greghorvath wrote...
CitizenThom wrote...
greghorvath wrote...
I know I am weird, but getting a taste of our own medicine is far from unjust. The player stuns and stunlocks almost everything in the game. Having to play differently against a faction is a boon and not a bane.
Not for more than half a second, and that half second can only happen once every three seconds with powers... or with a two second delay with regards to the Scorpion and at least a one second delay on a Falcon.
Let me put it this way: [1] How many times has player stagger helped finished a game? [2] How many times has enemy stagger stopped a player from finishing a game?
Think about it. If the answer to 1 does not make the answer 2 look like a ridiculously low number the player has made a wrong choice of difficulty.
Staggerlock hasn't ever been a tool for me as a player. I search unknown/unknown pug's, and while Scorpions and Falcons can get around Guardian shields, no armor piercing mod is a pain imo.
On the other hand, I have seen staggerlock (Hunter-Hunter-Hunter-Bomber-Bomber) packs take down an extraction zone on wave 11 or a hack objective. Obviously it's newer players that stay at the extraction zone all of wave 11, and who don't know that they can leave the hack objective and come back after leaving it... but the things is, Gold gets tougher when two players have been stunlock-killed and instastomped by a pyro in the hack zone or the extraction zone.
I do not understand your other question about stagger lock. If it doesn't make a difference, why do you bring it up?
You are the one saying stagger lock doesn't make a difference, and yet you don't want to see it on other factions, why?