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The thing about stunlock: it means you can't do anything; is that fun?


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#126
Xariann

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Memmahkth wrote...

Is keeping yourself out of the situations where you are stunlocked challenging or skillful?

Being paralysed is not fun, however keeping yourself out of those situations and playing well could be considered fun.


So getting stunned the moment you arrive in front of a mob as you charge is skill related?

#127
Heldarion

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Stun is obviously fun, duh.

#128
DullahansXMark

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Shezo wrote...

Nope, stunlock is not fun, just as not fun are -- running out of ammo, getting shot at, sitting in cover waiting for shields to go up. dying, suffer through abilities cooldown etc.
Should we remove all this stuff for more fun ?


Difference is that all of those situations can actually be avoided.

And that most of those situations are actually fun. You've never felt the thrill of having to run back to an ammo box with no way to competently attack anything that might get in your way? Ghetto Metal Gear Solid, bro.

#129
Swan Killer

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The most annoying occurance ever. Hate it 100x more than sync-kills. Being stunlocked and getting killed just makes me rage. And when I rage, I rage-gel. Then I go back to being stunlocked again, before I even stand up and able to move. Then my rage doubles and a rage-gel again. And the circle continues...

#130
DullahansXMark

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Anyway, I made an observation last night. Has anyone here played Geth Silver and Geth Gold enough to have a vivid memory of how the matches went? Think about how hard they were.

Truth is, if you can beat Geth Silver without any equipment on, you can easily beat Geth Gold WITH equipment on. Why? Because the only non-negligible difference between Silver and Gold with the Geth is their health numbers (and if you're not using a Cyclonic Modulator III or IV, their damage output, of course). They stun just as much. Their spawn routines are close to the same. Their behavior is the same.

Cerberus is much harder on Gold.
Reapers are much harder on Gold.
Collectors are hell on Earth on Gold.

The Geth get a barely noticeable upgrade that's so easily circumvented. And that's when you realize that stunlock makes them artificially difficult.

#131
Feneckus

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2013 will be Geth-free for me :wizard:

#132
Draining Dragon

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hawgwild5757 wrote...

Rule #2 in game design is "Don't take control away from the player". Stun lock breaks that rule.



#133
Deerber

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Feneckus wrote...

2013 will be Geth-free for me :wizard:


New Year's resolution: quit any game that comes up as Geth?

#134
Feneckus

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Deerber wrote...

Feneckus wrote...

2013 will be Geth-free for me :wizard:


New Year's resolution: quit any game that comes up as Geth?


No unknown/unknown and no platinum.

**** Geth.

#135
ryoldschool

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Feneckus wrote...

Deerber wrote...

Feneckus wrote...

2013 will be Geth-free for me :wizard:


New Year's resolution: quit any game that comes up as Geth?


No unknown/unknown and no platinum.

**** Geth.


I would like to do this, but some of my friends are doing tons of promotions and they want to play UUG - I cuss every time Geth come up....

#136
Feneckus

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ryoldschool wrote...

some of my friends are doing tons of promotions and they want to play UUG...


They're not friends then.

A true friend wouldn't let you fight vs Geth. :P

#137
LoboFH

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The geths are slow and not anarchic, without stunlock they are a sitting duck.

It's called balance and challenge, folks, I hate to be stunlocked like everybody else but look at the broad picture.

#138
xtorma

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Should it go both ways though. Should we as players also lose our staggering abilities?

I can keep an entire spawn staggerlocked aside from bosses with grenades or the falcon or whatever. We use it all the time.

#139
Bayonet Hipshot

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LoboFH wrote...

The geths are slow and not anarchic, without stunlock they are a sitting duck.

It's called balance and challenge, folks, I hate to be stunlocked like everybody else but look at the broad picture.


Really ? Stunlock & staggerlock is the best solution the so-called multiple award winning game developers could come up with ?

#140
Beerfish

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LoboFH wrote...

The geths are slow and not anarchic, without stunlock they are a sitting duck.

It's called balance and challenge, folks, I hate to be stunlocked like everybody else but look at the broad picture.


The problem is not that just one or two units have stun lock.  It's that primes, hunters, rocketeers and the hoards and hoards of geth bombers can stun.  My biggest beef is getting stunned immediately after using a medigel, actuallyusually melee's then stunned.  When I go down after a stun lock, unless there is one and only one unit nearby it is almost guaranteed I am going to be using 2 or 3 medigels just to try and get away.

#141
landylan

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P05T 4000 on stunlock. Who cares anymore? This game is ridiculously easy as it is.

#142
DullahansXMark

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xtorma wrote...

Should it go both ways though. Should we as players also lose our staggering abilities?

I can keep an entire spawn staggerlocked aside from bosses with grenades or the falcon or whatever. We use it all the time.


You've never been downed in just one second after gelling by a Rocket Trooper, have you?

Gel>Rocket Trooper walks by>Rockets you>Actually turns to face you>elbows you>Rockets you again>you die

Challenge!

#143
xtorma

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DullahansXMark wrote...

xtorma wrote...

Should it go both ways though. Should we as players also lose our staggering abilities?

I can keep an entire spawn staggerlocked aside from bosses with grenades or the falcon or whatever. We use it all the time.


You've never been downed in just one second after gelling by a Rocket Trooper, have you?

Gel>Rocket Trooper walks by>Rockets you>Actually turns to face you>elbows you>Rockets you again>you die

Challenge!


Wasn't really the question.

#144
staindgrey

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Remove the auto-stagger feature they added to the Drone's Incinerate and add a slightly longer gap between a Prime's shots. Presto! Geth fixed.

Stun itself isn't so bad. What's infuriating is is getting stunned directly after another stun, those embarrassing moments where all you were trying to do was take cover but instead you stood there stupidly, dry-humping the cover while getting shot three times in a row.

I'm fine with a temporary stun that stops my shot/cast. That's the punishment for poor play. What I'm not fine with is repeating that stun without giving me an opportunity to rectify said poor play.

#145
DullahansXMark

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xtorma wrote...

DullahansXMark wrote...

xtorma wrote...

Should it go both ways though. Should we as players also lose our staggering abilities?

I can keep an entire spawn staggerlocked aside from bosses with grenades or the falcon or whatever. We use it all the time.


You've never been downed in just one second after gelling by a Rocket Trooper, have you?

Gel>Rocket Trooper walks by>Rockets you>Actually turns to face you>elbows you>Rockets you again>you die

Challenge!


Wasn't really the question.


I clicked the wrong Reply button, apparently. That was aimed at someone else XD

I was trying to hit the guy above you.

Though since we're here, I do wanna note that everything in Geth can fire a lot faster than our Falcons, Scorpions, Krysaes, etc. can. So they're still kinda cheating.

Modifié par DullahansXMark, 06 janvier 2013 - 05:00 .


#146
N7-RedFox

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I purposely choose Disruptor Ammo vs Geth. It punishes them pretty darn hard and using Overload after a few shots of disruptor rounds will cause some nice tech bursts.

#147
CitizenThom

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Alastor13 wrote...

what is not to love about being staggered to death by hunters/bombers?
or what about when 2 primes synchronize their shots so you get a barrage of tasty plasma of doom?

thats why I always bring a paladin/destroyer to geth matches, i would like to use squishier classes but it means a death sentence on open maps like hydra, Giant or Rio

kinda funny since Geth mastery is the only faction mastery i've completed twice


I've done it three times... because most of the Gold PUG's I play... the host prefers stagger lock to synch kills. Truth be told though, I prefer playing against the Reapers. The spawning of Brutes right on top of a player can be annoying, but not nearly as bad as staggerlock, or as retarded as dragoonspam.

Modifié par CitizenThom, 06 janvier 2013 - 05:51 .


#148
CitizenThom

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greghorvath wrote...

CitizenThom wrote...

greghorvath wrote...

I know I am weird, but getting a taste of our own medicine is far from unjust. The player stuns and stunlocks almost everything in the game. Having to play differently against a faction is a boon and not a bane.

Not for more than half a second, and that half second can only happen once every three seconds with powers... or with a two second delay with regards to the Scorpion and at least a one second delay on a Falcon.

Let me put it this way: [1] How many times has player stagger helped finished a game? [2] How many times has enemy stagger stopped a player from finishing a game?

Think about it. If the answer to 1 does not make the answer 2 look like a ridiculously low number the player has made a wrong choice of difficulty.


Staggerlock hasn't ever been a tool for me as a player. I search unknown/unknown pug's, and while Scorpions and Falcons can get around Guardian shields, no armor piercing mod is a pain imo.

On the other hand, I have seen staggerlock (Hunter-Hunter-Hunter-Bomber-Bomber) packs take down an extraction zone on wave 11 or a hack objective. Obviously it's newer players that stay at the extraction zone all of wave 11, and who don't know that they can leave the hack objective and come back after leaving it... but the things is, Gold gets tougher when two players have been stunlock-killed and instastomped by a pyro in the hack zone or the extraction zone.

I do not understand your other question about stagger lock. If it doesn't make a difference, why do you bring it up?


You are the one saying stagger lock doesn't make a difference, and yet you don't want to see it on other factions, why?

#149
CitizenThom

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The Sin wrote...

LoboFH wrote...

The geths are slow and not anarchic, without stunlock they are a sitting duck.

It's called balance and challenge, folks, I hate to be stunlocked like everybody else but look at the broad picture.


Really ? Stunlock & staggerlock is the best solution the so-called multiple award winning game developers could come up with ?


Exactly. There may be a question that stunlock/staggerlock is intended to answer, but it is not the only answer... and it is not the correct answer.

#150
CitizenThom

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staindgrey wrote...

Remove the auto-stagger feature they added to the Drone's Incinerate and add a slightly longer gap between a Prime's shots. Presto! Geth fixed.

Stun itself isn't so bad. What's infuriating is is getting stunned directly after another stun, those embarrassing moments where all you were trying to do was take cover but instead you stood there stupidly, dry-humping the cover while getting shot three times in a row.

I'm fine with a temporary stun that stops my shot/cast. That's the punishment for poor play. What I'm not fine with is repeating that stun without giving me an opportunity to rectify said poor play.



THIS.