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Anyone tried to create levels without lightmaps?


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#1
sea-

sea-
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One of the big problems with Origins is that the lightmapper just isn't very good.  When you have a high-quality solution like BioWare used, you get great results - but with EclipseRay, that just isn't going to happen unless you learn to work within its limitations quite a bit.  The blotchiness and lack of clean ambient occlusion will always remain, even if you use Photoshop to edit your lightmaps.

Playing NWN2 again recently made me realize all the lighting in that game is completely real time, and the results are actually very good.  The lighting seems to have literally the same character as the base lighting in Dragon Age, too.

Aside from the fact that you get no shadows if you don't use lightmaps in the Dragon Age engine, there really aren't a lot of limitations.   This is not excellent by any means, but honestly, once you get used to it, you don't really miss the shadows too much, especially for interior levels.

I made a quick test level to show what I mean.  From a top-down perspective it actually looks pretty good, but zoomed-in, way too plain.  I tried forcing ambient occlusion from my video card panel, but the results were much too subtle to matter.

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Has anyone else experimented with this more extensively, and what kind of results did you get out of it?  

Modifié par sea-, 05 janvier 2013 - 05:32 .