If I remember correctly I used the steps here: http://social.biowar...wer_tutorial under advanced follower creation: an alternative approach.
I made a gen00pt script similar to the original with all my relevant characters in place and all relevant constants created. Its rather long so I won't post that here, but it compiles just fine.
Now here is the relevant section for my on module load script:
// Party member added to active party using the party GUI
case EVENT_TYPE_PARTYMEMBER_ADDED:
{
object oFollower = GetEventObject(ev, 0);
Log_Trace(LOG_CHANNEL_EVENTS, GetCurrentScriptName(), "EVENT_TYPE_PARTYMEMBER_ADDED, follower: " + GetTag(oFollower));
WR_SetObjectActive(oFollower, TRUE);
string sTag = GetTag(oFollower);
if(sTag == GENFL_GWEN) WR_SetPlotFlag(PLT_GEN00PT_PARTY_LGDS, GEN_GWEN_IN_PARTY, TRUE, TRUE);
else if(sTag == GENFL_AGATHA) WR_SetPlotFlag(PLT_GEN00PT_PARTY_LGDS, GEN_AGATHA_IN_PARTY, TRUE, TRUE);
else if(sTag == GENFL_BASRA) WR_SetPlotFlag(PLT_GEN00PT_PARTY_LGDS, GEN_BASRA_IN_PARTY, TRUE, TRUE);
else if(sTag == GENFL_DESMOND) WR_SetPlotFlag(PLT_GEN00PT_PARTY_LGDS, GEN_DESMOND_IN_PARTY, TRUE, TRUE);
else if(sTag == GENFL_DREVICK) WR_SetPlotFlag(PLT_GEN00PT_PARTY_LGDS, GEN_DREVICK_IN_PARTY, TRUE, TRUE);
else if(sTag == GENFL_FIONA) WR_SetPlotFlag(PLT_GEN00PT_PARTY_LGDS, GEN_FIONA_IN_PARTY, TRUE, TRUE);
else if(sTag == GENFL_GAUTRIK) WR_SetPlotFlag(PLT_GEN00PT_PARTY_LGDS, GEN_GAUTRIK_IN_PARTY, TRUE, TRUE);
else if(sTag == GENFL_GUSTAF) WR_SetPlotFlag(PLT_GEN00PT_PARTY_LGDS, GEN_GUSTAF_IN_PARTY, TRUE, TRUE);
else if(sTag == GENFL_NOEL) WR_SetPlotFlag(PLT_GEN00PT_PARTY_LGDS, GEN_NOEL_IN_PARTY, TRUE, TRUE);
else if(sTag == GENFL_QUINNE) WR_SetPlotFlag(PLT_GEN00PT_PARTY_LGDS, GEN_QUINNE_IN_PARTY, TRUE, TRUE);
else if(sTag == GENFL_THOMAS) WR_SetPlotFlag(PLT_GEN00PT_PARTY_LGDS, GEN_THOMAS_IN_PARTY, TRUE, TRUE);
else if(sTag == GENFL_VELEN) WR_SetPlotFlag(PLT_GEN00PT_PARTY_LGDS, GEN_VELEN_IN_PARTY, TRUE, TRUE);
break;
}
// Party member removed from active party using the party GUI
case EVENT_TYPE_PARTYMEMBER_DROPPED:
{
object oFollower = GetEventObject(ev, 0);
Log_Trace(LOG_CHANNEL_EVENTS, GetCurrentScriptName(), "EVENT_TYPE_PARTYMEMBER_DROPPED, follower: " + GetTag(oFollower));
string sTag = GetTag(oFollower);
if(sTag == GENFL_GWEN) WR_SetPlotFlag(PLT_GEN00PT_PARTY_LGDS, GEN_GWEN_IN_CAMP, TRUE, TRUE);
else if(sTag == GENFL_AGATHA) WR_SetPlotFlag(PLT_GEN00PT_PARTY_LGDS, GEN_AGATHA_IN_CAMP, TRUE, TRUE);
else if(sTag == GENFL_BASRA) WR_SetPlotFlag(PLT_GEN00PT_PARTY_LGDS, GEN_BASRA_IN_CAMP, TRUE, TRUE);
else if(sTag == GENFL_DESMOND) WR_SetPlotFlag(PLT_GEN00PT_PARTY_LGDS, GEN_DESMOND_IN_CAMP, TRUE, TRUE);
else if(sTag == GENFL_DREVICK) WR_SetPlotFlag(PLT_GEN00PT_PARTY_LGDS, GEN_DREVICK_IN_CAMP, TRUE, TRUE);
else if(sTag == GENFL_FIONA) WR_SetPlotFlag(PLT_GEN00PT_PARTY_LGDS, GEN_FIONA_IN_CAMP, TRUE, TRUE);
else if(sTag == GENFL_GAUTRIK) WR_SetPlotFlag(PLT_GEN00PT_PARTY_LGDS, GEN_GAUTRIK_IN_CAMP, TRUE, TRUE);
else if(sTag == GENFL_GUSTAF) WR_SetPlotFlag(PLT_GEN00PT_PARTY_LGDS, GEN_GUSTAF_IN_CAMP, TRUE, TRUE);
else if(sTag == GENFL_NOEL) WR_SetPlotFlag(PLT_GEN00PT_PARTY_LGDS, GEN_NOEL_IN_CAMP, TRUE, TRUE);
else if(sTag == GENFL_QUINNE) WR_SetPlotFlag(PLT_GEN00PT_PARTY_LGDS, GEN_QUINNE_IN_CAMP, TRUE, TRUE);
else if(sTag == GENFL_THOMAS) WR_SetPlotFlag(PLT_GEN00PT_PARTY_LGDS, GEN_THOMAS_IN_CAMP, TRUE, TRUE);
else if(sTag == GENFL_VELEN) WR_SetPlotFlag(PLT_GEN00PT_PARTY_LGDS, GEN_VELEN_IN_CAMP, TRUE, TRUE);
WR_SetObjectActive(oFollower, FALSE);
break;
}
And here is a screen shot of the implementation in the conversation editor. According to the tutorial having the plost selected recruit as here should recruit the character. It used to, but now it does nothing. And even when I had it working it would auto level the characters to the player level. Now that I am having trouble with it, it first stopped doing the autolevel, and recently stopped working altogether. Little help? Thanks.
Modifié par Lucrane, 04 janvier 2013 - 08:52 .





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