N7Kopper wrote...
In most fighting games based off of real sports, knocking your opponent down is the objective. You have no more reason to attack them when they're downed.Scathen wrote...
Yup, that's a pretty silly argument, since in most fighting games your opponent isn't allowed to hit you while you're down or getting up.
But take Tekken, and it's juggling mechanic. When you're being juggled, you're helpless. Utterly. There are no "break free" teching mechanics like in some beat-em-ups, no directional influence like Smash Bros., nothing. You eat those hits until your opponent messes up, their character literally cannot chain the combo any more, or you die. This mechanic is the unique draw for Tekken fans that make them play it, rather than, say, BlazBlue or Street Fighter.
One person made the argument that "taking control away from the player is bad"
...If I don't have control, how am I to be punished for my mistakes? If I always have control, then being killed will become invincibility time, where I constantly attack my foes in ghost form. Of course, this is appeal ad absurdium, but you see the point, surely? And similarly, taking control from the player's enemy is good game design? How? Just because this is a shooter, we shouldn't get status problems like any other RPG?
Being stunlocked is not fun. But if we are to remove stuns, we should remove all stuns. AKA: No more Falcon staggers for you, and if you give a Centurion the krogan backhand, he should just stand there, and shockstick you, rather than being sent flying.
There are also arguments that people who like stunlock because it actually punishes your mistakes - standing out of cover in a sight line, not dodge rolling at the right time, picking Shadow on a laggy host, are elitist. That gives those arguments credibility. You're saying the holders of those arguments are good at the game. If you don't like stunlock, that makes it annoying. I do not like stunlock. It does my freakin' head in. But I can, independant of irrational anger, realise a good game mechanic when I see it.
Slight flaw in your argument: Tekken is primarily a PvP game. Usually, when a player is juggling another player, the juggled player mostly just sits there in awe of how amazing the other player is, that they can keep that going and going (and even then, with no way to break out at all, it's still a shoddy mechanic. But it's PvP, so it's more acceptable.).
When a computer-controlled character is being stunned like crazy, it doesn't feel anything. No anger, no awe, nothing. It doesn't feel anything. Why should we as players feel bad for it?
When a human player is being stunned by the computer-controlled character, though? We're having control taken from us by the game itself. The computer doesn't have skills. There's nothing awe-inspiring about the computer being better than us. There's only anger that the game is being unfair with its mechanics. (Side note: in Tekken, at least there's animations for when you're being juggled. In here, you're just standing still.)
Literally everything (except two things) the Geth do stuns you somehow.
All Geth-Their melee staggers you
Trooper-Pulse Rifle slows you down to a crawl. It's also fully automatic.
Rocket Trooper-rocket launcher stuns you. It's also fully automatic.
Hunter-Plasma Shotgun stuns you. It can be fired whenever the game feels like it.
Bomber-Taser stuns you, and it fires it liberally. It launches 5 grenades at a time that constantly stagger anything.
Pyro-One of two non-offenders. I actually like the Pyro as an enemy. Still BS how agile it is, but...
Prime-Pulse Cannon can curve around walls. It stuns you.
Turret-The other of the two non-offenders. Doesn't really matter though, you're dead if it opens fire on you.
Drone-Launches homing fireball that staggers anything, anytime. Even in cover, even while sprinting.
Try playing as an old Turian against the Geth (particularly egregious with the Soldier, due to his lack of Overload). No stagger immunity, slowest character in the game, no dodging abilities. Greatest exercise in patience on earth. By the end of a match, you'll be able to sit through anything.
This isn't fair to players at all. We can't stagger them nearly as much as they can stagger us, and there's more of them.
ADDED: I'm not saying there's anything wrong with staggering at all. But the game does it so liberally, and that's the problem. I have no qualms with the Marauder elbow. I have no qualms about the Brute charge. I don't even have too many problems with the Scion triple-shot. It's how much the Geth rely on it that makes it such a bad thing.
Modifié par DullahansXMark, 05 janvier 2013 - 06:51 .





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