrator. Then just leave it up to debuff bosses. Not to mention the wall hack sight. Recon mine is waaaaaaaaay better than cyro blast.
Not at all, not even in the slightiest, in no universe that is true.
Just no.
Well I agree. It's a multi-debuff with a huge radius. It does everything Cryo does at a larger scale. And can be detonated.
And the damage recon mine does is rather massive when you consider the number of enemies that can be caught in one explosion.
Modifié par Grumpy Old Wizard, 04 janvier 2013 - 06:52 .
#129
Posté 04 janvier 2013 - 06:52
Biower pls.
#130
Posté 04 janvier 2013 - 06:53
Deerber wrote...
You seem to ignore the fact that Cryo blast can give a 25% overall debuff, not a 10%.
Not ignore. Just didnt know.
Too little info in the power screen.
But I guess we agree to disagree.
#131
Posté 04 janvier 2013 - 06:53
If it had force instead of damage?
#132
Posté 04 janvier 2013 - 06:53
Miniditka77 wrote...
Yeah, I'd agree with this. Just making it do like 200 damage or something would be a huge improvement. A bigger effect radius would be a valuable improvement too. Right now, it's really only useful as a debuff power unless you're playing the QFI.
Im almost positive it's a debuff power. Go figure a debuff power. What a silly thing to debuff the enemey.
#133
Posté 04 janvier 2013 - 06:55
Fortack wrote...
Air Quotes wrote...
It is how it is. And out of all Infiltrator powers, Cryo Blast is one the suckiest. Especially at range, for sniping.
Well, Tactical Scan is a lot worse and the nades of the Drell Infiltrator are really bad too. I much rather have CB instead so I don't have to wait til Xmas before the damn animation finishes or those nades reach the target.
No.
#134
Posté 04 janvier 2013 - 06:55
Well, I think Tactical Scan is great if you only take the first 3 or 4 ranks and only use it on heavy bosses (Banshee, Atlas, Prime, Praetorian, Scion).Fortack wrote...
Well, Tactical Scan is a lot worseAir Quotes wrote...
It is how it is. And out of all Infiltrator powers, Cryo Blast is one the suckiest. Especially at range, for sniping.
Modifié par iOnlySignIn, 04 janvier 2013 - 06:55 .
#135
Posté 04 janvier 2013 - 06:55
ValorOfArms777 wrote...
it's also hyper slow when freezing and requires them to be fully froze up ...for a explosion...wtf instead prime it JUST when it's touched by the freeze how ridiculousness.
And how are you supposed to detonate something while you're waiting for the casting animation & cooldown? When you cast CB and have a 200% cooldown bonus the target will be frozen solid long before your Incinerate gets there.
#136
Posté 04 janvier 2013 - 06:55
Air Quotes wrote...
Deerber wrote...
And you need to wait 3 seconds for it to work. 3 seconds are a loooooooong time. Looooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooong.
And you also can only have 1 active at a time.
It might be debatable,you might like one more than the other, but in no universe recon mine is way better than cryo blast.
Edited for moar long
Well I've seen Feneckus Vol Engineer. And Xcal's Drell Infiltrator. And play them myself. Recon mine - freakin awesome.
12 meter radius slow down, 25% more damage and 2000 more damage when exploded. And a wallhack for the whole team.
I'm definitely not saying recon mine is bad. In no way. I'm just saying it's not so much better than cryo blast. They're around the same level of utility in my opinion, it just depends on the person which one he likes more.
Jay_Hoxtatron wrote...
Now that I think of it, Cryo Ammo should also prime CEs on Armored Targets. Would certainly give me a reason to use my 100+ Cryo IV.
Biower pls.
Damn, this I would definitely agree with.
#137
Posté 04 janvier 2013 - 06:56
Jay_Hoxtatron wrote...
Now that I think of it, Cryo Ammo should also prime CEs on Armored Targets. Would certainly give me a reason to use my 100+ Cryo IV.
Biower pls.
F*** yes!
ANYTHING that makes Cryo Ammo actually something I'd want to use is welcome. That stockpile is too big.
#138
Posté 04 janvier 2013 - 06:56
Now this is the interesting part. CB staggers all the moks, so it must have some force. And since 10% of force is converted to damage, then why does it NOT set off power combos?ETDM wrote...
Am I the only one who think CB would be better
If it had force instead of damage?
#139
Posté 04 janvier 2013 - 06:58
DHKany wrote...
Deerber wrote...
You seem to ignore the fact that Cryo blast can give a 25% overall debuff, not a 10%.
Not ignore. Just didnt know.
Too little info in the power screen.
But I guess we agree to disagree.
This one's pretty clear on the power screen.
But yeah, it wouldn't hurt if Bioware made a little effort and made the descriptions in this game match what the powers/anything else actually do
#140
Posté 04 janvier 2013 - 06:58
#141
Guest_Air Quotes_*
Posté 04 janvier 2013 - 06:58
Guest_Air Quotes_*
Stahlhammer wrote...
Now this is the interesting part. CB staggers all the moks, so it must have some force. And since 10% of force is converted to damage, then why does it NOT set off power combos?ETDM wrote...
Am I the only one who think CB would be better
If it had force instead of damage?
It doesn't stagger Dragoons. And I think some Geth.
#142
Posté 04 janvier 2013 - 06:59
iOnlySignIn wrote...
Well, I think Tactical Scan is great if you only take the first 3 or 4 ranks.Fortack wrote...
Well, Tactical Scan is a lot worseAir Quotes wrote...
It is how it is. And out of all Infiltrator powers, Cryo Blast is one the suckiest. Especially at range, for sniping.
You can do a lot more damage when you just use your weapon than cast TS (and wait for 2 seconds) and start shooting. The only time TS makes any kind of difference in how quick you can kill stuff is when you use it on bosses when multiple teammates are attacking it. You can use CB without slowing down your RoF AND have the 25% damage bonus (on multiple targets) = much better.
#143
Posté 04 janvier 2013 - 07:01
Dragoon ain't no mook.. It haz armorz and stuff. MinibossAir Quotes wrote...
Stahlhammer wrote...
Now this is the interesting part. CB staggers all the moks, so it must have some force. And since 10% of force is converted to damage, then why does it NOT set off power combos?ETDM wrote...
Am I the only one who think CB would be better
If it had force instead of damage?
It doesn't stagger Dragoons. And I think some Geth.
#144
Posté 04 janvier 2013 - 07:01
iOnlySignIn wrote...
It's good against any faction except Cerberus, basically.UEG Donkey wrote...
CB is good versus Reaper and Geth, you can run around with a Crusader/Claymore and still have a super low cooldown
I prefer to not play Cerberus. They are cheaper than Geth and noisy as f*ck. "WE'VE GOT WOUNDED!" "I NEED SUPPORT!" "DAMNI IT!" Shut the f*ck up, thank you very much. I'm listening to music.
This.
Also, I'm sorry, but I can't tell if OP is trolling or serious. Granted, I wouldn't say no to a CB buff, but I don't think it really needs it at this time. I admit that it should be able to freeze Phantoms.
#145
Guest_Air Quotes_*
Posté 04 janvier 2013 - 07:02
Guest_Air Quotes_*
Stahlhammer wrote...
Dragoon ain't no mook.. It haz armorz and stuff. MinibossAir Quotes wrote...
Stahlhammer wrote...
Now this is the interesting part. CB staggers all the moks, so it must have some force. And since 10% of force is converted to damage, then why does it NOT set off power combos?ETDM wrote...
Am I the only one who think CB would be better
If it had force instead of damage?
It doesn't stagger Dragoons. And I think some Geth.
Giant idiot. I respect swarmers and husks and abominations more. More intelligent.
#146
Posté 04 janvier 2013 - 07:06
Air Quotes wrote...
Stahlhammer wrote...
Now this is the interesting part. CB staggers all the moks, so it must have some force. And since 10% of force is converted to damage, then why does it NOT set off power combos?ETDM wrote...
Am I the only one who think CB would be better
If it had force instead of damage?
It doesn't stagger Dragoons. And I think some Geth.
Ah, so it must have 1n of force or some other negligible amount
That means they can just add a little more without a patch
If we could figure out the least amount of force to detonate Xplosions
Before it does any noticeable damage, CB would become an awesomingly mind boggling Meh power!
Or at least the tech version of throw...
#147
Posté 04 janvier 2013 - 07:07
But I like telling my teammates what to shoot at without speaking a word.Fortack wrote...
You can do a lot more damage when you just use your weapon than cast TS (and wait for 2 seconds) and start shooting. The only time TS makes any kind of difference in how quick you can kill stuff is when you use it on bosses when multiple teammates are attacking it. You can use CB without slowing down your RoF AND have the 25% damage bonus (on multiple targets) = much better.
But yeah, TS on anything smaller than a Scion is wasted. Especially outside of Platinum.
Modifié par iOnlySignIn, 04 janvier 2013 - 07:08 .
#148
Posté 04 janvier 2013 - 07:11
EDIT: 150N should be enough to stagger Assault Trooper, Nemesis, Cannibal, Husk, Geth Trooper, Collector Trooper, Collector Captain and Abomination.
Modifié par Aedolon, 04 janvier 2013 - 07:14 .
#149
Posté 04 janvier 2013 - 07:16
Almost certain this is a bug, though.Jay_Hoxtatron wrote...
Now that I think of it, Cryo Ammo should also prime CEs on Armored Targets. Would certainly give me a reason to use my 100+ Cryo IV.
Biower pls.
Would make no sense otherwise, since Snap Freeze primes on all targets and it already doesn't have any modifiers (unlike all other explosions).
#150
Posté 04 janvier 2013 - 07:20
Aedolon wrote...
Cryo Blast has 150N base force.
EDIT: 150N should be enough to stagger Assault Trooper, Nemesis, Cannibal, Husk, Geth Trooper, Collector Trooper, Collector Captain and Abomination.
CB staggers everything with a (red) health bar (regardless shields & barriers) except phantoms, swarmers and swarms.
It did stagger Geth Pyros before the latest patch too, but AFAIK that doesn't work anymore. Not entirely sure about that though, but I only fight Geth in Platinum games when there is no way to avoid the bastards





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