Suggestion to BioWare on fixing Rio farming (Edit)
#176
Posté 06 janvier 2013 - 11:26
#177
Posté 06 janvier 2013 - 11:56
If you are such a "real" gamer, play solos. This you way you don't have to worry about people not joining your lobby and besides, you are a "real" gamer, "real" gamer doesn't need enyone. That's what "real" stands for.Invader Nemesis wrote...
RB26D3TT wrote...
What's the big deal anyway? It was my only platinum mastery in Map mastery.Invader Nemesis wrote...
Arctican wrote...
RB26D3TT wrote...
This so called box of shame got me Rio Platinum Mastery twice, so I wouldn't like that. Why do you even care?f you are jealous of people making credits I, play yourself instead of making rubbish threads.Invader Nemesis wrote...
Remove the ammo crate from the box of shame. An even simplier fix than Firebase White I'm sure.
*Consider this for balance changes plz biowere
*snip
Did you really just admit that? Dude.....that is just....LAME.
I hope you are trolling
P. S. Admitting the truth is not lame. Making crappy threads is.
P. P. S. You haven't answered a question. Why do you give a rats ass?
Why do I give a rats ass? Because its annoying and its cheap. Also if I wanted to go for my solo mastery I'm gonna do it like a real gamer and not use some cheat or exploit just to get a stupid f*cking banner that no one is really going to give a sh*t about.
If I were you I would never admit to that level of cheapness.
You dont even have to admit your level of cheapness, your posts give it out very nicely.
Besides, the more "cheap" players like me, the bigger ego boost you get. Profit?
To sum up: if you want to prove anything, do it ingame. I hope you are on PC, i'm RB26DETT-4B11. Let's play, "real" gamer.
Modifié par RB26D3TT, 06 janvier 2013 - 11:57 .
#178
Posté 06 janvier 2013 - 02:22
Seneva wrote...
Dont wanna end up in Rio? Host your own damn game.
#179
Guest_phoenixorion44_*
Posté 06 janvier 2013 - 02:23
Guest_phoenixorion44_*
Caldari Ghost wrote...
It's not as rampant as white/geth/gold STILL is. Why don't you leave it alone. Besides, I kinda like camping in that box. I think it's fun every once in a while to actually see just how powerful different weapons and powers are against each enemy. It's just how I am.
Camping ina box, wow this backs up your arrogant ego? Sounds like your just a lazy player if this is how your justify your skill by hiding in a box.
#180
Posté 06 janvier 2013 - 03:34
NewStrings wrote...
JaimasOfRaxis wrote...
For god's sake, this is basic tactics, people.
You always strive to fight your enemies on your terms. If you're good at CQC, you try to force the enemy into situations where your advantage is the greatest. If you're bad at CQC, you endeavor to engage from a distance. If enemies outnumber you and attack in a big horde, try to direct them into a narrow defile or enclosed space, such that their numbers work against them.
Only in the ME3 universe could these basic tenets of combat strategy be routinely circumvented:
We can't take cover in what's obstenibly supposed to be a cover-based shooter because we have at least 1 major "cover-killer" or cover-ignoring unit in each faction, as well as (usually) several which can decide, at any given moment, if your cover is going to apply or not. If you take cover in most areas, you're actually hindering yourself. Meanwhile, the game still uses this cover system for absolutely everything, including several weapons that function with reduced capability if used outside of cover. I choose to note with some dismay that there's been no drive to fix that.
We can't direct enemies into favorable locations for us, because some players find doing that "cheap," and so we have to lose favorable terrain like... Rooms with no exits. Because those were such absolute critical importance that we had to remove them. Oh, and anywhere we could potentially funnel enemies into a specific vector, because god help us if we could control the flow of a battle in any way, shape, or form.
And if people somehow do find some bit of terrain that they can hold and offers a tactically-superior position? NERF. NERF NERFITTY NERF NERF NERF.
No war was won without taking stock of an enemy's weakness, but it seems Bioware doesn't want us using common sense or grasp of tactics in a combat situation. No, dealing with people fighting effectively is just that important. Better to just nerf map layouts and complain about people using any advantage they can get their hands on, since that's what leads to them buying more magic space points, amirite?
Really? Basic tactics? No. No, no, no. There is nothing whatsoever that is tactical about everyone crowding into a box so they can be killed all in one place with no escape. The only reason that works is because you're exploiting a trick. It is not tactical. Tactical is mking good use of terrain, cover and a good team. Rio, for example. If you use that end of the map (NOT the box) you can have two snipers at the back preventing spawns and taking out bombers, dragoons, rocket troopers and ravagars from a distance, and two biotics or tanks at the front, meeting the physical attack and taking out stragglers. THAT is tactics.
Sitting in a box where, in reality, you would be massacred in seconds, is not tactics. It's just cheap and pathetic, and generally is a sign of players in the wrong difficulty.
I have had no problem with using tactics in this game. If I get overrun by a bomber, it's my fault for not spotting it and shooting it earlier.
I agree on the tactics part, maybe when EAWare stops nerfing the hell out of biotics, stops making enemy factions so damn cheap and stacking the deck way too far in their favor, then tactics will play a more predominate role.
As it is, the game's current setup tends to negate tactics with sheer overwhelming force.
I actually played Rio as a sniper asari vanguard and did better than anyone else in the PuG, (didn't help the actual sniper, a salarian, had a damn kryase). As soon as I got my 200 waves I switched to Asari Vaklyrie and holy balls did everything just become 10x harder due to the amount of across the map unerring stunlock/death ranged fire.
#181
Posté 06 janvier 2013 - 03:51
And yet players routinely act like it's on-par with map glitching or missile glitching.
#182
Posté 06 janvier 2013 - 03:51
#183
Posté 06 janvier 2013 - 03:58
#184
Posté 06 janvier 2013 - 04:00
JaimasOfRaxis wrote...
I choose to note, with some dismay, that no one has given an adequate reason as to why the box itself is an issue. It offers no cover, no protection from ranged fire, and literally every enemy in the game can attack into it, either through the walls or through the wide open front. The only advantage it offers - and I do reiterate, the ONLY advantage it offers, aside from its ammo crate - is that Banshees and Brutes can't synckill you inside it.
And yet players routinely act like it's on-par with map glitching or missile glitching.
Because it ruins the game when I search UUP and get 10 RRP games in a row.
Really, is it that hard to understand?
#185
Posté 06 janvier 2013 - 04:13
#186
Posté 06 janvier 2013 - 04:15
Yate wrote...
how to fix Rio farming:
Don't. There's always going to be some corner of some map that's easy to camp in if you bring the right kit. Just don't bother.
BioWare should just make every map a square, then. Damn campers ruining my game.
#187
Posté 06 janvier 2013 - 04:21
#188
Posté 06 janvier 2013 - 04:26
Djarknaein wrote...
Is Rio plat farming broken? Work well last time I played it...
Well it surely is annoying when most public lobbies you'll be thrown into will have a setup that might easily take 30+ minutes while you can easily finish plat in ~20 minutes on most maps if you actually don't camp it.
That said, I can understand why people are getting frustrated whenever one map setting is dominant.
#189
Posté 06 janvier 2013 - 04:29
JaimasOfRaxis wrote...
For god's sake, this is basic tactics, people.
You always strive to fight your enemies on your terms. If you're good at CQC, you try to force the enemy into situations where your advantage is the greatest. If you're bad at CQC, you endeavor to engage from a distance. If enemies outnumber you and attack in a big horde, try to direct them into a narrow defile or enclosed space, such that their numbers work against them.
Only in the ME3 universe could these basic tenets of combat strategy be routinely circumvented:
We can't take cover in what's obstenibly supposed to be a cover-based shooter because we have at least 1 major "cover-killer" or cover-ignoring unit in each faction, as well as (usually) several which can decide, at any given moment, if your cover is going to apply or not. If you take cover in most areas, you're actually hindering yourself. Meanwhile, the game still uses this cover system for absolutely everything, including several weapons that function with reduced capability if used outside of cover. I choose to note with some dismay that there's been no drive to fix that.
We can't direct enemies into favorable locations for us, because some players find doing that "cheap," and so we have to lose favorable terrain like... Rooms with no exits. Because those were such absolute critical importance that we had to remove them. Oh, and anywhere we could potentially funnel enemies into a specific vector, because god help us if we could control the flow of a battle in any way, shape, or form.
And if people somehow do find some bit of terrain that they can hold and offers a tactically-superior position? NERF. NERF NERFITTY NERF NERF NERF.
No war was won without taking stock of an enemy's weakness, but it seems Bioware doesn't want us using common sense or grasp of tactics in a combat situation. No, dealing with people fighting effectively is just that important. Better to just nerf map layouts and complain about people using any advantage they can get their hands on, since that's what leads to them buying more magic space points, amirite?
So good. So so good. Of course, the counter argument will be something clever like "l2p" or whatnot, completely ignoring the substance of his post. Oh well.
#190
Posté 06 janvier 2013 - 04:30
HolyAvenger wrote...
JaimasOfRaxis wrote...
I choose to note, with some dismay, that no one has given an adequate reason as to why the box itself is an issue. It offers no cover, no protection from ranged fire, and literally every enemy in the game can attack into it, either through the walls or through the wide open front. The only advantage it offers - and I do reiterate, the ONLY advantage it offers, aside from its ammo crate - is that Banshees and Brutes can't synckill you inside it.
And yet players routinely act like it's on-par with map glitching or missile glitching.
Because it ruins the game when I search UUP and get 10 RRP games in a row.
Really, is it that hard to understand?
No, but it is a very very weak reason to make fundamental changes that effect a larger portion of the player base than post on this forum.
#191
Posté 06 janvier 2013 - 04:37
Have you tried setting your search to another map instead of unknown? It does workHolyAvenger wrote...
JaimasOfRaxis wrote...
I choose to note, with some dismay, that no one has given an adequate reason as to why the box itself is an issue. It offers no cover, no protection from ranged fire, and literally every enemy in the game can attack into it, either through the walls or through the wide open front. The only advantage it offers - and I do reiterate, the ONLY advantage it offers, aside from its ammo crate - is that Banshees and Brutes can't synckill you inside it.
And yet players routinely act like it's on-par with map glitching or missile glitching.
Because it ruins the game when I search UUP and get 10 RRP games in a row.
Really, is it that hard to understand?
Edit Or better yet, search for Collector games, this should do the trick
Modifié par oVoSoDo, 06 janvier 2013 - 04:39 .
#192
Posté 06 janvier 2013 - 04:50
RB26D3TT wrote...
If you are such a "real" gamer, play solos. This you way you don't have to worry about people not joining your lobby and besides, you are a "real" gamer, "real" gamer doesn't need enyone. That's what "real" stands for.Invader Nemesis wrote...
RB26D3TT wrote...
What's the big deal anyway? It was my only platinum mastery in Map mastery.Invader Nemesis wrote...
Arctican wrote...
RB26D3TT wrote...
This so called box of shame got me Rio Platinum Mastery twice, so I wouldn't like that. Why do you even care?f you are jealous of people making credits I, play yourself instead of making rubbish threads.Invader Nemesis wrote...
Remove the ammo crate from the box of shame. An even simplier fix than Firebase White I'm sure.
*Consider this for balance changes plz biowere
*snip
Did you really just admit that? Dude.....that is just....LAME.
I hope you are trolling
P. S. Admitting the truth is not lame. Making crappy threads is.
P. P. S. You haven't answered a question. Why do you give a rats ass?
Why do I give a rats ass? Because its annoying and its cheap. Also if I wanted to go for my solo mastery I'm gonna do it like a real gamer and not use some cheat or exploit just to get a stupid f*cking banner that no one is really going to give a sh*t about.
If I were you I would never admit to that level of cheapness.
You dont even have to admit your level of cheapness, your posts give it out very nicely.
Besides, the more "cheap" players like me, the bigger ego boost you get. Profit?
To sum up: if you want to prove anything, do it ingame. I hope you are on PC, i'm RB26DETT-4B11. Let's play, "real" gamer.
Prove anything? I don't have to prove sh*t to anyone. "Real gamer" means not using any cheats or exploits to complete something. I don't have to solo a damn thing. I don't solo because I don't have the patience for it. I'm a team player, not a lone wolf. Also this has nothing to do with ego.
Hiding in the box is just cowardly imo. That's my opinion and you have yours. Not only is it cowardly...its an exploit just like the Hydra and missile glitch. I'm not comparing it to the missile glitch but its almost just as annoying.
Sorry...XBOX MASTER RACE...but you can check out the platinum duo I did with INVADERONE on youtube if you want. I may not be as good as him or Caineghis or Uh Cold...but I do not suck that is for damn sure. And do not use any sort of exploit to get may way through any match I play.
youtu.be/sQmZrL5RI7s
#193
Posté 06 janvier 2013 - 04:50
#194
Posté 06 janvier 2013 - 05:06
Loved this, especially with the username and avatar:
silentstep79 wrote...
the cycle continues...
I also think this summed things up nicely
Xerorei wrote...
I agree on the tactics part, maybe
when EAWare stops nerfing the hell out of biotics, stops making enemy
factions so damn cheap and stacking the deck way too far in their favor,
then tactics will play a more predominate role.
As it is, the game's current setup tends to negate tactics with sheer overwhelming force.
I love this games to bits, have done since it was released, campaign an' all, still think they should have spent the resources on finishing a single player trilogy not hacked on a co-op for the $$$$ but everyone's gotta put bread on the table. Despite tapping on buttons to no avail and desperately waiting for something to happen other than pizza face I still enjoy the game, it's also a good (I hope) indicator of things to come and am looking forward to a more improved co-op feature in ME4.
Stop wasting everyone's time and concentrate more on fixing the broken things.
#195
Posté 06 janvier 2013 - 05:07
But what they really need to fix is the damn BC glitch that happens when you use it across the middle of the map. Sometimes it would take me 2 minutes before I can hard melee back into Rio. I thought Bioware said they patched that up...
#196
Posté 06 janvier 2013 - 05:09
Muhkida wrote...
Thing is, Rio would still be one of the more used maps even if the conex box were to be removed. You can easily force the enemy to only come at you in one direction if you know where the spawn pop areas are at.
But what they really need to fix is the damn BC glitch that happens when you use it across the middle of the map. Sometimes it would take me 2 minutes before I can hard melee back into Rio. I thought Bioware said they patched that up...
Wait, how come everyone always sits in the middle then?? ;P
#197
Posté 06 janvier 2013 - 05:19
Original Stikman wrote...
ParatrooperSean wrote...
Sulaco_7 wrote...
Camping is not the same as using an exploit.
Hiding in the box is pretty much cheating, which should not be condoned.
It's no different than standing on a ramp so Banshees can't grab you, taking cover, shooting at enmies through cover, or funneling them through a hallway. Finding a sweet spot where all these principles can be applied very effectively isn't cheating. It does make Platinum much easier, but that doesn't de facto make it cheating.
well, the bolded is retarded
Great. Then you shouldn't have a problem elaborating.
#198
Posté 06 janvier 2013 - 05:27
Anduin The Grey wrote...
Muhkida wrote...
Thing is, Rio would still be one of the more used maps even if the conex box were to be removed. You can easily force the enemy to only come at you in one direction if you know where the spawn pop areas are at.
But what they really need to fix is the damn BC glitch that happens when you use it across the middle of the map. Sometimes it would take me 2 minutes before I can hard melee back into Rio. I thought Bioware said they patched that up...
Wait, how come everyone always sits in the middle then?? ;P
Because they are stupid, and you cannot fix stupid.
I've spent way too many plat games screaming at joiners to "GTFO of the middle you @#$#@# retards!"
But nope, they just die and medi-gel and die again and **** that those of us who KNOW how Rio spawning works don't come to save their moronic selves, because we'd die right there with them.
No the only fixing for that type of dumb is an objective pain lesson, the same way you grabbed something that was hot as a kid, yanked your hand back and said "OW!", and your parents said "Uh-huh, Hot, Ow. Bet you won't do that again". You may not remember the act but you damn sure remember that HOT = OW, don't you?
#199
Posté 06 janvier 2013 - 05:27
Anduin The Grey wrote...
Muhkida wrote...
Thing is, Rio would still be one of the more used maps even if the conex box were to be removed. You can easily force the enemy to only come at you in one direction if you know where the spawn pop areas are at.
But what they really need to fix is the damn BC glitch that happens when you use it across the middle of the map. Sometimes it would take me 2 minutes before I can hard melee back into Rio. I thought Bioware said they patched that up...
Wait, how come everyone always sits in the middle then?? ;P
They enjoy being flanked?
I never understood why people "hold the line" in the middle.
#200
Posté 06 janvier 2013 - 05:27





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