Grenades - totally out of balance
#51
Posté 05 janvier 2013 - 06:25
The OP thinks grenade damage should scale somewhat with difficulty level.
That's not a bad idea i think.
#52
Posté 05 janvier 2013 - 06:26
Deerber wrote...
Nitrocuban wrote...
(Even with Grenade Gear and Thermal clip Packs grenades are orders of magnitude less effective than other powers on higher difficulties.
Lol. You're welcome to try to outscore my Drell Adept with whatever character/power you want.
Lol. You just take all "assists" on the map because of the range of reave an cluster grenade, not because of cluster grenade damage <_<
However, yes grenades are sometimes a bit crappy in platinum (arc grenade hello), but NO they are not less effective than other powers.
#53
Posté 05 janvier 2013 - 06:27
Blind2Society wrote...
Aedolon wrote...
I think most Bronze players would like even that difficulty to be balanced...
If you think you're gear is OP on bronze maybe it's time to switch to silver?
I thought the message was "Grenades are grossly OP on bronze". That's what you responded to, anyway.
I think grenade capacity gear is OP on every difficulty level when compared to other gear. And I don't play Bronze.
#54
Posté 05 janvier 2013 - 06:27
It's like leaving earlier for being late. Is that really so hard to comprehend?
#55
Posté 05 janvier 2013 - 06:27
This is balance Biower..
#56
Posté 05 janvier 2013 - 06:28
Aedolon wrote...
I thought the message was "Grenades are grossly OP on bronze". That's what you responded to, anyway.
I think grenade capacity gear is OP on every difficulty level when compared to other gear. And I don't play Bronze.
I meant gear as in the stuff you bring into the match with you, not just your gear slot.
Gear
implements, tools, or apparatus, especially as used for a particular occupation or activity
Modifié par Blind2Society, 05 janvier 2013 - 06:31 .
#57
Posté 05 janvier 2013 - 06:29
Sunnyhat1 wrote...
Everyone read the whole post before jumping to conclusions. Geez...
The OP thinks grenade damage should scale somewhat with difficulty level.
That's not a bad idea i think.
IMO it is a bad idea. Scaling weapons and powers to the enemy kind of defeats the purpose of difficulty levels.
#58
Posté 05 janvier 2013 - 06:29
#59
Posté 05 janvier 2013 - 06:30
tictactucrac wrote...
Deerber wrote...
Nitrocuban wrote...
Even with Grenade Gear and Thermal clip Packs grenades are orders of magnitude less effective than other powers on higher difficulties.
Lol. You're welcome to try to outscore my Drell Adept with whatever character/power you want.
Lol. You just take all "assists" on the map because of the range of reave an cluster grenade, not because of cluster grenade damage <_<
However, yes grenades are sometimes a bit crappy in platinum (arc grenade hello), but NO they are not less effective than other powers.
I don't... Even...
Bah. I'm done here.
#60
Posté 05 janvier 2013 - 07:31
Nitrocuban wrote...
Even with Grenade Gear and Thermal clip Packs grenades are orders of magnitude less effective than other powers on higher difficulties.
I think rlro would like a word with you. I found out that the only way for my laggy ass to play when he's hosting is to spam grenades (we play Gold only). I think he's a bit frustrated about my scores and all the 50 biotic kill medals with my Krogan Sentinel and Asari Vanguard.
#61
Posté 05 janvier 2013 - 07:41
#62
Posté 05 janvier 2013 - 07:50
vinlandhammer wrote...
so grenades are OP because they do what they're supposed to do........ hmmmmm nice logic !! grenades are supposed to be OP, they're explosives and also on very limited ammount, they even have a much more respawn time then weapons ammo!! probably this thread is another trolling atempt that many time is taken seriously and ends ruinning ingame stuff....... what next? missiles are OP? hmmm YES it should take 5 to take down a husk /sarcasm
Dude, did you even read whatI wrotein the OP?
#63
Posté 05 janvier 2013 - 07:51
#64
Posté 05 janvier 2013 - 07:54
Really just making Ammo boxes the same across all difficulties would make sense. Instead they nerf grenade resupply AND increase enemy health and numbers. On the flip side all other powers actually SCALE with difficulty (Tech/Biotic combos do damaged based off difficulty).
#65
Posté 05 janvier 2013 - 07:57
Deerber wrote...
Nitrocuban wrote...
(Even with Grenade Gear and Thermal clip Packs grenades are orders of magnitude less effective than other powers on higher difficulties.
Lol. You're welcome to try to outscore my Drell Adept with whatever character/power you want.
Aren't Drell Adepts grenade tossers too?
#66
Posté 05 janvier 2013 - 07:59
Nitrocuban wrote...
vinlandhammer wrote...
so grenades are OP because they do what they're supposed to do........ hmmmmm nice logic !! grenades are supposed to be OP, they're explosives and also on very limited ammount, they even have a much more respawn time then weapons ammo!! probably this thread is another trolling atempt that many time is taken seriously and ends ruinning ingame stuff....... what next? missiles are OP? hmmm YES it should take 5 to take down a husk /sarcasm
Dude, did you even read whatI wrotein the OP?
OP, I agree with your point. Availability of a basic power for several classes should not go down on higher difficulties. The problem is that you led your argument talking about Bronze and all the cool kids on here only read far enough to find the first thing they can make fun of. It's what makes them cool.
#67
Posté 05 janvier 2013 - 08:00
ABjerre wrote...
Deerber wrote...
Nitrocuban wrote...
(Even with Grenade Gear and Thermal clip Packs grenades are orders of magnitude less effective than other powers on higher difficulties.
Lol. You're welcome to try to outscore my Drell Adept with whatever character/power you want.
Aren't Drell Adepts grenade tossers too?
Yeah, that was the point
#68
Posté 05 janvier 2013 - 08:02
billpickles wrote...
OP, I agree with your point. Availability of a basic power for several classes should not go down on higher difficulties. The problem is that you led your argument talking about Bronze and all the cool kids on here only read far enough to find the first thing they can make fun of. It's what makes them cool.
Guilty as charged in this case, though, I didn't intend to make fun of the OP nor was I trying to be cool. Either way, I agree with the OP's point, I feel like an ass and I apologise.
#69
Posté 05 janvier 2013 - 08:03
#70
Posté 05 janvier 2013 - 08:05
Aedolon wrote...
Frankly I think grenade capacity gear is a little OP. Most grenade users can have 4 grenades by default, with gear you can have 9, more than double (and with Thermal Clip Packs, which most peopla have plenty of, you can fill those five times per match). Compare that to weapon amp gear which gives you a measly +15% base damage bonus.
Grenade Capacity should give 3 grenades at V, but I guess people would complain there would be no difference between every rank.
I can't have 4 nades, but turret can **** 5 of them every few sec as well as Scion? I think not.
#71
Posté 05 janvier 2013 - 08:06
Blind2Society wrote...
billpickles wrote...
OP, I agree with your point. Availability of a basic power for several classes should not go down on higher difficulties. The problem is that you led your argument talking about Bronze and all the cool kids on here only read far enough to find the first thing they can make fun of. It's what makes them cool.
Guilty as charged in this case, though, I didn't intend to make fun of the OP nor was I trying to be cool. Either way, I agree with the OP's point, I feel like an ass and I apologise.
Well, I wasn't speaking specifically about you, or even just this thread necessarily. That happens here a lot. People read far enough to find something to mock and no further. And in this case, he provided it in the first clause of the first sentence. Reading comprehension (or at least reading willingness) is severely lacking in our society these days.
Modifié par billpickles, 05 janvier 2013 - 08:07 .
#72
Posté 05 janvier 2013 - 08:09
Cluster Grenades, Inferno Grenades, Homing Grenades all do pityfull damage and need a bigger initial BIG BANG. Maybe then, people would want to use them more often aka 'would bang again.'
Modifié par CaptainTeabag, 05 janvier 2013 - 08:15 .
#73
Posté 05 janvier 2013 - 08:10
billpickles wrote...
Well, I wasn't speaking specifically about you, or even just this thread necessarily. That happens here a lot. People read far enough to find something to mock and no further. And in this case, he provided it in the first clause of the first sentence. Reading comprehension (or at least reading willingness) is severely lacking in our society these days.
I figured you weren't but I saw that I did exactly that (though for different reasons) and I felt the need to apologise, especially considering I actually agree with the OP.
#74
Posté 05 janvier 2013 - 08:13
CaptainTeabag wrote...
Frag Grenades, Arc Grenades, Lift Grenades all do decent damage and can save your ass in many situations.
Cluster Grenades, Inferno Grenades, Homing Grenades all do pityfull damage and need a bigger initial BIG BANG. Maybe people would want to use them more often aka 'would bang again.'
Inferno Grenades are AWESOME! The DOT is tremendous. If you want a more impressive initial bang, detonate the fire explosion that you just primed on multiple targets. Inferno 'Nade + Carnage = BIGFIREBANGBANG
#75
Posté 05 janvier 2013 - 08:16





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