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How to make new talents?


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11 réponses à ce sujet

#1
Kesaru

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I'd like to be able to create new spells/talents, but I'm having an incredibly hard time learning how.
The only tutorial I could find was one written on the Bioware wiki, I think by a member of Bioware like many of the pages there seem to be, but it isn't any good; it constantly skips steps and never explains why you're doing the things it tells you to do when making the test spell, making it incredibly difficult to make a different one.

So, I'm wondering if anyone could point me to quality tutorials on that, or if there aren't any, at least explain how to convert an .xls to a .gda since that's the part of the other tutorial I'm currently stuck on <_< (like so many other parts of the tutorial, it simply says to convert it without explaining how). It did link to another page earlier on that explained how to do that, but it was an extremely convoluted method which started off by saying simply "open Microsoft Explorer", and I don't even know what that is....

Modifié par Kesaru, 07 janvier 2010 - 06:32 .


#2
FalloutBoy

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The method for making GDA files is described pretty well on this page:
social.bioware.com/wiki/datoolset/index.php/2DA

If you don't have Excel then you'll have to use GDApp to change the GDA file directly, which you can download from here or DANexus. You may also want to download a free Excel viewer so that you can see what each 2DA column means in the GDA that you modify. Do NOT try to use OpenOffice. It only partially works and completely fails in a lot of cases.

The 2DA that defines all the abilities is in ABI_base.xls. That is what you will modify if you want to add new ones.

#3
Kesaru

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I'm still confused though, what is Microsoft Explorer? My web searches just brought me to "Internet" Explorer, but I tried using that and it isn't what the tutorial is talking about.

#4
FalloutBoy

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That does not sound correct. They might have meant to say Microsoft Excel and just mistyped it.


#5
Rothmer

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on vista and windows 7 windows explorer is what you open to look at files on your computer

#6
Kesaru

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Rothmer wrote...

on vista and windows 7 windows explorer is what you open to look at files on your computer

But the section heading on that is "Adding 2DA export to the Windows XP file explorer"
I'm also in trouble if FalloutBoy was right, since I don't have Microsoft Excel...

#7
KahnyaGnorc

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Most spreadsheet programs can save files as Excel files and are typically better and cheaper (or free) than Excel anyway, like with OpenOffice.

#8
Kesaru

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KahnyaGnorc wrote...

Most spreadsheet programs can save files as Excel files and are typically better and cheaper (or free) than Excel anyway, like with OpenOffice.

Well I do have OpenOffice since it was the only one I could find, but the instructions don't work with it. Either OpenOffice doesn't work for that or it didn't mean Microsoft Excel. Bit of a problem either way.
Can anyone with experience say how they conver GDAs? It'd be a lot easier than trying to figure out those abominations they call tutorials on the official wiki.

-Edit- Awesome! I figured out what it meant and it works. Kinda complex like I said, but everything about modding this game is... at least it's mostly a one-time process; every time you wanna convert after setting it up you just right click the .xls and select a new option you made.
"Microsoft Explorer" is just a name for any folder you open; My Documents, My Computer etc.

Modifié par Kesaru, 08 janvier 2010 - 04:08 .


#9
FalloutBoy

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KahnyaGnorc wrote...

Most spreadsheet programs can save files as Excel files and are typically better and cheaper (or free) than Excel anyway, like with OpenOffice.


2DA files created with OpenOffice and converted with ExcelProcessor will randomly turn floating-point values to integers. Good luck.

Kesaru:
If you mean the "Binarize 2DA" thing, then yeah I never even knew you
could add commands to the right-click menu. It is very convenient. And if you have a whole bunch of XLS files like I do, you can select them all, right-click, binarize, and you're g2g.

Modifié par FalloutBoy, 08 janvier 2010 - 05:13 .


#10
Kesaru

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All right, new question. I need to know how to open scripts in the toolset, both so I can alter the effects of some existing abilities, and so I can copy scripts from other abilities to make it easier to make new ones since I'm not familiar with this game's scripting language yet.
The official wiki has failed me again <_< As far as I could find it only explains how to make a new script from nothing.
It's amazing how un-user-friendly they managed to make the toolset...

Modifié par Kesaru, 09 janvier 2010 - 02:00 .


#11
ladydesire

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Kesaru wrote...

All right, new question. I need to know how to open scripts in the toolset, both so I can alter the effects of some existing abilities, and so I can copy scripts from other abilities to make it easier to make new ones since I'm not familiar with this game's scripting language yet.
The official wiki has failed me again <_< As far as I could find it only explains how to make a new script from nothing.
It's amazing how un-user-friendly they managed to make the toolset...


Right click on the script you want to use and select Check out from the menu; this will open up the script as editable (the default marks it as read only).

#12
Kesaru

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ladydesire wrote...

Kesaru wrote...

All right, new question. I need to know how to open scripts in the toolset, both so I can alter the effects of some existing abilities, and so I can copy scripts from other abilities to make it easier to make new ones since I'm not familiar with this game's scripting language yet.
The official wiki has failed me again <_< As far as I could find it only explains how to make a new script from nothing.
It's amazing how un-user-friendly they managed to make the toolset...


Right click on the script you want to use and select Check out from the menu; this will open up the script as editable (the default marks it as read only).

But where do I find the scripts? Simply opening the toolset I have only a very small fraction of the scripts available to me through the Pallette window. Is there some method I'm supposed to use to load the main campaign first?