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Explain your N7 rating.


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#226
Dr_Extrem

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172 - but it will not rise much more.

150 extra-assets are more than enough - even too much imo.

#227
Ronnie Blastoff

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spudspot wrote...

Imperator_Prime wrote...

hehe, yeah, someone who sees that I've promoted my engineer 44 times might feel more confident seeing me play one of those at level one  than someone who sees that I've promoted my vanguard 9 times and am playing one at level 10  :)  I have so little faith in my own 'pacing' for playing a vanguard without the SP ability to freeze time to acquire targets & assess my environment.


Uhm, why should anybody feel more confident about you playing a level 1 engineer just because you've pressed the 'promote' button often for that class?

Why should I feel confident in you being able to hold your own if I have to assume that all you can do is cast a lvl 1 combat drone and lvl 1 overload? 

What I mean to say is that lvl 1 characters often are too similar, lacking their defining abilities/combos, so how is the number of promotions of any interest?

A level 10 Volus Vanguard might easily have the exact same skills + charge as a level one Volus Engineer, only at higher levels. It's funny how you yourself seem to be more confident with a class that's got nothing to offer compared to others, because you've promoted it more often. 

I also don't see how you can play a level one char power heavy, no matter to which class it might belong to. If you're not going to maximize your weapon damage output on a level one char, you're doing it wrong, sorry. 

On topic: Mine is 1050. I'll only promote if I'm out of respec cards or for an event and that number is simply where I ended up so far. 




I feel more comfortable with someone I've seen promote a class 40 some times playing as a level 1 because its more "likely" that person has played at level 1 enough to understand how to work around "oh crap" situations and have the "aquired knowledge" to use the little tools they have to adapt and conquer whatever comes at them.

Compared to a person who has promoted a particular class only 2 times... I feel, even if they may be skillfull, they havent played, (or likey have played compared to someone who has a 40+ blue bar) enough times as a THAT particular classes lower level, to have the "aquired knowledge" (experience) to handle situations that come about in daily gold/platinum gaming, again, as compared to someone who has promoted over 40 times.

#228
spudspot

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Ronnie Blastoff wrote...

I feel more comfortable with someone I've seen promote a class 40 some times playing as a level 1 because its more "likely" that person has played at level 1 enough to understand how to work around "oh crap" situations and have the "aquired knowledge" to use the little tools they have to adapt and conquer whatever comes at them.


You know what's infinitely more likely than that level 1 being an expert at overloading a Praetorian to death in a sticky situation? That he's either good with guns and will pull his weight or that he sucks with guns and will have to be carried.

There's nothing to know about most level one skills, they just don't offer any significant advantage over each other and are completely exchangeable. (Besides powers like Cloak, AR or Marksman.)

Ronnie Blastoff wrote...

Compared to a person who has promoted a particular class only 2 times... I feel, even if they may be skillfull, they havent played, (or likey have played compared to someone who has a 40+ blue bar) enough times as aTHAT particular classes lower level, to have the "aquired knowledge" (experience) to handle situations that come about in daily gold/platinum gaming, again, as compared to someone who has promoted over 40 times.


Again, what's the big difference between a level one Human Engineer and a level one Turian Sentinel besides mobility and a negligible amount of health/shields?  Note that both mobility and the difference in health/shields is something that doesn't change (much) at higher levels and it certainly doesn't change with the number of promotions.

It also totally doesn't matter if you've played 1 or 100 matches with either of these at level 1, there's no experience to be gained. If you're a good shot and know how to take cover, you'll do good even at level 1. If you're not, I don't see how any of these skills at level one are gonna help much or will require experience to be used effectively. 

I'd really love to hear your explanation on why 'that particular class' matters at level one, with the exception of skills that give you a qualitative advantage of course, but as I said those are very rare and imho limited to TC, AR and MM.

Modifié par spudspot, 06 janvier 2013 - 03:20 .


#229
orehlol

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660 Waiting for Weekend Ops

#230
rale828

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N7 690. Nuff said.

#231
SoulRebel_1979

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810. Also waiting for a promote weekend.

#232
Sidney

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1677...what more is there to say.

I promote semi-regularly once all my classes are level 20 (yes, I do have borderline OCD thanks for asking) but I the Sentinels and Vanguards tend to linger about awhile while I play the level 20 adepts and engineers.

#233
Ronnie Blastoff

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spudspot wrote...

You know what's infinitely more likely than that level 1 being an expert at overloading a Praetorian to death in a sticky situation? That he's either good with guns and will pull his weight or that he sucks with guns and will have to be carried.

There's nothing to know about most level one skills, they just don't offer any significant advantage over each other and are completely exchangeable. (Besides powers like Cloak, AR or Marksman.)


There actually enlies the main point I make in that "generaly" people who promote are "more likely to win a game" than someone who doesnt. A level 1 is a person has little to work with, (powers damage and shields) This game actually doesn't require as much "skill" rather than having an idea of "what to do next" when a particular AI runs its routine or something out of the ordinary comes about. Anyone who is "used" to those instances at level 20 can "most likely" handle the situation with a full arsenal, level 1s have to adapt and overcome what is normaly looked at as easy for level 20s, and in that instance they learn new ways to go about taking down the "routine and out of the ordinary" AI that plagues this game.

Now don't get me wrong, I'm not saying level 20s can't have this "knowledge". But in relation to N7 ranking, or how many times a person has promoted, its alot "more likely", that instead of "easily handling it with a power" the level 1 has more ways of handling the exact same situation due to the fact they don't have that "easily handling it with a power" in their arsenal.

Ex, (which is actually closely related to a real case I had in a game last night, ask those I played with)
A level 1 notices a possesed abomination is coming at his squad in a hack zone, his allies are busy taking down that praetorian that worked its way into the zone and is main priority to the squad. This level 1 HAS to stop this P.abomination before it gets into the circle and offs your entire team, thus getting everyone downed, and very likely resulting in C.M.F.

A level 20 can just toss a grenade, or use throw, or use a power that will drop the abomination then and there no biggy, next enemy. A level 1 even if with those same powers wont KILL the p.abomination, he needs to do something before "he" causes his squad to miss the win. All he has is a gun, but his weapon damage isn't to high either, he's a level 1, by the time he drops the p.abomination it will be to close!! He has to get that HEADSHOT.

Now in your honest opinion, how many times have you had to make a squad saving move like this at level 20? How many times has a "simple" enemy posed such a threat to a level 20? As compared to a level 1? Not to say that the situation would work out exactly as the example, but generaly speaking about what a level 1 has to "adapt" to vs what a level 20 simply gets out the way. How many times has it been that you HAD to

Headshot ALL the time just to take down an enemy,
Get to an ally to revive because if you didn't, you yourslef wouldnt be able to clutch this wave,
Clutch a wave with almost NO POWERS!!
take cover because you can't survive that primes 3 shots more than 1 hit
use team synergy because your R1 warp isn't much use unless you set off explosions with a teamate.

I doubt as many times at level 20, as you NEED to at level 1.


spudspot wrote...
Again, what's the big difference between a level one Human Engineer and a level one Turian Sentinel besides mobility and a negligible amount of health/shields?  Note that both mobility and the difference in health/shields is something that doesn't change (much) at higher levels and it certainly doesn't change with the number of promotions.

It also totally doesn't matter if you've played 1 or 100 matches with either of these at level 1, there's no experience to be gained. If you're a good shot and know how to take cover, you'll do good even at level 1. If you're not, I don't see how any of these skills at level one are gonna help much or will require experience to be used effectively. 

I'd really love to hear your explanation on why 'that particular class' matters at level one, with the exception of skills that give you a qualitative advantage of course, but as I said those are very rare and imho limited to TC, AR and MM.


1st, level 1s have nothing to gain but experience :D just had to get that out the way.

Point is like I stated above, (little skill required in this game). A level 1 can be just as good as a level 20 having a good shot and knowing when to take cover. How much more often do you practice those skills at level 20 rather than doing something "less effective?"

I'll be honest, I don't always shoot p.abominations in the head, especially at level 19 where I can just black widow them in the chest, or let them actually blow up in my face (krogan or batarians.) When I need to though, I "can much more easily, since I've practiced because I haven't always been able to do those things to get by and thus, have NEEDED to be able to headshot just to survive" - drop a phantom or a husk to save a teamate from an insta kill or stagger a banshee from massive damage, or as above, save my squad, (and the game).

All this isn't anything special, unless you apply that to the N7-Promotions thing in a RANDOM lobby. You have NO way of knowing if a person is "good or garbage." The "indication" although not 100% accurate, gives me an idea, (since i've experienced the trails) that a person who promotes and has a high (10K+, under that isn't realy high anymore, the games been out almost a year) N7, will be able to handle situations because they've had to adapt to the AI in different situations with not just a level 20 power champ, but a level 1 underdog.

#234
spudspot

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Ronnie Blastoff wrote...

*colourful post snipped*


Yeah, whatever man. Solid has embarassed you more times than one can possibly count on this topic anyway, so I'm not gonna repeat exactly how wrong you are with every single statement you make. 

Cheers buddy. :wizard:

#235
Ronnie Blastoff

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spudspot wrote...

I'd really love to hear your explanation on why 'that particular class' matters at level one, with the exception of skills that give you a qualitative advantage of course, but as I said those are very rare and imho limited to TC, AR and MM.


To answer this question more directly. I personally don't have much "sight on differences" between level 1s either. But they are in NO WAY the same.

Biotic Charge
Adrenaline Rush
T.Cloak
T.Scan
All Grenades
Singularity
Shield Boost
All armor types (tech,blade)
Overload (doesn't get much more damage, only more targets really)
Energy Drain
Stasis
Snap Freeze
Incenerate
Decoy (especially this, decoys actually imo are in need of a serious buff or power change, nothing but time and shields, with little extra damage for them all the way to R6)

Just to name a few off the top. All these powers have little difference from R1 to R6 (besides power combo damage related buffs). When I play on level 1 Krogan sentinel, I'm using grenade capacity and power boosting gear. With Human Soldier, adrenaline rush with a black widow and weapon damage amps. Vanguards, biotic charge with incendiary/disruptor ammo for burst and I'm going to play more strictly with a teamate for extra damage. (something most vanguards who don't promote have no clue of)

#236
Ronnie Blastoff

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spudspot wrote...

Ronnie Blastoff wrote...

*colourful post snipped*


Yeah, whatever man. Solid has embarassed you more times than one can possibly count on this topic anyway, so I'm not gonna repeat exactly how wrong you are with every single statement you make. 

Cheers buddy. :wizard:



Solid hasnt embarrased me, that would mean that I felt in some way or shape he had any clue of what he was talking about. When EVERYDAY in what actually matters (THE GAME WITH PUGS) he gets proven wrong.

I see you also really have nothing to back you us with your arguments besides the "I'z and Me personallys" that solid has, so I bid you a farewell as well.

:whistle:

#237
RGB

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Just FYI, this thread really isn't about whether or not N7 means anything. It's just about what your N7 rating means to you, if anything!

#238
scot15

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MY N7 RATING IS BEYOND YOUR COMPREHENSION.

#239
Dama733

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My N7 is at 1020 its what I wanted it to be, and unless there's a promotion challenge weekend its probably where its going to stay at.

I personally don't see the point in promoting unless its for a weekend challenge, by itself promoting doesn't give me anything useful in MP and I already have enough war assets to get the best possible ending in SP.

#240
Tyrannus00

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640 or something.

I didn't have any respec cards and having one character class at less than 20 and all the others were bothered me.

#241
RGB

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Dama733 wrote...

My N7 is at 1020 its what I wanted it to be, and unless there's a promotion challenge weekend its probably where its going to stay at.

I personally don't see the point in promoting unless its for a weekend challenge, by itself promoting doesn't give me anything useful in MP and I already have enough war assets to get the best possible ending in SP.


I was pretty blown away on my last SP playthrough.  War Assets from all my MP hours on PS3 carried over to 360, so I had something like 5800 War Assets from the Alliance.  There's got to be a way to turn that off, but I don't know what it is.

#242
bip78

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N7 1424 and counting!

Every time I hit 20 I promote. 

Modifié par bip78, 06 janvier 2013 - 05:05 .


#243
Sidney

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Dama733 wrote...

My N7 is at 1020 its what I wanted it to be, and unless there's a promotion challenge weekend its probably where its going to stay at.

I personally don't see the point in promoting unless its for a weekend challenge, by itself promoting doesn't give me anything useful in MP and I already have enough war assets to get the best possible ending in SP.


I promote to try new builds (not enough repec cards) or just because I enjoy the challenge of working a "half built" character for a bit. Plus, it is nice to play the mjatch for XP and not just cash.

I'd hate to think how many war assets I've got now.

#244
ToaOrka

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900.

I stopped caring.

#245
tagamaynila

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450 and bought the game day one. I stopped at a nice even 300 a while ago but then a couple of weekend challenges required promotions. If they do a challenge that need them again, I'll probably keep doing them until I reach an even 600 and then ignore all future challenges that require it.

#246
SolidBeast

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First of all,
Image IPB

[quote]Ronnie Blastoff wrote...

There actually enlies the main point I make in that "generaly" people who promote are "more likely to win a game" than someone who doesnt. [/quote]
No.

[quote]
  This game actually doesn't require as much "skill" rather than having an idea of "what to do next" when a particular AI runs its routine or something out of the ordinary comes about. Anyone who is "used" to those instances at level 20 can "most likely" handle the situation with a full arsenal, level 1s have to adapt and overcome what is normaly looked at as easy for level 20s, and in that instance they learn new ways to go about taking down the "routine and out of the ordinary" AI that plagues this game.

Now don't get me wrong, I'm not saying level 20s can't have this "knowledge". But in relation to N7 ranking, or how many times a person has promoted, its alot "more likely", that instead of "easily handling it with a power" the level 1 has more ways of handling the exact same situation due to the fact they don't have that "easily handling it with a power" in their arsenal.
[/quote]

Well perhaps if they had more *skill* with method A, they wouldn't need plans B, C and D, ever thought about that?
Also need I remind you that you previously stated non-promoters don't have the "skill" (your exact word) to play a lvl 1 effectively, even though you then went on to say that playing a lvl 1 takes no "skill" because you use lvl X URs and amps? Have you also forgotten that, say, a Harrier X does way more damage on a lvl 1 than throw does on my lvl 20 without said weapon, rendering your whole argument invalid?

[quote]
Ex, (which is actually closely related to a real case I had in a game last night, ask those I played with)
A level 1 notices a possesed abomination is coming at his squad in a hack zone, his allies are busy taking down that praetorian that worked its way into the zone and is main priority to the squad. This level 1 HAS to stop this P.abomination before it gets into the circle and offs your entire team, thus getting everyone downed, and very likely resulting in C.M.F.

A level 20 can just toss a grenade, or use throw, or use a power that will drop the abomination then and there no biggy, next enemy. A level 1 even if with those same powers wont KILL the p.abomination, he needs to do something before "he" causes his squad to miss the win. All he has is a gun, but his weapon damage isn't to high either, he's a level 1, by the time he drops the p.abomination it will be to close!! He has to get that HEADSHOT.
[/quote]

So, let me get this straight, what you're basically saying is:
1. "My teammates don't know how to use rockets."
2. "It takes 3 people to take down a single praetorian."
3. "My teammates have poor spatial awareness."
4. "My teammates can't use their EPIC lvl 20 powers to take down that abomination."
5. "We don't know what kiting is."
6. "No one on this team can aim for the head."
7. "If I fail to take down this abomination, my teammates will blame their lack of skill on me."
8. "Our epic promoting skills mean a single possessed abomination is likely to cause critical mission failure cause only one person noticed it and we spent our gel on other possessed abominations no one saw."
9. "I promoted 39674 times and I still haven't learned that I can let a possessed abomination grab me and stomp its head off, preventing an explosion."

Taking all this in mind, no wonder your games are so INTENSE!!!11!.

[quote]
Now in your honest opinion, how many times have you had to make a squad saving move like this at level 20? How many times has a "simple" enemy posed such a threat to a level 20? As compared to a level 1? [/quote]
None. But perhaps not playing with headless chickens might have something to do with it...

[quote]
How many times has it been that you HAD to

Headshot ALL the time just to take down an enemy,
[/quote]
You yourself said that "headshotting takes no skill in this game, you should be headshotting all the time, just wtf are you doing if you aren't" - exact words.

[quote]
Get to an ally to revive because if you didn't, you yourslef wouldnt be able to clutch this wave,
Clutch a wave with almost NO POWERS!!
[/quote]
Weapons exist in this game.

[quote]
take cover because you can't survive that primes 3 shots more than 1 hit
[/quote]
Softcover exists in this game.

[quote]
use team synergy because your R1 warp isn't much use unless you set off explosions with a teamate.[/quote]
Weapons, softcover and team synergy are most efficient at any level.


[quote]Ronnie Blastoff wrote...

Just to name a few off the top.
All these powers have little difference from R1 to R6 (besides power
combo damage related buffs). When I play on level 1 Krogan sentinel, I'm
using grenade capacity and power boosting gear. With Human Soldier,
adrenaline rush with a black widow and weapon damage amps. Vanguards,
biotic charge with incendiary/disruptor ammo for burst and I'm going to
play more strictly with a teamate for extra damage. (something most
vanguards who don't promote have no clue of)


[/quote]

So you're saying your lvl 1 grenade spam with gear and power amps can't take out a single possessed abomination? Your black widow with amps and adrenaline rush on your lvl1 soldier can't take out a single possessed abomination with a bodyshot? Your teammate is incapable of comboing with your ammo and your biotic charge at lvl 1 to take care of it?

As to the bolded part, understanding making the most out of game mechanics has nothing at all to do with promoting. But I guess if you realized that in the first place, you would not post this gigantic pile of horse manure to  begin with.

[quote]Ronnie Blastoff wrote...
Solid hasnt embarrased me, that would mean that I felt in some way or shape he had any clue of what he was talking about.  [/quote]

Exactly, you embarrassed yourself, and the bolded and underlined (for emphasis!) part is exactly why, my pretty painted friend.  :wizard:

[quote]
I see you also really
have nothing to back you us with your arguments besides the "I'z and Me
personallys" that solid has

[/quote]

You mean like this?

[quote]
When EVERYDAY in what actually matters
(THE GAME WITH PUGS) he gets proven wrong.[/quote]


SCOPED AND DROPPED.

Oh and so no one complains i'm off-topic: 120 here. :wizard:

Modifié par SolidBeast, 06 janvier 2013 - 06:05 .


#247
FlowCytometry

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Tronar wrote...

That's it. A higher chance. There are always and plenty exceptions to that rule, but in general a PUG Gold lobby consisting of 4 digit N7s reaches a full extraction more often and a PUG lobby consisting of low N7 ranks wipes on one of the lower waves more often. So if I have to bet my equipment and time on a group of PUGs I take the N7 rank into consideration. Of course if a N7 of 120 sports two Ultra Rares at Level X I am not that stupid as to ignore that fact and base my decision to stay in the lobby only on the N7 rank...


That's all I really care about: people using their goddamn common sense. Total loadout (gear, equips, weapon, class, level) and the team make-up of the lobby means more than anything if ur going to pre-judge people's performance. If all you do is look at one stat to judge a player, I dun wanna know you and I dun wanna play a match with you, simply put.

Modifié par FlowCytometry, 06 janvier 2013 - 06:06 .


#248
Sekrev

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Tronar wrote...

That's it. A higher chance. There are always and plenty exceptions to that rule, but in general a PUG Gold lobby consisting of 4 digit N7s reaches a full extraction more often and a PUG lobby consisting of low N7 ranks wipes on one of the lower waves more often. So if I have to bet my equipment and time on a group of PUGs I take the N7 rank into consideration. Of course if a N7 of 120 sports two Ultra Rares at Level X I am not that stupid as to ignore that fact and base my decision to stay in the lobby only on the N7 rank...


Yet still you're stupid enough to assume that if an N7 120 does not sport level x URs they'll probably be worse. When I see a lobby consisting of 4 digit N7s I expect anything ranging from them being grinders who can't play (or can't be arsed to play) the game decently to them being very good, more often it's the former. Same for lower N7 levels, it can go anywhere. Judgement is reserved until after the game.

FlowCytometry wrote...

That's all I really care about: people using their goddamn common sense. Total loadout (gear, equips, weapon, class, level) and the team make-up of the lobby means more than anything if ur going to pre-judge people's performance. If all you do is look at one stat to judge a player, I dun wanna know you and I dun wanna play a match with you, simply put.


I like to see a loadout make sense, but top-tier loadout is still a crap indicator of anything. It comes down to the ability to use said loadout which cannot be judged. Only indicator of someone's experience could be the lack of maxed lower-level gear & weapons.

As for the bolded part, couldn't agree more.

Edit to stay ontopic: My N7 is currently 2758. Promoted a lot earlier on when I played a lot of silver, stopped doing that when starting on golds with a nice group of players. Continued with promoting again for the challenges but it's annoying me so I'll probably stop again before I complete it or directly after I do.

Modifié par Sekrev, 06 janvier 2013 - 06:25 .


#249
Ronnie Blastoff

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SolidBeast wrote...
Stuff that doesn't matter because he doesn't promote

 

To let all sleep, I'd love to see an example of your 120ness play as a level 1 just to prove your point, against a team of 5 digit N7s 16~20. If you can't then, just as I've been doing since I realized just how small your world is, i'm going to take your post as

"I suck as anything but a level 20 so Im mad"

Cause thats all I can graps from you. As before, enjoy your level 120. Gladly enough your on PC, (either way I don't care) and I'll never have to deal with your nonsense in what really matters, the game.

:innocent:

#250
Ronnie Blastoff

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Sekrev wrote...

Tronar wrote...

That's it. A higher chance. There are always and plenty exceptions to that rule, but in general a PUG Gold lobby consisting of 4 digit N7s reaches a full extraction more often and a PUG lobby consisting of low N7 ranks wipes on one of the lower waves more often. So if I have to bet my equipment and time on a group of PUGs I take the N7 rank into consideration. Of course if a N7 of 120 sports two Ultra Rares at Level X I am not that stupid as to ignore that fact and base my decision to stay in the lobby only on the N7 rank...


Yet still you're stupid enough to assume that if an N7 120 does not sport level x URs they'll probably be worse. When I see a lobby consisting of 4 digit N7s I expect anything ranging from them being grinders who can't play (or can't be arsed to play) the game decently to them being very good, more often it's the former. Same for lower N7 levels, it can go anywhere. Judgement is reserved until after the game.


1st lets not get into name calling, tronar isn't stupid.

2nd Did you even read AND comprehend his post?

That's it. A higher chance. There are always and plenty exceptions to that rule

I don't get whats really going on with you guys. Some people don't want to play with people who don't promote. Its as simple as that. On xbox THERE ARE TO MANY PEOPLE WHO ARE LOW LEVEL THAT FAIL AT THE GAME. Not promoting makes you appear just as they are. Promoting doesn't make you better, thats not the point, but it sure as hell shows that you've been playing longer than someone who is N7 120.

Not promoting is a choice, some people choose to make it. But they also (knowingly or not) accept that they LOOK JUST LIKE SOMEONE WHO JUST STARTED THE GAME. And by doing that, get the same treatment (in higher difficulties) as someone who just started the game. Thats it, theres really not much else to it.

Fact is, you don't promote, you look like a nub, giving someone a "chance" because "they" choose not to "show" they have the skill experiance w/e to play the game, was their choices. On Xbox at least, people who just started out the game ARE HORRIBLE (usually), and by looking like them, you get treated like them.

tl;dr
I, as well as a majority of people (on xbox) have no time for the mystery game. Because someone though, (Theres no reason to promote).