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The thing about stunlock: it means you can't do anything; is that fun?


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#1
Stardusk

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 or in other words, is being paralysed fun?=]

#2
Rahmiel

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Is keeping yourself out of the situations where you are stunlocked challenging or skillful?

Being paralysed is not fun, however keeping yourself out of those situations and playing well could be considered fun.

#3
DarkFaerie316

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Not fun, I hate stunlock........ am currently rethinking my gold solo against geth, cheap, cheap stunlocking robot brats!!!!!

#4
GriM_AoD

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No. But it it does make killing them that bit more enjoyable.

#5
AaronEh

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Stardusk wrote...

 or in other words, is being paralysed fun?=]


Losing control of your character is never fun.  :crying:

#6
Stardusk

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Memmahkth wrote...

Is keeping yourself out of the situations where you are stunlocked challenging or skillful?

Being paralysed is not fun, however keeping yourself out of those situations and playing well could be considered fun.


Yes, we who do not like stunlock are all bad players. Good argument.

#7
inversevideo

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Even better, die, someone rezzes you, stun lock by what killed you the first time, someone then rezzes you, stun locked and killed, someone rezzes you, stun locked and killed, finally allowed to bleed out. Good times.

#8
GallowsPole

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Where one is stun locked, three others are still moving and soloing shouldnt even be a consideration in any argument within a MP co-op game.

#9
Greyfrogx

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Using 4 medgels to escape one marauder due to the elbow stun of doom.

Not fun.

Medgel should give 5 second stun/stagger immunity

#10
llandwynwyn

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Memmahkth wrote...

Is keeping yourself out of the situations where you are stunlocked challenging or skillful?


Yes, we are all bad players. We never die, make a mistake and the spawn system is working fine. No Prime with its turrets and drone spawning near us at all. :whistle:

#11
hawgwild5757

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Rule #2 in game design is "Don't take control away from the player". Stun lock breaks that rule.

#12
Catastrophy

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Dat drone! Dat horrible Drone!

#13
LoonySpectre

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The only times I'm getting really stunlocked are Geth Platinum matches. What am I doing wrong?

#14
Rahmiel

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Stardusk wrote...


Yes, we who do not like stunlock are all bad players. Good argument.


I never said that.  Bad interpretation.  Nor am I arguing anything in my previous post.  You asked a question, and I answered it, as well I asked a question.

#15
Schw4ng1n

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Eating the People's Elbow is never fun... D:

#16
FasterThanFTL

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Stunlock separates the men from the old people.

#17
N7Dropout1

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Universally, across all games, losing control of your character is seen as the opposite of fun. The biggest issue in general with console ME3 is poor control. You die because you can't change directions quickly while running. You die because the X button stuck you to a wall or cover when you didn't want to. You die because aim assist targeted a mook in the distance instead of the one closing in to kill you. You die because instead of rezzing a teammate, X button stuck you to a wall you didn't want to.

Adding stunlock is just another anti-gamer addition. Even brutal old-school games like Ninja Gaiden had a tiny fraction of invincibility after getting hit. If you go down and die in ME3, you pop a medigel like a good teammate and go through a vomit-inducing dance of stagger animation while getting up that eat into your short DR. This is typical in a gold game: You get killed, rez yourself or get rezzed, enemy hits you while getting up, you stagger and only take couple of steps before you get killed again.

Games are annoying enough on console with a control that isn't exactly optimal for FPS/TPS style games. To add in stunlock with diminishing returns(something seen in many other games where PVP exists) was just a bizarre inclusion.

#18
inversevideo

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llandwynwyn wrote...

Memmahkth wrote...

Is keeping yourself out of the situations where you are stunlocked challenging or skillful?


Yes, we are all bad players. We never die, make a mistake and the spawn system is working fine. No Prime with its turrets and drone spawning near us at all. :whistle:


Primes and their frelling turrets and drones. Scions can stun, from across the map, but you can get away. Prime drones and turrets, spawning right next to you while you are engaged with a pyro or hunter, no fun. Then the damn drone hovers near or over your dying form, making any revive consumable intensive, if not impossible.

#19
Stahlhammer

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The reason I can't play U/U/G with old Turians. Made a mistake today, Geth Goddess, at some point it took me 4 gels to get up .

#20
Ogrinash

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I don't mind it, but then, I mainly play Krogan or Batarian with armor up

#21
Blind2Society

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Stunlock is bad and it should feel bad.

Then again, if it's Geth we're on about, there are two things that would make me a happy camper.

1. Remove rocket troopers entirely, poof, gone!

2. Primes, they either get their cannon and that horrnedous drone or their cannon and the turret, not all three.

Modifié par Blind2Society, 05 janvier 2013 - 04:06 .


#22
HolyAvenger

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I can deal with the level of stunlock in gold. But Platinum Geth, my word...

#23
Arctican

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No, but overkill with missiles is oddly satisfying. That and giving Geth a taste of their own medicine.

#24
SpockLives

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Memmahkth wrote...

Is keeping yourself out of the situations where you are stunlocked challenging or skillful?

Being paralysed is not fun, however keeping yourself out of those situations and playing well could be considered fun.


When Primes and Scions can hammer you with perfect accuracy from all the way across the map starting the moment they spawn in, before you even have a chance to see them, no.  There is no skill there.  There is no fun there, either.

#25
R0binME

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What makes me more frustrated is that geth hunters ignore when they are being staggered, they'll just keep firing.