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Cryo Blast - It sucks


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#151
Shyde01

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Been using it to mix things up lately. It's an underwhelming power. A buff to it wouldn't overpower kits or unbalance the game.

I vote buff.

#152
FasterThanFTL

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Its great on Bronze/Silver.

#153
DHKany

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Deerber wrote...

DHKany wrote...

Deerber wrote...


You seem to ignore the fact that Cryo blast can give a 25% overall debuff, not a 10%.


Not ignore. Just didnt know. 

Too little info in the power screen. 

But I guess we agree to disagree.



This one's pretty clear on the power screen.

But yeah, it wouldn't hurt if Bioware made a little effort and made the descriptions in this game match what the powers/anything else actually do :whistle:


It just says debuffs armor on my screen though :blink:. It was only through Cyonan that I figured out Cryo Blast does 50% debuff with the final evolution. 

Half the descriptions in the game don't make sense.
"The Avenger is deadly when fired full auto" <_<

#154
FlowCytometry

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If the rollercoaster ride Smash was on and the Singularity changes are any indication, BW heavily considers base CD when balancing a power.

I wouldn't mind CB doing some upfront damage to detonate and/or allow it to prime CE's on protected targets, but just like singularity being allowed to prime protected targets that kinda change should come w/ a considerable base cd increase.

I actually dun mind CB that much as is, I'd only buff it in consideration of the Havoc- but first I think I'd want more compelling reasons to spec for Havoc Strike :/

Modifié par FlowCytometry, 04 janvier 2013 - 07:26 .


#155
Uh Cold

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Shyde01 wrote...

I vote buff.



#156
Computron2000

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I take it to 3 ranks. Comes in handy vs abominations. Otherwise pretty meh

#157
Stahlhammer

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Air Quotes wrote...

Stahlhammer wrote...

Air Quotes wrote...

Stahlhammer wrote...

ETDM wrote...

Am I the only one who think CB would be better

If it had force instead of damage?

Now this is the interesting part. CB staggers all the moks, so it must have some force. And since 10% of force is converted to damage, then why does it NOT set off power combos?

:alien:

 

It doesn't stagger Dragoons. And I think some Geth. 

Dragoon ain't no mook.. It haz armorz and stuff. Miniboss :P

 

Giant idiot. I respect swarmers and husks and abominations more. More intelligent. 

I find it cute somehow.

#158
Deerber

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Stahlhammer wrote...

Air Quotes wrote...

Stahlhammer wrote...
Dragoon ain't no mook.. It haz armorz and stuff. Miniboss :P

 

Giant idiot. I respect swarmers and husks and abominations more. More intelligent. 

I find it cute somehow.


I'm debated between hating them and disrespecting them like Air, or having pity on them like Stahlhammer.

It mainly depends on the lag I'm having :lol:

DHKany wrote...

It just says debuffs armor on my screen though :blink:. It was only through Cyonan that I figured out Cryo Blast does 50% debuff with the final evolution. 

Half the descriptions in the game don't make sense. 
"The Avenger is deadly when fired full auto" <_<



Man, don't get me started on the in-game descriptions...

Anyway regarding cryo blast, evo 5 and 6 are those that provide the overall debuff. They sound like "10%/15% more damage to chilled and frozen targets", or something like that ;)

Fortack wrote...

Aedolon wrote...

Cryo Blast has 150N base force.

EDIT: 150N should be enough to stagger Assault Trooper, Nemesis, Cannibal, Husk, Geth Trooper, Collector Trooper, Collector Captain and Abomination.


CB staggers everything with a (red) health bar (regardless shields & barriers) except phantoms, swarmers and swarms.

It did stagger Geth Pyros before the latest patch too, but AFAIK that doesn't work anymore. Not entirely sure about that though, but I only fight Geth in Platinum games when there is no way to avoid the bastards ;)


150N is just the base force. That gets modified by all the power damage & force bonuses you have. Finally, the amount of force required to stagger a certain troop type depends on the difficulty as well.

That said, according to Cyonan's sheet (https://docs.google....tput=html&gid=2), if you're able to stagger hunters you should be able to stagger pyros as well.

Modifié par Deerber, 04 janvier 2013 - 07:50 .


#159
CmnDwnWrkn

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DHKany wrote...

Deerber wrote...

DHKany wrote...

Deerber wrote...


You seem to ignore the fact that Cryo blast can give a 25% overall debuff, not a 10%.


Not ignore. Just didnt know. 

Too little info in the power screen. 

But I guess we agree to disagree.



This one's pretty clear on the power screen.

But yeah, it wouldn't hurt if Bioware made a little effort and made the descriptions in this game match what the powers/anything else actually do :whistle:


It just says debuffs armor on my screen though :blink:. It was only through Cyonan that I figured out Cryo Blast does 50% debuff with the final evolution. 

Half the descriptions in the game don't make sense.
"The Avenger is deadly when fired full auto" <_<



So your description for Rank 6 'Frozen Vulnerability' doesn't say the following...

Increase damage to frozen and chilled targets by 15%.
Weaken armored targets by an additional 25%.


??

#160
Daihannya

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Cryo blast is fine. Its fast and spamable. It gives you a large enough debuff on most enemies, more so than warp. And lands just as accurately.

What needs buffing is havoc strike. It needs something else, maybe a DR after a strike. Feel so squishy after the stimpack nerf, particularly if you don't kill your targets. But this probably requires a patch. So just give us even more force/damage.

#161
Boog_89

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Turian havok maxed out for damage with cryo blast and a raider is amazing, the short cooldown works almost in perfect sync for reload cancelling. The only realistic buff it needs is to setup cryo explosions the way snap freeze does.
I get an ultra rare weapon more often than a cryo explosion from from cryo blast.

#162
DHKany

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CmnDwnWrkn wrote...

DHKany wrote...

Deerber wrote...

DHKany wrote...

Deerber wrote...


You seem to ignore the fact that Cryo blast can give a 25% overall debuff, not a 10%.


Not ignore. Just didnt know. 

Too little info in the power screen. 

But I guess we agree to disagree.



This one's pretty clear on the power screen.

But yeah, it wouldn't hurt if Bioware made a little effort and made the descriptions in this game match what the powers/anything else actually do :whistle:


It just says debuffs armor on my screen though :blink:. It was only through Cyonan that I figured out Cryo Blast does 50% debuff with the final evolution. 

Half the descriptions in the game don't make sense.
"The Avenger is deadly when fired full auto" <_<



So your description for Rank 6 'Frozen Vulnerability' doesn't say the following...

Increase damage to frozen and chilled targets by 15%.
Weaken armored targets by an additional 25%.


??


It does say that. Its just that it doesn't say that Cryo Blast has an innate 25% armor debuff. 

#163
Bayonet Hipshot

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It need to do noticeable damage

#164
The fool you should have eaten

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As it is the only pure de-buff, I wouldn't say no to an extra 5% or so damage boost to the power. This would be easier to implement than CE's or freezing enemies that are not vulnerable at the moment. We must consider what is possible to achieve easily through the balance changes.

#165
DJ Airsurfer

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DHKany wrote...

It does say that. Its just that it doesn't say that Cryo Blast has an innate 25% armor debuff. 


Doesn't it say "Weakens armor"? People really should learn how to read.

#166
Cyonan

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The fool you should have eaten wrote...

As it is the only pure de-buff, I wouldn't say no to an extra 5% or so damage boost to the power. This would be easier to implement than CE's or freezing enemies that are not vulnerable at the moment. We must consider what is possible to achieve easily through the balance changes.


Tactical Scan says hi =P

Though for things that are possible within a balance change I suppose they could increase one of the vulnerability evos since nobody takes the other ones anyway to make the debuff stronger.

DJ Airsurfer wrote...
Doesn't it say "Weakens armor"? People really should learn how to read.


To be fair, it says weakens armour, but it doesn't say by how much. Weakens could mean anywhere from 1 to 100% technically.

If I remember right, Warp does the same thing.

Modifié par Cyonan, 04 janvier 2013 - 08:50 .


#167
wartser

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My personal preference on changes I'd like to see:
1. Prime everything much like SF.
2. Add token amount of direct damage (~100) in order to detonate/kill swarmers
3. Changes above would likely necessitate increased cooldown (~ 8 sec base).

As is, cryo blast is probably ok, but when compared to something like SF, it's just hard to feel good about it.

#168
DHKany

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DJ Airsurfer wrote...

DHKany wrote...

It does say that. Its just that it doesn't say that Cryo Blast has an innate 25% armor debuff. 


Doesn't it say "Weakens armor"? People really should learn how to read.


"People really should learn how to read", Oh how well this applies for you as well my friend. 

Show me the very line where its says weakens armor by 25% that isn't the final evolution of cryo blast. 

Modifié par DHKany, 04 janvier 2013 - 09:33 .


#169
DJ CAVE SLAVE

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I actually like cryo blast, and just use it as a de-buffer. The one think I really hate about it and should be buffed is the travel time. It moves too slow and is always dodged. It does work really well on shotguns builds though.

#170
Ghost0Who0Walks

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Cryo Blast is fantastic on the HI and Turian Havoc, classes that rely more heavily on guns than powers. Fast cooldown, slows/freezes targets, debuffs enemies and further debuffs armored targets (which accounts for the majority of the game's more dangerous enemies); all it needs is a bit of up-front damage to allow it to detonate combos and it would probably be a bit OP.

#171
Najarati

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I like Cryo Blast on my QFE both for its synergy with Incinerate and the fact it -does- stagger enemies -- not every enemy, no, but the ones it does (mooks mainly) it does so pretty reliably. That said, if BioWare sees fit to buff it I'm not going to complain. After all, I do wish it slowed enemies more without having to spec for it.

#172
LemurFromTheId

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wartser wrote...

My personal preference on changes I'd like to see:
1. Prime everything much like SF.
2. Add token amount of direct damage (~100) in order to detonate/kill swarmers
3. Changes above would likely necessitate increased cooldown (~ 8 sec base).

As is, cryo blast is probably ok, but when compared to something like SF, it's just hard to feel good about it.


One of the things that differentiate Cryo Blast from so many other powers is it's short cooldown. It allows combos like Cryo Blast - Claymore - Incinerate. I'd rather not see that change.

Still, although it's already an excellent power, I'd like it to be able to prime protected targets and affect more than 2 targets at once. Would that make Quarian Ice Queen, Human Infiltrator and Havoc Soldier OP? No. They are quite widely considered among the weaker representatives of their classes.

#173
Uh Cold

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IT OP

#174
Greyfrogx

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It would be less of an issue if it didn't need all 21 points to make it worth taking

#175
lightswitch

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All the comparisons to Tac Scan and Recon Mine are a little strange. Sure, they're all debuffs, but Cryo Blast has a lot more versatility. I take "fire one power while active" for Tac Cloak and just spam Cryo Blast all the time. I use it on mooks to force them to dodge for an easy headshot, make Phantoms bubble up for an easy headshot, freeze Abominations and either leave them to thaw or shoot them in the head, and so forth. Recon Mine and Tac Scan are both great debuffs but they don't do any of these things. Of course I also use Cryo Blast to debuff bosses. It's one of the more unique and versatile powers in the game.

I wouldn't complain if it could prime armored targets, though. That would make it awesome.

Modifié par lightswitch, 04 janvier 2013 - 11:38 .