Anyone feel strange "stealing" things from chests of NPCs?
#1
Posté 07 janvier 2010 - 06:28
Anyone else feel that way?
#2
Posté 07 janvier 2010 - 06:34
But I'm playing a Rogue...
#3
Posté 07 janvier 2010 - 06:36
My thoughts as to the real reason? BioWare understands that most RPGs encourage you to play unrepentant kleptomaniacs.
#4
Posté 07 janvier 2010 - 06:41
#5
Posté 07 janvier 2010 - 06:41
My thoughts as to the real reason? BioWare understands that most RPGs encourage you to play unrepentant kleptomaniacs.
I though more games were going against this. Like Fallout 3. I enjoyed that aspect of "take it if you want but you'll pay for it some way or another". And I loved how in Fallout 3, if you took it in front of their face, they got pissed off at you.
At the very least DA:O should have your virtuous characters (Alistair, Wynne, etc) get pissed and drop in approval.
#6
Posté 07 janvier 2010 - 06:44
I suppose the works, roleplaying wise, because someone that will steal anything is going to get stuff that a more honorable person wouldn't and have more cash. It's realistic, but it does feel like the game is punishing me, in a way, for wanting to play 'good', without there being an equivalent negative for playing 'bad.' I think there should be some consequence to stealing to balance it out.
Modifié par errant_knight, 07 janvier 2010 - 06:45 .
#7
Posté 07 janvier 2010 - 06:47
Then there was the shopkeeper in Haven, but he was aggro anyway due to the quest and the body in the back room.
I guess I do miss that risk of getting caught for stealing in front of people...but I also wish we had the option to pickpocket certain characters (kid in the wardrobe in Redcliff) so we can get important items. I've still yet to successfully persuade that little punk to give up the key for the green blade...*sigh* Not a high priority obviously.
#8
Posté 07 janvier 2010 - 06:47
I still felt bad about taking stuff from the Alienage leader's house though. Stealing from the poor and oppressed tsk tsk. But I quickly made up by squandering my gold on the fake beggars outside.
#9
Posté 07 janvier 2010 - 06:48
I suppose the works, roleplaying wise, because someone that will steal anything is going to get stuff that a more honorable person wouldn't and have more cash. It's realistic, but it does feel like the game is punishing me, in a way, for wanting to play 'good', without there being an equivalent negative for playing 'bad.' I think there should be some consequence to stealing to balance it out.
Yes I agree. Hence I though Fallout 3 handled this very well. If you took a lot of stuff in Fallout 3 that was not yours, good followers might leave you, your karma drops and if you are seen, people went hostile on you (and word would spead that you are a bad dude).
#10
Posté 07 janvier 2010 - 08:34
#11
Posté 07 janvier 2010 - 08:41
And had to listen to my husband heckle me for being greedy all night! LOL
#12
Posté 07 janvier 2010 - 08:46
The Gothic pc game was one of the rare ones where it got this right, you couldn't even enter someones house or steal from their chests if they were close by or inside the house without them chasing you out of there and yelling for the town guards.
#13
Posté 07 janvier 2010 - 08:57
keesio74 wrote...
On my first playthrough, I actually avoided opening and taking things from chests, drawers, etc of other NPC because it seems like stealing to me (and I'm playing a good character). I know there is no impact (in most cases) in terms of gameplay for doing so but it just seemed wrong. Like going into someone's house in town and opening their drawers and taking everything in there. Especially if you have to lockpick. Maybe I got used to the karma system from Fallout 3 or maybe even from Ultima. I started checking chests and such only when I realized I was missing key plot items (like gift items). But I would only take what was needed.
Anyone else feel that way?
Good roleplaying:)
And yes, it is weird stealing from people your suppossed to be helping..."let me save your village....while l rob you blind"....and without the Holy Trinity saying a word....or the villagers themselves.
But, thats what religous types are like....one sided.
#14
Posté 07 janvier 2010 - 09:01
And no, I don't roleplay thieves or rogues. Only mages and, occasionally, fighters. That's why I didn't do Morrigan's personal quest - it involved stealing a book.
Then again, in DAO you don't find anything really valuable in personal chests. So, except that personal quest, you can complete most quests (except Slim Couldry's quests, of course) without stealing anything.
Modifié par T0paze, 07 janvier 2010 - 09:03 .
#15
Posté 07 janvier 2010 - 09:03
Same with stealing a dude's stuff. I don't imagine I'm actually rifling through Morrigan's closet and stealing her shortbow - just that I happen to come into possession of a shortbow around that time.
#16
Posté 07 janvier 2010 - 09:05
Or you come back from work and you see someone stealing stuff and you just shrug it off and wattch t.v while he's doing it lol.
#17
Posté 07 janvier 2010 - 09:06
#18
Guest_Obtusifolius_*
Posté 07 janvier 2010 - 09:13
Guest_Obtusifolius_*
#19
Guest_Tassiaw_*
Posté 07 janvier 2010 - 09:14
Guest_Tassiaw_*
#20
Posté 07 janvier 2010 - 09:17
#21
Posté 07 janvier 2010 - 09:39
Honest.
#22
Posté 07 janvier 2010 - 09:51
Eurypterid wrote...
But I'm playing a Rogue...
Your sig sort of gave that away
#23
Posté 07 janvier 2010 - 10:38
keesio74 wrote...
On my first playthrough, I actually avoided opening and taking things from chests, drawers, etc of other NPC because it seems like stealing to me...
I do feel the same.
Nearly always, I would avoid taking from non-evil folks in other games. Fallout 3, for example, lets you know you are "stealing" and there can be consequences.
Having said that, mostly, in DA I do not open chests in dwellings, etc. occupied by non-evil NPCs. I do loot everything that is obviously in "finders keepers" areas. Sometimes if I think a "plot item" may be in a non-evil NPCs chest, I open it to look -- but, don't loot the chest if there is no plot item.
Howver, I am being true to myself. I don't suppose it matters to the DA game outcome. Would be good if it did -- for example, a goody two shoes member of your party could get angry and you could lose influence with them (or gain influence with the evil-doer in the party).
Again, since I don't steal, I don't know what happens if I do -- if nothing happens, its unrealistic and a flaw Bioware should have caught.
Modifié par Allen63, 07 janvier 2010 - 10:40 .
#24
Posté 07 janvier 2010 - 10:47
Suprez30 wrote...
It's like visiting your friend .. You enter the kichen and you see 100 bucks on the table ... You take it in front of him .. and he look at you and just shrugs it off..
Or you come back from work and you see someone stealing stuff and you just shrug it off and wattch t.v while he's doing it lol.
Yeah that does seam to be how DA:O is looking at looting, the only time i got called on it was one chest in the Dalish camp. Other than that no one even blinks. Quite funny realy. Kind of takes the whole stealth thing and makes it useless.
#25
Posté 07 janvier 2010 - 10:51
They are lucky that their house is still standing once you leave .... hell; they even get to keep their empty chests; how's that for charity?





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