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Anyone feel strange "stealing" things from chests of NPCs?


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#1
keesio74

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On my first playthrough, I actually avoided opening and taking things from chests, drawers, etc of other NPC because it seems like stealing to me (and I'm playing a good character). I know there is no impact (in most cases) in terms of gameplay for doing so but it just seemed wrong. Like going into someone's house in town and opening their drawers and taking everything in there. Especially if you have to lockpick. Maybe I got used to the karma system from Fallout 3 or maybe even from Ultima. I started checking chests and such only when I realized I was missing key plot items (like gift items). But I would only take what was needed.

Anyone else feel that way?

#2
Eurypterid

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Nah. If they're not paying attention, they lose their stuff.







But I'm playing a Rogue... :P

#3
JTBehnke

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Who's going to argue with a heavily armed Grey Warden and his/her equally heavily armed entourage? I think the in-universe reasoning for why the game treats pickpocketing as something warranting a response, while ignoring taking stuff from chests is because with pickpocketing you're violating their personal space to satisfy your greed.



My thoughts as to the real reason? BioWare understands that most RPGs encourage you to play unrepentant kleptomaniacs.

#4
bas020

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if i remember correctly in baldurs gate u had to sneak and such when stealing from an npc's chest, cause stealling would aggro them, not sure if im mixing up two different games now, anyway, i think it would be nice if u couldn't just "steal" from an npc when he's just standing there watching what you're doing. seems silly

#5
keesio74

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My thoughts as to the real reason? BioWare understands that most RPGs encourage you to play unrepentant kleptomaniacs.


I though more games were going against this. Like Fallout 3. I enjoyed that aspect of "take it if you want but you'll pay for it some way or another". And I loved how in Fallout 3, if you took it in front of their face, they got pissed off at you.

At the very least DA:O should have your virtuous characters (Alistair, Wynne, etc) get pissed and drop in approval.

#6
errant_knight

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Yes. I wish I didn't have to do that. I would prefer that important items were always drops or were chests in ememy territory. Stealing in Lothering (from refugees) and Redcliffe was particularly unpleasant. The first time through I did very little of that either, but I found myself held back by a lack of cash, and missing some items I could use. Last time through, I took a bit more, but cash was still a serious problem. This time through, I took everything, just to see what difference it made, and it's big.

I suppose the works, roleplaying wise, because someone that will steal anything is going to get stuff that a more honorable person wouldn't and have more cash. It's realistic, but it does feel like the game is punishing me, in a way, for wanting to play 'good', without there being an equivalent negative for playing 'bad.' I think there should be some consequence to stealing to balance it out.

Modifié par errant_knight, 07 janvier 2010 - 06:45 .


#7
Dutch1975

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There were a few scenes they made the chest a little more "sensitive". The chest at the main wagon in the Dalish camp is one of them...that girl (new keeper) was all over me, although she didn't attack. More annoying than anything and didn't get the point behind it since her opinion towards you didn't seem to matter.



Then there was the shopkeeper in Haven, but he was aggro anyway due to the quest and the body in the back room.



I guess I do miss that risk of getting caught for stealing in front of people...but I also wish we had the option to pickpocket certain characters (kid in the wardrobe in Redcliff) so we can get important items. I've still yet to successfully persuade that little punk to give up the key for the green blade...*sigh* Not a high priority obviously.

#8
TrinityDivine

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On my first playthrough, I was so afraid Morrigan would turn on me that I saved the game before clicking on the chest in Flemeth's hut (right after the battle at Ostagar). It quickly became clear to me that in this game, NO ONE cares if you (try to) steal from them so why should you?



I still felt bad about taking stuff from the Alienage leader's house though. Stealing from the poor and oppressed tsk tsk. But I quickly made up by squandering my gold on the fake beggars outside.

#9
keesio74

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I suppose the works, roleplaying wise, because someone that will steal anything is going to get stuff that a more honorable person wouldn't and have more cash. It's realistic, but it does feel like the game is punishing me, in a way, for wanting to play 'good', without there being an equivalent negative for playing 'bad.' I think there should be some consequence to stealing to balance it out.


Yes I agree. Hence I though Fallout 3 handled this very well. If you took a lot of stuff in Fallout 3 that was not yours, good followers might leave you, your karma drops and if you are seen, people went hostile on you (and word would spead that you are a bad dude).

#10
novaseeker

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Oblivion also had restrictions in this area, whereas in DA:O it seems like it's the rare occurrence that someone gets irritated at your looting -- usually for plot reasons.

#11
AdorableAnarchist

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I actually got punished for being greedy last night in Redcliffe Castle. Suffice to say, it ended poorly for a child when I went too far in... Yeah, I let that version sink into oblivion and restarted on an earlier save.



And had to listen to my husband heckle me for being greedy all night! LOL

#12
empetus

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Yes, it is a pretty typical thing in rpgs and it does feel weird to steal stuff out the owners chests right in front of them and they don't bat an eye or care.



The Gothic pc game was one of the rare ones where it got this right, you couldn't even enter someones house or steal from their chests if they were close by or inside the house without them chasing you out of there and yelling for the town guards.

#13
Viglin

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keesio74 wrote...

On my first playthrough, I actually avoided opening and taking things from chests, drawers, etc of other NPC because it seems like stealing to me (and I'm playing a good character). I know there is no impact (in most cases) in terms of gameplay for doing so but it just seemed wrong. Like going into someone's house in town and opening their drawers and taking everything in there. Especially if you have to lockpick. Maybe I got used to the karma system from Fallout 3 or maybe even from Ultima. I started checking chests and such only when I realized I was missing key plot items (like gift items). But I would only take what was needed.

Anyone else feel that way?


Good roleplaying:)

And yes, it is weird stealing from people your suppossed to be helping..."let me save your village....while l rob you blind"....and without the Holy Trinity saying a word....or the villagers themselves.
But, thats what religous types are like....one sided.

#14
T0paze

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Sure, I do. I try not to steal anything in RPGs. Unless, of course, there is no owner or the owner has been killed. By me. Spoils of war, you know. Oh, and I do not really have much respect for the sanctity of old ruins, shrines and temples, so anything I find there is mine. Although I should, of course, at least for the sake of preserving cultural heritage.

And no, I don't roleplay thieves or rogues. Only mages and, occasionally, fighters. That's why I didn't do Morrigan's personal quest - it involved stealing a book.

Then again, in DAO you don't find anything really valuable in personal chests. So, except that personal quest, you can complete most quests (except Slim Couldry's quests, of course) without stealing anything.

Modifié par T0paze, 07 janvier 2010 - 09:03 .


#15
CaptainZaysh

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I look at the accumulation of stuff as an abstract thing. When I get a lyrium potion from a wolf, I'm not imagining that the wolf was actually carrying a lyrium potion, just that a lyrium potion is something I acquired at around that point in the story.



Same with stealing a dude's stuff. I don't imagine I'm actually rifling through Morrigan's closet and stealing her shortbow - just that I happen to come into possession of a shortbow around that time.

#16
Fishy

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It's like visiting your friend .. You enter the kichen and you see 100 bucks on the table ... You take it in front of him .. and he look at you and just shrugs it off..



Or you come back from work and you see someone stealing stuff and you just shrug it off and wattch t.v while he's doing it lol.

#17
AtreiyaN7

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I don't like stealing, but...well, Lothering was going to end up toast anyway. After all, Bodhan, ahem, salvages things that would likely only be lost anyway...okay, that may not apply to other areas, but hey, as Grey Wardens, we are putting the resulting gold/armor/weapon/miscellaneous item to very good use.

#18
Guest_Obtusifolius_*

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Taking everything from Eamon's vault felt strange. I kept thinking I'd get punished for it eventually, once the auld chap had woken up.

#19
Guest_Tassiaw_*

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Nope, never felt bad about it. I was a super goody two-shoes in both Oblivion and Fallout 3, but I ran around looting every house I could when the inhabitants were asleep. If it's not bolted to the floor, it's mine.

#20
Rostas7

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I always looted chests,pickpocketed in games,it's sometimes fun ,but ,that doesn't really have to affect your judgment .I remember the days when I was playing Gothic and man,did I love to sneak in peoples houses and lockpick their chests xD . I have a nick with looting everything I find to see what's inside. Curiosity can be rewarding in RPG's ,actually,almost always.

#21
Wozearly

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In my goody-two-shoes mage character's defence, she never stole anything. It was that light fingered Leliana, who always did it when my char was never looking, "for the greater good".



Honest.

#22
Valethar

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Eurypterid wrote...

But I'm playing a Rogue... :P


Your sig sort of gave that away :P

#23
Allen63

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keesio74 wrote...

On my first playthrough, I actually avoided opening and taking things from chests, drawers, etc of other NPC because it seems like stealing to me...


I do feel the same.

Nearly always, I would avoid taking from non-evil folks in other games. Fallout 3, for example, lets you know you are "stealing" and there can be consequences.

Having said that, mostly, in DA I do not open chests in dwellings, etc. occupied by non-evil NPCs. I do loot everything that is obviously in "finders keepers" areas. Sometimes if I think a "plot item" may be in a non-evil NPCs chest, I open it to look -- but, don't loot the chest if there is no plot item.

Howver, I am being true to myself. I don't suppose it matters to the DA game outcome. Would be good if it did -- for example, a goody two shoes member of your party could get angry and you could  lose influence with them (or gain influence with the evil-doer in the party).

Again, since I don't steal, I don't know what happens if I do -- if nothing happens, its unrealistic and a flaw Bioware should have caught.

Modifié par Allen63, 07 janvier 2010 - 10:40 .


#24
Primordial Instinct

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Suprez30 wrote...

It's like visiting your friend .. You enter the kichen and you see 100 bucks on the table ... You take it in front of him .. and he look at you and just shrugs it off..

Or you come back from work and you see someone stealing stuff and you just shrug it off and wattch t.v while he's doing it lol.


Yeah that does seam to be how DA:O is looking at looting, the only time i got called on it was one chest in the Dalish camp.  Other than that no one even blinks.  Quite funny realy.  Kind of takes the whole stealth thing and makes it useless.

#25
Acidyl

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You smash demons, trash werewolfs; and eat dragons for breakfast.



They are lucky that their house is still standing once you leave .... hell; they even get to keep their empty chests; how's that for charity? :)