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The thing about stunlock: it means you can't do anything; is that fun?


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#51
DullahansXMark

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N7Kopper wrote...

Scathen wrote...

Yup, that's a pretty silly argument, since in most fighting games your opponent isn't allowed to hit you while you're down or getting up.

In most fighting games based off of real sports, knocking your opponent down is the objective. You have no more reason to attack them when they're downed.

But take Tekken, and it's juggling mechanic. When you're being juggled, you're helpless. Utterly. There are no "break free" teching mechanics like in some beat-em-ups, no directional influence like Smash Bros., nothing. You eat those hits until your opponent messes up, their character literally cannot chain the combo any more, or you die. This mechanic is the unique draw for Tekken fans that make them play it, rather than, say, BlazBlue or Street Fighter.

One person made the argument that "taking control away from the player is bad"
...If I don't have control, how am I to be punished for my mistakes? If I always have control, then being killed will become invincibility time, where I constantly attack my foes in ghost form. Of course, this is appeal ad absurdium, but you see the point, surely? And similarly, taking control from the player's enemy is good game design? How? Just because this is a shooter, we shouldn't get status problems like any other RPG?

Being stunlocked is not fun. But if we are to remove stuns, we should remove all stuns. AKA: No more Falcon staggers for you, and if you give a Centurion the krogan backhand, he should just stand there, and shockstick you, rather than being sent flying.

There are also arguments that people who like stunlock because it actually punishes your mistakes - standing out of cover in a sight line, not dodge rolling at the right time, picking Shadow on a laggy host, are elitist. That gives those arguments credibility. You're saying the holders of those arguments are good at the game. If you don't like stunlock, that makes it annoying. I do not like stunlock. It does my freakin' head in. But I can, independant of irrational anger, realise a good game mechanic when I see it.


Slight flaw in your argument: Tekken is primarily a PvP game. Usually, when a player is juggling another player, the juggled player mostly just sits there in awe of how amazing the other player is, that they can keep that going and going (and even then, with no way to break out at all, it's still a shoddy mechanic. But it's PvP, so it's more acceptable.).

When a computer-controlled character is being stunned like crazy, it doesn't feel anything. No anger, no awe, nothing. It doesn't feel anything. Why should we as players feel bad for it?

When a human player is being stunned by the computer-controlled character, though? We're having control taken from us by the game itself. The computer doesn't have skills. There's nothing awe-inspiring about the computer being better than us. There's only anger that the game is being unfair with its mechanics. (Side note: in Tekken, at least there's animations for when you're being juggled. In here, you're just standing still.)

Literally everything (except two things) the Geth do stuns you somehow.

All Geth-Their melee staggers you
Trooper-Pulse Rifle slows you down to a crawl. It's also fully automatic.
Rocket Trooper-rocket launcher stuns you. It's also fully automatic.
Hunter-Plasma Shotgun stuns you. It can be fired whenever the game feels like it.
Bomber-Taser stuns you, and it fires it liberally. It launches 5 grenades at a time that constantly stagger anything.
Pyro-One of two non-offenders. I actually like the Pyro as an enemy. Still BS how agile it is, but...
Prime-Pulse Cannon can curve around walls. It stuns you.
Turret-The other of the two non-offenders. Doesn't really matter though, you're dead if it opens fire on you.
Drone-Launches homing fireball that staggers anything, anytime. Even in cover, even while sprinting.

Try playing as an old Turian against the Geth (particularly egregious with the Soldier, due to his lack of Overload). No stagger immunity, slowest character in the game, no dodging abilities. Greatest exercise in patience on earth. By the end of a match, you'll be able to sit through anything.

This isn't fair to players at all. We can't stagger them nearly as much as they can stagger us, and there's more of them.

ADDED: I'm not saying there's anything wrong with staggering at all. But the game does it so liberally, and that's the problem. I have no qualms with the Marauder elbow. I have no qualms about the Brute charge. I don't even have too many problems with the Scion triple-shot. It's how much the Geth rely on it that makes it such a bad thing.

Modifié par DullahansXMark, 05 janvier 2013 - 06:51 .


#52
Blind2Society

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Thanks Dullahans. That's how I wanted to respond but you saved me the trouble.

#53
DullahansXMark

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Blind2Society wrote...

Thanks Dullahans. That's how I wanted to respond but you saved me the trouble.


Anytime. (Although, read the added segment before thanking me XD)

#54
CitizenThom

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Stardusk wrote...

 or in other words, is being paralysed fun?=]


Has anyone from Bioware ever explained why stagger lock was put in ME3 multiplayer? What was the design rationale behind introducing the mechanic? Yes, a stagger makes sense in any game that includes close quarters combat...

...but a stagger that lasts long enough so as to allow multiple enemies to indefinately stack staggers? Who thought that was a good design idea and why?

Modifié par CitizenThom, 05 janvier 2013 - 06:55 .


#55
Blind2Society

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DullahansXMark wrote...

Blind2Society wrote...

Thanks Dullahans. That's how I wanted to respond but you saved me the trouble.


Anytime. (Although, read the added segment before thanking me XD)


I can't disagree. There's times where it makes sense but the Geth, NO, just NO. Also the extent of some tend to annoy me. For example, the people's elbow and prime drone are like getting hit by a truck.

I also take issue with phantom and dragoon stagger resistance.

Modifié par Blind2Society, 05 janvier 2013 - 06:59 .


#56
palmof40sorrows

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Stardusk wrote...

Memmahkth wrote...

Is keeping yourself out of the situations where you are stunlocked challenging or skillful?

Being paralysed is not fun, however keeping yourself out of those situations and playing well could be considered fun.


Yes, we who do not like stunlock are all bad players. Good argument.


Glad you responded or else I would have. Oh why not, I will!

So let me guess, there are NEVER any situations EVER in which stunlock is unavoidable. Right Memmahkth, right. Congratulations, you are LITERALLY the best player ever? Ugh.

#57
Pyroninja42

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Think of stunlock as being handcuffed to a bed. Yeah, it's fun.

#58
count_4

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Yes, Stunlock is annoying - did we really need another thread to come to this conclusion?

#59
Bhatair

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Of course it isn't. It's a pretty constant annoyance across multiple games and even multiple genres.

Nobody likes to have control of their character taken away from them.

#60
Uchimura

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Should it be? Would a game without being able to lose be fun?

#61
ecto_man3

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I was just playing a match last night, Glacier Hazard, got a hack objective in that middle hallway just outside the extraction zone. We were going fine to start. Then the swarm came around the corner and up the stairs and we moved out into the extraction area. We run back in to a pair of hunters and a pair of bombers. One guy goes down on the other side of the map, and the other 2 get taken down by a row of grenades. I'm playing a Volus Adept specced for maximum shield boost. I manage to stay alive long enough to revive one person and then get stun-locked into oblivion. The first guy bleeds out and doesn't gel. And the rest of us can't get up and away from the area without being staggered and having GPS shots blast through us. I gelled twice trying to run away and didn't get anywhere.

No. Stunlock is not fun.

#62
DullahansXMark

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Uchimura wrote...

Should it be? Would a game without being able to lose be fun?


Part of the fun of a game is the possibility of failure.

#63
HolyAvenger

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I choose to view it as fun.

#64
Sailears

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Heh, makes me think of the biotic terrorists in ME1. Now that was some serious ****.

#65
Pyroninja42

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Curunen wrote...

Heh, makes me think of the biotic terrorists in ME1. Now that was some serious ****.


I WILL DESTROY ENEMIES EVERYWHERE WILL DIE

#66
CitizenThom

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DullahansXMark wrote...

Uchimura wrote...

Should it be? Would a game without being able to lose be fun?


Part of the fun of a game is the possibility of failure.


Part of the fun of a game is the possibility of success.

Part of the fun of a game is using the controller.


p.s. I'm only bumping this so that threads on stagger lock might one day become as annoying as staggerlock itself. In fact, one of these days, the first three pages of the forum should be filled with stagger lock threads until Bioware adresses it.

Modifié par CitizenThom, 06 janvier 2013 - 01:29 .


#67
TheCandlejack

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Don't worry, the Primes' Drone being able to shoot Incinerate through walls and stagger you out of cover just means it's working as intended.

#68
CitizenThom

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TheCandlejack wrote...

Don't worry, the Primes' Drone being able to shoot Incinerate through walls and stagger you out of cover just means it's working as intended.


But why do they intend it? That is my curiosity.

#69
Scam_poo

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The only answer to stunlock... is stunlock.

#70
eye basher

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So the thing here is that you people want to stunlock but the enemy not be able to stunlock you that seems kind of unfair.

#71
CitizenThom

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Scam_poo wrote...

The only answer to stunlock... is stunlock.


The Scorpion was my first level ten ultra rare. Hate training with a BroGuard or Ballistic Blading with Broldier also satisfy me after a game of too much stagger lock.

#72
CitizenThom

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eye basher wrote...

So the thing here is that you people want to stunlock but the enemy not be able to stunlock you that seems kind of unfair.


No I want the enemy ability to stack staggers to go away (players can't stack staggers the way enemy forces can, they just are not that coordinated). Half a second of stagger is fine. Ten seconds, thirty seconds, is way too much.

#73
DullahansXMark

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CitizenThom wrote...

DullahansXMark wrote...

Uchimura wrote...

Should it be? Would a game without being able to lose be fun?


Part of the fun of a game is the possibility of failure.


Part of the fun of a game is the possibility of success.

Part of the fun of a game is using the controller.

p.s. I'm only bumping this so that threads on stagger lock might one day become as annoying as staggerlock itself. In fact, one of these days, the first three pages of the forum should be filled with stagger lock threads until Bioware adresses it.


Why do you assume that I'm against the OP? I was just refuting one point that one person made that had nothing to do with anything you just said.

#74
OuterRim

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Stun lock is particularily nasty when you are not on host. It also makes it real tough to avoid it. So when i have a choice I do not play Geth. Stun lock doesn't make the Geth particularily difficult - I find them to be the easiest faction to play, but they are annoying and I don't need a game to make me annoid. I have real life for that. LOL

#75
DullahansXMark

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CitizenThom wrote...

eye basher wrote...

So the thing here is that you people want to stunlock but the enemy not be able to stunlock you that seems kind of unfair.


No I want the enemy ability to stack staggers to go away (players can't stack staggers the way enemy forces can, they just are not that coordinated). Half a second of stagger is fine. Ten seconds, thirty seconds, is way too much.


According to legend, a Kroguard somehow managed to reduce how long he was being staggered incessantly to only
7 seconds.

It's all just a silly fairytale though. It has to be, nothing is more absurd.