The thing about stunlock: it means you can't do anything; is that fun?
#1
Posté 05 janvier 2013 - 03:34
#2
Posté 05 janvier 2013 - 03:36
Being paralysed is not fun, however keeping yourself out of those situations and playing well could be considered fun.
#3
Posté 05 janvier 2013 - 03:37
#4
Posté 05 janvier 2013 - 03:37
#5
Posté 05 janvier 2013 - 03:40
Stardusk wrote...
or in other words, is being paralysed fun?
Losing control of your character is never fun.
#6
Posté 05 janvier 2013 - 03:40
Memmahkth wrote...
Is keeping yourself out of the situations where you are stunlocked challenging or skillful?
Being paralysed is not fun, however keeping yourself out of those situations and playing well could be considered fun.
Yes, we who do not like stunlock are all bad players. Good argument.
#7
Posté 05 janvier 2013 - 03:41
#8
Posté 05 janvier 2013 - 03:42
#9
Posté 05 janvier 2013 - 03:42
Not fun.
Medgel should give 5 second stun/stagger immunity
#10
Posté 05 janvier 2013 - 03:43
Memmahkth wrote...
Is keeping yourself out of the situations where you are stunlocked challenging or skillful?
Yes, we are all bad players. We never die, make a mistake and the spawn system is working fine. No Prime with its turrets and drone spawning near us at all.
#11
Posté 05 janvier 2013 - 03:44
#12
Posté 05 janvier 2013 - 03:44
#13
Posté 05 janvier 2013 - 03:46
#14
Posté 05 janvier 2013 - 03:48
Stardusk wrote...
Yes, we who do not like stunlock are all bad players. Good argument.
I never said that. Bad interpretation. Nor am I arguing anything in my previous post. You asked a question, and I answered it, as well I asked a question.
#15
Posté 05 janvier 2013 - 03:49
#16
Posté 05 janvier 2013 - 03:50
#17
Posté 05 janvier 2013 - 03:50
Adding stunlock is just another anti-gamer addition. Even brutal old-school games like Ninja Gaiden had a tiny fraction of invincibility after getting hit. If you go down and die in ME3, you pop a medigel like a good teammate and go through a vomit-inducing dance of stagger animation while getting up that eat into your short DR. This is typical in a gold game: You get killed, rez yourself or get rezzed, enemy hits you while getting up, you stagger and only take couple of steps before you get killed again.
Games are annoying enough on console with a control that isn't exactly optimal for FPS/TPS style games. To add in stunlock with diminishing returns(something seen in many other games where PVP exists) was just a bizarre inclusion.
#18
Posté 05 janvier 2013 - 03:50
llandwynwyn wrote...
Memmahkth wrote...
Is keeping yourself out of the situations where you are stunlocked challenging or skillful?
Yes, we are all bad players. We never die, make a mistake and the spawn system is working fine. No Prime with its turrets and drone spawning near us at all.
Primes and their frelling turrets and drones. Scions can stun, from across the map, but you can get away. Prime drones and turrets, spawning right next to you while you are engaged with a pyro or hunter, no fun. Then the damn drone hovers near or over your dying form, making any revive consumable intensive, if not impossible.
#19
Posté 05 janvier 2013 - 03:51
#20
Posté 05 janvier 2013 - 03:52
#21
Posté 05 janvier 2013 - 03:59
Then again, if it's Geth we're on about, there are two things that would make me a happy camper.
1. Remove rocket troopers entirely, poof, gone!
2. Primes, they either get their cannon and that horrnedous drone or their cannon and the turret, not all three.
Modifié par Blind2Society, 05 janvier 2013 - 04:06 .
#22
Posté 05 janvier 2013 - 04:01
#23
Posté 05 janvier 2013 - 04:01
#24
Posté 05 janvier 2013 - 04:05
Memmahkth wrote...
Is keeping yourself out of the situations where you are stunlocked challenging or skillful?
Being paralysed is not fun, however keeping yourself out of those situations and playing well could be considered fun.
When Primes and Scions can hammer you with perfect accuracy from all the way across the map starting the moment they spawn in, before you even have a chance to see them, no. There is no skill there. There is no fun there, either.
#25
Posté 05 janvier 2013 - 04:07





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