The thing about stunlock: it means you can't do anything; is that fun?
#201
Posté 09 janvier 2013 - 11:45
#202
Posté 10 janvier 2013 - 03:57
greghorvath wrote...
In case it doesn't involve strategy, how come I don't have a problem with it? How come most of my regular playing buddies don't have problems with it? Stunlock itself does not involve strategy. Avoiding it, on the other hand, does.CitizenThom wrote...
greghorvath wrote...
CitizenThom wrote...
greghorvath wrote...
Do not be stupid and do not take me for one. Do you want seeker swarm like units or superlazors to be introduced into every faction? Stupid question is stupid.
You see, I think Seeker Swarms need less health, and that Praetorian lasers should be more predictable in what they penetrate and where they shoot from. Both need balancing on the Collectors. So it's obvious I don't want to see these things on other factions.
On the other hand, you don't think there is anything broken about the Geth stacking staggers indefinately. Which is a (stupid) point of view warranting a (stupid) question. See I can use the word stupid too, but using the word stupid doesn't make you smart.
Yes, I see you are advocating difficulty nerfs, which could be handled in a much easier way in game with a few clicks. Stunlock requires you to play differently than how you would play against reapers for example. Having to play differently against different factions is good. Introducing features that would make handling different factions (even more) similar is not good as it would make having different factions pointless.
Very proficient usage of the word "stupid". Good job.
I'm sorry if I appear standoffish or something, but I have written these things down so many times already and I really can't see the point of doing it any more. I think I'm done.
Stunlock doesn't involve 'strategy'. I too have adressed this too many times, but every time someone wants to post nonsense about stunlock being a skill issue, a tactical issue, etc etc et the words need to be said again.
Playing around enemies that can interrupt or stagger a player briefly... yeah that gives a unique flavor to the combat. Playing around enemies who can perpetually stagger you, you're not doing a lot of playing, your not doing any strategizing... you aren't doing anything besides watching the screen and thinking, "when does the game start?"
I've completed geth mastery three times now, so no, the Geth aren't unbeatable, but there are better ways to increase difficulty besides having one enemy paralyzing you just long enough for the next to paralyze you for the next, and the next and the next. It's plainly broken, it doesn't belong in an entertaining game. Sure, it's great for that small niche market of masochists, but for the majority of the gaming community it's utterly broken.
Unknown games threw me in 3 geth games yesterday. Two with the GI and one with the slayer. I got stunlocked once. Once and that's it. And even this was because I got cocky. 20 minute matches, so there must have been something more than "watching the screen and thinking, when does the game start".
You got me with that masochist part, tho. Guilty as charged.
So what you're saying is that everyone plays Geth Infiltrator or can spam a power (extra strategic by the way). Brilliant analysis.
#203
Posté 10 janvier 2013 - 03:59
TerrorandLove wrote...
I've been in a feeding frenzy before. Where all 4 people are locked in an endless cycle of reviving, getting stunned, and then dying. And the darn thing continues so long I had to just break out of it, hope I could use a healie before I get stunned again and drop a missile on the whole stinking mess.
AND WHY DID THEY MAKE THE BOMBERS SO SMALL!
I spawned into a gold collector match the other day with 5 Abominations staggering me in the landing zone, and 3 Scions in the wings just in case the 5 Abominations couldn't stagger me enough.
#204
Posté 10 janvier 2013 - 04:30
CitizenThom wrote...
TerrorandLove wrote...
I've been in a feeding frenzy before. Where all 4 people are locked in an endless cycle of reviving, getting stunned, and then dying. And the darn thing continues so long I had to just break out of it, hope I could use a healie before I get stunned again and drop a missile on the whole stinking mess.
AND WHY DID THEY MAKE THE BOMBERS SO SMALL!
I spawned into a gold collector match the other day with 5 Abominations staggering me in the landing zone, and 3 Scions in the wings just in case the 5 Abominations couldn't stagger me enough.
*#&$.
I've had a few matches where no matter what I did, you weren't moving for jack. First time it happened, I still fought it. 3 medi-gel and 2 Ops packs later, I resigned myself to my fate and got executed 2 seconds later. Wouldn't hurt to have a second of being immune to it after using a medi-gel to have a chance to run, but that would probably instill another flame war.
#205
Posté 10 janvier 2013 - 05:34
I liked you more before your arguments got weaker and you tried to get personal.CitizenThom wrote...
So
what you're saying is that everyone plays Geth Infiltrator or can spam a
power (extra strategic by the way). Brilliant analysis.
So you assume I play like Jay or spam biotic slash. I am very far from playing the GI+Javelin like Jay and co (the javelin makes my wrists hurt and my quickscoping aim is horribly off to the left again, making me miss at least 3/5 times) and biotic slash I have completed once out of 5 completions because I find it boring. Great assumptions tho. Pro tip, do not assume anything without at least a minimal amount of information.
I told you what I played to avoid the "you played krogard and destroyer" crap. It does not matter what I play, it could have been anything.
I am saying there is strategy that can help you avoid stuns. A very simple strategy: avoid line of sight and keep distance. That is all you have to do. It works. For me and my pals. Now there will be a flood of why what I wrote is stupid, which will not make the way I play any less efficient against geth.
When one encounters an obstacle that others have bested, the solution is not to complain and try to have the obstacle changed. The solution is curiosity as to why others do well.
#206
Posté 10 janvier 2013 - 05:37
#207
Posté 11 janvier 2013 - 04:13
greghorvath wrote...
I liked you more before your arguments got weaker and you tried to get personal.CitizenThom wrote...
So
what you're saying is that everyone plays Geth Infiltrator or can spam a
power (extra strategic by the way). Brilliant analysis.
Yeah right. You were the one who made this personal. Me, I'm just bumping this to keep staggerlock on the first couple pages of the forum until Bioware fixes the perpetual stagger.
So you assume I play like Jay or spam biotic slash. I am very far from playing the GI+Javelin like Jay and co (the javelin makes my wrists hurt and my quickscoping aim is horribly off to the left again, making me miss at least 3/5 times) and biotic slash I have completed once out of 5 completions because I find it boring. Great assumptions tho. Pro tip, do not assume anything without at least a minimal amount of information.
Like that you played two matches with the Geth Infiltrator who is the class most often called OP... and used that as your example of Staggerlock not being a problem (Now of course if you tell me you specced out of tactical cloak and proximity mine I'll be impressed)?
Or that your other match you played a class that can stagger other enemies with one spammed power, or kill them from a distance with another spammed power...or the other one. See I didn't make the assumption junior, you did.
I told you what I played to avoid the "you played krogard and destroyer" crap. It does not matter what I play, it could have been anything.
I am saying there is strategy that can help you avoid stuns. A very simple strategy: avoid line of sight and keep distance. That is all you have to do. It works. For me and my pals. Now there will be a flood of why what I wrote is stupid, which will not make the way I play any less efficient against geth.
When one encounters an obstacle that others have bested, the solution is not to complain and try to have the obstacle changed. The solution is curiosity as to why others do well.
I've bested the Geth (I've cleared their points three times now). It doesn't make perpetual staggerlock a good game mechanic.
As others have stated in the many pages of this thread, it is impossible to avoid 'line of sight' on many maps because of the Geth Prime's and Drone's ability to shoot through keyholes. Yes, we can all play Geth Hunters (or other Infiltrators) and tactical cloak over and over again to drop aggro...because if you don't get aggro, you don't get staggerlock. We can use Proximity MIne over and over again to stagger an enemy... not perpetually, but long enough to make a hasty exit if you get crowded.
The problem with Geth being able to perpetually staggerlock (the Collectors can, but they can only do it at melee range, and they don't have any of the cloaked invincibility glitches) is not that some classes can't work around it, but that all classes can't work around it. Any class can avoid a synch kill, not every class can avoid perpetual stunlock. therefore perpetual stunlock is a broken game mechanic.
Modifié par CitizenThom, 11 janvier 2013 - 04:14 .
#208
Posté 11 janvier 2013 - 06:19
#209
Posté 11 janvier 2013 - 06:37
#210
Posté 11 janvier 2013 - 07:00
CitizenThom wrote...
greghorvath wrote...
I liked you more before your arguments got weaker and you tried to get personal.CitizenThom wrote...
So
what you're saying is that everyone plays Geth Infiltrator or can spam a
power (extra strategic by the way). Brilliant analysis.
Yeah right. You were the one who made this personal. Me, I'm just bumping this to keep staggerlock on the first couple pages of the forum until Bioware fixes the perpetual stagger.So you assume I play like Jay or spam biotic slash. I am very far from playing the GI+Javelin like Jay and co (the javelin makes my wrists hurt and my quickscoping aim is horribly off to the left again, making me miss at least 3/5 times) and biotic slash I have completed once out of 5 completions because I find it boring. Great assumptions tho. Pro tip, do not assume anything without at least a minimal amount of information.
Like that you played two matches with the Geth Infiltrator who is the class most often called OP... and used that as your example of Staggerlock not being a problem (Now of course if you tell me you specced out of tactical cloak and proximity mine I'll be impressed)?
Or that your other match you played a class that can stagger other enemies with one spammed power, or kill them from a distance with another spammed power...or the other one. See I didn't make the assumption junior, you did.I told you what I played to avoid the "you played krogard and destroyer" crap. It does not matter what I play, it could have been anything.
I am saying there is strategy that can help you avoid stuns. A very simple strategy: avoid line of sight and keep distance. That is all you have to do. It works. For me and my pals. Now there will be a flood of why what I wrote is stupid, which will not make the way I play any less efficient against geth.
When one encounters an obstacle that others have bested, the solution is not to complain and try to have the obstacle changed. The solution is curiosity as to why others do well.
I've bested the Geth (I've cleared their points three times now). It doesn't make perpetual staggerlock a good game mechanic.
As others have stated in the many pages of this thread, it is impossible to avoid 'line of sight' on many maps because of the Geth Prime's and Drone's ability to shoot through keyholes. Yes, we can all play Geth Hunters (or other Infiltrators) and tactical cloak over and over again to drop aggro...because if you don't get aggro, you don't get staggerlock. We can use Proximity MIne over and over again to stagger an enemy... not perpetually, but long enough to make a hasty exit if you get crowded.
The problem with Geth being able to perpetually staggerlock (the Collectors can, but they can only do it at melee range, and they don't have any of the cloaked invincibility glitches) is not that some classes can't work around it, but that all classes can't work around it. Any class can avoid a synch kill, not every class can avoid perpetual stunlock. therefore perpetual stunlock is a broken game mechanic.
???
Judging from the incredible amount of comprehension fail and the not responding in merit, it seems to me you are not open to what is called a discussion. Please don't let me interrupt your bumping monologues any longer.
at OP: No, being paralized is not fun. Beating the geth in spite of it is.
greg out
Modifié par greghorvath, 11 janvier 2013 - 08:57 .
#211
Posté 11 janvier 2013 - 07:19
GriM_AoD wrote...
No. But it it does make killing them that bit more enjoyable.
This
#212
Posté 12 janvier 2013 - 04:10
Modifié par CitizenThom, 12 janvier 2013 - 04:10 .
#213
Posté 12 janvier 2013 - 05:33





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