Question about hak files with NWN1
#1
Posté 04 janvier 2013 - 05:09
#2
Posté 04 janvier 2013 - 05:37
#3
Posté 04 janvier 2013 - 05:42
#4
Posté 04 janvier 2013 - 05:48
#5
Posté 04 janvier 2013 - 06:04
#7
Posté 04 janvier 2013 - 07:41
The Basics:
hak - These are used by specific modules (single player or multiplayer) to add ADDITIONAL content (tilesets, creatures, placeables, etc.). Each is a collection of multiple files into a single archive that can be accessed by the modules. These go only in your NWN/hak folder.
override - These are individual files put in the NWN/override folder that are intended to REPLACE existing content with newer content. Intended primarily for art assets such as textures, creature models, weapon models, sound files, etc....things that don't actuall affect game play or function.
Some overrides can provide additional content for single-player modules...but I wouldn't recommend such an approach. Better and more stable to just use a hak if you want additional content or want to change functional content (like scripts).
Only you see content you have in your override folder...other players on multiplayer servers don't see what you do when using overrides (unless they use the exact same ones).
tlk - This is a file filled with descriptive text and lines for NPC dialogs. There is the dialog.tlk file in your NWN folder, which is the default one for the game. A module or server may use a custom .tlk file, which needs to be in your NWN/tlk folder...if you don't have that folder, just make it.
Best not to mix up your folders and file types. Some instability can be caused by having the wrong files in the wrong places.
The biggest thing...don't hesitate to ask more questions. We want you to enjoy this game again. :happy:
#8
Posté 04 janvier 2013 - 10:58
#9
Posté 04 janvier 2013 - 11:24
NWNCQ is an override that changes many tileset textures. The files for that go into the NWN/override folder.
Haks can add practically anything for a module.
Hak corruption, especially on such a large scale, may have come from a spotty connection while downloading. If your internet service has improved, I suggest downloading a couple of test haks for modules to see if they appear properly.
#10
Posté 04 janvier 2013 - 11:45
#11
Posté 05 janvier 2013 - 12:23
TR
#12
Posté 05 janvier 2013 - 12:56
#13
Posté 05 janvier 2013 - 01:14
#14
Posté 05 janvier 2013 - 02:30
Hope that helps.
TR
#15
Posté 05 janvier 2013 - 02:42
Modifié par Pstemarie, 05 janvier 2013 - 02:45 .
#16
Posté 05 janvier 2013 - 03:16
From a player's perspective, the only HAKs you need are the HAKs that a module uses. There is no point to downloading a bunch of content just to have it. I would look for modules that you want to play, and then go and get the content that is required to play it.
Since we are talking Custom Content, why not try a module that show cases the stuff:
Sanctum of the Archmage by Andarian
Or you could get into Fester Pot's Almraiven.
I think the re is an enhancved original campaign some where. Anyone know the link?
Others can make other recommendations.
But the point is that you should look for modules that you want to play, then get the content you need to play it.
If you really get into the art of NWN, then cme and join us in the community content challenges. This month it is focused on creating new spells and wizardy things Next month perhaps something else.
#17
Posté 05 janvier 2013 - 03:21
http://nwvault.ign.c....detail&id=6011
Henesua is right though - download what you need for the modules you wish to play. I forget that not everyone may have unlimited bandwidth and a highspeed connection like myself
Modifié par Pstemarie, 05 janvier 2013 - 03:28 .
#18
Posté 05 janvier 2013 - 06:03
henesua wrote...
Alright everybody, we are lovers of custom content for its own sake. But I think we need to slow down here.
From a player's perspective, the only HAKs you need are the HAKs that a module uses. There is no point to downloading a bunch of content just to have it. I would look for modules that you want to play, and then go and get the content that is required to play it.
Agreed. The way I think of the difference between haks and overrides, essentially, is the difference between builder and player customization. Haks are intended for the module builder to customize the play experience provided by the adventure he has created. Overrides are intended for the player to customize the play experience he wants his NWN client to play with. Unless you're a builder and thinking of building with it, there's no reason to download and install a hak unless you want to play a particular module, and the builder of that module has told you need that hak in order to play it.
Since we are talking Custom Content, why not try a module that show cases the stuff:
Sanctum of the Archmage by Andarian
Thanks for the plug.
Modifié par AndarianTD, 05 janvier 2013 - 06:11 .
#19
Posté 05 janvier 2013 - 01:12
TR
#20
Posté 05 janvier 2013 - 07:52
0
Well right now I am focusing on playing the
Official Campaign, with a character or two, and then work my way to mods with
those characters in mind. I assume I would like to download a file or few to
enhance the gaming experience, and then with mods I would download the proper
files therein. What is Project Q and CTP? And is it recommended to download the
CEP, even with having two versions for different versions of mods? Tarot Redhand, how would I be able
to download NMNCQ and change versions for the various overrides? it can make
some (by no means all) modules unplayable if they weren't designed with it in
mind?
#21
Posté 05 janvier 2013 - 08:04
Project Q is the highest Quality compilation of custom content available. There is a link to project Q from teh link I am giving you. If you have any questions as to how to install the enhanced versions of the original campaigns let us know in this thread and we'll do our best to sort you out.
#22
Posté 05 janvier 2013 - 08:31
post easier to handle.With Project Q, it was said above that it is
mostly oriented towards builders, whereas I am but a player. Tarot said that the CEP is essential, but would I need it for the OC? I have the space.
I sit here and think about what I should download - CEP, CTP, Project
Q, and NWNCQ...? With NWNCQ, which of those downloads are needed, both
for OC and mods? With Project Q, how do I install it to my computer
while I game OC. I have the room on my hard drive and a fast internet so I could download all these all together.
#23
Posté 05 janvier 2013 - 08:42
You said that you would like some improvements to what you are playing now, the original campaign. There is an enhanced version of the original campaign that uses Project Q. If you want to see what the original campaign looks like with better looking art assets, download it and Project Q.
As far as installing goes you should follow the specific instructions that come with each.
The basics however are that if a file is a HAK it goes in the hak folder. See the neverwinternights.info site for detailed instructions on how to install custom content in general.
Modifié par henesua, 05 janvier 2013 - 08:45 .
#24
Posté 05 janvier 2013 - 09:08
Normal
0
NWNEnglish1.66HotUUpdate.exe- which helped at first, but now the game update wants me to do the critical rebuild. This is the message I can getting
Can not find patch file: nwn_x12_english_from1668074_to1698109.zip
Get the critical rebuild.
http://nwn.bioware.c..._hotu.html#crit
The patch has been aborted
Can anyone help?
#25
Posté 05 janvier 2013 - 09:13





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