You want saved? It takes gold and silver to save the world.
That elfroot Leliana just lifted off a beggar might be the difference between final victory or ultimate defeat.
I keep saying those things over and over to myself, as Leliana runs around picking pockets and opening chests (I understand what you're saying, Wozearly).
Actually, Leliana is beginning to get tired of sneaking around all the time. She had a fit when I suggested she check out the starved...oops, maybe I should shut up.
Anyone feel strange "stealing" things from chests of NPCs?
Débuté par
keesio74
, janv. 07 2010 06:28
#26
Posté 07 janvier 2010 - 10:55
#27
Posté 07 janvier 2010 - 11:06
I'll take everything, they will all end up dead and darkspawn food without me anyway so giving up their goods to help me along my way is the least they can do.
I'm going to need that health poltice some refugee is carrying around with them.
I'm going to need that health poltice some refugee is carrying around with them.
#28
Posté 07 janvier 2010 - 11:08
I took Duncan's shield from Allistair. I am going to hell.
#29
Posté 07 janvier 2010 - 11:18
keesio74 wrote...
Yes I agree. Hence I though Fallout 3 handled this very well. If you took a lot of stuff in Fallout 3 that was not yours, good followers might leave you, your karma drops and if you are seen, people went hostile on you (and word would spead that you are a bad dude).
No, F3 was terrible at it. I had guards on that ship calling my PC "scum of the Earth" for hacking into a few computers (in stealth mode, no less). All the same, they didn't seem to notice me helping more than a few people there.
Modifié par SpaceAlex, 07 janvier 2010 - 11:21 .
#30
Posté 07 janvier 2010 - 11:21
If it's not bolted to the floor then it's going in my packs.
#31
Posté 07 janvier 2010 - 11:21
I thind it a bit wrong yes, but as it is part of the game I do it anyway.
But I leave personal things, like Eamons shield, if I play good.
But there are actually some things you cant do without loosing aproval with your team.
Try for example to loot Deygan (the elf hunter in the bracilian forest) and your good partymembers will be "upset".
Things like helping the crows to will make you lose aproval with atleast Wynne.
And do I even have to mention defiling the urn of sacred ashes...
But I leave personal things, like Eamons shield, if I play good.
But there are actually some things you cant do without loosing aproval with your team.
Try for example to loot Deygan (the elf hunter in the bracilian forest) and your good partymembers will be "upset".
Things like helping the crows to will make you lose aproval with atleast Wynne.
And do I even have to mention defiling the urn of sacred ashes...
#32
Posté 07 janvier 2010 - 11:30
I really would not care; harmless NPCs cant kill me
#33
Posté 07 janvier 2010 - 11:30
It's like all the chests and barrels in NWN 1, lots of free stuff there to turn into gold to fill your character's war chest. I mean it *is* silly to be able to walk into someplace and loot it while others are watching and who ignore your actions outside of any conversation.
On the other hand, and since I tend to play Rogues, I leave the party back, use the stealth skills, and pick the locks to otherwise loot the place blind...
On the other hand, and since I tend to play Rogues, I leave the party back, use the stealth skills, and pick the locks to otherwise loot the place blind...
#34
Posté 07 janvier 2010 - 11:34
Nice RP by the OP, I did something simlar on the first play throught, not stealing from chests in town. From a game side the only change I would wish to see is some negative effect from marching through say the Danlish camp and emptying every chest, not just the one your assistance gear is located in, I'm unsure how BW would handle it. Raise or decresse party members feelings?
#35
Posté 07 janvier 2010 - 11:37
One day the NPCs will get tired of letting armored strangers into their houses and stealing everything.
#36
Posté 07 janvier 2010 - 11:43
Justifying "stealing" by saying it is for the "Greater Good".
Hmmmm... a major step down the "slippery slope" -- that many politicians and ne'er-do-wells are already at the bottom of.
If taking a person's belongings will make that person safer -- then, they should be so informed. If the reasoning is good they will "donate". Along the same lines, if killing the few will save the many -- it is not for any but the few to decide. Give them the option of sacrificing themselves (soldiers, for example, know their lives may be sacrificed for the many -- i.e. there is a precident).
If Bioware desires to maximize personal interactions, then this type of conversation/approach may be an avenue to explore.
Hmmmm... a major step down the "slippery slope" -- that many politicians and ne'er-do-wells are already at the bottom of.
If taking a person's belongings will make that person safer -- then, they should be so informed. If the reasoning is good they will "donate". Along the same lines, if killing the few will save the many -- it is not for any but the few to decide. Give them the option of sacrificing themselves (soldiers, for example, know their lives may be sacrificed for the many -- i.e. there is a precident).
If Bioware desires to maximize personal interactions, then this type of conversation/approach may be an avenue to explore.
#37
Posté 07 janvier 2010 - 11:44
Ha! I always talk to them... "Hang on, lemme go rummage through your stuff first," or "Sorry you're so poor. Let's see if you got anything good in this armoire though."
#38
Posté 08 janvier 2010 - 12:05
Why would I feel strange? You snooze, you'll lose, case closed.
#39
Posté 08 janvier 2010 - 12:31
It is certainly wrong for the game to expect or encourage theft from NPCs chests/property by certain characters/classes. It's no wonder we have so much in the real world. The drops are generally realistic and approppriate to type though what a commonal garden wolf would be doing with a potion bottle of Lirium is anyone's guess. It is also quite annoying that dropping an item destroys it, rather than simply moving it to a chest. I realise that the memory might not work well with dropped objects in the open but in chests surely that's do-able? Revisiting a location remembers the kill tally.
#40
Posté 08 janvier 2010 - 12:40
I never loot chests that belong to someone when I play a good-aligned character.
#41
Posté 08 janvier 2010 - 12:48
Funny, I was thinking the same thing when I first played this game. I was worried my good character would upset some poor NPC in Lothering. So I didn't take anything from the sacks or chests. When I played a neutral character, I discovered it didn't matter. I was kinda mad I missed out on some of the items on my good character. lol Oh well.
#42
Posté 08 janvier 2010 - 12:56
Naw, I've been taking NPC's stuff since the days of Dragon Warrior on the NES, so it doesn't bug me
#43
Posté 08 janvier 2010 - 02:44
Yeah, I've been paranoid ever since accidentally looting a chest in BG II then getting wailed on.
#44
Posté 08 janvier 2010 - 02:46
I feel stranger being in the middle of battle with everyone aware I'm there, then I go "poof!" and everyone else is like "woah! That's so cool, where did he go?! Oh well, not like he's going to stab us from behind. Back to your original posts".
But that's just me. :/
But that's just me. :/
#45
Posté 08 janvier 2010 - 04:12
I avoid picking from chests lot as well. Didn't feel right.
Except in ruins / dungeons. I'm sure the undead and such have no use for pretty trinkets / shiny baubles.
It's not as if they are heading for the nearest McDonald's with some gems from a chest.
I only take the things I want badly from them, but most of the time I find nothing useful in them anyway.
I make it as a rule never to steal or lockpick when in the Dalish camp (Dalish elf or no). I did that once (just out of curiosity) but got called on that LOL. I do steal as much from what I perceive as evil characters (no remorse, no remorse at all).
Except in ruins / dungeons. I'm sure the undead and such have no use for pretty trinkets / shiny baubles.
It's not as if they are heading for the nearest McDonald's with some gems from a chest.
I only take the things I want badly from them, but most of the time I find nothing useful in them anyway.
I make it as a rule never to steal or lockpick when in the Dalish camp (Dalish elf or no). I did that once (just out of curiosity) but got called on that LOL. I do steal as much from what I perceive as evil characters (no remorse, no remorse at all).
Modifié par Nuclear_Pony, 08 janvier 2010 - 04:17 .
#46
Posté 08 janvier 2010 - 04:18
Tassiaw wrote...
Nope, never felt bad about it. I was a super goody two-shoes in both Oblivion and Fallout 3, but I ran around looting every house I could when the inhabitants were asleep. If it's not bolted to the floor, it's mine.
same here. I always start with good characters but do not hesitate to take everything in my sight, unless it has consequences of course. For starting players, you want as much gold as you can get to buy all those ultimate items.
#47
Posté 08 janvier 2010 - 04:19
Nah, they'll never miss it because it is a magical chest that respawns!
....I guess you could look at it that way.
....I guess you could look at it that way.
#48
Posté 08 janvier 2010 - 04:21
No, its only a game. There's a barrier between what you can do in a game and reality. Going pass game *silent* ...........................is bad.
#49
Posté 08 janvier 2010 - 04:25
Fallout 3 and Fable (I think?) Pulled this off well.
#50
Posté 08 janvier 2010 - 04:35
The Legend of Zelda has taught me that, unless it's bolted to the ground, it's not stealing if I just take whatever the f^_^ck I want.
It's more like...borrowing, for eternity.
Also,
I HAVE A SWORD THAT IS LARGER THAN I AM!
It's strange how that makes people so much more...reasonable.
It's more like...borrowing, for eternity.
Also,
I HAVE A SWORD THAT IS LARGER THAN I AM!
It's strange how that makes people so much more...reasonable.
Modifié par Godak, 08 janvier 2010 - 04:36 .





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