Crimson Vanguard wrote...
So AirQuotes, things are either suck or OP? Nothing good or decent?
Humanity tends to think a lot more about the bad than the good, and discussion is rarely about how decent something is.
Crimson Vanguard wrote...
So AirQuotes, things are either suck or OP? Nothing good or decent?
Major Durza wrote...
I runs a BS-Free Slayer, never used the power in my life. Does not work with the slayer, and the way it is designed is for a far different purpose than Smash.
Smash is supposed to be a bosskiller, take it to Platinum and this will not take you far. Other biotic classes are much better for this. For instance, Vanilla Human Adept has better bosskilling power and Crowd Control to boot. Range also helps.
So, if not bosskilling how about Lieutenants and the like?
Works fine if they come by in groups of 2 or less, for reasons mentioned above. Platinum, 3 hunters, common scenario. Or 3 marauders, same deal. Can only hurt two of them with Smash.
Problem, yes. That is not good.
So, not-so-good at bosskilling (Plat Standards, works decent-maybe on Gold with BE's as long as it is not a Posessed Praetorian, Scion, Prime, or Atlas) and kinda lousy at helping to thin a crowd of Lieutenants. But hey, Smash hits hard enough to kill a Gold Cannibal in one hit(Not sure if I was using power amps, perhaps commando package)
So, power by power standards what is this thing good at?
Modifié par Dream-Maker, 06 janvier 2013 - 09:54 .
Air Quotes wrote...
Phantoms block it all the time. So you risk going to that range and they freaking block it!
Dream-Maker wrote...
Major Durza wrote...
I runs a BS-Free Slayer, never used the power in my life. Does not work with the slayer, and the way it is designed is for a far different purpose than Smash.
Smash is supposed to be a bosskiller, take it to Platinum and this will not take you far. Other biotic classes are much better for this. For instance, Vanilla Human Adept has better bosskilling power and Crowd Control to boot. Range also helps.
So, if not bosskilling how about Lieutenants and the like?
Works fine if they come by in groups of 2 or less, for reasons mentioned above. Platinum, 3 hunters, common scenario. Or 3 marauders, same deal. Can only hurt two of them with Smash.
Problem, yes. That is not good.
So, not-so-good at bosskilling (Plat Standards, works decent-maybe on Gold with BE's as long as it is not a Posessed Praetorian, Scion, Prime, or Atlas) and kinda lousy at helping to thin a crowd of Lieutenants. But hey, Smash hits hard enough to kill a Gold Cannibal in one hit(Not sure if I was using power amps, perhaps commando package)
So, power by power standards what is this thing good at?
Sorry, but how exactly did you just demonstrate that smash doesn't do its job at boss killing ? How often do you play the smash kits to say the power doesn't do well on gold and platinum ?
My own experience says otherwise, I personally use both classes regulary with a different spec on smash on both gold and platinum. My vanguard shreds bosses with DOT + anti armor smash and incendiary piranha shots, and my adept does the same (although not as good as the vanguard) with a singularity + biotic specced smash combo with warp ammo Talon shots inbewteen. In both cases smash does its job, in one case by delivering some powerful DOT, damage and detonator effect and in the other by detonating BEs to add damage and/or priming to improve weapon damage with warp ammo.
Yes there are better powers and combinations to kill bosses, and yes most of the time you can't count on smash alone to do the job (but honestly how many powers exactly do destroy bosses by themselves anyway ?) I can agree with that but saying that smash doesn't do its job as a boss killer is a false statement in my opinion.
Feneckus wrote...
Air Quotes wrote...
Phantoms block it all the time. So you risk going to that range and they freaking block it!
I'm surprised you don't how to make it work vs phantoms. Aim at your feet, just like you would do with a grenade. Problem solved. It's actually one of the best anti phantom power.
Modifié par Major Durza, 06 janvier 2013 - 10:24 .
Major Durza wrote...
I have not heard of Smash having a DOT effect, ever. Perhaps I am wrong, but I am pretty sure that there is no DOT. Perhaps for the tech combo evo?
Modifié par Dream-Maker, 06 janvier 2013 - 12:00 .
I always choose the biotic evo on the smashguard with BC power boost , i get the feeling this combo was created for a vanguard to b able to charge on OHK bosses without being grabbed. Smash charge BE , i use and i havent been grabbed like that like ever , could be luck so dont jump on me if you do.Feneckus wrote...
The DOT evolution sucks. You're better off choosing the biotic effect so you can advantage of warp rounds.
Feneckus wrote...
The DOT evolution sucks. You're better off choosing the biotic effect so you can advantage of warp rounds.
Major Durza wrote...
Smash is supposed to be a bosskiller, take it to Platinum and this will not take you far.
.....
I have tried it once on Plat in conjuntion with Dunvi using the Human Adept. Needless to say she stomped me into the ground on an off-day.
Modifié par HolyAvenger, 06 janvier 2013 - 02:42 .
MrScottBear wrote...
Feneckus wrote...
The DOT evolution sucks. You're better off choosing the biotic effect so you can advantage of warp rounds.
Feel free to give an actual reason why a stackable DoT effect is bad.
Dream-Maker wrote...
Yes there are better powers and combinations to kill bosses, and yes most of the time you can't count on smash alone to do the job (but honestly how many powers exactly do destroy bosses by themselves anyway ?) I can agree with that but saying that smash doesn't do its job as a boss killer is a false statement in my opinion.
Guest_Air Quotes_*
Feneckus wrote...
Air Quotes wrote...
Phantoms block it all the time. So you risk going to that range and they freaking block it!
I'm surprised you don't how to make it work vs phantoms. Aim at your feet, just like you would do with a grenade. Problem solved. It's actually one of the best anti phantom power.
Feneckus wrote...
The DOT evolution sucks. You're better off choosing the biotic effect so you can advantage of warp rounds.
Grumpy Old Wizard wrote...
What is true is that you can't
use smash if any other enemies are around (unles hiding behind a wall)
or you'll be medi-geling. So yeah, a lot of powers do a better job on
bosses, and shooty classes certainly do.
The animation is too long and the cooldown is too long. It really needs some damage reduction/invulnerability frames.
Modifié par Dream-Maker, 06 janvier 2013 - 03:19 .
Air Quotes wrote...
Bhatair wrote...
It's limited, yeah but I'd hardly say it sucks.
Don't use it on phantoms, for phantoms use singularity, they'll pop their bubble and stand in it allowing you to shoot them and strip their barrier, when their barrier is down they'll be lifted + lash to detonate = dead phantom. You can smash them but only through walls so they don't have LOS to use their bubble.
Though I'll agree that it does have drawbacks it far from sucks.
I don't have a freaking singularity. I have Charge. And I want to follow up wiith a strong attack. Which gets blocked.
It sucks COMPARED to Biotic Slash.
Guest_Air Quotes_*
mrcanada wrote...
Air Quotes wrote...
Bhatair wrote...
It's limited, yeah but I'd hardly say it sucks.
Don't use it on phantoms, for phantoms use singularity, they'll pop their bubble and stand in it allowing you to shoot them and strip their barrier, when their barrier is down they'll be lifted + lash to detonate = dead phantom. You can smash them but only through walls so they don't have LOS to use their bubble.
Though I'll agree that it does have drawbacks it far from sucks.
I don't have a freaking singularity. I have Charge. And I want to follow up wiith a strong attack. Which gets blocked.
It sucks COMPARED to Biotic Slash.
Your heavy melee staggers consistently and is a great setup for Smash after charge.
Guest_Air Quotes_*
megabeast37215 wrote...
I think Air Quotes is smokin' the pot.....
Feneckus wrote...
The DOT evolution sucks. You're better off choosing the biotic effect so you can advantage of warp rounds.
Feneckus wrote...
MrScottBear wrote...
Feneckus wrote...
The DOT evolution sucks. You're better off choosing the biotic effect so you can advantage of warp rounds.
Feel free to give an actual reason why a stackable DoT effect is bad.
If you take the biotic evolution, you can have a weapon damage bonus if you have warp ammo (up to +100% at rank 4). So you end up doing a lot more damage.
Hiero Glyph wrote...
Feneckus wrote...
The DOT evolution sucks. You're better off choosing the biotic effect so you can advantage of warp rounds.
So you are saying that Warp rounds are required to make the Biotic evolution superior, not that the Electric evolution sucks; got it. If you could purchase Warp ammo whenever you wanted then this strategy would be viable 100% of the time. As you cannot, the Electric evolution is still effective for all of the situations where Warp ammo is not being used.
I always enjoy reading about builds that rely on things like Cyclonic Modulator IV's or Incediary ammo to be domiant. In truth, the build itself is not effective, the consumables are.
Flambrose wrote...
The adept can prime with Singularity. Electric Damage still does more than biotic damage with smash by itself.