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Anyone feel strange "stealing" things from chests of NPCs?


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#51
Maferath

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The PC is a Grey Warden. I just take this as a variant of the Right of Conscription. >:3

Modifié par Maferath, 08 janvier 2010 - 04:51 .


#52
Guest_Feraele_*

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errant_knight wrote...

Yes. I wish I didn't have to do that. I would prefer that important items were always drops or were chests in ememy territory. Stealing in Lothering (from refugees) and Redcliffe was particularly unpleasant. The first time through I did very little of that either, but I found myself held back by a lack of cash, and missing some items I could use. Last time through, I took a bit more, but cash was still a serious problem. This time through, I took everything, just to see what difference it made, and it's big.

I suppose the works, roleplaying wise, because someone that will steal anything is going to get stuff that a more honorable person wouldn't and have more cash. It's realistic, but it does feel like the game is punishing me, in a way, for wanting to play 'good', without there being an equivalent negative for playing 'bad.' I think there should be some consequence to stealing to balance it out.


Hehe I still have qualms about taking stuff, for instance the little boy in one of the towns,  that has a "secret", I didn't do that quest because I didn't want to take his father's belongings. :P

Or the dwarf that you have to talk to in one of the towns..when you bring a particular important npc companion along, I only took what I came for, nothing else, left the money and what not in the chest, even though the dwarf had given me the key himself. :D

Modifié par Feraele, 08 janvier 2010 - 05:02 .


#53
Guest_Feraele_*

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JTBehnke wrote...

Who's going to argue with a heavily armed Grey Warden and his/her equally heavily armed entourage? I think the in-universe reasoning for why the game treats pickpocketing as something warranting a response, while ignoring taking stuff from chests is because with pickpocketing you're violating their personal space to satisfy your greed.

My thoughts as to the real reason? BioWare understands that most RPGs encourage you to play unrepentant kleptomaniacs.


In Oblivion there are only certain things you can take without being branded a thief.  Most things in npc houses, have a "red hand" (thief) icon on them..if you take you get chased by guards and whatnot.

#54
Hightower57

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I have issues with the fact that I'm carrying a big ass weapon and can't get into a wooden locked box ....lol

#55
JTBehnke

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Feraele wrote...

JTBehnke wrote...

Who's going to argue with a heavily armed Grey Warden and his/her equally heavily armed entourage? I think the in-universe reasoning for why the game treats pickpocketing as something warranting a response, while ignoring taking stuff from chests is because with pickpocketing you're violating their personal space to satisfy your greed.

My thoughts as to the real reason? BioWare understands that most RPGs encourage you to play unrepentant kleptomaniacs.


In Oblivion there are only certain things you can take without being branded a thief.  Most things in npc houses, have a "red hand" (thief) icon on them..if you take you get chased by guards and whatnot.

Oh, I've played Bethesda's games before.  Morrowind, Oblivion and Fallout 3, so I know what you mean.  But in those games, most of the people around you were decently armed too, and could do some damage if they ganged up on you.  Still, if the game didn't want to encourage stealing, they'd just have to remove the option altogether.

#56
Brightarrow

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i also felt bad about stealing the stuff from chests... it just feels wrong

#57
Endurium

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In real life I wouldn't dare steal something from someone, but in a game, if I see a container I can interact with, I know it was put there for me, so I help myself whenever possible. I always have a rogue so it's always RP. heh. Of course, this game doesn't pull me into its world so I'm always playing like it's just a game.

#58
see_kay

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eehh, the ends justify the means. All the looting helps me save their collective asses :P

#59
AnoraBlows

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Meh, I just got that mod that bashes locks open and I revel in the misery of those whose belongings I burglarize in front of their eyes and not even leave their chests intact.

#60
DragonRageGT

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Endurium wrote...

In real life I wouldn't dare steal something from someone, but in a game, if I see a container I can interact with, I know it was put there for me, so I help myself whenever possible. I always have a rogue so it's always RP. heh. Of course, this game doesn't pull me into its world so I'm always playing like it's just a game.


True! And we can always pay 5 whole sovereigns for the kid's blade in Redcliff... I usually pay 50 silver tho... blade isn't that good! :devil:

#61
swordofthemaker

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RageGT wrote...

Endurium wrote...

In real life I wouldn't dare steal something from someone, but in a game, if I see a container I can interact with, I know it was put there for me, so I help myself whenever possible. I always have a rogue so it's always RP. heh. Of course, this game doesn't pull me into its world so I'm always playing like it's just a game.


True! And we can always pay 5 whole sovereigns for the kid's blade in Redcliff... I usually pay 50 silver tho... blade isn't that good! :devil:


meanie i gave the little boy 5 sovereign......look where it got them....they went denerim an are prob dead........Posted ImagePosted Image

#62
twintalons

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Yep I found that really weird too - I mean you'd think they'd at least say something when you help yourself to their goodies right in front of them.

I felt really strange when Arl Eamon thanks me for saving him etc and presents me with a redcliffe shield and I was like hmmm nah don't bother, I have your personal shield right here on my back that I looted from your locked vault and it's better.

Doesn't he recognise his OWN shield? hehe

#63
Erakleitos

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And what about when in brecilian forest you meet the elf who was turned into a werewolf by the curse and after talking you kill her for mercy and after you loot her pelt? :D

#64
ArathWoeeye

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Dragon Age world is, unlike most of fantasy worlds, not based on a good-evil clash, so a karma system wouldn't make sense.

However, stealing is a crime and being punished for it would make sense. Honestly, I found chests and locked stuff as "could be used better". Don't think devs paid much attention to them. Or rather... that sort of stuff isn't the focus of the game. They don't seem to have thought of such realism, although there are traces of it (people imprisoned etc).

#65
Erakleitos

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ArathWoeeye wrote...

Dragon Age world is, unlike most of fantasy worlds, not based on a good-evil clash, so a karma system wouldn't make sense.
However, stealing is a crime and being punished for it would make sense. Honestly, I found chests and locked stuff as "could be used better". Don't think devs paid much attention to them. Or rather... that sort of stuff isn't the focus of the game. They don't seem to have thought of such realism, although there are traces of it (people imprisoned etc).


Tho if you steal from the dalish they have bad reactions to you, and Varathorn may decide to not sell you anything.

#66
ArathWoeeye

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Really? Nice. I haven't really stolen a lot so far honestly. I just one one instance [Minor Spoiler in the next sentence] including a tranquil disallowing you to open a chest but it's part of a quest.. [/Spoiler end]

Are there more reactions? You can't get in prison and meet a short fellow named Jan and escape with him, can you? :(

PS: I totally forgot we werent in no-spoiler forums, sorry.

Modifié par ArathWoeeye, 08 janvier 2010 - 10:23 .


#67
wanderon

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I would prefer CRPGs to have some sort of reasonable consequences for stealing from innocents myself (as opposed to looting from enemies) but I suspect the devs think this is mostly pointless since the bulk of players will either use the reload button to get around it if it's a check you can pass or fail and/or players won't care unless the consequences are too extreme in which case no one will be happy about them anyway.



BTW I have quite a bit of interest in this general topic but it would have been nice if I had not had to constantly try to dodge all the posts where people felt compelled to list specific instances in the game that related to the topic in spite of the fact that this is supposed to be the no spoiler forum.

#68
Erakleitos

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ArathWoeeye wrote...

Really? Nice. I haven't really stolen a lot so far honestly. I just one one instance [Minor Spoiler in the next sentence] including a tranquil disallowing you to open a chest but it's part of a quest.. [/Spoiler end]

Are there more reactions? You can't get in prison and meet a short fellow named Jan and escape with him, can you? :(

PS: I totally forgot we werent in no-spoiler forums, sorry.


ahah same here, ops :D

#69
Abriael_CG

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It makes sense with what DA:O Is. The game doesn't have a "preferred" moral alignment. You don't loose "karma" even if you kill a quest giver. You can make your moral choices without fear that the game will "punish" you. Chests are just the same. You can decide to steal from them or not. If you don't steal from any "innocent" chest in the game, you'll be able to get by just as well, given that they all contain trivial loot that becomes useless very early in the game.

#70
Haplose

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empetus wrote...

Yes, it is a pretty typical thing in rpgs and it does feel weird to steal stuff out the owners chests right in front of them and they don't bat an eye or care.

The Gothic pc game was one of the rare ones where it got this right, you couldn't even enter someones house or steal from their chests if they were close by or inside the house without them chasing you out of there and yelling for the town guards.


Yeah, I also think the Gothic games did this the right way. And of course Risen too (which is, basically, another Gothic).

Well, Gothic III was a bit awkward, because the owners cared for some chests/items but didn't care about other. Plus after you stole some stuff worth x from a town, the guards would begin suspecting you anyway.

#71
PeanutButterSpice

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Loot it. Stash it. Sell it. Never had a second guess about it until I came to this thread! xD





...no worries, *loots the chest in the Dalish camp*

#72
Sir Ulrich Von Lichenstien

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Feraele wrote...
Hehe I still have qualms about taking stuff, for instance the little boy in one of the towns,  that has a "secret", I didn't do that quest because I didn't want to take his father's belongings. :P


I won't spoil it because I haven't myself confirmed this is true, but you can do something interesting with that sword and after you have done it, give it back to the kid ;)

On-topic, sometimes I find it odd, depends not only on the character but the circumstance. Sometimes I'll RP it that the rogue in question is just 'going rogue', telling the party to stay in one spot whilst they go on a pickpocket/chest unlocking session in an area.

One chest I find extremely odd that you can unlock it and take the goods without any consequences even when unstealthed is the chest in one of the rooms in the pearl that has a bouncer stood right next to it as if he is guarding it. Seems a bit odd that he'll let people swipe from it.

#73
Guest_Obtusifolius_*

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You're right, you can persuade him to give it to you and promise you'll talk to his sister about it. You can then offer to pay them like 5 gold for it after the battle and they can go off and begin a new life. Morrigan doesn't act too impressed about it, though.

#74
XOGHunter246

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Fallout 3 had system which was great you steal in front of NPC they would get aggressive towards you and even try kill you. they should of made something similar in DAO.

Modifié par XOGHunter246, 08 janvier 2010 - 12:08 .


#75
PickledTink

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Saving the world from a Blight takes money and resources. If they don't want to share then they can go tackle the archdemon themselves!