Smash - It sucks
#26
Posté 05 janvier 2013 - 10:08
SMASH SUCKS, BUFF IT BIOWER, PLZ!
#27
Posté 05 janvier 2013 - 10:10
Ledgend1221 wrote...
It goes through walls.Air Quotes wrote...
Great comments. Strong arguments.
It goes with BC and singularity nicely.
It does massive damage.
On what planet does Smash go with Charge? It hurts your charge cooldown, it has a ridiculously long cooldown itself, it has no DR/invul frames, and it has one of the longest animations of any power in the game which leaves you completely vulnerable unless you stand behind a wall, thus making it impossible to charge.
Smash desperately needs DR for it to be effective on the Smashguard. As it stands, Smashguard is easily the worst vanguard of the bunch.
#28
Posté 05 janvier 2013 - 10:11
#29
Guest_Air Quotes_*
Posté 05 janvier 2013 - 10:11
Guest_Air Quotes_*
#30
Posté 05 janvier 2013 - 10:11
Air Quotes wrote...
Ledgend1221 wrote...
Then play the SV then and leave the smashing to the smashers.Air Quotes wrote...
Ledgend1221 wrote...
It goes through walls.Air Quotes wrote...
Great comments. Strong arguments.
It goes with BC and singularity nicely.
It does massive damage.
Biotic Slash does all that. With 20 meters range minimum.
Laughable argument. Biotic Slash does more damage with a greater range. What's hard to understand?
I'd argue that the BS animation is even more exposing than the smash animation and even with all the damage evos it only just barely outdamages smash for radius on evo 6. barrier/armor smash leaves it in the dust.
#31
Posté 05 janvier 2013 - 10:11
#32
Posté 05 janvier 2013 - 10:14
Earth.MP-Ryan wrote...
Ledgend1221 wrote...
It goes through walls.Air Quotes wrote...
Great comments. Strong arguments.
It goes with BC and singularity nicely.
It does massive damage.
On what planet does Smash go with Charge? It hurts your charge cooldown, it has a ridiculously long cooldown itself, it has no DR/invul frames, and it has one of the longest animations of any power in the game which leaves you completely vulnerable unless you stand behind a wall, thus making it impossible to charge.
Smash desperately needs DR for it to be effective on the Smashguard. As it stands, Smashguard is easily the worst vanguard of the bunch.
You over-exaggerate the CD.
Melee cancel.
L2P Him.
#33
Posté 05 janvier 2013 - 10:14
Air Quotes wrote...
Ledgend1221 wrote...
Then play the SV then and leave the smashing to the smashers.Air Quotes wrote...
Ledgend1221 wrote...
It goes through walls.Air Quotes wrote...
Great comments. Strong arguments.
It goes with BC and singularity nicely.
It does massive damage.
Biotic Slash does all that. With 20 meters range minimum.
Laughable argument. Biotic Slash does more damage with a greater range. What's hard to understand?
Where do you get the idea that Biotic Slash does more damage?
#34
Guest_Air Quotes_*
Posté 05 janvier 2013 - 10:14
Guest_Air Quotes_*
Bhatair wrote...
Air Quotes wrote...
Ledgend1221 wrote...
Then play the SV then and leave the smashing to the smashers.Air Quotes wrote...
Ledgend1221 wrote...
It goes through walls.Air Quotes wrote...
Great comments. Strong arguments.
It goes with BC and singularity nicely.
It does massive damage.
Biotic Slash does all that. With 20 meters range minimum.
Laughable argument. Biotic Slash does more damage with a greater range. What's hard to understand?
I'd argue that the BS animation is even more exposing than the smash animation and even with all the damage evos it only just barely outdamages smash for radius on evo 6. barrier/armor smash leaves it in the dust.
But you can do it from range. It covers all Glacier. Smash has laughable range.
#35
Posté 05 janvier 2013 - 10:15
Also, if you never target a phantom (no health/barrier bar at the top of the screen) while you use your AoE powers, she'll never pop her shield. Same goes for grenades.
#36
Posté 05 janvier 2013 - 10:15
#37
Guest_Air Quotes_*
Posté 05 janvier 2013 - 10:16
Guest_Air Quotes_*
Arctican wrote...
Air Quotes wrote...
Ledgend1221 wrote...
Then play the SV then and leave the smashing to the smashers.Air Quotes wrote...
Ledgend1221 wrote...
It goes through walls.Air Quotes wrote...
Great comments. Strong arguments.
It goes with BC and singularity nicely.
It does massive damage.
Biotic Slash does all that. With 20 meters range minimum.
Laughable argument. Biotic Slash does more damage with a greater range. What's hard to understand?
Where do you get the idea that Biotic Slash does more damage?
narida.pytalhost.com/me3/classes/#Vanguard/NSlayer/BAKIA////// - Slayer
narida.pytalhost.com/me3/classes/#Vanguard/ExCerberus/BLAIA////// - Smashguard
#38
Posté 05 janvier 2013 - 10:19
You didn't choose armour barrier damage on smash.Air Quotes wrote...
Arctican wrote...
Air Quotes wrote...
Ledgend1221 wrote...
Then play the SV then and leave the smashing to the smashers.Air Quotes wrote...
Ledgend1221 wrote...
It goes through walls.Air Quotes wrote...
Great comments. Strong arguments.
It goes with BC and singularity nicely.
It does massive damage.
Biotic Slash does all that. With 20 meters range minimum.
Laughable argument. Biotic Slash does more damage with a greater range. What's hard to understand?
Where do you get the idea that Biotic Slash does more damage?
narida.pytalhost.com/me3/classes/#Vanguard/NSlayer/BAKIA////// - Slayer
narida.pytalhost.com/me3/classes/#Vanguard/ExCerberus/BLAIA////// - Smashguard
Therfor your arguement is flawed.
#39
Guest_Air Quotes_*
Posté 05 janvier 2013 - 10:21
Guest_Air Quotes_*
Ledgend1221 wrote...
You didn't choose armour barrier damage on smash.Air Quotes wrote...
Arctican wrote...
Air Quotes wrote...
Ledgend1221 wrote...
Then play the SV then and leave the smashing to the smashers.Air Quotes wrote...
Ledgend1221 wrote...
It goes through walls.Air Quotes wrote...
Great comments. Strong arguments.
It goes with BC and singularity nicely.
It does massive damage.
Biotic Slash does all that. With 20 meters range minimum.
Laughable argument. Biotic Slash does more damage with a greater range. What's hard to understand?
Where do you get the idea that Biotic Slash does more damage?
narida.pytalhost.com/me3/classes/#Vanguard/NSlayer/BAKIA////// - Slayer
narida.pytalhost.com/me3/classes/#Vanguard/ExCerberus/BLAIA////// - Smashguard
Therfor your arguement is flawed.
But then you only hit 2 targets. 2! Do you know how LAME it is? You run up to a juicy spawn of 5 dodging heavy fire and all you can hit is 2? WTF? BS. What's the point? I can mow down those 2 from range with a gun with less risk.
Modifié par Air Quotes, 05 janvier 2013 - 10:22 .
#40
Posté 05 janvier 2013 - 10:21
That guy in particular is quite neat with a melee-setup, as mentioned. Take armor/barrier-bonus, use it to whip boss-units and execute explosions in addition to Charge. Use charge and, to be safe, Falcon to stagger space ninjas followed up by heavy melee and you're good to go.
Buff would not go wrong for it, along the lines of reintroducing the shorter cooldown it used to have; on the whole, it is very much usable however.
#41
Posté 05 janvier 2013 - 10:22
Air Quotes wrote...
Arctican wrote...
Air Quotes wrote...
Ledgend1221 wrote...
Then play the SV then and leave the smashing to the smashers.Air Quotes wrote...
Ledgend1221 wrote...
It goes through walls.Air Quotes wrote...
Great comments. Strong arguments.
It goes with BC and singularity nicely.
It does massive damage.
Biotic Slash does all that. With 20 meters range minimum.
Laughable argument. Biotic Slash does more damage with a greater range. What's hard to understand?
Where do you get the idea that Biotic Slash does more damage?
narida.pytalhost.com/me3/classes/#Vanguard/NSlayer/BAKIA////// - Slayer
narida.pytalhost.com/me3/classes/#Vanguard/ExCerberus/BLAIA////// - Smashguard
You're hardly speccing into Smash's max potential. But even with your setup on Smashguard, they doing pretty much the same damage with Smash doing more the shields.
#42
Posté 05 janvier 2013 - 10:22
Ledgend1221 wrote...
Earth.
You over-exaggerate the CD.
Melee cancel.
L2P Him.
Smash doesn't synergize with charge. Compare to nova, grenades, heavy melee, PD on the other vanguards. Smash actually prevents you from charging.
Melee-cancel only works on the tail-end of the animation (as does dodge) - unless you don't want it to actually do any damage. Too bad it's the start of the animation that's what gets you killed.
The AOE melee from heavy melee is the only thing that actually makes the smashguard playable as a vanguard, and he is still by far the worst vanguard in the game. I've played him quite a bit, but not anymore - the slayer (slash-less) and noavguard are far superior power-vanguards, and if I want pure damage-dealing on a vanguard I'll play the asari or drell. And if Geth or melee-game, Batguard or kroguard. There's is nothing the smashguard does that one of the others doesn't do infinitely better... except perhaps die to rapid-fire enemy weapons.
Modifié par MP-Ryan, 05 janvier 2013 - 10:23 .
#43
Posté 05 janvier 2013 - 10:23
With the smashguard if you want to bomb spawns with him it's easier to use his melee, it's quick it's 360 AOE and with proper upgrades it does pretty awesome damage.
#44
Posté 05 janvier 2013 - 10:24
To do massive damage to armoured targets.Air Quotes wrote...
Ledgend1221 wrote...
You didn't choose armour barrier damage on smash.Air Quotes wrote...
Arctican wrote...
Air Quotes wrote...
Ledgend1221 wrote...
Then play the SV then and leave the smashing to the smashers.Air Quotes wrote...
Ledgend1221 wrote...
It goes through walls.Air Quotes wrote...
Great comments. Strong arguments.
It goes with BC and singularity nicely.
It does massive damage.
Biotic Slash does all that. With 20 meters range minimum.
Laughable argument. Biotic Slash does more damage with a greater range. What's hard to understand?
Where do you get the idea that Biotic Slash does more damage?
narida.pytalhost.com/me3/classes/#Vanguard/NSlayer/BAKIA////// - Slayer
narida.pytalhost.com/me3/classes/#Vanguard/ExCerberus/BLAIA////// - Smashguard
Therfor your arguement is flawed.
But then you only hit 2 targets. 2! Do you know how LAME it is? You run up to a juicy spawn of 5 dodging heavy fire and all you can hit is 2? WTF? BS. What's the point?
You have at least one other power and a gun, use them.
It's a power desinged for boss killing.
#45
Posté 05 janvier 2013 - 10:24
Air Quotes wrote...
But then you only hit 2 targets. 2! Do you know how LAME it is? You run up to a juicy spawn of 5 dodging heavy fire and all you can hit is 2? WTF? BS. What's the point? I can mow down those 2 from range with a gun with less risk.
you forgot to say that then the radius is also laughable -> 1.5m
#46
Posté 05 janvier 2013 - 10:24
Can't say I ever felt that way about Biotic Slash (possibly just because I can't do my own BEs with it).
#47
Guest_Air Quotes_*
Posté 05 janvier 2013 - 10:25
Guest_Air Quotes_*
Arctican wrote...
Air Quotes wrote...
Arctican wrote...
Air Quotes wrote...
Ledgend1221 wrote...
Then play the SV then and leave the smashing to the smashers.Air Quotes wrote...
Ledgend1221 wrote...
It goes through walls.Air Quotes wrote...
Great comments. Strong arguments.
It goes with BC and singularity nicely.
It does massive damage.
Biotic Slash does all that. With 20 meters range minimum.
Laughable argument. Biotic Slash does more damage with a greater range. What's hard to understand?
Where do you get the idea that Biotic Slash does more damage?
narida.pytalhost.com/me3/classes/#Vanguard/NSlayer/BAKIA////// - Slayer
narida.pytalhost.com/me3/classes/#Vanguard/ExCerberus/BLAIA////// - Smashguard
You're hardly speccing into Smash's max potential. But even with your setup on Smashguard, they doing pretty much the same damage with Smash doing more the shields.
Refer to previous post of 2 targets. Same damage, but Biotic Slash hits unlimited targets and has 20 meter range minimum. That's more than TWICE the range.
Smash can't even hit trough a container on Rio.
#48
Guest_Air Quotes_*
Posté 05 janvier 2013 - 10:25
Guest_Air Quotes_*
#49
Posté 05 janvier 2013 - 10:27
Air Quotes wrote...
I'm sorry, but NovaGuard eats this guy for breakfast.
So does every other vanguard. Smashguard is, unfortunately, the worst of them.
#50
Posté 05 janvier 2013 - 10:28
but 1.4k more damage againt armored targets when you factor in all the that BS does better just doesn't cut it





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