#include "utility_h"
#include "wrappers_h"
#include "plt_takesword"
void main()
{
if(FLAG_0 == FALSE)
{
object oLoser = GetObjectByTag("loser");
RemoveItemsByTag(oLoser,"sword"); //this doesn't seem to work. the loser still has his sword equipped after the dialog is finished
CreateItemOnObject(R"sword.uti", GetHero());
WR_SetPlotFlag(PLT_TAKESWORD, FLAG_0, TRUE);
}
else {}
}
Modifié par gordonbrown82, 07 janvier 2010 - 05:41 .





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