R0binME wrote...
What makes me more frustrated is that geth hunters ignore when they are being staggered, they'll just keep firing.
Oh yes, THAT. Can't believe I forgot THAT in my above post.
Modifié par Blind2Society, 05 janvier 2013 - 04:12 .
R0binME wrote...
What makes me more frustrated is that geth hunters ignore when they are being staggered, they'll just keep firing.
Modifié par Blind2Society, 05 janvier 2013 - 04:12 .
Considering people agree with BioWare then it is for them ... I guessStardusk wrote...
or in other words, is being paralysed fun?
Modifié par GallowsPole, 05 janvier 2013 - 04:28 .
GallowsPole wrote...
Getting knocked on my ass in video boxing, mma or martial arts games takes my control away. I can't do nothing until I get back up. In both cases I want to get back up and knock the crap out of what put me down.
I can make silly arguments.
GallowsPole wrote...
Getting knocked on my ass in video boxing, mma or martial arts games takes my control away. I can't do nothing until I get back up. In both cases I want to get back up and knock the crap out of what put me down.
I can make silly arguments.
...Memmahkth wrote...
Is keeping yourself out of the situations where you are stunlocked challenging or skillful?
Being paralysed is not fun, however keeping yourself out of those situations and playing well could be considered fun.
Modifié par L.ast L.ife, 05 janvier 2013 - 05:37 .
N7Dropout1 wrote...
Universally, across all games, losing control of your character is seen as the opposite of fun. The biggest issue in general with console ME3 is poor control. You die because you can't change directions quickly while running. You die because the X button stuck you to a wall or cover when you didn't want to. You die because aim assist targeted a mook in the distance instead of the one closing in to kill you. You die because instead of rezzing a teammate, X button stuck you to a wall you didn't want to.
Adding stunlock is just another anti-gamer addition. Even brutal old-school games like Ninja Gaiden had a tiny fraction of invincibility after getting hit. If you go down and die in ME3, you pop a medigel like a good teammate and go through a vomit-inducing dance of stagger animation while getting up that eat into your short DR. This is typical in a gold game: You get killed, rez yourself or get rezzed, enemy hits you while getting up, you stagger and only take couple of steps before you get killed again.
Games are annoying enough on console with a control that isn't exactly optimal for FPS/TPS style games. To add in stunlock with diminishing returns(something seen in many other games where PVP exists) was just a bizarre inclusion.
GallowsPole wrote...
Getting knocked on my ass in video boxing, mma or martial arts games takes my control away. I can't do nothing until I get back up. In both cases I want to get back up and knock the crap out of what put me down.
I can make silly arguments.
In most fighting games based off of real sports, knocking your opponent down is the objective. You have no more reason to attack them when they're downed.Scathen wrote...
Yup, that's a pretty silly argument, since in most fighting games your opponent isn't allowed to hit you while you're down or getting up.
N7Kopper wrote...
In most fighting games based off of real sports, knocking your opponent down is the objective. You have no more reason to attack them when they're downed.Scathen wrote...
Yup, that's a pretty silly argument, since in most fighting games your opponent isn't allowed to hit you while you're down or getting up.
But take Tekken, and it's juggling mechanic. When you're being juggled, you're helpless. Utterly. There are no "break free" teching mechanics like in some beat-em-ups, no directional influence like Smash Bros., nothing. You eat those hits until your opponent messes up, their character literally cannot chain the combo any more, or you die. This mechanic is the unique draw for Tekken fans that make them play it, rather than, say, BlazBlue or Street Fighter.
One person made the argument that "taking control away from the player is bad"
...If I don't have control, how am I to be punished for my mistakes? If I always have control, then being killed will become invincibility time, where I constantly attack my foes in ghost form. Of course, this is appeal ad absurdium, but you see the point, surely? And similarly, taking control from the player's enemy is good game design? How? Just because this is a shooter, we shouldn't get status problems like any other RPG?
Being stunlocked is not fun. But if we are to remove stuns, we should remove all stuns. AKA: No more Falcon staggers for you, and if you give a Centurion the krogan backhand, he should just stand there, and shockstick you, rather than being sent flying.
There are also arguments that people who like stunlock because it actually punishes your mistakes - standing out of cover in a sight line, not dodge rolling at the right time, picking Shadow on a laggy host, are elitist. That gives those arguments credibility. You're saying the holders of those arguments are good at the game. If you don't like stunlock, that makes it annoying. I do not like stunlock. It does my freakin' head in. But I can, independant of irrational anger, realise a good game mechanic when I see it.
Indeed!Greyfrogx wrote...
Using 4 medgels to escape one marauder due to the elbow stun of doom.
Not fun.
Medgel should give 5 second stun/stagger immunity
mrs_anomaly wrote...
I don't mind stunlock as long as I have an opportunity to recover from it. The frustration from being stunlocked I think stems more from multiple stunlock vunerability with the Geth than any other faction. So- while all enemy factions have the ability to stunlock you- only the Geth will usually put you in triple jeopardy during that period.
Everyone (usually) has actually encountered the situation where one player goes down due to stunlock, another tries to res, and then the res chain starts and then the whole party potentially dies.
I have beaten Geth a bazillion times, and while I'm not anywhere as good on the PC as I am on the XBOX, I still get downed when I play with them. I usually play U/U/G or U/U/P. I don't care if we have to fight Geth but I guess I have a more relaxed attitude than a lot of players and I kind of just roll with the punches.
However- I do think the stunlock needs to be addressed. So while posters above contend that this is a valid consequence for errors in play I think that it is in fact OP. The Geth Prime can set up his turret anywhere and is often flanking you, it's a very small target and I look for it first to kill it because it often kills the unwary on the team. Then there's the drone that can stun you while the Prime is also stunning you= instadeath. I see and hear all of the arguments re: l2p and go back to bronze but for anyone that really thinks this is the answer to the problem you are not contributing much to the discussion.
The turret and drone respawn too quickly IMO. Also the hunters will continue shooting you and staggering you no matter what you do practically. And I feel the geth bomber units should NOT be allowed to melee anything!
You cannot always be behind full cover when doing an objective (any of them) or when trying to kite things throughout maps. Naturally smarter players will try to move cover to cover- but- alas- there are open spaces on all of the maps in between