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Question about hak files with NWN1


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#1
Gavindale Von Ander

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I really hope I am sending this message to the right forum - if not, I apologize. I used to play NWN a few years ago, both the Original Campaign and multiplayer. Beforehand, I vowed to myself that I would not do multiplayer, seeing as how I had no interest in it. But I became curious, and so starting gaming online. Different servers needed different hak files, so I hastily downloaded hak files from, if I remember correctly, the NWN Vault. Soon after those downloads, my game started to crash. With single player, it was a mere annoyance, but with multplayer that frustration trickled from me to the DM and other players. The DM had to take some time out of the current game to insert me back in. I would crash a few times a game. So I scanned my hard drive and found that all the hak files I had downloaded were corrupted!  I would like to get back into NWN, and am deleting all the haks that I had previously gotten in an attempt to purge those corrupt haks. Can anyone out there recommend any haks for the single player game? Your help is greatly appreciated! Thanks!

#2
s e n

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if you want to play the original campaign and sou and hotu and other premium modules you may want to try some override content instead of haks, if you want to play other modules or in multiplayer modules you may need haks, chosen or created by the module author. not sure what you aim to

#3
Gavindale Von Ander

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First, thanks for the response to my forum post. What are overrides? If you have the time, fill me in on what they are and how they word. And I assume the haks posted via the creator of the mod would be safe to d/l; I am a bit weary of just downloading things - that's how my computer crashed and I had to purge everything in my NWN folder and start over.

#4
s e n

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override is a folder under nwn installation: amng other things, it is used to have the files you drop in there, to override the original ones: for instance, you can have a tileset reskinned, creatures replaced, and so on... to get a better gaming experience, so to say. haks can do the same thing (are files that store other files, just like the override folder) but need to be added to the module to get them working

#5
Gavindale Von Ander

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I see. How do I obtain overrides, and can I read up on them to get a better understanding of what they are and how they work? I have to say I am intrigued!

#6
Rolo Kipp

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<pointing...>

I'd recommend starting with NwNCQ, actually.

But even more, hit the "NwN home" link in my sig :-) AD has a lot of good info.
Edit: Especially pertinent is the stuff under "Players" ;-)

<...home>

Modifié par Rolo Kipp, 04 janvier 2013 - 06:10 .


#7
The Amethyst Dragon

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Yup, thanks for putting the link up there, Rolo Kipp.

The Basics:

hak - These are used by specific modules (single player or multiplayer) to add ADDITIONAL content (tilesets, creatures, placeables, etc.).  Each is a collection of multiple files into a single archive that can be accessed by the modules.  These go only in your NWN/hak folder.

override - These are individual files put in the NWN/override folder that are intended to REPLACE existing content with newer content.  Intended primarily for art assets such as textures, creature models, weapon models, sound files, etc....things that don't actuall affect game play or function.

Some overrides can provide additional content for single-player modules...but I wouldn't recommend such an approach.  Better and more stable to just use a hak if you want additional content or want to change functional content (like scripts).

Only you see content you have in your override folder...other players on multiplayer servers don't see what you do when using overrides (unless they use the exact same ones).

tlk - This is a file filled with descriptive text and lines for NPC dialogs.  There is the dialog.tlk file in your NWN folder, which is the default one for the game.  A module or server may use a custom .tlk file, which needs to be in your NWN/tlk folder...if you don't have that folder, just make it.

Best not to mix up your folders and file types.  Some instability can be caused by having the wrong files in the wrong places.

The biggest thing...don't hesitate to ask more questions.  We want you to enjoy this game again. :happy:

#8
Gavindale Von Ander

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Thanks for the heads up! I will look at NWNCQ when I have some time to play with it. And I didn't know about hak vs. override. Is there a list of the content that haks can offer? What I mean is, is there a list of the things a hak can add? One that I remember is when a player dons a cloak, his character onscreen is seen wearing that cloak. And if you read above, I have had a bad history with hak files (here it is again - I d/l a bunch of hak files to play in various online servers but as my computer started crashing everywhere, I found that all the haks I had gotten were corrupt).

#9
The Amethyst Dragon

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As far as visible cloaks go, those were added as a standard thing with the patch to version 1.68 (the second to last one). :)

NWNCQ is an override that changes many tileset textures. The files for that go into the NWN/override folder.

Haks can add practically anything for a module.

Hak corruption, especially on such a large scale, may have come from a spotty connection while downloading. If your internet service has improved, I suggest downloading a couple of test haks for modules to see if they appear properly.

#10
Gavindale Von Ander

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I see. I am looking at NWNCQ right now, is there a version you would recommend? And how do I install these new overrides? Put the exe. or so in the override folder and just extract the files?

#11
Tarot Redhand

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Personally I would recommend getting the hak version as opposed to the override, simply because it can make some (by no means all) modules unplayable if they weren't designed with it in mind. This is because NWNCQ raises the ground level in some areas, making some small things placed on the ground unreachable. Also the added trees can make it impossible to see what is actually going on underneath them.

TR

#12
Gavindale Von Ander

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..and the NWNCQ was looking so good (haha). Which haks do you recommend?  I know mods and mp servers offer their own haks, but are there any that work with the OC? I have had bad luck witih haks :(

#13
Gavindale Von Ander

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ok I know that question was dumb. I'm stil learning the ins and outs of haks and overrides.

#14
Tarot Redhand

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Actually I'm not dissing nwncq, just trying to point out things to be aware of, there is it least 1 (and I think more) override managers on the vault. These allow you to use overrides or not at the click of a button. However that is another layer of complexity on top. While I personally am not a great fan of it (I think it overly bloated), the CEP is almost essential and therefore needs to be downloaded. The thing is you will need both version 1.5 (I think) for the older modules and the latest version for the newer ones. After that let the individual module's requirements guide you. However, if you were to twist my arm, then I would recommend the CTP as a good place to start as well as tilesets by many people on here including six and zwerkules.

Hope that helps.

TR

#15
Pstemarie

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CEP is definitely essential as it is used in numerous modules. However, if you are eventually looking at exploring Building, might I suggest Project Q (link is in my signature). Its smaller than CEP and includes a lot of high quality art assets you won't find anywhere else. Its built-in script systems are also quite easy to integrate with other systems.

Modifié par Pstemarie, 05 janvier 2013 - 02:45 .


#16
henesua

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 Alright everybody, we are lovers of custom content for its own sake. But I think we need to slow down here.

From a player's perspective, the only HAKs you need are the HAKs that a module uses. There is no point to downloading a bunch of content just to have it. I would look for modules that you want to play, and then go and get the content that is required to play it.

Since we are talking Custom Content, why not try a module that show cases the stuff:
Sanctum of the Archmage by Andarian

Or you could get into Fester Pot's Almraiven.

I think the re is an enhancved original campaign some where. Anyone know the link?

Others can make other recommendations.
But the point is that you should look for modules that you want to play, then get the content you need to play it.

If you really get into the art of NWN, then cme and join us in the community content challenges. This month it is focused on creating new spells and wizardy things Next month perhaps something else.

#17
Pstemarie

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The Original Campaign, Shadows of Undrentide, and Hordes of the Underdark - enhanced with Project Q by Mask.

http://nwvault.ign.c....detail&id=6011

Henesua is right though - download what you need for the modules you wish to play. I forget that not everyone may have unlimited bandwidth and a highspeed connection like myself :P However, you will find that MANY modules use CEP versions 1.x or 2.x

Modifié par Pstemarie, 05 janvier 2013 - 03:28 .


#18
AndarianTD

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henesua wrote...

Alright everybody, we are lovers of custom content for its own sake. But I think we need to slow down here.

From a player's perspective, the only HAKs you need are the HAKs that a module uses. There is no point to downloading a bunch of content just to have it. I would look for modules that you want to play, and then go and get the content that is required to play it.


Agreed. The way I think of the difference between haks and overrides, essentially, is the difference between builder and player customization. Haks are intended for the module builder to customize the play experience provided by the adventure he has created. Overrides are intended for the player to customize the play experience he wants his NWN client to play with. Unless you're a builder and thinking of building with it, there's no reason to download and install a hak unless you want to play a particular module, and the builder of that module has told you need that hak in order to play it.

Since we are talking Custom Content, why not try a module that show cases the stuff:
Sanctum of the Archmage by Andarian


Thanks for the plug. :)

Modifié par AndarianTD, 05 janvier 2013 - 06:11 .


#19
Tarot Redhand

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In case you guys missed it, I did say in my reply [quoting myself] "After that let the individual module's requirements guide you".

TR

#20
Gavindale Von Ander

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0




Well right now I am focusing on playing the
Official Campaign, with a character or two, and then work my way to mods with
those characters in mind. I assume I would like to download a file or few to
enhance the gaming experience, and then with mods I would download the proper
files therein. What is Project Q and CTP? And is it recommended to download the
CEP, even with having two versions for different versions of mods? Tarot Redhand, how would I be able
to download NMNCQ and change versions for the various overrides? it can make
some (by no means all) modules unplayable if they weren't designed with it in
mind
?

#21
henesua

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If you are playing the original campaign I recommend you play the enhanced version.

Project Q is the highest Quality compilation of custom content available. There is a link to project Q from teh link I am giving you. If you have any questions as to how to install the enhanced versions of the original campaigns let us know in this thread and we'll do our best to sort you out.

#22
Gavindale Von Ander

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I wish there was a chat room or something, it would make this forum
post easier to handle.With Project Q, it was said above that it is
mostly oriented towards builders, whereas I am but a player. Tarot said that the CEP is essential, but  would I need it for the OC? I have the space.
I sit here and think about what I should download - CEP, CTP, Project
Q, and NWNCQ...? With NWNCQ, which of those downloads are needed, both
for OC and mods? With Project Q, how do I install it to my computer
while I game OC. I have the room on my hard drive and a fast internet so I could download all these all together.

#23
henesua

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 Forget all the chatter that is going back and forth. At this point it is confusing you. All that you need to focus on is what you want to play, and what is needed to play it.

You said that you would like some improvements to what you are playing now, the original campaign. There is an enhanced version of the original campaign that uses Project Q. If you want to see what the original campaign looks like with better looking art assets, download it and Project Q.

As far as installing goes you should follow the specific instructions that come with each.

The basics however are that if a file is a HAK it goes in the hak folder. See the neverwinternights.info site for detailed instructions on how to install custom content in general

Modifié par henesua, 05 janvier 2013 - 08:45 .


#24
Gavindale Von Ander

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You are right, all these conflicting suggestions can be a bit daunting. Aside from the conversation, I have a question - I have the Diamond Edition, and as we all know there are patching problems. A while back I had the same problem, and on a forum I was told to run  -

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NWNEnglish1.66HotUUpdate.exe- which helped at first, but now the game update wants me to do the critical rebuild. This is the message I can getting

Can not find patch file: nwn_x12_english_from1668074_to1698109.zip
Get the critical rebuild.
http://nwn.bioware.c..._hotu.html#crit
The patch has been aborted

Can anyone help?

#25
henesua

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 Find the critical rebuild you need for your os here.